Files
kiwistation/code/game/objects/items/weapons/storage/book.dm
T
phil235 15d8e0a96f I refactored how a mob resisting out of a closet that is itself inside something is done.
Fixes not being able to resist out of an unlocked unwelded locker. Now both moving and the resist button  work (except for the cardboard box).
You can no longer spam breakingout message ouf of a closet by moving while inside.
Wrapping and unwrapping a locker no longer unwelds it magically.
I refactored closet/crate/item package wrapping.
You can packagewrap belts and other storage items in which the package wrap item doesn't fit.(it does currently have the unintended side effect of giving you the "doesn't fit in X" message when wrapping there storage items though).
2016-03-03 20:20:34 +01:00

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/obj/item/weapon/storage/book
name = "hollowed book"
desc = "I guess someone didn't like it."
icon = 'icons/obj/library.dmi'
icon_state ="book"
throw_speed = 2
throw_range = 5
w_class = 3
burn_state = FLAMMABLE
var/title = "book"
/obj/item/weapon/storage/book/attack_self(mob/user)
user << "<span class='notice'>The pages of [title] have been cut out!</span>"
/obj/item/weapon/storage/book/bible
name = "bible"
desc = "Apply to head repeatedly."
icon = 'icons/obj/storage.dmi'
icon_state ="bible"
var/mob/affecting = null
var/deity_name = "Christ"
/obj/item/weapon/storage/book/bible/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is offering \himself to [src.deity_name]! It looks like \he's trying to commit suicide.</span>")
return (BRUTELOSS)
/obj/item/weapon/storage/book/bible/booze
name = "bible"
desc = "To be applied to the head repeatedly."
icon_state ="bible"
/obj/item/weapon/storage/book/bible/booze/New()
..()
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
new /obj/item/weapon/reagent_containers/food/drinks/beer(src)
new /obj/item/stack/spacecash(src)
new /obj/item/stack/spacecash(src)
new /obj/item/stack/spacecash(src)
//Pretty bible names
var/global/list/biblenames = list("Bible", "Quran", "Scrapbook", "Burning Bible", "Clown Bible", "Banana Bible", "Creeper Bible", "White Bible", "Holy Light", "The God Delusion", "Tome", "The King in Yellow", "Ithaqua", "Scientology", "Melted Bible", "Necronomicon")
//Bible iconstates
var/global/list/biblestates = list("bible", "koran", "scrapbook", "burning", "honk1", "honk2", "creeper", "white", "holylight", "atheist", "tome", "kingyellow", "ithaqua", "scientology", "melted", "necronomicon")
//Bible itemstates
var/global/list/bibleitemstates = list("bible", "koran", "scrapbook", "bible", "bible", "bible", "syringe_kit", "syringe_kit", "syringe_kit", "syringe_kit", "syringe_kit", "kingyellow", "ithaqua", "scientology", "melted", "necronomicon")
/obj/item/weapon/storage/book/bible/attack_self(mob/living/carbon/human/H)
if(!istype(H))
return
if(ticker && !ticker.Bible_icon_state && H.job == "Chaplain")
//Open bible selection
var/dat = "<html><head><title>Pick Bible Style</title></head><body><center><h2>Pick a bible style</h2></center><table>"
var/i
for(i = 1, i < biblestates.len, i++)
var/icon/bibleicon = icon('icons/obj/storage.dmi', biblestates[i])
var/nicename = biblenames[i]
H << browse_rsc(bibleicon, nicename)
dat += {"<tr><td><img src="[nicename]"></td><td><a href="?src=\ref[src];seticon=[i]">[nicename]</a></td></tr>"}
dat += "</table></body></html>"
H << browse(dat, "window=editicon;can_close=0;can_minimize=0;size=250x650")
/obj/item/weapon/storage/book/bible/proc/setupbiblespecifics(obj/item/weapon/storage/book/bible/B, mob/living/carbon/human/H)
switch(B.icon_state)
if("honk1","honk2")
new /obj/item/weapon/bikehorn(B)
H.dna.add_mutation(CLOWNMUT)
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), slot_wear_mask)
if("bible")
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.dir = 2
if("koran")
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.dir = 4
if("scientology")
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.dir = 8
if("athiest")
for(var/area/chapel/main/A in world)
for(var/turf/T in A.contents)
if(T.icon_state == "carpetsymbol")
T.dir = 10
/obj/item/weapon/storage/book/bible/Topic(href, href_list)
if(href_list["seticon"] && ticker && !ticker.Bible_icon_state)
var/iconi = text2num(href_list["seticon"])
var/biblename = biblenames[iconi]
var/obj/item/weapon/storage/book/bible/B = locate(href_list["src"])
B.icon_state = biblestates[iconi]
B.item_state = bibleitemstates[iconi]
//Set biblespecific chapels
setupbiblespecifics(B, usr)
if(ticker)
ticker.Bible_icon_state = B.icon_state
ticker.Bible_item_state = B.item_state
feedback_set_details("religion_book","[biblename]")
usr << browse(null, "window=editicon") // Close window
/obj/item/weapon/storage/book/bible/proc/bless(mob/living/carbon/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/heal_amt = 10
for(var/obj/item/organ/limb/affecting in H.organs)
if(affecting.status == ORGAN_ORGANIC) //No Bible can heal a robotic arm!
