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* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
61 lines
2.6 KiB
Plaintext
61 lines
2.6 KiB
Plaintext
/datum/round_event_control/wizard/cursed_items //fashion disasters
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name = "Cursed Items"
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weight = 3
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typepath = /datum/round_event/wizard/cursed_items
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max_occurrences = 3
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earliest_start = 0
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//Note about adding items to this: Because of how NODROP works if an item spawned to the hands can also be equiped to a slot
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//it will be able to be put into that slot from the hand, but then get stuck there. To avoid this make a new subtype of any
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//item you want to equip to the hand, and set its slots_flags = null. Only items equiped to hands need do this.
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/datum/round_event/wizard/cursed_items/start()
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var/item_set = pick("wizardmimic", "swords", "bigfatdoobie", "boxing", "voicemodulators", "catgirls2015")
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var/list/wearslots = list(slot_wear_suit, slot_shoes, slot_head, slot_wear_mask, slot_gloves, slot_ears)
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var/list/loadout = list()
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var/ruins_spaceworthiness
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var/ruins_wizard_loadout
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loadout.len = 7
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switch(item_set)
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if("wizardmimic")
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loadout = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/head/wizard)
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ruins_spaceworthiness = 1
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if("swords")
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loadout[5] = /obj/item/weapon/katana/cursed
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if("bigfatdoobie")
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loadout[4] = /obj/item/clothing/mask/cigarette/rollie/trippy
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ruins_spaceworthiness = 1
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if("boxing")
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loadout[4] = /obj/item/clothing/mask/luchador
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loadout[6] = /obj/item/clothing/gloves/boxing
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ruins_spaceworthiness = 1
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if("voicemodulators")
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loadout[4] = /obj/item/clothing/mask/chameleon
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if("catgirls2015")
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loadout[3] = /obj/item/clothing/head/kitty
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ruins_spaceworthiness = 1
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ruins_wizard_loadout = 1
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for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
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if(ruins_spaceworthiness && (H.z != 1 || isspaceturf(H.loc) || isplasmaman(H)))
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continue //#savetheminers
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if(ruins_wizard_loadout && H.mind && ((H.mind in SSticker.mode.wizards) || (H.mind in SSticker.mode.apprentices)))
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continue
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if(item_set == "catgirls2015") //Wizard code means never having to say you're sorry
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H.gender = FEMALE
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var/list/slots = list(H.wear_suit, H.shoes, H.head, H.wear_mask, H.gloves, H.ears) //add new slots as needed to back
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for(var/i in 1 to loadout.len)
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if(loadout[i])
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var/obj/item/J = loadout[i]
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var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
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H.temporarilyRemoveItemFromInventory(slots[i], TRUE)
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H.equip_to_slot_or_del(I, wearslots[i])
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I.flags |= NODROP
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I.name = "cursed " + I.name
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for(var/mob/living/carbon/human/H in GLOB.living_mob_list)
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var/datum/effect_system/smoke_spread/smoke = new
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smoke.set_up(0, H.loc)
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smoke.start()
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