441 lines
14 KiB
Plaintext
441 lines
14 KiB
Plaintext
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/**
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Here is the big, bad function that broadcasts a message given the appropriate
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parameters.
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@param M:
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Reference to the mob/speaker, stored in signal.data["mob"]
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@param vmask:
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Boolean value if the mob is "hiding" its identity via voice mask, stored in
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signal.data["vmask"]
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@param vmessage:
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If specified, will display this as the message; such as "chimpering"
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for monkeys if the mob is not understood. Stored in signal.data["vmessage"].
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@param radio:
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Reference to the radio broadcasting the message, stored in signal.data["radio"]
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@param message:
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The actual string message to display to mobs who understood mob M. Stored in
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signal.data["message"]
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@param name:
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The name to display when a mob receives the message. signal.data["name"]
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@param job:
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The name job to display for the AI when it receives the message. signal.data["job"]
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@param realname:
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The "real" name associated with the mob. signal.data["realname"]
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@param vname:
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If specified, will use this name when mob M is not understood. signal.data["vname"]
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@param data:
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If specified:
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1 -- Will only broadcast to intercoms
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2 -- Will only broadcast to intercoms and station-bounced radios
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3 -- Broadcast to syndicate frequency
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4 -- AI can't track down this person. Useful for imitation broadcasts where you can't find the actual mob
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@param compression:
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If 0, the signal is audible
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If nonzero, the signal may be partially inaudible or just complete gibberish.
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@param level:
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The list of Z levels that the sending radio is broadcasting to. Having 0 in the list broadcasts on all levels
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@param freq
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The frequency of the signal
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**/
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/proc/Broadcast_Message(var/atom/movable/AM,
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var/vmask, var/obj/item/device/radio/radio,
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var/message, var/name, var/job, var/realname,
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var/data, var/compression, var/list/level, var/freq, var/list/spans,
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var/verb_say, var/verb_ask, var/verb_exclaim, var/verb_yell)
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message = copytext(message, 1, MAX_BROADCAST_LEN)
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if(!message)
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return
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var/list/radios = list()
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var/atom/movable/virtualspeaker/virt = PoolOrNew(/atom/movable/virtualspeaker,null)
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virt.name = name
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virt.job = job
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virt.languages = AM.languages
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virt.source = AM
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virt.radio = radio
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virt.verb_say = verb_say
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virt.verb_ask = verb_ask
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virt.verb_exclaim = verb_exclaim
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virt.verb_yell = verb_yell
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if(compression > 0)
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message = Gibberish(message, compression + 40)
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// --- Broadcast only to intercom devices ---
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if(data == 1)
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for(var/obj/item/device/radio/intercom/R in all_radios["[freq]"])
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if(R.receive_range(freq, level) > -1)
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radios += R
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// --- Broadcast only to intercoms and station-bounced radios ---
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else if(data == 2)
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for(var/obj/item/device/radio/R in all_radios["[freq]"])
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if(R.subspace_transmission)
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continue
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if(R.receive_range(freq, level) > -1)
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radios += R
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// --- This space left blank for Syndicate data ---
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// --- Centcom radio, yo. ---
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else if(data == 5)
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for(var/obj/item/device/radio/R in all_radios["[freq]"])
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if(!R.centcom)
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continue
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if(R.receive_range(freq, level) > -1)
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radios += R
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// --- Broadcast to ALL radio devices ---
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else
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for(var/obj/item/device/radio/R in all_radios["[freq]"])
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if(R.receive_range(freq, level) > -1)
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radios += R
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var/freqtext = num2text(freq)
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for(var/obj/item/device/radio/R in all_radios["[SYND_FREQ]"]) //syndicate radios use magic that allows them to hear everything. this was already the case, now it just doesn't need the allinone anymore. solves annoying bugs that aren't worth solving.
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if(R.receive_range(SYND_FREQ, list(R.z)) > -1 && freqtext in radiochannelsreverse)
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radios |= R
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// Get a list of mobs who can hear from the radios we collected.
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var/list/receive = get_mobs_in_radio_ranges(radios) //this includes all hearers.
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for(var/mob/R in receive) //Filter receiver list.
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if (R.client && R.client.holder && !(R.client.prefs.chat_toggles & CHAT_RADIO)) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios.
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receive -= R
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for(var/mob/M in player_list)
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if(isobserver(M) && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTRADIO))
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receive |= M
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var/rendered = virt.compose_message(virt, virt.languages, message, freq, spans) //Always call this on the virtualspeaker to advoid issues.
