550d71167e
* Reworks Brain Damage * mechanics * rebalancing * hulks in wheelchairs * yup * bugsquash * Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk. * lizard phobia * Did you know there's a skeleton inside of you RIGHT NOW? * Fixes for the new stuff * The issue with those is that in most rounds you won't see them I'll keep them available so they can be added manually, for example by events and such * Goof reviews * Brainloss is based off brain organ integrity removes brainloss var * Replaces some getorganslot with defines * eyes * put the traumas in the brainnnn * text * args * Adds godwoken, puts split personality in severe, adds brainwashing * Bluespace prophet special trauma (untested) * Some minor stuff * Monophobia, and tweaks * More fixes * fix * a * new tail * Discoordination and Muscle Weakness * thanks for the review! * [B]oneless * agnosia fix * . * go away agnosia * pretend it didn't happen * Shitcode-free-er * bitwisdom * psychotic brawling * i guess this might be important * latest reviews * . * conflict-free * addresses it * surgery fix * a masterpiece * fix * fix again * config * damage formula reworked * who needs to test anyway * fixes some bugs * fix 2 * proper spookin * bluespace prophet fixes and improvements * no bible healing * . * normalizes monophobia chances
39 lines
2.1 KiB
Plaintext
39 lines
2.1 KiB
Plaintext
/datum/surgery/eye_surgery
|
|
name = "eye surgery"
|
|
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/fix_eyes, /datum/surgery_step/close)
|
|
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
|
|
possible_locs = list("eyes")
|
|
requires_bodypart_type = 0
|
|
|
|
//fix eyes
|
|
/datum/surgery_step/fix_eyes
|
|
name = "fix eyes"
|
|
implements = list(/obj/item/hemostat = 100, /obj/item/screwdriver = 45, /obj/item/pen = 25)
|
|
time = 64
|
|
|
|
/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target)
|
|
var/obj/item/organ/eyes/E = target.getorganslot(ORGAN_SLOT_EYES)
|
|
if(!E)
|
|
to_chat(user, "It's hard to do surgery on someone's eyes when they don't have any.")
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
|
user.visible_message("[user] begins to fix [target]'s eyes.", "<span class='notice'>You begin to fix [target]'s eyes...</span>")
|
|
|
|
/datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
|
user.visible_message("[user] successfully fixes [target]'s eyes!", "<span class='notice'>You succeed in fixing [target]'s eyes.</span>")
|
|
target.cure_blind()
|
|
target.set_blindness(0)
|
|
target.cure_nearsighted()
|
|
target.blur_eyes(35) //this will fix itself slowly.
|
|
target.set_eye_damage(0)
|
|
return TRUE
|
|
|
|
/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
|
if(target.getorgan(/obj/item/organ/brain))
|
|
user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>", "<span class='warning'>You accidentally stab [target] right in the brain!</span>")
|
|
target.adjustBrainLoss(70)
|
|
else
|
|
user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.</span>", "<span class='warning'>You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.</span>")
|
|
return FALSE |