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kiwistation/code/game/machinery/status_display.dm
T
MrStonedOne b50e8d2a63 removes a bunch of unneeded spawns
spawns have a high overhead.

I only went for easy targets, almost every spawn could be removed with a few subsystems in place to handle delays or cooldowns
2016-01-02 18:23:02 -08:00

303 lines
7.1 KiB
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#define CHARS_PER_LINE 5
#define FONT_SIZE "5pt"
#define FONT_COLOR "#09f"
#define FONT_STYLE "Arial Black"
#define SCROLL_SPEED 2
// Status display
// (formerly Countdown timer display)
// Use to show shuttle ETA/ETD times
// Alert status
// And arbitrary messages set by comms computer
/obj/machinery/status_display
icon = 'icons/obj/status_display.dmi'
icon_state = "frame"
name = "status display"
anchored = 1
density = 0
use_power = 1
idle_power_usage = 10
var/mode = 1 // 0 = Blank
// 1 = Shuttle timer
// 2 = Arbitrary message(s)
// 3 = alert picture
// 4 = Supply shuttle timer
var/picture_state // icon_state of alert picture
var/message1 = "" // message line 1
var/message2 = "" // message line 2
var/index1 // display index for scrolling messages or 0 if non-scrolling
var/index2
var/frequency = 1435 // radio frequency
var/supply_display = 0 // true if a supply shuttle display
var/friendc = 0 // track if Friend Computer mode
maptext_height = 26
maptext_width = 32
// new display
// register for radio system
/obj/machinery/status_display/New()
..()
if(SSradio)
SSradio.add_object(src, frequency)
/obj/machinery/status_display/initialize()
if(SSradio)
SSradio.add_object(src, frequency)
/obj/machinery/status_display/Destroy()
if(SSradio)
SSradio.remove_object(src,frequency)
return ..()
// timed process
/obj/machinery/status_display/process()
if(stat & NOPOWER)
remove_display()
return
update()
/obj/machinery/status_display/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
set_picture("ai_bsod")
..(severity)
// set what is displayed
/obj/machinery/status_display/proc/update()
if(friendc && mode!=4) //Makes all status displays except supply shuttle timer display the eye -- Urist
set_picture("ai_friend")
return
switch(mode)
if(0) //blank
remove_display()
if(1) //emergency shuttle timer
if(SSshuttle.emergency.timer)
var/line1
var/line2 = get_shuttle_timer()
switch(SSshuttle.emergency.mode)
if(SHUTTLE_RECALL)
line1 = "-RCL-"
if(SHUTTLE_CALL)
line1 = "-ETA-"
if(SHUTTLE_DOCKED)
line1 = "-ETD-"
if(SHUTTLE_ESCAPE)
line1 = "-ESC-"
if(SHUTTLE_STRANDED)
line1 = "-ERR-"
line2 = "??:??"
if(length(line2) > CHARS_PER_LINE)
line2 = "Error!"
