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kiwistation/code/game/objects/items/crayons.dm
T
Iamgoofball 3203f19290 The Families Gamemode. Home. At least it was 'til I fucked everything up. (#49274)
Adds the Families gamemode to the codebase. In this 1 hour showdown, 
multiple criminal families are placed onto the station with their goal 
to rack up the most points by the end of 1 hour. At which point, the 
Space Cops hit up the station to crack down on the family activity. The 
severity of the Space Cops is based on how much carnage and murder the 
families have committed.

## Why It's Good For The Game

With an actual official medium/heavy RP server, and the codebase taking 
a much harder swing towards heavier consequences for death, a more 
player focused gamemode with a unique swing on teamwork, the concept of 
what exactly is an antagonist, and trust/paranoia will do wonders to 
help improve that atmosphere.

Previous tests went extremely well(when administrators weren't 
intentionally sabotaging it by welderbombing families as the Head of 
Security every single round immediately with no escalation), but 
suffered from "this just isn't a gamemode for no RP servers like /tg/".

However, /tg/ is now an RP server.

Get ready to rep your family.

## Isn't this just Gang?
Heck no. Only thing similar is tagging turf and the fact criminal 
groups are involved. This mode is completely different otherwise.

## Heck yeah, where do I sign up?
Ask a family member where their Signup Point is, and then simply click 
on it with an open hand. You'll be signed up for the family instantly, 
and given some sick threads and a spraycan for tagging.

## How do I rep my family?
Wear your gang's uniform or colors similar.

## What does it mean to roll with a crew?
Travel in a group of four or more for bonus points towards your gang.
However, you receive less for having eight or more, so be careful. Try 
to spread your crews out!

## I'm an X, what do?
Gangster: Yeah, go do whatever. Wanna backstab your gang? Go for it. 
You can switch sides at any time by clicking on an enemy gang's sign up 
point. Wanna murder some snitch because they ratted you out to the 
pigs? Do it. Wanna pressure the locals into supplying you with goods to 
export? Emergent gameplay.
Civilians: Wanna join a gang? Go for it. Gangsters probably shouldn't 
be arbitrarily murdering you, but if you're repping someone else's 
colors, don't expect to be given a free pass. After all, uniforms are 
the only way to really identify a gang member.
SPACE COP: Get rid of all the gangsters. Secure the station. Protect 
the law. Uphold the law. Eat donuts.

## No huds? How can I tell if someone's part of my group?
Tough shit, man. I hope you like trust.

In short, this gamemode will be a fun exercise in how far the 
playerbase can go in regards to trusting eachother and unifying to meet 
a common goal for their group with no rules, gameplay mechanics, or 
anything actively forcing them to work together.

## How do I know if someone is a gangster?
1. Are they wearing a gang uniform/color?
   If yes, they're probably a gangster.
   If no, they're probably a civvie.
2. Are they attacking gangsters?
   If yes, they're probably a gangster.
   If no, they're probably a civvie.
2020-03-08 18:33:54 -07:00

