059652dbf6
Adds blob early communication button
186 lines
6.2 KiB
Plaintext
186 lines
6.2 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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//Few global vars to track the blob
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var/list/blobs = list() //complete list of all blobs made.
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var/list/blob_cores = list()
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var/list/overminds = list()
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var/list/blob_nodes = list()
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var/list/blobs_legit = list() //used for win-score calculations, contains only blobs counted for win condition
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/datum/game_mode/blob
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name = "blob"
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config_tag = "blob"
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antag_flag = ROLE_BLOB
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required_players = 25
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required_enemies = 1
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recommended_enemies = 1
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round_ends_with_antag_death = 1
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restricted_jobs = list("Cyborg", "AI")
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var/burst = 0
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var/cores_to_spawn = 1
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var/players_per_core = 20
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var/blob_point_rate = 3
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var/blobwincount = 350
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var/burstdelay_low = 1200 //in deciseconds
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var/burstdelay_high = 1800 //blobs will burst after a random value between these * 2.5(minimum 5 minutes, maximum 7 and a half minutes)
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var/list/infected_crew = list()
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/datum/game_mode/blob/pre_setup()
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cores_to_spawn = max(round(num_players()/players_per_core, 1), 1)
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blobwincount = initial(blobwincount) * cores_to_spawn
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for(var/j = 0, j < cores_to_spawn, j++)
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if (!antag_candidates.len)
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break
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var/datum/mind/blob = pick(antag_candidates)
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infected_crew += blob
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blob.special_role = "Blob"
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blob.restricted_roles = restricted_jobs
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log_game("[blob.key] (ckey) has been selected as a Blob")
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antag_candidates -= blob
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if(!infected_crew.len)
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return 0
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return 1
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/datum/game_mode/blob/proc/get_blob_candidates()
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var/list/candidates = list()
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for(var/mob/living/carbon/human/player in player_list)
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if(!player.stat && player.mind && !player.mind.special_role && !jobban_isbanned(player, "Syndicate") && (ROLE_BLOB in player.client.prefs.be_special))
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if(age_check(player.client))
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candidates += player
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return candidates
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/datum/game_mode/blob/proc/blobize(mob/living/carbon/human/blob)
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var/datum/mind/blobmind = blob.mind
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if(!istype(blobmind))
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return 0
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infected_crew += blobmind
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blobmind.special_role = "Blob"
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log_game("[blob.key] (ckey) has been selected as a Blob")
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greet_blob(blobmind)
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blob << "<span class='userdanger'>You feel very tired and bloated! You don't have long before you burst!</span>"
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spawn(600)
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burst_blob(blobmind)
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return 1
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/datum/game_mode/blob/proc/make_blobs(count)
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var/list/candidates = get_blob_candidates()
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var/mob/living/carbon/human/blob = null
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count=min(count, candidates.len)
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for(var/i = 0, i < count, i++)
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blob = pick(candidates)
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candidates -= blob
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blobize(blob)
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return count
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/datum/game_mode/blob/announce()
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world << "<B>The current game mode is - <font color='green'>Blob</font>!</B>"
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world << "<B>A dangerous alien organism is rapidly spreading throughout the station!</B>"
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world << "You must kill it all while minimizing the damage to the station."
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/datum/game_mode/blob/proc/greet_blob(datum/mind/blob)
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blob.current << "<span class='userdanger'>You are infected by the Blob!</span>"
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blob.current << "<b>Your body is ready to give spawn to a new blob core which will eat this station.</b>"
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blob.current << "<b>Find a good location to spawn the core and then take control and overwhelm the station!</b>"
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blob.current << "<b>When you have found a location, wait until you spawn; this will happen automatically and you cannot speed up the process.</b>"
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blob.current << "<b>If you go outside of the station level, or in space, then you will die; make sure your location has lots of ground to cover.</b>"
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return
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/datum/game_mode/blob/proc/show_message(message)
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for(var/datum/mind/blob in infected_crew)
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blob.current << message
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/datum/game_mode/blob/proc/burst_blobs()
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for(var/datum/mind/blob in infected_crew)
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if(blob.special_role != "Blob Overmind")
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burst_blob(blob)
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/datum/game_mode/blob/proc/burst_blob(datum/mind/blob, warned=0)
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var/client/blob_client = null
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var/turf/location = null
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if(iscarbon(blob.current))
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var/mob/living/carbon/C = blob.current
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if(directory[ckey(blob.key)])
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blob_client = directory[ckey(blob.key)]
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location = get_turf(C)
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if(location.z != ZLEVEL_STATION || istype(location, /turf/space))
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if(!warned)
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C << "<span class='userdanger'>You feel ready to burst, but this isn't an appropriate place! You must return to the station!</span>"
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message_admins("[key_name(C)] was in space when the blobs burst, and will die if he doesn't return to the station.")
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spawn(300)
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burst_blob(blob, 1)
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else
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burst ++
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log_admin("[key_name(C)] was in space when attempting to burst as a blob.")
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message_admins("[key_name(C)] was in space when attempting to burst as a blob.")
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C.gib()
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make_blobs(1)
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check_finished() //Still needed in case we can't make any blobs
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else if(blob_client && location)
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burst ++
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C.gib()
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var/obj/effect/blob/core/core = new(location, 200, blob_client, blob_point_rate)
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if(core.overmind && core.overmind.mind)
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core.overmind.mind.name = blob.name
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infected_crew -= blob
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infected_crew += core.overmind.mind
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core.overmind.mind.special_role = "Blob Overmind"
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/datum/game_mode/blob/post_setup()
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for(var/datum/mind/blob in infected_crew)
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greet_blob(blob)
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var/datum/action/innate/blob/earlyhelp/B = new
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B.Grant(blob.current)
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var/datum/action/innate/blob/earlycomm/C = new
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C.Grant(blob.current)
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SSshuttle.emergencyNoEscape = 1
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// Disable the blob event for this round.
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var/datum/round_event_control/blob/B = locate() in SSevent.control
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if(B)
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B.max_occurrences = 0 // disable the event
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spawn(0)
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var/burst_delay = rand(burstdelay_low, burstdelay_high) //between 5 and 7 and a half minutes with 1200 low and 1800 high.
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sleep(burst_delay)
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show_message("<span class='userdanger'>You feel tired and bloated.</span>")
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sleep(burst_delay)
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show_message("<span class='userdanger'>You feel like you are about to burst.</span>")
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sleep(burst_delay * 0.5)
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burst_blobs()
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sleep(burst_delay * 0.5)
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send_intercept(1)
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sleep(24000) //40 minutes, plus burst_delay*3(minimum of 6 minutes, maximum of 8)
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send_intercept(2) //if the blob has been alive this long, it's time to bomb it
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return ..()
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