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kiwistation/code/modules/client/preferences.dm
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petethegoat@gmail.com 8ff7285645 Updates HUD stuff!
The main goal was to remove all the pointless shit in the UI style dmis, but this commit actually goes a bit deeper than that.

Formally renames the "hurt" intent to "harm", in line with everything else in the world.

Removes the old screen1_... .dmis. They've been replaced with screen_... .dmis. They function much the same.
screen_gen.dmi is used for things which apply to multiple UI styles, such as storage slot sprites, or the intent selector. (These can still be overridden in HUD code, though.)

Item action buttons have been changed to use a template from the UI style, and the icon_state of the item.
var/icon_action_button has been removed- varvar/action_button_name must be used instead to add action buttons for items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5826 316c924e-a436-60f5-8080-3fe189b3f50e
2013-03-08 21:32:00 +00:00

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24 KiB
Plaintext

//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
var/list/preferences_datums = list()
var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm --rastaf
//some autodetection here.
"traitor" = IS_MODE_COMPILED("traitor"), // 0
"operative" = IS_MODE_COMPILED("nuclear"), // 1
"changeling" = IS_MODE_COMPILED("changeling"), // 2
"wizard" = IS_MODE_COMPILED("wizard"), // 3
"malf AI" = IS_MODE_COMPILED("malfunction"), // 4
"revolutionary" = IS_MODE_COMPILED("revolution"), // 5
"alien candidate" = 1, //always show // 6
"pAI candidate" = 1, // -- TLE // 7
"cultist" = IS_MODE_COMPILED("cult"), // 8
"infested monkey" = IS_MODE_COMPILED("monkey"), // 9
)
var/const/MAX_SAVE_SLOTS = 3
datum/preferences
//doohickeys for savefiles
var/path
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
var/savefile_version = 0
//non-preference stuff
var/warns = 0
var/muted = 0
var/last_ip
var/last_id
//game-preferences
var/lastchangelog = "" //Saved changlog filesize to detect if there was a change
var/ooccolor = "#b82e00"
var/be_special = 0 //Special role selection
var/UI_style = "Midnight"
var/toggles = TOGGLES_DEFAULT
//character preferences
var/real_name //our character's name
var/be_random_name = 0 //whether we are a random name every round
var/gender = MALE //gender of character (well duh)
var/age = 30 //age of character
var/b_type = "A+" //blood type (not-chooseable)
var/underwear = 1 //underwear type
var/backbag = 2 //backpack type
var/h_style = "Bald" //Hair type
var/r_hair = 0 //Hair color
var/g_hair = 0 //Hair color
var/b_hair = 0 //Hair color
var/f_style = "Shaved" //Face hair type
var/r_facial = 0 //Face hair color
var/g_facial = 0 //Face hair color
var/b_facial = 0 //Face hair color
var/s_tone = 0 //Skin color
var/r_eyes = 0 //Eye color
var/g_eyes = 0 //Eye color
var/b_eyes = 0 //Eye color
//Mob preview
var/icon/preview_icon_front = null
var/icon/preview_icon_side = null
//Jobs, uses bitflags
var/job_civilian_high = 0
var/job_civilian_med = 0
var/job_civilian_low = 0
var/job_medsci_high = 0
var/job_medsci_med = 0
var/job_medsci_low = 0
var/job_engsec_high = 0
var/job_engsec_med = 0
var/job_engsec_low = 0
// Want randomjob if preferences already filled - Donkie
var/userandomjob = 1 //defaults to 1 for fewer assistants
// 0 = character settings, 1 = game preferences
var/current_tab = 0
// OOC Metadata:
