ff3f84ab81
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism. I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default. Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
185 lines
6.0 KiB
Plaintext
185 lines
6.0 KiB
Plaintext
/obj/item/weapon/storage/toolbox
|
|
name = "toolbox"
|
|
desc = "Danger. Very robust."
|
|
icon_state = "red"
|
|
item_state = "toolbox_red"
|
|
flags = CONDUCT
|
|
force = 12
|
|
throwforce = 12
|
|
throw_speed = 2
|
|
throw_range = 7
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
materials = list(MAT_METAL = 500)
|
|
origin_tech = "combat=1;engineering=1"
|
|
attack_verb = list("robusted")
|
|
hitsound = 'sound/weapons/smash.ogg'
|
|
var/latches = "single_latch"
|
|
var/has_latches = TRUE
|
|
|
|
/obj/item/weapon/storage/toolbox/Initialize()
|
|
..()
|
|
if(has_latches)
|
|
if(prob(10))
|
|
latches = "double_latch"
|
|
else if(prob(1))
|
|
latches = "triple_latch"
|
|
update_icon()
|
|
|
|
/obj/item/weapon/storage/toolbox/update_icon()
|
|
..()
|
|
cut_overlays()
|
|
if(has_latches)
|
|
add_overlay(latches)
|
|
|
|
|
|
/obj/item/weapon/storage/toolbox/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/weapon/storage/toolbox/emergency
|
|
name = "emergency toolbox"
|
|
icon_state = "red"
|
|
item_state = "toolbox_red"
|
|
|
|
/obj/item/weapon/storage/toolbox/emergency/PopulateContents()
|
|
new /obj/item/weapon/crowbar/red(src)
|
|
new /obj/item/weapon/weldingtool/mini(src)
|
|
new /obj/item/weapon/extinguisher/mini(src)
|
|
switch(rand(1,3))
|
|
if(1)
|
|
new /obj/item/device/flashlight(src)
|
|
if(2)
|
|
new /obj/item/device/flashlight/glowstick(src)
|
|
if(3)
|
|
new /obj/item/device/flashlight/flare(src)
|
|
new /obj/item/device/radio/off(src)
|
|
|
|
/obj/item/weapon/storage/toolbox/emergency/old
|
|
name = "rusty red toolbox"
|
|
icon_state = "toolbox_red_old"
|
|
has_latches = FALSE
|
|
|
|
/obj/item/weapon/storage/toolbox/mechanical
|
|
name = "mechanical toolbox"
|
|
icon_state = "blue"
|
|
item_state = "toolbox_blue"
|
|
|
|
/obj/item/weapon/storage/toolbox/mechanical/PopulateContents()
|
|
new /obj/item/weapon/screwdriver(src)
|
|
new /obj/item/weapon/wrench(src)
|
|
new /obj/item/weapon/weldingtool(src)
|
|
new /obj/item/weapon/crowbar(src)
|
|
new /obj/item/device/analyzer(src)
|
|
new /obj/item/weapon/wirecutters(src)
|
|
|
|
/obj/item/weapon/storage/toolbox/mechanical/old
|
|
name = "rusty blue toolbox"
|
|
icon_state = "toolbox_blue_old"
|
|
has_latches = FALSE
|
|
|
|
/obj/item/weapon/storage/toolbox/electrical
|
|
name = "electrical toolbox"
|
|
icon_state = "yellow"
|
|
item_state = "toolbox_yellow"
|
|
|
|
/obj/item/weapon/storage/toolbox/electrical/PopulateContents()
|
|
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
|
new /obj/item/weapon/screwdriver(src)
|
|
new /obj/item/weapon/wirecutters(src)
|
|
new /obj/item/device/t_scanner(src)
|
|
new /obj/item/weapon/crowbar(src)
|
|
new /obj/item/stack/cable_coil(src,30,pickedcolor)
|
|
new /obj/item/stack/cable_coil(src,30,pickedcolor)
|
|
if(prob(5))
|
|
new /obj/item/clothing/gloves/color/yellow(src)
|
|
else
|
|
new /obj/item/stack/cable_coil(src,30,pickedcolor)
|
|
|
|
/obj/item/weapon/storage/toolbox/syndicate
|
|
