e2187614fd
Conflicts: code/__DEFINES/hud.dm code/__HELPERS/game.dm code/_onclick/hud/_defines.dm code/_onclick/hud/hud.dm code/game/gamemodes/antag_spawner.dm code/game/gamemodes/game_mode.dm code/game/machinery/turrets.dm code/modules/client/preferences_toggles.dm code/modules/events/alien_infestation.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/special/alien_embryo.dm code/modules/mob/living/simple_animal/revenant/revenant.dm icons/mob/back.dmi icons/mob/head.dmi icons/mob/hud.dmi icons/mob/inhands/items_lefthand.dmi icons/mob/inhands/items_righthand.dmi icons/mob/mob.dmi icons/mob/suit.dmi icons/obj/clothing/hats.dmi icons/obj/items.dmi icons/obj/projectiles.dmi icons/obj/storage.dmi
112 lines
3.0 KiB
Plaintext
112 lines
3.0 KiB
Plaintext
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/obj/structure/divine/trap
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name = "IT'S A TARP"
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desc = "stepping on me is a guaranteed bad day"
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icon_state = "trap"
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density = 0
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alpha = 30 //initially quite hidden when not "recharging"
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health = 20
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maxhealth = 20
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trap = TRUE
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autocolours = FALSE
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var/last_trigger = 0
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var/time_between_triggers = 600 //takes a minute to recharge
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/obj/structure/divine/trap/Crossed(atom/movable/AM)
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if(last_trigger + time_between_triggers > world.time)
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return
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alpha = 30
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if(isliving(AM))
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var/mob/living/L = AM
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last_trigger = world.time
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alpha = 200
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trap_effect(L)
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animate(src, alpha = 30, time = time_between_triggers)
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/obj/structure/divine/trap/examine(mob/user)
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..()
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if(!isliving(user)) //bad ghosts, stop trying to powergame from beyond the grave
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return
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user << "You reveal a trap!"
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alpha = 200
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animate(src, alpha = 30, time = time_between_triggers)
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/obj/structure/divine/trap/proc/trap_effect(mob/living/L)
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return
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/obj/structure/divine/trap/stun
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name = "shock trap"
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desc = "A trap that will shock you, it will burn your flesh and render you immobile, You'd better avoid it."
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icon_state = "trap-shock"
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/obj/structure/divine/trap/stun/trap_effect(mob/living/L)
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L << "<span class='danger'><B>You are paralyzed from the intense shock!</B></span>"
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L.Weaken(5)
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var/turf/Lturf = get_turf(L)
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new /obj/effect/particle_effect/sparks/electricity(Lturf)
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new /obj/effect/particle_effect/sparks(Lturf)
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/obj/structure/divine/trap/fire
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name = "flame trap"
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desc = "A trap that will set you ablaze. You'd better avoid it."
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icon_state = "trap-fire"
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/obj/structure/divine/trap/fire/trap_effect(mob/living/L)
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L << "<span class='danger'><B>Spontaneous combustion!</B></span>"
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L.Weaken(1)
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var/turf/Lturf = get_turf(L)
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new /obj/effect/hotspot(Lturf)
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new /obj/effect/particle_effect/sparks(Lturf)
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/obj/structure/divine/trap/chill
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name = "frost trap"
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desc = "A trap that will chill you to the bone. You'd better avoid it."
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icon_state = "trap-frost"
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/obj/structure/divine/trap/chill/trap_effect(mob/living/L)
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L << "<span class='danger'><B>You're frozen solid!</B></span>"
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L.Weaken(1)
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L.bodytemperature -= 300
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new /obj/effect/particle_effect/sparks(get_turf(L))
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/obj/structure/divine/trap/damage
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name = "earth trap"
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desc = "A trap that will summon a small earthquake, just for you. You'd better avoid it."
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icon_state = "trap-earth"
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/obj/structure/divine/trap/damage/trap_effect(mob/living/L)
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L << "<span class='danger'><B>The ground quakes beneath your feet!</B></span>"
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L.Weaken(5)
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L.adjustBruteLoss(35)
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var/turf/Lturf = get_turf(L)
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new /obj/effect/particle_effect/sparks(Lturf)
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new /obj/structure/flora/rock(Lturf)
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/obj/structure/divine/trap/ward
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name = "divine ward"
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desc = "A divine barrier, It looks like you could destroy it with enough effort, or wait for it to dissipate..."
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icon_state = "ward"
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health = 150
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maxhealth = 150
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density = 1
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time_between_triggers = 1200 //Exists for 2 minutes
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/obj/structure/divine/trap/ward/New()
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..()
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spawn(time_between_triggers)
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if(src)
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qdel(src)
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