var/metadata = ""
/datum/preferences/New(client/C)
b_type = pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+")
if(istype(C))
if(!IsGuestKey(C.key))
load_path(C.ckey)
if(load_preferences())
if(load_character())
return
gender = pick(MALE, FEMALE)
real_name = random_name(gender)
/datum/preferences
proc/ShowChoices(mob/user)
if(!user || !user.client) return
update_preview_icon()
user << browse_rsc(preview_icon_front, "previewicon.png")
user << browse_rsc(preview_icon_side, "previewicon2.png")
var/dat = "<center>"
dat += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a> "
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
if(!path)
dat += "<div class='notice'>Please create an account to save your preferences</div>"
dat += "</center>"
dat += "<HR>"
switch(current_tab)
if (0) // Character Settings#
if(path)
var/savefile/S = new /savefile(path)
if(S)
dat += "<center>"
var/name
for(var/i=1, i<=MAX_SAVE_SLOTS, i++)
S.cd = "/character[i]"
S["real_name"] >> name
if(!name) name = "Character[i]"
//if(i!=1) dat += " | "
dat += "<a href='?_src_=prefs;preference=changeslot;num=[i];' [i == default_slot ? "class='linkOn'" : ""]>[name]</a> "
dat += "</center>"
dat += "<center><h2>Occupation Choices</h2>"
dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
dat += "<h2>Indentity</h2>"
dat += "<table width='100%'><tr><td width='75%' valign='top'>"
dat += "<a href='?_src_=prefs;preference=name;task=random'>Random Name</A> "
dat += "<a href='?_src_=prefs;preference=name'>Always Random Name: [be_random_name ? "Yes" : "No"]</a><BR>"
dat += "<b>Name:</b> "
dat += "<a href='?_src_=prefs;preference=name;task=input'>[real_name]</a><BR>"
dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender'>[gender == MALE ? "Male" : "Female"]</a><BR>"
dat += "<b>Age:</b> <a href='?_src_=prefs;preference=age;task=input'>[age]</a>"
dat += "</td><td valign='center'>"
dat += "<div class='statusDisplay'><center><img src=previewicon.png height=64 width=64><img src=previewicon2.png height=64 width=64></center></div>"
dat += "</td></tr></table>"
dat += "<h2>Body</h2>"
dat += "<a href='?_src_=prefs;preference=all;task=random'>Random Body</A><br>"
dat += "<table width='100%'><tr><td width='24%' valign='top'>"
dat += "<b>Blood Type:</b> [b_type]<BR>"
dat += "<b>Skin Tone:</b><BR><a href='?_src_=prefs;preference=s_tone;task=input'>[-s_tone + 35]/220</a><BR>"
if(gender == MALE)
dat += "<b>Underwear:</b><BR><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear_m[underwear]]</a><BR>"
else
dat += "<b>Underwear:</b><BR><a href ='?_src_=prefs;preference=underwear;task=input'>[underwear_f[underwear]]</a><BR>"
dat += "<b>Backpack:</b><BR><a href ='?_src_=prefs;preference=bag;task=input'>[backbaglist[backbag]]</a><BR>"
dat += "</td><td valign='top' width='28%'>"
dat += "<h3>Hair Style</h3>"
dat += "<a href='?_src_=prefs;preference=h_style;task=input'>[h_style]</a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: rgb([r_hair],[g_hair],[b_hair]);'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=hair;task=input'>Change</a><BR>"
dat += "</td><td valign='top' width='28%'>"
dat += "<h3>Facial Hair Style</h3>"
dat += "<a href='?_src_=prefs;preference=f_style;task=input'>[f_style]</a><BR>"
dat += "<span style='border: 1px solid #161616; background-color: rgb([r_facial],[g_facial],[b_facial]);'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=facial;task=input'>Change</a><BR>"
dat += "</td><td valign='top'>"
dat += "<h3>Eye Color</h3>"
