2c8248575a
* Refactor several log lines to use datum_info_line and atom_loc_line * Add default return strings from datum_info_line and atom_loc_line * Add parentheses around atom_loc_line data * Change more logs to use atom_loc_line * Add check in atom_loc_line for turfs to avoid calling get_turf on them * Re-add removed 'at' * Replace datum_info_line with key_name and atom_loc_line with loc_name * Refactor logging functions * Avoid double-logging self-interactions * Fallback to simple stringification if all else fails in key_name() * Rewrite muscle spasm logging to use log_message * Standardize logging of martial arts * Tweak individual logging panel look * Fix individual logging panel source * When I typed || I really meant && * Fix Telecomms logging always showing client logs in the panel * Reverts addition of buggy ownership log to panel * Remove colon * Fix missing log_directed_talk tag * Add warning for missing type in log_direted_talk * Change warnings to stack_traces * Add square brackets around fallthrough key_name() case to help parsing * Allow atom arguments/src in log_*() functions * Change log_combat call with null argument to log_message * Change mecha types' log_message() arguments to match atom and mob version * Add key_name() case for atoms * Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it * Fix log_globally logic * Add logging for hitting objects with items * Move log_combat() to atoms.dm * Use utility functions for object stringification in log_combat() * Use utility functions for object stringification in log_combat() * Add missing logs for interacting with display cases * Rewrite log_combat() comment * Add missing space in log_combat() * Add logging for hitting grilles barehanded * Add missing ..()
37 lines
1.4 KiB
Plaintext
37 lines
1.4 KiB
Plaintext
/client/proc/dsay(msg as text)
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set category = "Special Verbs"
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set name = "Dsay"
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set hidden = 1
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if(!src.holder)
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to_chat(src, "Only administrators may use this command.")
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return
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if(!src.mob)
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return
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if(prefs.muted & MUTE_DEADCHAT)
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to_chat(src, "<span class='danger'>You cannot send DSAY messages (muted).</span>")
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return
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if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
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return
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msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
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mob.log_talk(msg, LOG_DSAY)
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if (!msg)
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return
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var/static/nicknames = world.file2list("[global.config.directory]/admin_nicknames.txt")
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var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[uppertext(holder.rank)]([src.holder.fakekey ? pick(nicknames) : src.key])</span> says, <span class='message'>\"[emoji_parse(msg)]\"</span></span>"
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for (var/mob/M in GLOB.player_list)
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if(isnewplayer(M))
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continue
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if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.chat_toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
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to_chat(M, rendered)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Dsay") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/get_dead_say()
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var/msg = input(src, null, "dsay \"text\"") as text
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dsay(msg)
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