e6a90b05d2
"Xhuis," spoke MSO, "the servers are crashing!" "Xhuis," spoke oranges, "people can reconnect infinitely!" "Xhuis," spoke the maintainers, "we need you to code something!" So I coded this. A list of changes, in no particular order: Pizza boxes no longer use icon states to determine stacks. Instead, it uses overlays depending on the stack size. By using the system I introduced with greyscaling screwdrivers, pizza box inhands now stack more pizza boxes dynamically depending on how many you're carrying. Pizza boxes can now stack, functionally, up to 9. Any boxes past 5 will have an increasingly high chance to topple the stack, and at 10 they will completely collapse regardless. Attacking others with a stack or throwing a stack now has a chance to topple the stack. Toppling the stack has been added, and will cause every pizza box in the stack to fall in a random direction. Each box has a 50% chance of spilling its pizza, which will also move in a random direction.