dat += "<span style='border: 1px solid #161616; background-color: rgb([r_eyes],[g_eyes],[b_eyes]);'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a><BR>"
dat += "</td></tr></table>"
if (1) // Game Preferences
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
dat += "<h2>General Settings</h2>"
dat += "<b>UI Style:</b> <a href='?_src_=prefs;preference=ui'>[UI_style]</a><br>"
dat += "<b>Play admin midis:</b> <a href='?_src_=prefs;preference=hear_midis'>[(toggles & SOUND_MIDI) ? "Yes" : "No"]</a><br>"
dat += "<b>Play lobby music:</b> <a href='?_src_=prefs;preference=lobby_music'>[(toggles & SOUND_LOBBY) ? "Yes" : "No"]</a><br>"
dat += "<b>Ghost ears:</b> <a href='?_src_=prefs;preference=ghost_ears'>[(toggles & CHAT_GHOSTEARS) ? "Nearest Creatures" : "All Speech"]</a><br>"
dat += "<b>Ghost sight:</b> <a href='?_src_=prefs;preference=ghost_sight'>[(toggles & CHAT_GHOSTSIGHT) ? "Nearest Creatures" : "All Emotes"]</a><br>"
if(config.allow_Metadata)
dat += "<b>OOC Notes:</b> <a href='?_src_=prefs;preference=metadata;task=input'> Edit </a><br>"
if(user.client && user.client.holder)
dat += "<b>Adminhelp Sound</b>: "
dat += "<a href='?_src_=prefs;preference=hear_adminhelps'>[(toggles & SOUND_ADMINHELP)?"On":"Off"]</a><br>"
if(config.allow_admin_ooccolor && check_rights(R_ADMIN,0))
dat += "<br><b>OOC</b><br>"
dat += "<span style='border: 1px solid #161616; background-color: [ooccolor];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=ooccolor;task=input'>Change</a><br>"
dat += "</td><td width='300px' height='300px' valign='top'>"
dat += "<h2>Antagonist Settings</h2>"
if(jobban_isbanned(user, "Syndicate"))
dat += "<b>You are banned from antagonist roles.</b>"
src.be_special = 0
else
var/n = 0
for (var/i in special_roles)
if(special_roles[i]) //if mode is available on the server
if(jobban_isbanned(user, i))
dat += "<b>Be [i]:</b> <font color=red><b>\[BANNED]</b></font><br>"
else if(i == "pai candidate")
if(jobban_isbanned(user, "pAI"))
dat += "<b>Be [i]:</b> <font color=red><b>\[BANNED]</b></font><br>"
else
dat += "<b>Be [i]:</b> <a href='?_src_=prefs;preference=be_special;num=[n]'>[src.be_special&(1<<n) ? "Yes" : "No"]</a><br>"
n++
dat += "</td></tr></table>"
dat += "<hr><center>"
if(!IsGuestKey(user.key))
dat += "<a href='?_src_=prefs;preference=load'>Undo</a> "
dat += "<a href='?_src_=prefs;preference=save'>Save Setup</a> "
dat += "<a href='?_src_=prefs;preference=reset_all'>Reset Setup</a>"
dat += "</center>"
//user << browse(dat, "window=preferences;size=560x560")
var/datum/browser/popup = new(user, "preferences", "<div align='center'>Character Setup</div>", 580, 560)
popup.set_content(dat)
popup.open(0)
proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), width = 580, height = 560)
if(!job_master) return
//limit - The amount of jobs allowed per column. Defaults to 17 to make it look nice.
//splitJobs - Allows you split the table by job. You can make different tables for each department by including their heads. Defaults to CE to make it look nice.
//width - Screen' width. Defaults to 550 to make it look nice.
//height - Screen's height. Defaults to 500 to make it look nice.
var/HTML = "<center>"
HTML += "<b>Choose occupation chances</b><br>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=close'>Done</a></center><br>" // Easier to press up here.
HTML += "<table width='100%' cellpadding='1' cellspacing='0'><tr><td width='20%'>" // Table within a table for alignment, also allows you to easily add more colomns.