update_display(line1, line2)
else
remove_display()
if(2) //custom messages
var/line1
var/line2
if(!index1)
line1 = message1
else
line1 = copytext(message1+"|"+message1, index1, index1+CHARS_PER_LINE)
var/message1_len = length(message1)
index1 += SCROLL_SPEED
if(index1 > message1_len)
index1 -= message1_len
if(!index2)
line2 = message2
else
line2 = copytext(message2+"|"+message2, index2, index2+CHARS_PER_LINE)
var/message2_len = length(message2)
index2 += SCROLL_SPEED
if(index2 > message2_len)
index2 -= message2_len
update_display(line1, line2)
if(4) // supply shuttle timer
var/line1
var/line2
if(SSshuttle.supply.mode == SHUTTLE_IDLE)
if(SSshuttle.supply.z == ZLEVEL_STATION)
line1 = "CARGO"
line2 = "Docked"
else
line1 = "CARGO"
line2 = get_supply_shuttle_timer()
if(lentext(line2) > CHARS_PER_LINE)
line2 = "Error"
update_display(line1, line2)
/obj/machinery/status_display/examine(mob/user)
. = ..()
switch(mode)
if(1,2,4)
user << "The display says:<br>\t<xmp>[message1]</xmp><br>\t<xmp>[message2]</xmp>"
/obj/machinery/status_display/proc/set_message(m1, m2)
if(m1)
index1 = (length(m1) > CHARS_PER_LINE)
message1 = m1
else
message1 = ""
index1 = 0
if(m2)
index2 = (length(m2) > CHARS_PER_LINE)
message2 = m2
else
message2 = ""
index2 = 0
/obj/machinery/status_display/proc/set_picture(state)
picture_state = state
remove_display()
overlays += image('icons/obj/status_display.dmi', icon_state=picture_state)
/obj/machinery/status_display/proc/update_display(line1, line2)
var/new_text = {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]';text-align:center;" valign="top">[line1]<br>[line2]</div>"}
if(maptext != new_text)
maptext = new_text
/obj/machinery/status_display/proc/get_shuttle_timer()
var/timeleft = SSshuttle.emergency.timeLeft()
if(timeleft > 0)
return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
return "00:00"
/obj/machinery/status_display/proc/get_supply_shuttle_timer()
var/timeleft = SSshuttle.supply.timeLeft()
if(timeleft > 0)
return "[add_zero(num2text((timeleft / 60) % 60),2)]:[add_zero(num2text(timeleft % 60), 2)]"
return "00:00"
/obj/machinery/status_display/proc/remove_display()
if(overlays.len)
overlays.Cut()
if(maptext)
maptext = ""
/obj/machinery/status_display/receive_signal(datum/signal/signal)
switch(signal.data["command"])
if("blank")
mode = 0
if("shuttle")
mode = 1
if("message")
mode = 2
set_message(signal.data["msg1"], signal.data["msg2"])
if("alert")
mode = 3
set_picture(signal.data["picture_state"])
if("supply")
if(supply_display)
mode = 4
/obj/machinery/ai_status_display
icon = 'icons/obj/status_display.dmi'
desc = "A small screen which the AI can use to present itself."
icon_state = "frame"
name = "\improper AI display"
anchored = 1
density = 0
var/mode = 0 // 0 = Blank
// 1 = AI emoticon
// 2 = Blue screen of death
var/picture_state // icon_state of ai picture
var/emotion = "Neutral"
/obj/machinery/ai_status_display/process()
if(stat & NOPOWER)
overlays.Cut()
return
update()
/obj/machinery/ai_status_display/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
..(severity)
return
set_picture("ai_bsod")
..(severity)
/obj/machinery/ai_status_display/proc/update()
if(mode==0) //Blank
overlays.Cut()
return
if(mode==1) // AI emoticon
switch(emotion)
if("Very Happy")
set_picture("ai_veryhappy")
if("Happy")
set_picture("ai_happy")
if("Neutral")
set_picture("ai_neutral")
if("Unsure")
set_picture("ai_unsure")
if("Confused")
set_picture("ai_confused")
if("Sad")
set_picture("ai_sad")
if("BSOD")
set_picture("ai_bsod")
if("Blank")
set_picture("ai_off")
if("Problems?")
set_picture("ai_trollface")
if("Awesome")
set_picture("ai_awesome")
if("Dorfy")
set_picture("ai_urist")
if("Facepalm")
set_picture("ai_facepalm")
if("Friend Computer")
set_picture("ai_friend")
if("Blue Glow")
set_picture("ai_sal")
if("Red Glow")
set_picture("ai_hal")
return
if(mode==2) // BSOD
set_picture("ai_bsod")
return
/obj/machinery/ai_status_display/proc/set_picture(state)
picture_state = state
if(overlays.len)
overlays.Cut()
overlays += image('icons/obj/status_display.dmi', icon_state=picture_state)
#undef CHARS_PER_LINE
#undef FOND_SIZE
#undef FONT_COLOR
#undef FONT_STYLE
#undef SCROLL_SPEED