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#define RANDOM_GRAFFITI "Random Graffiti"
#define RANDOM_LETTER "Random Letter"
#define RANDOM_PUNCTUATION "Random Punctuation"
#define RANDOM_NUMBER "Random Number"
#define RANDOM_SYMBOL "Random Symbol"
#define RANDOM_DRAWING "Random Drawing"
#define RANDOM_ORIENTED "Random Oriented"
#define RANDOM_RUNE "Random Rune"
#define RANDOM_ANY "Random Anything"
#define PAINT_NORMAL 1
#define PAINT_LARGE_HORIZONTAL 2
#define PAINT_LARGE_HORIZONTAL_ICON 'icons/effects/96x32.dmi'
/*
* Crayons
*/
/obj/item/toy/crayon
name = "crayon"
desc = "A colourful crayon. Looks tasty. Mmmm..."
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonred"
var/icon_capped
var/icon_uncapped
var/use_overlays = FALSE
var/crayon_color = "red"
w_class = WEIGHT_CLASS_TINY
attack_verb = list("attacked", "coloured")
grind_results = list()
var/paint_color = "#FF0000" //RGB
var/drawtype
var/text_buffer = ""
var/static/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","star","poseur tag","prolizard","antilizard")
var/static/list/symbols = list("danger","firedanger","electricdanger","biohazard","radiation","safe","evac","space","med","trade","shop","food","peace","like","skull","nay","heart","credit")
var/static/list/drawings = list("smallbrush","brush","largebrush","splatter","snake","stickman","carp","ghost","clown","taser","disk","fireaxe","toolbox","corgi","cat","toilet","blueprint","beepsky","scroll","bottle","shotgun")
var/static/list/oriented = list("arrow","line","thinline","shortline","body","chevron","footprint","clawprint","pawprint") // These turn to face the same way as the drawer
var/static/list/runes = list("rune1","rune2","rune3","rune4","rune5","rune6")
var/static/list/randoms = list(RANDOM_ANY, RANDOM_RUNE, RANDOM_ORIENTED,
RANDOM_NUMBER, RANDOM_GRAFFITI, RANDOM_LETTER, RANDOM_SYMBOL, RANDOM_PUNCTUATION, RANDOM_DRAWING)
var/static/list/graffiti_large_h = list("yiffhell", "secborg", "paint")
var/static/list/all_drawables = graffiti + symbols + drawings + oriented + runes + graffiti_large_h
var/paint_mode = PAINT_NORMAL
var/charges = 30 //-1 or less for unlimited uses
var/charges_left
var/volume_multiplier = 1 // Increases reagent effect
var/actually_paints = TRUE
var/instant = FALSE
var/self_contained = TRUE // If it deletes itself when it is empty
var/edible = TRUE // That doesn't mean eating it is a good idea
var/list/reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5)
// If the user can toggle the colour, a la vanilla spraycan
var/can_change_colour = FALSE
var/has_cap = FALSE
var/is_capped = FALSE
var/pre_noise = FALSE
var/post_noise = FALSE
/obj/item/toy/crayon/proc/isValidSurface(surface)
return istype(surface, /turf/open/floor)
/obj/item/toy/crayon/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS|OXYLOSS)
/obj/item/toy/crayon/Initialize()
. = ..()
// Makes crayons identifiable in things like grinders
if(name == "crayon")
name = "[crayon_color] crayon"
dye_color = crayon_color
drawtype = pick(all_drawables)
refill()
/obj/item/toy/crayon/proc/refill()
if(charges == -1)
charges_left = 100
else
charges_left = charges
if(!reagents)
create_reagents(charges_left * volume_multiplier)
reagents.clear_reagents()
var/total_weight = 0
for(var/key in reagent_contents)
total_weight += reagent_contents[key]
var/units_per_weight = reagents.maximum_volume / total_weight
for(var/reagent in reagent_contents)
var/weight = reagent_contents[reagent]
var/amount = weight * units_per_weight
reagents.add_reagent(reagent, amount)
/obj/item/toy/crayon/proc/use_charges(mob/user, amount = 1, requires_full = TRUE)
// Returns number of charges actually used
if(charges == -1)
. = amount
refill()
else
if(check_empty(user, amount, requires_full))
return 0
else
. = min(charges_left, amount)
charges_left -= .
/obj/item/toy/crayon/proc/check_empty(mob/user, amount = 1, requires_full = TRUE)
// When eating a crayon, check_empty() can be called twice producing
// two messages unless we check for being deleted first