HTML += "<table width='100%' cellpadding='1' cellspacing='0'>"
var/index = -1
//The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows.
var/datum/job/lastJob
for(var/datum/job/job in job_master.occupations)
index += 1
if((index >= limit) || (job.title in splitJobs))
if((index < limit) && (lastJob != null))
//If the cells were broken up by a job in the splitJob list then it will fill in the rest of the cells with
//the last job's selection color. Creating a rather nice effect.
for(var/i = 0, i < (limit - index), i += 1)
HTML += "<tr bgcolor='[lastJob.selection_color]'><td width='60%' align='right'>&nbsp</td><td>&nbsp</td></tr>"
HTML += "</table></td><td width='20%'><table width='100%' cellpadding='1' cellspacing='0'>"
index = 0
HTML += "<tr bgcolor='[job.selection_color]'><td width='60%' align='right'>"
var/rank = job.title
lastJob = job
if(jobban_isbanned(user, rank))
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[BANNED\]</b></font></td></tr>"
continue
if(!job.player_old_enough(user.client))
var/available_in_days = job.available_in_days(user.client)
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
continue
if((job_civilian_low & ASSISTANT) && (rank != "Assistant"))
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
continue
if((rank in command_positions) || (rank == "AI"))//Bold head jobs
HTML += "<b><span class='dark'>[rank]</span></b>"
else
HTML += "<span class='dark'>[rank]</span>"
HTML += "</td><td width='40%'>"
HTML += "<a class='white' href='?_src_=prefs;preference=job;task=input;text=[rank]'>"
if(rank == "Assistant")//Assistant is special
if(job_civilian_low & ASSISTANT)
HTML += "<font color=green>Yes</font>"
else
HTML += "<font color=red>No</font>"
HTML += "</a></td></tr>"
continue
if(GetJobDepartment(job, 1) & job.flag)
HTML += "High"
else if(GetJobDepartment(job, 2) & job.flag)
HTML += "<font color=green>Medium</font>"
else if(GetJobDepartment(job, 3) & job.flag)
HTML += "<font color=orange>Low</font>"
else
HTML += "<font color=red>NEVER</font>"
HTML += "</a></td></tr>"
HTML += "</td'></tr></table>"
HTML += "</center></table>"
HTML += "<center><br><a href='?_src_=prefs;preference=job;task=random'>[userandomjob ? "Get random job if preferences unavailable" : "Be an Assistant if preference unavailable"]</a></center>"
HTML += "<center><a href='?_src_=prefs;preference=job;task=reset'>Reset Preferences</a></center>"
user << browse(null, "window=preferences")
//user << browse(HTML, "window=mob_occupation;size=[width]x[height]")
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Occupation Preferences</div>", width, height)
popup.set_window_options("can_close=0")
popup.set_content(HTML)
popup.open(0)
return
proc/SetJob(mob/user, role)
var/datum/job/job = job_master.GetJob(role)
if(!job)
user << browse(null, "window=mob_occupation")
ShowChoices(user)
return
if(role == "Assistant")
if(job_civilian_low & job.flag)
job_civilian_low &= ~job.flag
else
job_civilian_low |= job.flag
SetChoices(user)
return 1
if(GetJobDepartment(job, 1) & job.flag)
SetJobDepartment(job, 1)
else if(GetJobDepartment(job, 2) & job.flag)
SetJobDepartment(job, 2)
else if(GetJobDepartment(job, 3) & job.flag)
SetJobDepartment(job, 3)
else//job = Never
SetJobDepartment(job, 4)
SetChoices(user)
return 1
proc/ResetJobs()
job_civilian_high = 0
job_civilian_med = 0
job_civilian_low = 0
job_medsci_high = 0
job_medsci_med = 0
job_medsci_low = 0
job_engsec_high = 0
job_engsec_med = 0
job_engsec_low = 0
proc/GetJobDepartment(var/datum/job/job, var/level)
if(!job || !level) return 0
switch(job.department_flag)
if(CIVILIAN)
switch(level)
if(1)
return job_civilian_high
if(2)
return job_civilian_med
if(3)
return job_civilian_low
if(MEDSCI)
switch(level)
if(1)
return job_medsci_high
