2c8248575a
* Refactor several log lines to use datum_info_line and atom_loc_line * Add default return strings from datum_info_line and atom_loc_line * Add parentheses around atom_loc_line data * Change more logs to use atom_loc_line * Add check in atom_loc_line for turfs to avoid calling get_turf on them * Re-add removed 'at' * Replace datum_info_line with key_name and atom_loc_line with loc_name * Refactor logging functions * Avoid double-logging self-interactions * Fallback to simple stringification if all else fails in key_name() * Rewrite muscle spasm logging to use log_message * Standardize logging of martial arts * Tweak individual logging panel look * Fix individual logging panel source * When I typed || I really meant && * Fix Telecomms logging always showing client logs in the panel * Reverts addition of buggy ownership log to panel * Remove colon * Fix missing log_directed_talk tag * Add warning for missing type in log_direted_talk * Change warnings to stack_traces * Add square brackets around fallthrough key_name() case to help parsing * Allow atom arguments/src in log_*() functions * Change log_combat call with null argument to log_message * Change mecha types' log_message() arguments to match atom and mob version * Add key_name() case for atoms * Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it * Fix log_globally logic * Add logging for hitting objects with items * Move log_combat() to atoms.dm * Use utility functions for object stringification in log_combat() * Use utility functions for object stringification in log_combat() * Add missing logs for interacting with display cases * Rewrite log_combat() comment * Add missing space in log_combat() * Add logging for hitting grilles barehanded * Add missing ..()
40 lines
1.8 KiB
Plaintext
40 lines
1.8 KiB
Plaintext
/datum/surgery/dental_implant
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name = "dental implant"
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steps = list(/datum/surgery_step/drill, /datum/surgery_step/insert_pill)
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possible_locs = list(BODY_ZONE_PRECISE_MOUTH)
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/datum/surgery_step/insert_pill
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name = "insert pill"
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implements = list(/obj/item/reagent_containers/pill = 100)
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time = 16
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/datum/surgery_step/insert_pill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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user.visible_message("[user] begins to wedge \the [tool] in [target]'s [parse_zone(target_zone)].", "<span class='notice'>You begin to wedge [tool] in [target]'s [parse_zone(target_zone)]...</span>")
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/datum/surgery_step/insert_pill/success(mob/user, mob/living/carbon/target, target_zone, var/obj/item/reagent_containers/pill/tool, datum/surgery/surgery)
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if(!istype(tool))
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return 0
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user.transferItemToLoc(tool, target, TRUE)
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var/datum/action/item_action/hands_free/activate_pill/P = new(tool)
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P.button.name = "Activate [tool.name]"
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P.target = tool
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P.Grant(target) //The pill never actually goes in an inventory slot, so the owner doesn't inherit actions from it
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user.visible_message("[user] wedges \the [tool] into [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You wedge [tool] into [target]'s [parse_zone(target_zone)].</span>")
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return 1
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/datum/action/item_action/hands_free/activate_pill
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name = "Activate Pill"
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/datum/action/item_action/hands_free/activate_pill/Trigger()
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if(!..())
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return 0
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to_chat(owner, "<span class='caution'>You grit your teeth and burst the implanted [target.name]!</span>")
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log_combat(owner, null, "swallowed an implanted pill", target)
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if(target.reagents.total_volume)
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target.reagents.reaction(owner, INGEST)
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target.reagents.trans_to(owner, target.reagents.total_volume)
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qdel(target)
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return 1 |