53b74da4bd
More straightfixes
64 lines
2.3 KiB
Plaintext
64 lines
2.3 KiB
Plaintext
/obj/effect/proc_holder/changeling/biodegrade
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name = "Biodegrade"
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desc = "Dissolves restraints or other objects preventing free movement."
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helptext = "This is obvious to nearby people, and can destroy standard restraints and closets."
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chemical_cost = 30 //High cost to prevent spam
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dna_cost = 2
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req_human = 1
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genetic_damage = 10
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max_genetic_damage = 0
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/obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
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var/used = 0
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if(!user.restrained() && !istype(user.loc, /obj/structure/closet))
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user << "<span class='warning'>We are already free!</span>"
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return 0
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if(user.handcuffed)
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used = 1
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var/obj/O = user.get_item_by_slot(slot_handcuffed)
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if(!O || !istype(O))
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return 0
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user.visible_message("<span class='warning'>[user] vomits a glob of acid on \his [O]!</span>", \
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"<span class='warning'>We vomit acidic ooze onto our restraints!</span>")
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spawn(30)
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if(O && user.handcuffed == O)
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user.unEquip(O)
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O.visible_message("<span class='warning'>[O] dissolves into a puddle of sizzling goop.</span>")
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O.loc = get_turf(user)
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qdel(O)
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if(user.wear_suit && user.wear_suit.breakouttime && !used)
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used = 1
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var/obj/item/clothing/suit/S = user.get_item_by_slot(slot_wear_suit)
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if(!S || !istype(S))
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return 0
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user.visible_message("<span class='warning'>[user] vomits a glob of acid across the front of \his [S]!</span>", \
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"<span class='warning'>We vomit acidic ooze onto our straight jacket!</span>")
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spawn(30)
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if(S && user.wear_suit == S)
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user.unEquip(S)
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S.visible_message("<span class='warning'>[S] dissolves into a puddle of sizzling goop.</span>")
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S.loc = get_turf(user)
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qdel(S)
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if(istype(user.loc, /obj/structure/closet) && !used)
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used = 1
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var/obj/structure/closet/C = user.loc
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if(!C || !istype(C)) //The !C check slightly scares me, but...
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return 0
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C.visible_message("<span class='warning'>[C]'s hinges suddenly begin to melt and run!</span>")
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user << "<span class='warning'>We vomit acidic goop onto the interior of [C]!</span>"
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spawn(70)
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if(C && user.loc == C)
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C.visible_message("<span class='warning'>[C]'s door breaks and opens!</span>")
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C.welded = 0
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C.locked = 0
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C.broken = 1
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C.open()
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user << "<span class='warning'>We open the container restraining us!</span>"
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feedback_add_details("changeling_powers","BD")
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return 1
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