name = "suspicious looking toolbox"
|
|
icon_state = "syndicate"
|
|
item_state = "toolbox_syndi"
|
|
origin_tech = "combat=2;syndicate=1;engineering=2"
|
|
silent = 1
|
|
force = 15
|
|
throwforce = 18
|
|
|
|
/obj/item/weapon/storage/toolbox/syndicate/PopulateContents()
|
|
new /obj/item/weapon/screwdriver/nuke(src)
|
|
new /obj/item/weapon/wrench(src)
|
|
new /obj/item/weapon/weldingtool/largetank(src)
|
|
new /obj/item/weapon/crowbar/red(src)
|
|
new /obj/item/weapon/wirecutters(src, "red")
|
|
new /obj/item/device/multitool(src)
|
|
new /obj/item/clothing/gloves/combat(src)
|
|
|
|
/obj/item/weapon/storage/toolbox/drone
|
|
name = "mechanical toolbox"
|
|
icon_state = "blue"
|
|
item_state = "toolbox_blue"
|
|
|
|
/obj/item/weapon/storage/toolbox/drone/PopulateContents()
|
|
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
|
new /obj/item/weapon/screwdriver(src)
|
|
new /obj/item/weapon/wrench(src)
|
|
new /obj/item/weapon/weldingtool(src)
|
|
new /obj/item/weapon/crowbar(src)
|
|
new /obj/item/stack/cable_coil(src,30,pickedcolor)
|
|
new /obj/item/weapon/wirecutters(src)
|
|
new /obj/item/device/multitool(src)
|
|
|
|
/obj/item/weapon/storage/toolbox/brass
|
|
name = "brass box"
|
|
desc = "A huge brass box with several indentations in its surface."
|
|
icon_state = "brassbox"
|
|
item_state = null
|
|
has_latches = FALSE
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
max_w_class = WEIGHT_CLASS_NORMAL
|
|
max_combined_w_class = 28
|
|
storage_slots = 28
|
|
attack_verb = list("robusted", "crushed", "smashed")
|
|
var/proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab
|
|
|
|
/obj/item/weapon/storage/toolbox/brass/prefilled/PopulateContents()
|
|
new proselytizer_type(src)
|
|
new /obj/item/weapon/screwdriver/brass(src)
|
|
new /obj/item/weapon/wirecutters/brass(src)
|
|
new /obj/item/weapon/wrench/brass(src)
|
|
new /obj/item/weapon/crowbar/brass(src)
|
|
new /obj/item/weapon/weldingtool/experimental/brass(src)
|
|
|
|
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar
|
|
var/slab_type = /obj/item/clockwork/slab/scarab
|
|
|
|
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/PopulateContents()
|
|
..()
|
|
new slab_type(src)
|
|
|
|
/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/admin
|
|
slab_type = /obj/item/clockwork/slab/debug
|
|
proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab/debug
|
|
|
|
|
|
/obj/item/weapon/storage/toolbox/artistic
|
|
name = "artistic toolbox"
|
|
desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
|
|
icon_state = "green"
|
|
item_state = "artistic_toolbox"
|
|
max_combined_w_class = 20
|
|
storage_slots = 10
|
|
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
|
|
|
|
/obj/item/weapon/storage/toolbox/artistic/PopulateContents()
|
|
new/obj/item/weapon/storage/crayons(src)
|
|
new/obj/item/weapon/crowbar(src)
|
|
new/obj/item/stack/cable_coil/red(src)
|
|
new/obj/item/stack/cable_coil/yellow(src)
|
|
new/obj/item/stack/cable_coil/blue(src)
|
|
new/obj/item/stack/cable_coil/green(src)
|
|
new/obj/item/stack/cable_coil/pink(src)
|
|
new/obj/item/stack/cable_coil/orange(src)
|
|
new/obj/item/stack/cable_coil/cyan(src)
|
|
new/obj/item/stack/cable_coil/white(src)
|