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kiwistation/code/game/machinery/droneDispenser.dm
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2016-01-23 18:56:35 -06:00

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/obj/machinery/droneDispenser //Most customizable machine 2015
name = "drone shell dispenser"
desc = "A hefty machine that, when supplied with metal and glass, will periodically create a drone shell. Does not need to be manually operated."
icon = 'icons/obj/machines/droneDispenser.dmi'
icon_state = "on"
anchored = 1
density = 1
var/health = 100 //The health of the drone dispenser. It will break if it goes below 0
var/max_health = 100
var/icon_off = "off" //These variables allow for different icons when creating custom dispensers
var/icon_on = "on"
var/icon_recharging = "recharge"
var/icon_creating = "make"
var/metal = 0
var/glass = 0
var/metal_cost = 1000
var/glass_cost = 1000
var/power_used = 1000
var/droneMadeRecently = 0
var/cooldownTime = 1800 //3 minutes
var/dispense_type = /obj/item/drone_shell //The item the dispenser will create
var/work_sound = 'sound/items/rped.ogg'
var/create_sound = 'sound/items/Deconstruct.ogg'
var/recharge_sound = 'sound/machines/ping.ogg'
var/begin_create_message = "whirs to life!"
var/end_create_message = "dispenses a drone shell."
var/recharge_message = "pings."
var/recharging_text = "It is whirring and clicking. It seems to be recharging."
var/break_message = "lets out a tinny alarm before falling dark."
var/break_sound = 'sound/machines/warning-buzzer.ogg'
/obj/machinery/droneDispenser/New()
..()
health = max_health
SSmachine.processing |= src
/obj/machinery/droneDispenser/Destroy()
SSmachine.processing -= src
return ..()
/obj/machinery/droneDispenser/preloaded
metal = 5000
glass = 5000
/obj/machinery/droneDispenser/syndrone //Please forgive me
name = "syndrone shell dispenser"
desc = "A suspicious machine that will create Syndicate exterminator drones when supplied with metal and glass. Disgusting."
metal = 25000
glass = 25000
dispense_type = /obj/item/drone_shell/syndrone
cooldownTime = 100 //If we're gonna be a jackass, go the full mile - 10 second recharge timer
end_create_message = "dispenses a suspicious drone shell."
/obj/machinery/droneDispenser/syndrone/badass //Please forgive me
name = "badass syndrone shell dispenser"
desc = "A suspicious machine that will create Syndicate exterminator drones when supplied with metal and glass. Disgusting. This one seems ominous."
dispense_type = /obj/item/drone_shell/syndrone/badass
end_create_message = "dispenses a ominous suspicious drone shell."
/obj/machinery/droneDispenser/hivebot //An example of a custom drone dispenser. This one requires no materials and creates basic hivebots
name = "hivebot fabricator"
desc = "A large, bulky machine that whirs with activity, steam hissing from vents in its sides."
icon = 'icons/obj/objects.dmi'
icon_state = "hivebot_fab"
icon_off = "hivebot_fab"
icon_on = "hivebot_fab"
icon_recharging = "hivebot_fab"
icon_creating = "hivebot_fab_on"
metal_cost = 0
glass_cost = 0
power_used = 0
cooldownTime = 10 //Only 1 second - hivebots are extremely weak
dispense_type = /mob/living/simple_animal/hostile/hivebot
begin_create_message = "closes and begins fabricating something within."
end_create_message = "slams open, revealing out a hivebot!"
recharge_sound = null
recharge_message = null
/obj/machinery/droneDispenser/swarmer
name = "swarmer fabricator"
desc = "An alien machine of unknown origin. It whirs and hums with green-blue light, the air above it shimmering."
icon = 'icons/obj/machines/gateway.dmi'
icon_state = "toffcenter"
icon_off = "toffcenter"
icon_on = "toffcenter"
icon_recharging = "toffcenter"
icon_creating = "offcenter"
metal_cost = 0
glass_cost = 0
cooldownTime = 300 //30 seconds
dispense_type = /obj/item/unactivated_swarmer
begin_create_message = "hums softly as an interface appears above it, scrolling by at unreadable speed."
end_create_message = "materializes a strange shell, which drops to the ground."
recharging_text = "Its lights are slowly increasing in brightness."
work_sound = 'sound/effects/EMPulse.ogg'
create_sound = 'sound/effects/phasein.ogg'
break_sound = 'sound/effects/EMPulse.ogg'
break_message = "slowly falls dark, lights stuttering."
