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kiwistation/code/game/objects/items/devices/PDA/virus_cart.dm
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ShizCalev b7739a4a23 Standardizes bomb logging (#40474)
Fixes #39976

A good number of things were missing various parts of the logging (going to GLOB.bombers, not going to client logs, not logging to game, ect), or doing incorrect things like passing admin verbs to saved logs.

Unified all the necessary actions under a single proc log_bomber() which handles everything in most use cases. This way the log isn't all jumbled up with inconsistent messages, everything's one format so you can quickly find what you need to bwoink the right person.
2018-10-01 15:03:00 +13:00

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/obj/item/cartridge/virus
name = "Generic Virus PDA cart"
var/charges = 5
/obj/item/cartridge/virus/proc/send_virus(obj/item/pda/target, mob/living/U)
return
/obj/item/cartridge/virus/message_header()
return "<b>[charges] viral files left.</b><HR>"
/obj/item/cartridge/virus/message_special(obj/item/pda/target)
if (!istype(loc, /obj/item/pda))
return "" //Sanity check, this shouldn't be possible.
return " (<a href='byond://?src=[REF(loc)];choice=cart;special=virus;target=[REF(target)]'>*Send Virus*</a>)"
/obj/item/cartridge/virus/special(mob/living/user, list/params)
var/obj/item/pda/P = locate(params["target"])//Leaving it alone in case it may do something useful, I guess.
send_virus(P,user)
/obj/item/cartridge/virus/clown
name = "\improper Honkworks 5.0 cartridge"
icon_state = "cart-clown"
desc = "A data cartridge for portable microcomputers. It smells vaguely of bananas."
access = CART_CLOWN
/obj/item/cartridge/virus/clown/send_virus(obj/item/pda/target, mob/living/U)
if(charges <= 0)
to_chat(U, "<span class='notice'>Out of charges.</span>")
return
if(!isnull(target) && !target.toff)
charges--
to_chat(U, "<span class='notice'>Virus Sent!</span>")
target.honkamt = (rand(15,20))
else
to_chat(U, "PDA not found.")
/obj/item/cartridge/virus/mime
name = "\improper Gestur-O 1000 cartridge"
icon_state = "cart-mi"
access = CART_MIME
/obj/item/cartridge/virus/mime/send_virus(obj/item/pda/target, mob/living/U)
if(charges <= 0)
to_chat(U, "<span class='notice'>Out of charges.</span>")
return
if(!isnull(target) && !target.toff)
charges--
to_chat(U, "<span class='notice'>Virus Sent!</span>")
target.silent = TRUE
target.ttone = "silence"
else
to_chat(U, "PDA not found.")
/obj/item/cartridge/virus/syndicate
name = "\improper Detomatix cartridge"
icon_state = "cart"
access = CART_REMOTE_DOOR
remote_door_id = "smindicate" //Make sure this matches the syndicate shuttle's shield/door id!! //don't ask about the name, testing.
charges = 4
/obj/item/cartridge/virus/syndicate/send_virus(obj/item/pda/target, mob/living/U)
if(charges <= 0)
to_chat(U, "<span class='notice'>Out of charges.</span>")
return
if(!isnull(target) && !target.toff)
charges--
var/difficulty = 0
if(target.cartridge)
difficulty += BitCount(target.cartridge.access&(CART_MEDICAL | CART_SECURITY | CART_ENGINE | CART_CLOWN | CART_JANITOR | CART_MANIFEST))
if(target.cartridge.access & CART_MANIFEST)
difficulty++ //if cartridge has manifest access it has extra snowflake difficulty
else
difficulty += 2
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
if(!target.detonatable || prob(difficulty * 15) || (hidden_uplink))
U.show_message("<span class='danger'>An error flashes on your [src].</span>", 1)
else
log_bomber(U, "triggered a PDA explosion on", target, "[!is_special_character(U) ? "(TRIGGED BY NON-ANTAG)" : ""]")
U.show_message("<span class='notice'>Success!</span>", 1)
target.explode()
else
to_chat(U, "PDA not found.")
/obj/item/cartridge/virus/frame
name = "\improper F.R.A.M.E. cartridge"
icon_state = "cart"
var/telecrystals = 0
/obj/item/cartridge/virus/frame/send_virus(obj/item/pda/target, mob/living/U)
if(charges <= 0)
to_chat(U, "<span class='notice'>Out of charges.</span>")
return
if(!isnull(target) && !target.toff)
charges--
var/lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
to_chat(U, "<span class='notice'>Virus Sent! The unlock code to the target is: [lock_code]</span>")
GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, target)
if(!hidden_uplink)
hidden_uplink = target.AddComponent(/datum/component/uplink)
hidden_uplink.unlock_code = lock_code
else
hidden_uplink.hidden_crystals += hidden_uplink.telecrystals //Temporarially hide the PDA's crystals, so you can't steal telecrystals.
hidden_uplink.telecrystals = telecrystals
telecrystals = 0
hidden_uplink.active = TRUE
else
to_chat(U, "PDA not found.")