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for(var/atom/movable/hearer in receive)
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hearer.Hear(rendered, virt, AM.languages, message, freq, spans)
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if(length(receive))
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// --- This following recording is intended for research and feedback in the use of department radio channels ---
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var/blackbox_msg = "[AM] [AM.say_quote(message, spans)]"
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if(istype(blackbox))
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switch(freq)
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if(1459)
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blackbox.msg_common += blackbox_msg
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if(1351)
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blackbox.msg_science += blackbox_msg
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if(1353)
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blackbox.msg_command += blackbox_msg
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if(1355)
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blackbox.msg_medical += blackbox_msg
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if(1357)
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blackbox.msg_engineering += blackbox_msg
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if(1359)
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blackbox.msg_security += blackbox_msg
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if(1441)
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blackbox.msg_deathsquad += blackbox_msg
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if(1213)
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blackbox.msg_syndicate += blackbox_msg
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if(1349)
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blackbox.msg_service += blackbox_msg
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if(1347)
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blackbox.msg_cargo += blackbox_msg
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else
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blackbox.messages += blackbox_msg
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spawn(50)
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qdel(virt)
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/proc/Broadcast_SimpleMessage(source, frequency, text, data, mob/M, compression, level)
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/* ###### Prepare the radio connection ###### */
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if(!M)
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var/mob/living/carbon/human/H = new
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M = H
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var/datum/radio_frequency/connection = SSradio.return_frequency(frequency)
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var/display_freq = connection.frequency
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var/list/receive = list()
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// --- Broadcast only to intercom devices ---
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if(data == 1)
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for (var/obj/item/device/radio/intercom/R in connection.devices["[RADIO_CHAT]"])
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var/turf/position = get_turf(R)
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if(position && position.z == level)
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receive |= R.send_hear(display_freq, level)
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// --- Broadcast only to intercoms and station-bounced radios ---
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else if(data == 2)
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for (var/obj/item/device/radio/R in connection.devices["[RADIO_CHAT]"])
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if(R.subspace_transmission)
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continue
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var/turf/position = get_turf(R)
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if(position && position.z == level)
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receive |= R.send_hear(display_freq)
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// --- Broadcast to syndicate radio! ---
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else if(data == 3)
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var/datum/radio_frequency/syndicateconnection = SSradio.return_frequency(SYND_FREQ)
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for (var/obj/item/device/radio/R in syndicateconnection.devices["[RADIO_CHAT]"])
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var/turf/position = get_turf(R)
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if(position && position.z == level)
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receive |= R.send_hear(SYND_FREQ)
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// --- Centcom radio, yo. ---
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else if(data == 5)
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for(var/obj/item/device/radio/R in all_radios["[RADIO_CHAT]"])
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if(R.centcom)
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receive |= R.send_hear(CENTCOM_FREQ)
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// --- Broadcast to ALL radio devices ---
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else
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for (var/obj/item/device/radio/R in connection.devices["[RADIO_CHAT]"])
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var/turf/position = get_turf(R)
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if(position && position.z == level)
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receive |= R.send_hear(display_freq)
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/* ###### Organize the receivers into categories for displaying the message ###### */
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// Understood the message:
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var/list/heard_normal = list() // normal message
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// Did not understand the message:
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var/list/heard_garbled = list() // garbled message (ie "f*c* **u, **i*er!")
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var/list/heard_gibberish= list() // completely screwed over message (ie "F%! (O*# *#!<>&**%!")
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for (var/mob/R in receive)
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/* --- Loop through the receivers and categorize them --- */
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if (R.client && !(R.client.prefs.chat_toggles & CHAT_RADIO)) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios.
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continue
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// --- Check for compression ---
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if(compression > 0)
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heard_gibberish += R
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continue
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// --- Can understand the speech ---
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if (R.languages & M.languages)
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heard_normal += R
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// --- Can't understand the speech ---
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else
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// - Just display a garbled message -
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heard_garbled += R
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/* ###### Begin formatting and sending the message ###### */
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if (length(heard_normal) || length(heard_garbled) || length(heard_gibberish))
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/* --- Some miscellaneous variables to format the string output --- */
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var/part_a = "<span class='radio'><span class='name'>" // goes in the actual output
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var/freq_text // the name of the channel
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// --- Set the name of the channel ---
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switch(display_freq)
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if(SYND_FREQ)
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freq_text = "#unkn"
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if(COMM_FREQ)
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freq_text = "Command"
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if(SCI_FREQ)
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freq_text = "Science"
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if(MED_FREQ)
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freq_text = "Medical"
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if(ENG_FREQ)
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freq_text = "Engineering"
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if(SEC_FREQ)
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freq_text = "Security"
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if(SERV_FREQ)
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freq_text = "Service"
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if(SUPP_FREQ)
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freq_text = "Supply"
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if(AIPRIV_FREQ)
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freq_text = "AI Private"