if(QDELETED(src))
return TRUE
. = FALSE
// -1 is unlimited charges
if(charges == -1)
. = FALSE
else if(!charges_left)
to_chat(user, "<span class='warning'>There is no more of [src] left!</span>")
if(self_contained)
qdel(src)
. = TRUE
else if(charges_left < amount && requires_full)
to_chat(user, "<span class='warning'>There is not enough of [src] left!</span>")
. = TRUE
/obj/item/toy/crayon/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state)
// tgui is a plague upon this codebase
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "crayon", name, 600, 600,
master_ui, state)
ui.open()
/obj/item/toy/crayon/spraycan/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
if(has_cap)
is_capped = !is_capped
to_chat(user, "<span class='notice'>The cap on [src] is now [is_capped ? "on" : "off"].</span>")
update_icon()
/obj/item/toy/crayon/proc/staticDrawables()
. = list()
var/list/g_items = list()
. += list(list("name" = "Graffiti", "items" = g_items))
for(var/g in graffiti)
g_items += list(list("item" = g))
var/list/glh_items = list()
. += list(list("name" = "Graffiti Large Horizontal", "items" = glh_items))
for(var/glh in graffiti_large_h)
glh_items += list(list("item" = glh))
var/list/S_items = list()
. += list(list("name" = "Symbols", "items" = S_items))
for(var/S in symbols)
S_items += list(list("item" = S))
var/list/D_items = list()
. += list(list("name" = "Drawings", "items" = D_items))
for(var/D in drawings)
D_items += list(list("item" = D))
var/list/O_items = list()
. += list(list(name = "Oriented", "items" = O_items))
for(var/O in oriented)
O_items += list(list("item" = O))
var/list/R_items = list()
. += list(list(name = "Runes", "items" = R_items))
for(var/R in runes)
R_items += list(list("item" = R))
var/list/rand_items = list()
. += list(list(name = "Random", "items" = rand_items))
for(var/i in randoms)
rand_items += list(list("item" = i))
/obj/item/toy/crayon/ui_data()
var/static/list/crayon_drawables
if (!crayon_drawables)
crayon_drawables = staticDrawables()
. = list()
.["drawables"] = crayon_drawables
.["selected_stencil"] = drawtype
.["text_buffer"] = text_buffer
.["has_cap"] = has_cap
.["is_capped"] = is_capped
.["can_change_colour"] = can_change_colour
.["current_colour"] = paint_color
/obj/item/toy/crayon/ui_act(action, list/params)
if(..())
return
switch(action)
if("toggle_cap")
if(has_cap)
is_capped = !is_capped
. = TRUE
if("select_stencil")
var/stencil = params["item"]
if(stencil in all_drawables + randoms)
drawtype = stencil
. = TRUE
text_buffer = ""
if(stencil in graffiti_large_h)
paint_mode = PAINT_LARGE_HORIZONTAL
text_buffer = ""
else
paint_mode = PAINT_NORMAL
if("select_colour")
if(can_change_colour)
var/chosen_colour = input(usr,"","Choose Color",paint_color) as color|null
if (!isnull(chosen_colour))
paint_color = chosen_colour
. = TRUE
else
. = FALSE
if("enter_text")
var/txt = stripped_input(usr,"Choose what to write.",
"Scribbles",default = text_buffer)
text_buffer = crayon_text_strip(txt)
. = TRUE
paint_mode = PAINT_NORMAL
drawtype = "a"
update_icon()
/obj/item/toy/crayon/proc/crayon_text_strip(text)
var/static/regex/crayon_r = new /regex(@"[^\w!?,.=%#&+\/\-]")
return replacetext(lowertext(text), crayon_r, "")
/obj/item/toy/crayon/afterattack(atom/target, mob/user, proximity, params)
. = ..()
if(!proximity || !check_allowed_items(target))
return
var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
var/istagger = HAS_TRAIT(user, TRAIT_TAGGER)
var/cost = 1
if(paint_mode == PAINT_LARGE_HORIZONTAL)
cost = 5
if(istype(target, /obj/item/canvas))
cost = 0
if(ishuman(user))
if (istagger)
cost *= 0.5
var/charges_used = use_charges(user, cost)
if(!charges_used)
return
. = charges_used
if(istype(target, /obj/effect/decal/cleanable))
target = target.loc
if(!isValidSurface(target))
return
var/drawing = drawtype
switch(drawtype)
if(RANDOM_LETTER)
drawing = ascii2text(rand(97, 122)) // a-z
if(RANDOM_PUNCTUATION)
drawing = pick(punctuation)
if(RANDOM_SYMBOL)
