Files
kiwistation/code/modules/assembly/signaler.dm
T
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00

203 lines
6.0 KiB
Plaintext

/obj/item/device/assembly/signaler
name = "remote signaling device"
desc = "Used to remotely activate devices. Allows for syncing when using a secure signaler on another."
icon_state = "signaller"
item_state = "signaler"
materials = list(MAT_METAL=400, MAT_GLASS=120)
origin_tech = "magnets=1;bluespace=1"
wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE
attachable = 1
var/code = 30
var/frequency = 1457
var/delay = 0
var/datum/radio_frequency/radio_connection
/obj/item/device/assembly/signaler/New()
..()
spawn(40)
set_frequency(frequency)
/obj/item/device/assembly/signaler/Destroy()
if(SSradio)
SSradio.remove_object(src,frequency)
return ..()
/obj/item/device/assembly/signaler/activate()
if(!..())//cooldown processing
return FALSE
signal()
return TRUE
/obj/item/device/assembly/signaler/update_icon()
if(holder)
holder.update_icon()
return
/obj/item/device/assembly/signaler/interact(mob/user, flag1)
if(is_secured(user))
var/t1 = "-------"
// if ((src.b_stat && !( flag1 )))
// t1 = text("-------<BR>\nGreen Wire: []<BR>\nRed Wire: []<BR>\nBlue Wire: []<BR>\n", (src.wires & 4 ? text("<A href='?src=\ref[];wires=4'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=4'>Mend Wire</A>", src)), (src.wires & 2 ? text("<A href='?src=\ref[];wires=2'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=2'>Mend Wire</A>", src)), (src.wires & 1 ? text("<A href='?src=\ref[];wires=1'>Cut Wire</A>", src) : text("<A href='?src=\ref[];wires=1'>Mend Wire</A>", src)))
// else
// t1 = "-------" Speaker: [src.listening ? "<A href='byond://?src=\ref[src];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];listen=1'>Disengaged</A>"]<BR>
var/dat = {"
<TT>
<A href='byond://?src=\ref[src];send=1'>Send Signal</A><BR>
<B>Frequency/Code</B> for signaler:<BR>
Frequency:
<A href='byond://?src=\ref[src];freq=-10'>-</A>
<A href='byond://?src=\ref[src];freq=-2'>-</A>
[format_frequency(src.frequency)]
<A href='byond://?src=\ref[src];freq=2'>+</A>
<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
Code:
<A href='byond://?src=\ref[src];code=-5'>-</A>
<A href='byond://?src=\ref[src];code=-1'>-</A>
[src.code]
<A href='byond://?src=\ref[src];code=1'>+</A>
<A href='byond://?src=\ref[src];code=5'>+</A><BR>
[t1]
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/device/assembly/signaler/Topic(href, href_list)
..()
if(!usr.canmove || usr.stat || usr.restrained() || !in_range(loc, usr))
usr << browse(null, "window=radio")
onclose(usr, "radio")
return
if (href_list["freq"])
var/new_frequency = (frequency + text2num(href_list["freq"]))
if(new_frequency < 1200 || new_frequency > 1600)
new_frequency = sanitize_frequency(new_frequency)
set_frequency(new_frequency)
if(href_list["code"])
src.code += text2num(href_list["code"])
src.code = round(src.code)
src.code = min(100, src.code)
src.code = max(1, src.code)
if(href_list["send"])
spawn( 0 )
signal()
if(usr)
attack_self(usr)
return
/obj/item/device/assembly/signaler/attackby(obj/item/weapon/W, mob/user, params)
if(issignaler(W))
var/obj/item/device/assembly/signaler/signaler2 = W
if(secured && signaler2.secured)
code = signaler2.code
frequency = signaler2.frequency
to_chat(user, "You transfer the frequency and code of \the [signaler2.name] to \the [name]")
else
..()
/obj/item/device/assembly/signaler/proc/signal()
if(!radio_connection) return
var/datum/signal/signal = new
signal.source = src
signal.encryption = code
signal.data["message"] = "ACTIVATE"
radio_connection.post_signal(src, signal)
var/time = time2text(world.realtime,"hh:mm:ss")
var/turf/T = get_turf(src)
if(usr)
GLOB.lastsignalers.Add("[time] <B>:</B> [usr.key] used [src] @ location ([T.x],[T.y],[T.z]) <B>:</B> [format_frequency(frequency)]/[code]")
return
/*
for(var/obj/item/device/assembly/signaler/S in world)
if(!S)
continue
if(S == src)
continue
if((S.frequency == src.frequency) && (S.code == src.code))
spawn(0)
if(S)
S.pulse(0)
return 0*/
/obj/item/device/assembly/signaler/receive_signal(datum/signal/signal)
if(!signal)
return 0
if(signal.encryption != code)
return 0
if(!(src.wires & WIRE_RADIO_RECEIVE))
return 0
pulse(1)
audible_message("\icon[src] *beep* *beep*", null, 1)
return
/obj/item/device/assembly/signaler/proc/set_frequency(new_frequency)
if(!SSradio)
sleep(20)
if(!SSradio)
return
SSradio.remove_object(src, frequency)
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_CHAT)
return
// Embedded signaller used in grenade construction.
// It's necessary because the signaler doens't have an off state.
// Generated during grenade construction. -Sayu
/obj/item/device/assembly/signaler/reciever
var/on = 0
/obj/item/device/assembly/signaler/reciever/proc/toggle_safety()
on = !on
/obj/item/device/assembly/signaler/reciever/activate()
toggle_safety()
return 1
/obj/item/device/assembly/signaler/reciever/describe()
return "The radio receiver is [on?"on":"off"]."
/obj/item/device/assembly/signaler/reciever/receive_signal(datum/signal/signal)
if(!on) return
return ..(signal)
// Embedded signaller used in anomalies.
/obj/item/device/assembly/signaler/anomaly
name = "anomaly core"
desc = "The neutralized core of an anomaly. It'd probably be valuable for research."
icon_state = "anomaly core"
item_state = "electronic"
/obj/item/device/assembly/signaler/anomaly/receive_signal(datum/signal/signal)
if(!signal)
return 0
if(signal.encryption != code)
return 0
for(var/obj/effect/anomaly/A in get_turf(src))
A.anomalyNeutralize()
/obj/item/device/assembly/signaler/anomaly/attack_self()
return
/obj/item/device/assembly/signaler/cyborg
origin_tech = null
/obj/item/device/assembly/signaler/cyborg/attackby(obj/item/weapon/W, mob/user, params)
return