2acaa8ae1b
balance: Once the blood cult reaches 20% of the active player population, they will receive a notice that the cult is "rising" - and after a moderate delay the eyes of all existing and new cultists will be permanently red. Examining a cultist with uncovered eyes will confirm their supernatural appearance. balance: Once the blood cult reaches 40% of the active player population they will receive a warning and after a moderate delay will glow red, permanently revealing the identity of existing and new blood cultists. add: Any non-cultist can now strike a (filled) soulshard with a bible to purify it. Purified shades have a unique appearance and will be eager to get revenge on the cult. Bibles can be printed in the library. balance: Juggernauts have 25% less HP and 35% less projectile reflection. balance: Cult mirror shield is slightly easier to break, has less illusions, and has -33% throwing distance. balance: The EMP blood spell has -1 light and heavy radius. balance: The revive rune now requires 3 sacrifices per revive, it still starts with one "freebie" revive. Giving "souls" to AFK/Catatonic cultists remains free of charge. balance: Twisted Construction now has a channel time with added noise/effects when used on doors. It also hurts you slightly more to use. balance: You can now only hold 1 blood spell without an empowering rune and 4 with one. del: The Bloody Bastard Sword is no longer available in Blood Cult. It's still spawnable with admin tools.
23 lines
731 B
Plaintext
23 lines
731 B
Plaintext
//rune colors, for easy reference
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#define RUNE_COLOR_TALISMAN "#0000FF"
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#define RUNE_COLOR_TELEPORT "#551A8B"
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#define RUNE_COLOR_OFFER "#FFFFFF"
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#define RUNE_COLOR_DARKRED "#7D1717"
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#define RUNE_COLOR_MEDIUMRED "#C80000"
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#define RUNE_COLOR_BURNTORANGE "#CC5500"
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#define RUNE_COLOR_RED "#FF0000"
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#define RUNE_COLOR_EMP "#4D94FF"
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#define RUNE_COLOR_SUMMON "#00FF00"
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//blood magic
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#define MAX_BLOODCHARGE 4
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#define RUNELESS_MAX_BLOODCHARGE 1
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#define CULT_RISEN 0.2 //percent before rise
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#define CULT_ASCENDENT 0.4 //percent before ascend
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//screen locations
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#define DEFAULT_BLOODSPELLS "6:-29,4:-2"
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#define DEFAULT_BLOODTIP "14:6,14:27"
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#define DEFAULT_TOOLTIP "6:-29,5:-2"
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//misc
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#define SOULS_TO_REVIVE 3
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#define BLOODCULT_EYE "f00" |