9e1ef0ffe2
* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
67 lines
3.0 KiB
Plaintext
67 lines
3.0 KiB
Plaintext
/obj/machinery/computer/operating
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name = "operating computer"
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desc = "Used to monitor the vitals of a patient during surgery."
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icon_screen = "crew"
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icon_keyboard = "med_key"
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circuit = /obj/item/weapon/circuitboard/computer/operating
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var/mob/living/carbon/human/patient = null
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var/obj/structure/table/optable/table = null
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light_color = LIGHT_COLOR_BLUE
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/obj/machinery/computer/operating/Initialize()
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..()
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find_table()
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/obj/machinery/computer/operating/proc/find_table()
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for(var/dir in GLOB.cardinal)
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table = locate(/obj/structure/table/optable, get_step(src, dir))
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if(table)
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table.computer = src
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break
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/obj/machinery/computer/operating/attack_hand(mob/user)
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if(..())
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return
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interact(user)
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/obj/machinery/computer/operating/interact(mob/user)
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var/dat = ""
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if(table)
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dat += "<B>Patient information:</B><BR>"
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if(table.check_patient())
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patient = table.patient
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dat += get_patient_info()
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else
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patient = null
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dat += "<B>No patient detected</B>"
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else
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dat += "<B>Operating table not found.</B>"
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var/datum/browser/popup = new(user, "op", "Operating Computer", 400, 500)
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popup.set_content(dat)
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popup.open()
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/obj/machinery/computer/operating/proc/get_patient_info()
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var/dat = {"
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<div class='statusLabel'>Patient:</div> [patient.stat ? "<span class='bad'>Non-Responsive</span>" : "<span class='good'>Stable</span>"]<BR>
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<div class='statusLabel'>Blood Type:</div> [patient.dna.blood_type]
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<BR>
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<div class='line'><div class='statusLabel'>Health:</div><div class='progressBar'><div style='width: [max(patient.health, 0)]%;' class='progressFill good'></div></div><div class='statusValue'>[patient.health]%</div></div>
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<div class='line'><div class='statusLabel'>\> Brute Damage:</div><div class='progressBar'><div style='width: [max(patient.getBruteLoss(), 0)]%;' class='progressFill bad'></div></div><div class='statusValue'>[patient.getBruteLoss()]%</div></div>
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<div class='line'><div class='statusLabel'>\> Resp. Damage:</div><div class='progressBar'><div style='width: [max(patient.getOxyLoss(), 0)]%;' class='progressFill bad'></div></div><div class='statusValue'>[patient.getOxyLoss()]%</div></div>
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<div class='line'><div class='statusLabel'>\> Toxin Content:</div><div class='progressBar'><div style='width: [max(patient.getToxLoss(), 0)]%;' class='progressFill bad'></div></div><div class='statusValue'>[patient.getToxLoss()]%</div></div>
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<div class='line'><div class='statusLabel'>\> Burn Severity:</div><div class='progressBar'><div style='width: [max(patient.getFireLoss(), 0)]%;' class='progressFill bad'></div></div><div class='statusValue'>[patient.getFireLoss()]%</div></div>
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"}
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if(patient.surgeries.len)
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dat += "<BR><BR><B>Initiated Procedures</B><div class='statusDisplay'>"
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for(var/datum/surgery/procedure in patient.surgeries)
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dat += "[capitalize(procedure.name)]<BR>"
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var/datum/surgery_step/surgery_step = procedure.get_surgery_step()
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dat += "Next step: [capitalize(surgery_step.name)]<BR>"
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dat += "</div>"
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return dat
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