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kiwistation/_maps/asteroidstation.dm
T
KorPhaeron 5badf64caf Titlescreen
2016-01-28 13:49:33 -06:00

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/*
The /tg/ codebase currently requires you to have 7 z-levels of the same size dimensions.
z-level order is important, the order you put them in inside this file will determine what z level number they are assigned ingame.
Names of z-level do not matter, but order does greatly, for instances such as checking alive status of revheads on z1
*/
#if !defined(MAP_FILE)
#define TITLESCREEN "title" //Add an image in misc/fullscreen.dmi, and set this define to the icon_state, to set a custom titlescreen for your map
#include "map_files\AsteroidStation\AsteroidStation.dmm"
#include "map_files\generic\z2.dmm"
#include "map_files\generic\z3.dmm"
#include "map_files\generic\z4.dmm"
#include "map_files\AsteroidStation\z5.dmm"
#include "map_files\generic\z6.dmm"
#include "map_files\generic\z7.dmm"
#define MAP_PATH "map_files/AsteroidStation"
#define MAP_FILE "AsteroidStation.dmm"
#define MAP_NAME "AsteroidStation"
#define MAP_TRANSITION_CONFIG list(MAIN_STATION = CROSSLINKED, CENTCOMM = SELFLOOPING, ABANDONED_SATELLITE = CROSSLINKED, DERELICT = CROSSLINKED, MINING = CROSSLINKED, EMPTY_AREA_1 = CROSSLINKED, EMPTY_AREA_2 = CROSSLINKED)
#elif !defined(MAP_OVERRIDE)
#warn a map has already been included, ignoring AsteroidStation.
#endif