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//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
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// --- If the frequency has not been assigned a name, just use the frequency as the name ---
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if(!freq_text)
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freq_text = format_frequency(display_freq)
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// --- Some more pre-message formatting ---
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var/part_b_extra = ""
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if(data == 3) // intercepted radio message
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part_b_extra = " <i>(Intercepted)</i>"
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// Create a radio headset for the sole purpose of using its icon
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var/obj/item/device/radio/headset/radio = new
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var/part_b = "</span><b> \icon[radio]\[[freq_text]\][part_b_extra]</b> <span class='message'>"
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var/part_c = "</span></span>"
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if (display_freq==SYND_FREQ)
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part_a = "<span class='syndradio'><span class='name'>"
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else if (display_freq==COMM_FREQ)
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part_a = "<span class='comradio'><span class='name'>"
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else if (display_freq==SCI_FREQ)
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part_a = "<span class='sciradio'><span class='name'>"
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else if (display_freq==MED_FREQ)
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part_a = "<span class='medradio'><span class='name'>"
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else if (display_freq==ENG_FREQ)
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part_a = "<span class='engradio'><span class='name'>"
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else if (display_freq==SEC_FREQ)
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part_a = "<span class='secradio'><span class='name'>"
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else if (display_freq==SERV_FREQ)
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part_a = "<span class='servradio'><span class='name'>"
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else if (display_freq==SUPP_FREQ)
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part_a = "<span class='suppradio'><span class='name'>"
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else if (display_freq==CENTCOM_FREQ)
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part_a = "<span class='centcomradio'><span class='name'>"
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else if (display_freq==AIPRIV_FREQ)
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part_a = "<span class='aiprivradio'><span class='name'>"
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// --- This following recording is intended for research and feedback in the use of department radio channels ---
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var/part_blackbox_b = "</span><b> \[[freq_text]\]</b> <span class='message'>"
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var/blackbox_msg = "[part_a][source][part_blackbox_b]\"[text]\"[part_c]"
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//var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]"
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//BR.messages_admin += blackbox_admin_msg
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if(istype(blackbox))
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switch(display_freq)
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if(1459)
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blackbox.msg_common += blackbox_msg
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if(1351)
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blackbox.msg_science += blackbox_msg
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if(1353)
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blackbox.msg_command += blackbox_msg
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if(1355)
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blackbox.msg_medical += blackbox_msg
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if(1357)
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blackbox.msg_engineering += blackbox_msg
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if(1359)
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blackbox.msg_security += blackbox_msg
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if(1441)
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blackbox.msg_deathsquad += blackbox_msg
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if(1213)
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blackbox.msg_syndicate += blackbox_msg
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if(1349)
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blackbox.msg_service += blackbox_msg
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if(1347)
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blackbox.msg_cargo += blackbox_msg
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else
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blackbox.messages += blackbox_msg
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//End of research and feedback code.
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/* ###### Send the message ###### */
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/* --- Process all the mobs that heard the voice normally (understood) --- */
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if (length(heard_normal))
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var/rendered = "[part_a][source][part_b]\"[text]\"[part_c]"
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for (var/mob/R in heard_normal)
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R.show_message(rendered, 2)
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/* --- Process all the mobs that heard a garbled voice (did not understand) --- */
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// Displays garbled message (ie "f*c* **u, **i*er!")
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if (length(heard_garbled))
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var/quotedmsg = "\"[stars(text)]\""
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var/rendered = "[part_a][source][part_b][quotedmsg][part_c]"
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for (var/mob/R in heard_garbled)
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R.show_message(rendered, 2)
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/* --- Complete gibberish. Usually happens when there's a compressed message --- */
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if (length(heard_gibberish))
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var/quotedmsg = "\"[Gibberish(text, compression + 50)]\""
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var/rendered = "[part_a][Gibberish(source, compression + 50)][part_b][quotedmsg][part_c]"
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for (var/mob/R in heard_gibberish)
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R.show_message(rendered, 2)
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//Use this to test if an obj can communicate with a Telecommunications Network
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/atom/proc/test_telecomms()
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var/datum/signal/signal = src.telecomms_process()
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var/turf/position = get_turf(src)
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return (position.z in signal.data["level"] && signal.data["done"])
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/atom/proc/telecomms_process()
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// First, we want to generate a new radio signal
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var/datum/signal/signal = new
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signal.transmission_method = 2 // 2 would be a subspace transmission.
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var/turf/pos = get_turf(src)
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// --- Finally, tag the actual signal with the appropriate values ---
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signal.data = list(
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"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
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"message" = "TEST",
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"compression" = rand(45, 50), // If the signal is compressed, compress our message too.
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"traffic" = 0, // dictates the total traffic sum that the signal went through
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"type" = 4, // determines what type of radio input it is: test broadcast
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"reject" = 0,
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"done" = 0,
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"level" = pos.z // The level it is being broadcasted at.
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)
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signal.frequency = 1459// Common channel
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//#### Sending the signal to all subspace receivers ####//
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for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
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R.receive_signal(signal)
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sleep(rand(10,25))
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return signal
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