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kiwistation/code/game/turfs/simulated/floor/plating.dm
T
2016-01-22 19:25:38 -06:00

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/* In this file:
*
* Plating
* Airless
* Airless plating
* Engine floor
*/
// note that plating and engine floor do not call their parent attackby, unlike other flooring
// this is done in order to avoid inheriting the crowbar attackby
/turf/simulated/floor/plating
name = "plating"
icon_state = "plating"
intact = 0
broken_states = list("platingdmg1", "platingdmg2", "platingdmg3")
burnt_states = list("panelscorched")
/turf/simulated/floor/plating/New()
..()
icon_plating = icon_state
/turf/simulated/floor/plating/update_icon()
if(!..())
return
if(!broken && !burnt)
icon_state = icon_plating //Because asteroids are 'platings' too.
/turf/simulated/floor/plating/attackby(obj/item/C, mob/user, params)
if(..())
return
if(istype(C, /obj/item/stack/rods))
if(broken || burnt)
user << "<span class='warning'>Repair the plating first!</span>"
return
var/obj/item/stack/rods/R = C
if (R.get_amount() < 2)
user << "<span class='warning'>You need two rods to make a reinforced floor!</span>"
return
else
user << "<span class='notice'>You begin reinforcing the floor...</span>"
if(do_after(user, 30, target = src))
if (R.get_amount() >= 2 && !istype(src, /turf/simulated/floor/engine))
ChangeTurf(/turf/simulated/floor/engine)
playsound(src, 'sound/items/Deconstruct.ogg', 80, 1)
R.use(2)
user << "<span class='notice'>You reinforce the floor.</span>"
return
else if(istype(C, /obj/item/stack/tile))
if(!broken && !burnt)
var/obj/item/stack/tile/W = C
if(!W.use(1))
return
var/turf/simulated/floor/T = ChangeTurf(W.turf_type)
if(istype(W,/obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
var/obj/item/stack/tile/light/L = W
var/turf/simulated/floor/light/F = T
F.state = L.state
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
else
user << "<span class='warning'>This section is too damaged to support a tile! Use a welder to fix the damage.</span>"
else if(istype(C, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/welder = C
if( welder.isOn() && (broken || burnt) )
if(welder.remove_fuel(0,user))
user << "<span class='danger'>You fix some dents on the broken plating.</span>"
playsound(src, 'sound/items/Welder.ogg', 80, 1)
icon_state = icon_plating
burnt = 0
broken = 0
/turf/simulated/floor/plating/airless
icon_state = "plating"
oxygen = 0
nitrogen = 0
temperature = TCMB
/turf/simulated/floor/engine
name = "reinforced floor"
icon_state = "engine"
thermal_conductivity = 0.025
heat_capacity = INFINITY
floor_tile = /obj/item/stack/rods
/turf/simulated/floor/engine/break_tile()
return //unbreakable
/turf/simulated/floor/engine/burn_tile()
return //unburnable
/turf/simulated/floor/engine/make_plating(force = 0)
if(force)
..()
return //unplateable
/turf/simulated/floor/engine/attackby(obj/item/weapon/C, mob/user, params)
if(!C || !user)
return
if(istype(C, /obj/item/weapon/wrench))
user << "<span class='notice'>You begin removing rods...</span>"
playsound(src, 'sound/items/Ratchet.ogg', 80, 1)
if(do_after(user, 30/C.toolspeed, target = src))
if(!istype(src, /turf/simulated/floor/engine))
return
new /obj/item/stack/rods(src, 2)
ChangeTurf(/turf/simulated/floor/plating)
return
/turf/simulated/floor/engine/ex_act(severity,target)
switch(severity)
if(1)
if(prob(80))
ReplaceWithLattice()
else if(prob(50))
qdel(src)
else
make_plating(1)
if(2)
if(prob(50))
make_plating(1)
/turf/simulated/floor/engine/n2o
name = "n2o floor"
/turf/simulated/floor/engine/n2o/New()
..()
var/datum/gas_mixture/adding = new
adding.assert_gas("n2o")
adding.gases["n2o"][MOLES] = 6000
adding.temperature = T20C
assume_air(adding)
/turf/simulated/floor/engine/cult
name = "engraved floor"
icon_state = "cult"
/turf/simulated/floor/engine/cult/New()
PoolOrNew(/obj/effect/overlay/temp/cult/turf/floor, src)
..()
/turf/simulated/floor/engine/cult/narsie_act()
return
/turf/simulated/floor/engine/singularity_pull(S, current_size)
if(current_size >= STAGE_FIVE)
if(builtin_tile)
if(prob(30))
builtin_tile.loc = src
make_plating()
else if(prob(30))
ReplaceWithLattice()
/turf/simulated/floor/engine/vacuum
name = "vacuum floor"
icon_state = "engine"
oxygen = 0
nitrogen = 0
temperature = TCMB
/turf/simulated/floor/plasteel/airless
oxygen = 0
nitrogen = 0
temperature = TCMB
/turf/simulated/floor/plating/abductor
name = "alien floor"
icon_state = "alienpod1"
/turf/simulated/floor/plating/abductor/New()
..()
icon_state = "alienpod[rand(1,9)]"
///LAVA
/turf/simulated/floor/plating/lava
name = "lava"
icon_state = "lava"
baseturf = /turf/simulated/floor/plating/lava //lava all the way down
slowdown = 2
var/processing = 0
luminosity = 1
/turf/simulated/floor/plating/lava/airless
oxygen = 0
nitrogen = 0
temperature = TCMB
/turf/simulated/floor/plating/lava/Entered(atom/movable/AM)
burn_stuff()
if(!processing)
processing = 1
SSobj.processing |= src
/turf/simulated/floor/plating/lava/process()
if(!burn_stuff())
processing = 0
SSobj.processing.Remove(src)
/turf/simulated/floor/plating/lava/proc/burn_stuff()
. = 0
for(var/thing in contents)
if(istype(thing, /obj))
var/obj/O = thing
if(istype(O, /obj/effect/decal/cleanable/ash)) //So we don't get stuck burning the same ash pile forever
qdel(O)
continue
. = 1
if(O.burn_state == FIRE_PROOF)
O.burn_state = FLAMMABLE //Even fireproof things burn up in lava
O.fire_act()
else if (istype(thing, /mob/living))
. = 1
var/mob/living/L = thing
L.adjustFireLoss(20)
if(L) //mobs turning into object corpses could get deleted here.
L.adjust_fire_stacks(20)
L.IgniteMob()
/turf/simulated/floor/plating/lava/attackby(obj/item/C, mob/user, params) //Lava isn't a good foundation to build on
return
/turf/simulated/floor/plating/lava/break_tile()
return
/turf/simulated/floor/plating/lava/burn_tile()
return
/turf/simulated/floor/plating/lava/attackby(obj/item/C, mob/user, params) //Lava isn't a good foundation to build on
return
/turf/simulated/floor/plating/lava/smooth
name = "lava"
baseturf = /turf/simulated/floor/plating/lava/smooth
smooth = SMOOTH_TRUE
icon = 'icons/turf/floors/lava.dmi'
icon_state = "smooth"
canSmoothWith = list(/turf/simulated/wall, /turf/simulated/mineral, /turf/simulated/floor/plating/lava/smooth)
/turf/simulated/floor/plating/lava/smooth/airless
oxygen = 0
nitrogen = 0
temperature = TCMB