drawing = pick(symbols)
if(RANDOM_DRAWING)
drawing = pick(drawings)
if(RANDOM_GRAFFITI)
drawing = pick(graffiti)
if(RANDOM_RUNE)
drawing = pick(runes)
if(RANDOM_ORIENTED)
drawing = pick(oriented)
if(RANDOM_NUMBER)
drawing = ascii2text(rand(48, 57)) // 0-9
if(RANDOM_ANY)
drawing = pick(all_drawables)
var/temp = "rune"
var/ascii = (length(drawing) == 1)
if(ascii && is_alpha(drawing))
temp = "letter"
else if(ascii && is_digit(drawing))
temp = "number"
else if(drawing in punctuation)
temp = "punctuation mark"
else if(drawing in symbols)
temp = "symbol"
else if(drawing in drawings)
temp = "drawing"
else if(drawing in graffiti|oriented)
temp = "graffiti"
var/gang_mode
if(user.mind)
gang_mode = user.mind.has_antag_datum(/datum/antagonist/gang)
if(gang_mode && (!can_claim_for_gang(user, target)))
return
var/graf_rot
if(drawing in oriented)
switch(user.dir)
if(EAST)
graf_rot = 90
if(SOUTH)
graf_rot = 180
if(WEST)
graf_rot = 270
else
graf_rot = 0
var/list/click_params = params2list(params)
var/clickx
var/clicky
if(click_params && click_params["icon-x"] && click_params["icon-y"])
clickx = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
clicky = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
if(!instant)
to_chat(user, "<span class='notice'>You start drawing a [temp] on the [target.name]...</span>")
if(pre_noise)
audible_message("<span class='notice'>You hear spraying.</span>")
playsound(user.loc, 'sound/effects/spray.ogg', 5, TRUE, 5)
var/wait_time = 50
if(paint_mode == PAINT_LARGE_HORIZONTAL)
wait_time *= 3
if(gang_mode || !instant)
if(!do_after(user, 50, target = target))
return
if(length(text_buffer))
drawing = text_buffer[1]
var/list/turf/affected_turfs = list()
if(actually_paints)
var/obj/effect/decal/cleanable/crayon/C
if(gang_mode)
if(!can_claim_for_gang(user, target))
return
tag_for_gang(user, target, gang_mode)
affected_turfs += target
else
switch(paint_mode)
if(PAINT_NORMAL)
C = new(target, paint_color, drawing, temp, graf_rot)
C.pixel_x = clickx
C.pixel_y = clicky
affected_turfs += target
if(PAINT_LARGE_HORIZONTAL)
var/turf/left = locate(target.x-1,target.y,target.z)
var/turf/right = locate(target.x+1,target.y,target.z)
if(isValidSurface(left) && isValidSurface(right))
C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
affected_turfs += left
affected_turfs += right
affected_turfs += target
else
to_chat(user, "<span class='warning'>There isn't enough space to paint!</span>")
return
C.add_hiddenprint(user)
if(istagger)
C.AddComponent(/datum/component/art, GOOD_ART)
else
C.AddComponent(/datum/component/art, BAD_ART)
if(!instant)
to_chat(user, "<span class='notice'>You finish drawing \the [temp].</span>")
else
to_chat(user, "<span class='notice'>You spray a [temp] on \the [target.name]</span>")
if(length(text_buffer) > 1)
text_buffer = copytext(text_buffer, length(text_buffer[1]) + 1)
SStgui.update_uis(src)
if(post_noise)
audible_message("<span class='hear'>You hear spraying.</span>")
playsound(user.loc, 'sound/effects/spray.ogg', 5, TRUE, 5)
var/fraction = min(1, . / reagents.maximum_volume)
if(affected_turfs.len)
fraction /= affected_turfs.len
for(var/t in affected_turfs)
reagents.reaction(t, TOUCH, fraction * volume_multiplier)
reagents.trans_to(t, ., volume_multiplier, transfered_by = user)
check_empty(user)
/obj/item/toy/crayon/attack(mob/M, mob/user)
if(edible && (M == user))
if(iscarbon(M))
var/mob/living/carbon/C = M
var/covered = ""
if(C.is_mouth_covered(head_only = 1))
covered = "headgear"
else if(C.is_mouth_covered(mask_only = 1))
covered = "mask"
if(covered)
to_chat(C, "<span class='warning'>You have to remove your [covered] first!</span>")
return
to_chat(user, "<span class='notice'>You take a bite of the [src.name]. Delicious!</span>")
var/eaten = use_charges(user, 5, FALSE)
if(check_empty(user)) //Prevents divsion by zero
return
var/fraction = min(eaten / reagents.total_volume, 1)
reagents.reaction(M, INGEST, fraction * volume_multiplier)
reagents.trans_to(M, eaten, volume_multiplier, transfered_by = user)