if(2)
return job_medsci_med
if(3)
return job_medsci_low
if(ENGSEC)
switch(level)
if(1)
return job_engsec_high
if(2)
return job_engsec_med
if(3)
return job_engsec_low
return 0
proc/SetJobDepartment(var/datum/job/job, var/level)
if(!job || !level) return 0
switch(level)
if(1)//Only one of these should ever be active at once so clear them all here
job_civilian_high = 0
job_medsci_high = 0
job_engsec_high = 0
return 1
if(2)//Set current highs to med, then reset them
job_civilian_med |= job_civilian_high
job_medsci_med |= job_medsci_high
job_engsec_med |= job_engsec_high
job_civilian_high = 0
job_medsci_high = 0
job_engsec_high = 0
switch(job.department_flag)
if(CIVILIAN)
switch(level)
if(2)
job_civilian_high = job.flag
job_civilian_med &= ~job.flag
if(3)
job_civilian_med |= job.flag
job_civilian_low &= ~job.flag
else
job_civilian_low |= job.flag
if(MEDSCI)
switch(level)
if(2)
job_medsci_high = job.flag
job_medsci_med &= ~job.flag
if(3)
job_medsci_med |= job.flag
job_medsci_low &= ~job.flag
else
job_medsci_low |= job.flag
if(ENGSEC)
switch(level)
if(2)
job_engsec_high = job.flag
job_engsec_med &= ~job.flag
if(3)
job_engsec_med |= job.flag
job_engsec_low &= ~job.flag
else
job_engsec_low |= job.flag
return 1
proc/process_link(mob/user, list/href_list)
if(!user) return
if(!istype(user, /mob/new_player)) return
if(href_list["preference"] == "job")
switch(href_list["task"])
if("close")
user << browse(null, "window=mob_occupation")
ShowChoices(user)
if("reset")
ResetJobs()
SetChoices(user)
if("random")
userandomjob = !userandomjob
SetChoices(user)
if("input")
SetJob(user, href_list["text"])
else
SetChoices(user)
return 1
switch(href_list["task"])
if("random")
switch(href_list["preference"])
if("name")
real_name = random_name(gender)
if("age")
age = rand(AGE_MIN, AGE_MAX)
if("hair")
r_hair = rand(0,255)
g_hair = rand(0,255)
b_hair = rand(0,255)
if("h_style")
h_style = random_hair_style(gender)
if("facial")
r_facial = rand(0,255)
g_facial = rand(0,255)
b_facial = rand(0,255)
if("f_style")
f_style = random_facial_hair_style(gender)
if("underwear")
underwear = rand(1,underwear_m.len)
if("eyes")
r_eyes = rand(0,255)
g_eyes = rand(0,255)
b_eyes = rand(0,255)
if("s_tone")
s_tone = random_skin_tone()
if("bag")
backbag = rand(1,3)
if("all")
randomize_appearance_for() //no params needed
if("input")
switch(href_list["preference"])
if("name")
var/new_name = reject_bad_name( input(user, "Choose your character's name:", "Character Preference") as text|null )
if(new_name)
real_name = new_name
else
user << "<font color='red'>Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and .</font>"
if("age")
var/new_age = input(user, "Choose your character's age:\n([AGE_MIN]-[AGE_MAX])", "Character Preference") as num|null
if(new_age)
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
if("metadata")
var/new_metadata = input(user, "Enter any information you'd like others to see, such as Roleplay-preferences:", "Game Preference" , metadata) as message|null
if(new_metadata)
metadata = sanitize(copytext(new_metadata,1,MAX_MESSAGE_LEN))
if("hair")
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference") as color|null
if(new_hair)
r_hair = hex2num(copytext(new_hair, 2, 4))
g_hair = hex2num(copytext(new_hair, 4, 6))
b_hair = hex2num(copytext(new_hair, 6, 8))
if("h_style")
var/new_h_style = input(user, "Choose your character's hair style:", "Character Preference") as null|anything in hair_styles_list
if(new_h_style)
h_style = new_h_style
if("facial")
var/new_facial = input(user, "Choose your character's facial-hair colour:", "Character Preference") as color|null
if(new_facial)
r_facial = hex2num(copytext(new_facial, 2, 4))
g_facial = hex2num(copytext(new_facial, 4, 6))
