62 lines
2.0 KiB
Plaintext
62 lines
2.0 KiB
Plaintext
/obj/item/weapon/implant/chem
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name = "chem implant"
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desc = "Injects things."
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icon_state = "reagents"
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origin_tech = "materials=3;biotech=4"
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flags = OPENCONTAINER
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/obj/item/weapon/implant/chem/get_data()
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var/dat = {"<b>Implant Specifications:</b><BR>
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<b>Name:</b> Robust Corp MJ-420 Prisoner Management Implant<BR>
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<b>Life:</b> Deactivates upon death but remains within the body.<BR>
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<b>Important Notes: Due to the system functioning off of nutrients in the implanted subject's body, the subject<BR>
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will suffer from an increased appetite.</B><BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Contains a small capsule that can contain various chemicals. Upon receiving a specially encoded signal<BR>
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the implant releases the chemicals directly into the blood stream.<BR>
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<b>Special Features:</b>
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<i>Micro-Capsule</i>- Can be loaded with any sort of chemical agent via the common syringe and can hold 50 units.<BR>
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Can only be loaded while still in its original case.<BR>
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<b>Integrity:</b> Implant will last so long as the subject is alive."}
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return dat
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/obj/item/weapon/implant/chem/New()
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..()
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create_reagents(50)
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tracked_implants += src
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/obj/item/weapon/implant/chem/Destroy()
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..()
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tracked_implants -= src
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/obj/item/weapon/implant/chem/trigger(emote, mob/source)
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if(emote == "deathgasp")
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activate(reagents.total_volume)
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/obj/item/weapon/implant/chem/activate(cause)
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if(!cause || !imp_in)
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return 0
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var/mob/living/carbon/R = imp_in
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var/injectamount = null
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if (cause == "action_button")
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injectamount = reagents.total_volume
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else
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injectamount = cause
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reagents.trans_to(R, injectamount)
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R << "<span class='italics'>You hear a faint beep.</span>"
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if(!reagents.total_volume)
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R << "<span class='italics'>You hear a faint click from your chest.</span>"
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qdel(src)
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/obj/item/weapon/implantcase/chem
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name = "implant case - 'Remote Chemical'"
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desc = "A glass case containing a remote chemical implant."
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/obj/item/weapon/implantcase/chem/New()
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imp = new /obj/item/weapon/implant/chem(src)
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..() |