if(affecting.heal_damage(heal_amt, heal_amt, 0))
H.update_damage_overlays(0)
return
/obj/item/weapon/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user)
var/chaplain = 0
if(user.mind && (user.mind.assigned_role == "Chaplain"))
chaplain = 1
if (!user.IsAdvancedToolUser())
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
return
if(!chaplain)
user << "<span class='danger'>The book sizzles in your hands.</span>"
user.take_organ_damage(0,10)
return
if (user.disabilities & CLUMSY && prob(50))
user << "<span class='danger'>The [src] slips out of your hand and hits your head.</span>"
user.take_organ_damage(10)
user.Paralyse(20)
return
if (M.stat !=2)
if(M.mind && (M.mind.assigned_role == "Chaplain"))
user << "<span class='warning'>You can't heal yourself!</span>"
return
if ((istype(M, /mob/living/carbon/human) && prob(60)))
bless(M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/message_halt = 0
for(var/obj/item/organ/limb/affecting in H.organs)
if(affecting.status == ORGAN_ORGANIC)
if(message_halt == 0)
M.visible_message("<span class='notice'>[user] heals [M] with the power of [src.deity_name]!</span>")
M << "<span class='boldnotice'>May the power of [src.deity_name] compel you to be healed!</span>"
playsound(src.loc, "punch", 25, 1, -1)
message_halt = 1
else
user << "<span class='warning'>[src.deity_name] refuses to heal this metallic taint!</span>"
return
else
if(ishuman(M) && !istype(M:head, /obj/item/clothing/head/helmet))
M.adjustBrainLoss(10)
M << "<span class='danger'>You feel dumber.</span>"
M.visible_message("<span class='danger'>[user] beats [M] over the head with [src]!</span>", \
"<span class='userdanger'>[user] beats [M] over the head with [src]!</span>")
playsound(src.loc, "punch", 25, 1, -1)
add_logs(user, M, "attacked", src)
else if(M.stat == 2)
M.visible_message("<span class='danger'>[user] smacks [M]'s lifeless corpse with [src].</span>")
playsound(src.loc, "punch", 25, 1, -1)
return
/obj/item/weapon/storage/book/bible/afterattack(atom/A, mob/user, proximity)
if(!proximity)
return
if (istype(A, /turf/simulated/floor))
user << "<span class='notice'>You hit the floor with the bible.</span>"
if(user.mind && (user.mind.assigned_role == "Chaplain"))
for(var/obj/effect/rune/R in orange(2,user))
R.invisibility = 0
if(user.mind && (user.mind.assigned_role == "Chaplain"))
if(A.reagents && A.reagents.has_reagent("water")) //blesses all the water in the holder
user << "<span class='notice'>You bless [A].</span>"
var/water2holy = A.reagents.get_reagent_amount("water")
A.reagents.del_reagent("water")
A.reagents.add_reagent("holywater",water2holy)
if(A.reagents && A.reagents.has_reagent("unholywater")) //yeah yeah, copy pasted code - sue me
user << "<span class='notice'>You purify [A].</span>"
var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
A.reagents.del_reagent("unholywater")
A.reagents.add_reagent("holywater",unholy2clean)
/obj/item/weapon/storage/book/bible/attackby(obj/item/weapon/W, mob/user, params)
playsound(src.loc, "rustle", 50, 1, -5)
return ..()