b_facial = hex2num(copytext(new_facial, 6, 8))
if("f_style")
var/new_f_style = input(user, "Choose your character's facial-hair style:", "Character Preference") as null|anything in facial_hair_styles_list
if(new_f_style)
f_style = new_f_style
if("underwear")
var/list/underwear_options
if(gender == MALE)
underwear_options = underwear_m
else
underwear_options = underwear_f
var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in underwear_options
if(new_underwear)
underwear = underwear_options.Find(new_underwear)
if("eyes")
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference") as color|null
if(new_eyes)
r_eyes = hex2num(copytext(new_eyes, 2, 4))
g_eyes = hex2num(copytext(new_eyes, 4, 6))
b_eyes = hex2num(copytext(new_eyes, 6, 8))
if("s_tone")
var/new_s_tone = input(user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Character Preference") as num|null
if(new_s_tone)
s_tone = 35 - max(min( round(new_s_tone), 220),1)
if("ooccolor")
var/new_ooccolor = input(user, "Choose your OOC colour:", "Game Preference") as color|null
if(new_ooccolor)
ooccolor = new_ooccolor
if("bag")
var/new_backbag = input(user, "Choose your character's style of bag:", "Character Preference") as null|anything in backbaglist
if(new_backbag)
backbag = backbaglist.Find(new_backbag)
else
switch(href_list["preference"])
if("gender")
if(gender == MALE)
gender = FEMALE
else
gender = MALE
if("hear_adminhelps")
toggles ^= SOUND_ADMINHELP
if("ui")
switch(UI_style)
if("Midnight")
UI_style = "Plasmafire"
if("Plasmafire")
UI_style = "Retro"
else
UI_style = "Midnight"
if("be_special")
var/num = text2num(href_list["num"])
be_special ^= (1<<num)
if("name")
be_random_name = !be_random_name
if("hear_midis")
toggles ^= SOUND_MIDI
if("lobby_music")
toggles ^= SOUND_LOBBY
if(toggles & SOUND_LOBBY)
user << sound(ticker.login_music, repeat = 0, wait = 0, volume = 85, channel = 1)
else
user << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1)
if("ghost_ears")
toggles ^= CHAT_GHOSTEARS
if("ghost_sight")
toggles ^= CHAT_GHOSTSIGHT
if("save")
save_preferences()
save_character()
if("load")
load_preferences()
load_character()
if("changeslot")
load_character(text2num(href_list["num"]))
if("tab")
if (href_list["tab"])
current_tab = text2num(href_list["tab"])
ShowChoices(user)
return 1
proc/copy_to(mob/living/carbon/human/character, safety = 0)
if(be_random_name)
real_name = random_name()
if(config.humans_need_surnames)
var/firstspace = findtext(real_name, " ")
var/name_length = length(real_name)
if(!firstspace) //we need a surname
real_name += " [pick(last_names)]"
else if(firstspace == name_length)
real_name += "[pick(last_names)]"
character.real_name = real_name
character.name = character.real_name
if(character.dna)
character.dna.real_name = character.real_name
character.gender = gender
character.age = age
character.b_type = b_type
character.r_eyes = r_eyes
character.g_eyes = g_eyes
character.b_eyes = b_eyes
character.r_hair = r_hair
character.g_hair = g_hair
character.b_hair = b_hair
character.r_facial = r_facial
character.g_facial = g_facial
character.b_facial = b_facial
character.s_tone = s_tone
character.h_style = h_style
character.f_style = f_style
if(underwear > underwear_m.len || underwear < 1)
underwear = 1 //I'm sure this is 100% unnecessary, but I'm paranoid... sue me.
character.underwear = underwear
if(backbag > 3 || backbag < 1)
backbag = 1 //Same as above
character.backbag = backbag
//Debugging report to track down a bug, which randomly assigned the plural gender to people.
if(character.gender in list(PLURAL, NEUTER))
if(isliving(src)) //Ghosts get neuter by default
message_admins("[character] ([character.ckey]) has spawned with their gender as plural or neuter. Please notify coders.")
character.gender = MALE