9e1ef0ffe2
* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
69 lines
1.8 KiB
Plaintext
69 lines
1.8 KiB
Plaintext
// Normal strength
|
|
|
|
/datum/round_event_control/meteor_wave
|
|
name = "Meteor Wave: Normal"
|
|
typepath = /datum/round_event/meteor_wave
|
|
weight = 4
|
|
min_players = 5
|
|
max_occurrences = 3
|
|
|
|
/datum/round_event/meteor_wave
|
|
startWhen = 6
|
|
endWhen = 66
|
|
announceWhen = 1
|
|
var/list/wave_type
|
|
var/wave_name = "normal"
|
|
|
|
/datum/round_event/meteor_wave/New()
|
|
..()
|
|
if(!wave_type)
|
|
determine_wave_type()
|
|
|
|
/datum/round_event/meteor_wave/proc/determine_wave_type()
|
|
if(!wave_name)
|
|
wave_name = pickweight(list(
|
|
"normal" = 50,
|
|
"threatening" = 40,
|
|
"catastrophic" = 10))
|
|
switch(wave_name)
|
|
if("normal")
|
|
wave_type = GLOB.meteors_normal
|
|
if("threatening")
|
|
wave_type = GLOB.meteors_threatening
|
|
if("catastrophic")
|
|
wave_type = GLOB.meteors_catastrophic
|
|
if("meaty")
|
|
wave_type = GLOB.meteorsB
|
|
if("space dust")
|
|
wave_type = GLOB.meteorsC
|
|
else
|
|
WARNING("Wave name of [wave_name] not recognised.")
|
|
kill()
|
|
|
|
/datum/round_event/meteor_wave/announce()
|
|
priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/AI/meteors.ogg')
|
|
|
|
/datum/round_event/meteor_wave/tick()
|
|
if(IsMultiple(activeFor, 3))
|
|
spawn_meteors(5, wave_type) //meteor list types defined in gamemode/meteor/meteors.dm
|
|
|
|
/datum/round_event_control/meteor_wave/threatening
|
|
name = "Meteor Wave: Threatening"
|
|
typepath = /datum/round_event/meteor_wave/threatening
|
|
weight = 2
|
|
min_players = 5
|
|
max_occurrences = 3
|
|
|
|
/datum/round_event/meteor_wave/threatening
|
|
wave_name = "threatening"
|
|
|
|
/datum/round_event_control/meteor_wave/catastrophic
|
|
name = "Meteor Wave: Catastrophic"
|
|
typepath = /datum/round_event/meteor_wave/catastrophic
|
|
weight = 1
|
|
min_players = 5
|
|
max_occurrences = 3
|
|
|
|
/datum/round_event/meteor_wave/catastrophic
|
|
wave_name = "catastrophic"
|