// check_empty() is called during afterattack
else
..()
/obj/item/toy/crayon/proc/can_claim_for_gang(mob/user, atom/target)
var/area/A = get_area(target)
if(!A || (!is_station_level(A.z)))
to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
return FALSE
var/spraying_over = FALSE
for(var/obj/effect/decal/cleanable/crayon/gang/G in target)
spraying_over = TRUE
for(var/obj/machinery/power/apc in target)
to_chat(user, "<span class='warning'>You can't tag an APC.</span>")
return FALSE
var/occupying_gang = territory_claimed(A, user)
if(occupying_gang && !spraying_over)
to_chat(user, "<span class='danger'>[A] has already been tagged by a gang! You must find and spray over the old tag first!</span>")
return FALSE
// stolen from oldgang lmao
return TRUE
/obj/item/toy/crayon/proc/tag_for_gang(mob/user, atom/target, datum/antagonist/gang/user_gang)
for(var/obj/effect/decal/cleanable/crayon/old_marking in target)
qdel(old_marking)
var/area/territory = get_area(target)
var/obj/effect/decal/cleanable/crayon/gang/tag = new /obj/effect/decal/cleanable/crayon/gang(target)
tag.my_gang = user_gang.my_gang
tag.icon_state = "[user_gang.gang_id]_tag"
tag.name = "[tag.my_gang.name] gang tag"
tag.desc = "Looks like someone's claimed this area for [tag.my_gang.name]."
to_chat(user, "<span class='notice'>You tagged [territory] for [tag.my_gang.name]!</span>")
/obj/item/toy/crayon/proc/territory_claimed(area/territory, mob/user)
for(var/obj/effect/decal/cleanable/crayon/gang/G in GLOB.gang_tags)
if(get_area(G) == territory)
return TRUE
/obj/item/toy/crayon/red
icon_state = "crayonred"
paint_color = "#DA0000"
crayon_color = "red"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/red/crayon = 1.5)
dye_color = DYE_RED
/obj/item/toy/crayon/orange
icon_state = "crayonorange"
paint_color = "#FF9300"
crayon_color = "orange"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/orange/crayon = 1.5)
dye_color = DYE_ORANGE
/obj/item/toy/crayon/yellow
icon_state = "crayonyellow"
paint_color = "#FFF200"
crayon_color = "yellow"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/yellow/crayon = 1.5)
dye_color = DYE_YELLOW
/obj/item/toy/crayon/green
icon_state = "crayongreen"
paint_color = "#A8E61D"
crayon_color = "green"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/green/crayon = 1.5)
dye_color = DYE_GREEN
/obj/item/toy/crayon/blue
icon_state = "crayonblue"
paint_color = "#00B7EF"
crayon_color = "blue"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/blue/crayon = 1.5)
dye_color = DYE_BLUE
/obj/item/toy/crayon/purple
icon_state = "crayonpurple"
paint_color = "#DA00FF"
crayon_color = "purple"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/purple/crayon = 1.5)
dye_color = DYE_PURPLE
/obj/item/toy/crayon/black
icon_state = "crayonblack"
paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
crayon_color = "black"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/black/crayon = 1.5)
dye_color = DYE_BLACK
/obj/item/toy/crayon/white
icon_state = "crayonwhite"
paint_color = "#FFFFFF"
crayon_color = "white"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/white/crayon = 1.5)
dye_color = DYE_WHITE
/obj/item/toy/crayon/mime
icon_state = "crayonmime"
desc = "A very sad-looking crayon."
paint_color = "#FFFFFF"
crayon_color = "mime"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/invisible = 1.5)
charges = -1
dye_color = DYE_MIME
/obj/item/toy/crayon/rainbow
icon_state = "crayonrainbow"
paint_color = "#FFF000"
crayon_color = "rainbow"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent = 1.5)
drawtype = RANDOM_ANY // just the default starter.
charges = -1
dye_color = DYE_RAINBOW
/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity, params)
paint_color = rgb(rand(0,255), rand(0,255), rand(0,255))
. = ..()
/*
* Crayon Box
*/
/obj/item/storage/crayons
name = "box of crayons"
desc = "A box of crayons for all your rune drawing needs."
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonbox"
