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kiwistation/code/game/objects/items/weapons/implants/implantuplink.dm
T
coiax 27d67a450b Minor implants refactor (#24378)
* Minor implants refactor

Fixes #24375.

Implant cases and implanters now have an `imp_type` var for making the
implant in New(), rather than individually creating the implant in
New(), which would have worked fine except when you try to create
subclasses of implanters.

* Initialize gt New
2017-03-01 13:51:56 +13:00

41 lines
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Plaintext

/obj/item/weapon/implant/uplink
name = "uplink implant"
desc = "Sneeki breeki."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
origin_tech = "materials=4;magnets=4;programming=4;biotech=4;syndicate=5;bluespace=5"
var/starting_tc = 0
/obj/item/weapon/implant/uplink/New()
hidden_uplink = new(src)
hidden_uplink.telecrystals = starting_tc
..()
/obj/item/weapon/implant/uplink/implant(mob/living/target, mob/user, silent = 0)
for(var/X in target.implants)
if(istype(X, type))
var/obj/item/weapon/implant/imp_e = X
imp_e.hidden_uplink.telecrystals += hidden_uplink.telecrystals
qdel(src)
return 1
if(..())
hidden_uplink.owner = "[user.key]"
return 1
return 0
/obj/item/weapon/implant/uplink/activate()
if(hidden_uplink)
hidden_uplink.interact(usr)
/obj/item/weapon/implanter/uplink
name = "implanter (uplink)"
imp_type = /obj/item/weapon/implant/uplink
/obj/item/weapon/implanter/uplink/precharged
name = "implanter (precharged uplink)"
imp_type = /obj/item/weapon/implant/uplink/precharged
/obj/item/weapon/implant/uplink/precharged
starting_tc = 10