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d90f3bcd6a850493fc70970c0189ebce1c0fd77c
kiwistation/code/game/objects
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History
KazeEspada d90f3bcd6a Nuke ops no longer get to choose last names. They instead get a code name and the title of Operative(or Commander).
2014-01-20 14:41:12 -07:00
..
effects
Adds a deck of cards. Works like real cards, without all the shuffling.
2013-12-15 23:43:08 -05:00
items
Nuke ops no longer get to choose last names. They instead get a code name and the title of Operative(or Commander).
2014-01-20 14:41:12 -07:00
structures
Adds a deck of cards. Works like real cards, without all the shuffling.
2013-12-15 23:43:08 -05:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-03-13 00:08:20 -03:00
explosion_recursive.dm
* Added a debug verb for counting non-turf instances during rounds.
2013-08-04 21:42:36 +01:00
explosion.dm
Adds a deck of cards. Works like real cards, without all the shuffling.
2013-12-15 23:43:08 -05:00
items.dm
Completed the transition to a new proc
2013-12-17 22:56:04 +04:00
objs.dm
Replaces the border objects list with a temporary list in the proc.
2013-10-24 21:12:17 -04:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
Another whack at the defines folder:
2013-01-01 01:25:02 +00:00
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