w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/crayons/Initialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 7
STR.set_holdable(list(/obj/item/toy/crayon))
/obj/item/storage/crayons/PopulateContents()
new /obj/item/toy/crayon/red(src)
new /obj/item/toy/crayon/orange(src)
new /obj/item/toy/crayon/yellow(src)
new /obj/item/toy/crayon/green(src)
new /obj/item/toy/crayon/blue(src)
new /obj/item/toy/crayon/purple(src)
new /obj/item/toy/crayon/black(src)
update_icon()
/obj/item/storage/crayons/update_overlays()
. = ..()
for(var/obj/item/toy/crayon/crayon in contents)
. += mutable_appearance('icons/obj/crayons.dmi', crayon.crayon_color)
/obj/item/storage/crayons/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = W
switch(C.crayon_color)
if("mime")
to_chat(usr, "<span class='warning'>This crayon is too sad to be contained in this box!</span>")
return
if("rainbow")
to_chat(usr, "<span class='warning'>This crayon is too powerful to be contained in this box!</span>")
return
if(istype(W, /obj/item/toy/crayon/spraycan))
to_chat(user, "<span class='warning'>Spraycans are not crayons!</span>")
return
return ..()
//Spraycan stuff
/obj/item/toy/crayon/spraycan
name = "spray can"
icon_state = "spraycan"
icon_capped = "spraycan_cap"
icon_uncapped = "spraycan"
use_overlays = TRUE
paint_color = null
item_state = "spraycan"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
desc = "A metallic container containing tasty paint."
instant = TRUE
edible = FALSE
has_cap = TRUE
is_capped = TRUE
self_contained = FALSE // Don't disappear when they're empty
can_change_colour = TRUE
reagent_contents = list(/datum/reagent/fuel = 1, /datum/reagent/consumable/ethanol = 1)
pre_noise = TRUE
post_noise = FALSE
/obj/item/toy/crayon/spraycan/isValidSurface(surface)
return (istype(surface, /turf/open/floor) || istype(surface, /turf/closed/wall))
/obj/item/toy/crayon/spraycan/suicide_act(mob/user)
var/mob/living/carbon/human/H = user
if(is_capped || !actually_paints)
user.visible_message("<span class='suicide'>[user] shakes up [src] with a rattle and lifts it to [user.p_their()] mouth, but nothing happens!</span>")
user.say("MEDIOCRE!!", forced="spraycan suicide")
return SHAME
else
user.visible_message("<span class='suicide'>[user] shakes up [src] with a rattle and lifts it to [user.p_their()] mouth, spraying paint across [user.p_their()] teeth!</span>")
user.say("WITNESS ME!!", forced="spraycan suicide")
if(pre_noise || post_noise)
playsound(src, 'sound/effects/spray.ogg', 5, TRUE, 5)
if(can_change_colour)
paint_color = "#C0C0C0"
update_icon()
if(actually_paints)
H.lip_style = "spray_face"
H.lip_color = paint_color
H.update_body()
var/used = use_charges(user, 10, FALSE)
var/fraction = min(1, used / reagents.maximum_volume)
reagents.reaction(user, VAPOR, fraction * volume_multiplier)
reagents.trans_to(user, used, volume_multiplier, transfered_by = user)
return (OXYLOSS)
/obj/item/toy/crayon/spraycan/Initialize()
. = ..()
// If default crayon red colour, pick a more fun spraycan colour
if(!paint_color)
paint_color = pick("#DA0000","#FF9300","#FFF200","#A8E61D","#00B7EF",
"#DA00FF")
refill()
update_icon()
/obj/item/toy/crayon/spraycan/examine(mob/user)
. = ..()
if(charges_left)
. += "It has [charges_left] use\s left."
else
. += "It is empty."
. += "<span class='notice'>Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"].</span>"
/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity, params)
if(!proximity)
return
if(is_capped)
to_chat(user, "<span class='warning'>Take the cap off first!</span>")
return
if(check_empty(user))
return
if(iscarbon(target))
if(pre_noise || post_noise)
playsound(user.loc, 'sound/effects/spray.ogg', 25, TRUE, 5)
var/mob/living/carbon/C = target
user.visible_message("<span class='danger'>[user] sprays [src] into the face of [target]!</span>")
to_chat(target, "<span class='userdanger'>[user] sprays [src] into your face!</span>")
if(C.client)
C.blur_eyes(3)
C.blind_eyes(1)