/obj/machinery/droneDispenser/examine(mob/user)
..()
if(droneMadeRecently && !stat && recharging_text)
user << "<span class='warning'>[recharging_text]</span>"
if(stat & BROKEN)
user << "<span class='warning'>[src] is smoking and steadily buzzing. It seems to be broken.</span>"
if(metal_cost)
user << "<span class='notice'>It has [metal] units of metal stored.</span>"
if(glass_cost)
user << "<span class='notice'>It has [glass] units of glass stored.</span>"
/obj/machinery/droneDispenser/power_change()
..()
if(stat & BROKEN)
return
else
if(powered())
stat &= ~NOPOWER
else
icon_state = "off"
stat |= NOPOWER
/obj/machinery/droneDispenser/process()
..()
if(stat & (NOPOWER|BROKEN) || !anchored)
return
if((metal_cost && glass_cost) && (metal < metal_cost || glass < glass_cost))
return
if(droneMadeRecently)
icon_state = icon_recharging
return
droneMadeRecently = 1
if(begin_create_message)
visible_message("<span class='notice'>[src] [begin_create_message]</span>")
if(work_sound)
playsound(src, work_sound, 50, 1)
icon_state = icon_creating
sleep(30)
icon_state = icon_on
metal -= metal_cost
glass -= glass_cost
if(metal < 0)
metal = 0
if(glass < 0)
glass = 0
if(power_used)
use_power(power_used)
new dispense_type(loc)
if(create_sound)
playsound(src, create_sound, 50, 1)
if(end_create_message)
visible_message("<span class='notice'>[src] [end_create_message]</span>")
icon_state = icon_recharging
sleep(cooldownTime)
if(stat != BROKEN)
icon_state = icon_on
else
icon_state = icon_off
droneMadeRecently = 0
if(recharge_sound)
playsound(src, recharge_sound, 50, 1)
if(recharge_message)
visible_message("<span class='notice'>[src] [recharge_message]</span>")
/obj/machinery/droneDispenser/attackby(obj/item/O, mob/living/user)
if(istype(O, /obj/item/stack))
if(!O.materials[MAT_METAL] && !O.materials[MAT_GLASS])
return ..()
if(!metal_cost && !glass_cost)
user << "<span class='warning'>There isn't a place to insert [O]!</span>"
return
var/stack = 1
var/obj/item/stack/sheets
sheets = O
stack = (input(user, "How many sheets do you want to add?.", "Drone Dispenser", "[stack]") as num)
if(stack <= 0)
return
if(!user.canUseTopic(src))
return
stack = Clamp(stack, 0, sheets.max_amount)
sheets.use(stack)
if(!stack)
if(!user.unEquip(O))
user << "<span class='warning'>[O] is stuck to your hand, you can't get it off!</span>"
return
user.drop_item()
O.loc = src
metal += O.materials[MAT_METAL] * stack
glass += O.materials[MAT_GLASS] * stack
user << "<span class='notice'>You insert [stack] sheet[stack > 1 ? "s" : ""] to [src].</span>"
if((O && O.loc == src) || !stack)
qdel(O)
return
if(istype(O, /obj/item/weapon/weldingtool) && (stat & BROKEN))
var/obj/item/weapon/weldingtool/WT = O
if(!WT.isOn())
return
if(WT.get_fuel() < 1)
user << "<span class='warning'>You need more fuel to complete this task!</span>"
return
playsound(src, 'sound/items/Welder.ogg', 50, 1)
user.visible_message("<span class='notice'>[user] begins patching up [src] with [WT].</span>", \
"<span class='notice'>You begin restoring the damage to [src]...</span>")
if(!do_after(user, 40/O.toolspeed, target = src))
return
if(!src || !WT.remove_fuel(1, user)) return
user.visible_message("<span class='notice'>[user] fixes [src]!</span>", \
"<span class='notice'>You restore [src] to operation.</span>")
stat -= BROKEN
icon_state = icon_on
return
if(O.force && stat != BROKEN)
user.visible_message("<span class='danger'>[user] hits [src] with [O]!</span>", \
"<span class='warning'>You hit [src] with [O]!</span>")
playsound(src, O.hitsound, 50, 1)
health = Clamp(health - O.force, 0, max_health)
if(health <= 0)
if(break_message)
audible_message("<span class='warning'>[src] [break_message]</span>")
if(break_sound)
playsound(src, break_sound, 50, 1)
stat = BROKEN
icon_state = icon_off
return
..()