if(C.get_eye_protection() <= 0) // no eye protection? ARGH IT BURNS. Warning: don't add a stun here. It's a roundstart item with some quirks.
C.apply_effects(eyeblur = 5, jitter = 10)
flash_color(C, flash_color=paint_color, flash_time=40)
if(ishuman(C) && actually_paints)
var/mob/living/carbon/human/H = C
H.lip_style = "spray_face"
H.lip_color = paint_color
H.update_body()
. = use_charges(user, 10, FALSE)
var/fraction = min(1, . / reagents.maximum_volume)
reagents.reaction(C, VAPOR, fraction * volume_multiplier)
return
if(isobj(target) && !istype(target, /obj/effect/decal/cleanable/crayon/gang))
if(actually_paints)
if(color_hex2num(paint_color) < 350 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected
to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
return FALSE
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
if(istype(target, /obj/structure/window))
if(color_hex2num(paint_color) < 255)
target.set_opacity(255)
else
target.set_opacity(initial(target.opacity))
. = use_charges(user, 2)
var/fraction = min(1, . / reagents.maximum_volume)
reagents.reaction(target, TOUCH, fraction * volume_multiplier)
reagents.trans_to(target, ., volume_multiplier, transfered_by = user)
if(pre_noise || post_noise)
playsound(user.loc, 'sound/effects/spray.ogg', 5, TRUE, 5)
user.visible_message("<span class='notice'>[user] coats [target] with spray paint!</span>", "<span class='notice'>You coat [target] with spray paint.</span>")
return
. = ..()
/obj/item/toy/crayon/spraycan/update_icon_state()
icon_state = is_capped ? icon_capped : icon_uncapped
/obj/item/toy/crayon/spraycan/update_overlays()
. = ..()
if(use_overlays)
var/mutable_appearance/spray_overlay = mutable_appearance('icons/obj/crayons.dmi', "[is_capped ? "spraycan_cap_colors" : "spraycan_colors"]")
spray_overlay.color = paint_color
. += spray_overlay
/obj/item/toy/crayon/spraycan/borg
name = "cyborg spraycan"
desc = "A metallic container containing shiny synthesised paint."
charges = -1
/obj/item/toy/crayon/spraycan/borg/afterattack(atom/target,mob/user,proximity, params)
var/diff = ..()
if(!iscyborg(user))
to_chat(user, "<span class='notice'>How did you get this?</span>")
qdel(src)
return FALSE
var/mob/living/silicon/robot/borgy = user
if(!diff)
return
// 25 is our cost per unit of paint, making it cost 25 energy per
// normal tag, 50 per window, and 250 per attack
var/cost = diff * 25
// Cyborgs shouldn't be able to use modules without a cell. But if they do
// it's free.
if(borgy.cell)
borgy.cell.use(cost)
/obj/item/toy/crayon/spraycan/hellcan
name = "hellcan"
desc = "This spraycan doesn't seem to be filled with paint..."
icon_state = "deathcan2_cap"
icon_capped = "deathcan2_cap"
icon_uncapped = "deathcan2"
use_overlays = FALSE
volume_multiplier = 25
charges = 100
reagent_contents = list(/datum/reagent/clf3 = 1)
actually_paints = FALSE
paint_color = "#000000"
/obj/item/toy/crayon/spraycan/lubecan
name = "slippery spraycan"
desc = "You can barely keep hold of this thing."
icon_state = "clowncan2_cap"
icon_capped = "clowncan2_cap"
icon_uncapped = "clowncan2"
use_overlays = FALSE
reagent_contents = list(/datum/reagent/lube = 1, /datum/reagent/consumable/banana = 1)
volume_multiplier = 5
/obj/item/toy/crayon/spraycan/lubecan/isValidSurface(surface)
return istype(surface, /turf/open/floor)
/obj/item/toy/crayon/spraycan/mimecan
name = "silent spraycan"
desc = "Art is best seen, not heard."
icon_state = "mimecan_cap"
icon_capped = "mimecan_cap"
icon_uncapped = "mimecan"
use_overlays = FALSE
can_change_colour = FALSE
paint_color = "#FFFFFF" //RGB
pre_noise = FALSE
post_noise = FALSE
reagent_contents = list(/datum/reagent/consumable/nothing = 1, /datum/reagent/toxin/mutetoxin = 1)
/obj/item/toy/crayon/spraycan/infinite
name = "infinite spraycan"
charges = -1
desc = "Now with 30% more bluespace technology."
#undef RANDOM_GRAFFITI
#undef RANDOM_LETTER
#undef RANDOM_PUNCTUATION
#undef RANDOM_SYMBOL
#undef RANDOM_DRAWING
#undef RANDOM_NUMBER
#undef RANDOM_ORIENTED
#undef RANDOM_RUNE
#undef RANDOM_ANY