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kiwistation/code/modules/holiday/easter.dm
T
Cruix ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00

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//Easter start
/datum/holiday/easter/greet()
return "Greetings! Have a Happy Easter and keep an eye out for Easter Bunnies!"
/datum/round_event_control/easter
name = "Easter Eggselence"
holidayID = EASTER
typepath = /datum/round_event/easter
weight = -1
max_occurrences = 1
earliest_start = 0
/datum/round_event/easter/announce()
priority_announce(pick("Hip-hop into Easter!","Find some Bunny's stash!","Today is National 'Hunt a Wabbit' Day.","Be kind, give Chocolate Eggs!"))
/datum/round_event_control/rabbitrelease
name = "Release the Rabbits!"
holidayID = EASTER
typepath = /datum/round_event/rabbitrelease
weight = 5
max_occurrences = 10
/datum/round_event/rabbitrelease/announce()
priority_announce("Unidentified furry objects detected coming aboard [station_name()]. Beware of Adorable-ness.", "Fluffy Alert", 'sound/AI/aliens.ogg')
/datum/round_event/rabbitrelease/start()
for(var/obj/effect/landmark/R in landmarks_list)
if(R.name != "blobspawn")
if(prob(35))
if(istype(R.loc,/turf/open/space))
new /mob/living/simple_animal/chicken/rabbit/space(R.loc)
else
new /mob/living/simple_animal/chicken/rabbit(R.loc)
/mob/living/simple_animal/chicken/rabbit
name = "\improper rabbit"
desc = "The hippiest hop around."
icon = 'icons/mob/Easter.dmi'
icon_state = "rabbit_white"
icon_living = "rabbit_white"
icon_dead = "rabbit_white_dead"
speak = list("Hop into Easter!","Come get your eggs!","Prizes for everyone!")
speak_emote = list("sniffles","twitches")
emote_hear = list("hops.")
emote_see = list("hops around","bounces up and down")
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 1)
egg_type = /obj/item/weapon/reagent_containers/food/snacks/egg/loaded
food_type = /obj/item/weapon/reagent_containers/food/snacks/grown/carrot
eggsleft = 10
eggsFertile = FALSE
icon_prefix = "rabbit"
feedMessages = list("It nibbles happily.","It noms happily.")
layMessage = list("hides an egg.","scampers around suspiciously.","begins making a huge racket.","begins shuffling.")
/mob/living/simple_animal/chicken/rabbit/space
icon_prefix = "s_rabbit"
icon_state = "s_rabbit_white"
icon_living = "s_rabbit_white"
icon_dead = "s_rabbit_white_dead"
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
unsuitable_atmos_damage = 0
//Easter Baskets
/obj/item/weapon/storage/bag/easterbasket
name = "Easter Basket"
icon = 'icons/mob/Easter.dmi'
icon_state = "basket"
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/egg,/obj/item/weapon/reagent_containers/food/snacks/chocolateegg,/obj/item/weapon/reagent_containers/food/snacks/boiledegg)
/obj/item/weapon/storage/bag/easterbasket/proc/countEggs()
cut_overlays()
add_overlay(image("icon" = icon, "icon_state" = "basket-grass", "layer" = -1))
add_overlay(image("icon" = icon, "icon_state" = "basket-egg[contents.len <= 5 ? contents.len : 5]", "layer" = -1))
/obj/item/weapon/storage/bag/easterbasket/remove_from_storage(obj/item/W as obj, atom/new_location)
..()
countEggs()
/obj/item/weapon/storage/bag/easterbasket/handle_item_insertion(obj/item/I, prevent_warning = 0)
. = ..()
countEggs()
//Bunny Suit
/obj/item/clothing/head/bunnyhead
name = "Easter Bunny Head"
icon_state = "bunnyhead"
item_state = "bunnyhead"
desc = "Considerably more cute than 'Frank'"
slowdown = -1
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
/obj/item/clothing/suit/bunnysuit
name = "Easter Bunny Suit"
desc = "Hop Hop Hop!"
icon_state = "bunnysuit"
item_state = "bunnysuit"
slowdown = -1
body_parts_covered = CHEST|GROIN|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
//Egg prizes and egg spawns!
/obj/item/weapon/reagent_containers/food/snacks/egg
var/containsPrize = FALSE
/obj/item/weapon/reagent_containers/food/snacks/egg/loaded
containsPrize = TRUE
/obj/item/weapon/reagent_containers/food/snacks/egg/loaded/New()
..()
var/color = pick("blue","green","mime","orange","purple","rainbow","red","yellow")
icon_state = "egg-[color]"
item_color = "[color]"
/obj/item/weapon/reagent_containers/food/snacks/egg/proc/dispensePrize(turf/where)
var/won = pick(/obj/item/clothing/head/bunnyhead,
/obj/item/clothing/suit/bunnysuit,
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg,
/obj/item/toy/balloon,
/obj/item/toy/gun,
/obj/item/toy/sword,
/obj/item/toy/foamblade,
/obj/item/toy/prize/ripley,
/obj/item/toy/prize/honk,
/obj/item/toy/carpplushie,
/obj/item/toy/redbutton,
/obj/item/clothing/head/collectable/rabbitears)
new won(where)
new/obj/item/weapon/reagent_containers/food/snacks/chocolateegg(where)
/obj/item/weapon/reagent_containers/food/snacks/egg/attack_self(mob/user)
..()
if(containsPrize)
user << "<span class='notice'>You unwrap the [src] and find a prize inside!</span>"
dispensePrize(get_turf(user))
containsPrize = FALSE
qdel(src)
/obj/effect/spawner/lootdrop/maintenance/New()
..()
loot += list(/obj/item/weapon/reagent_containers/food/snacks/egg/loaded = 15, /obj/item/weapon/storage/bag/easterbasket = 15)
//Easter Recipes + food
/obj/item/weapon/reagent_containers/food/snacks/hotcrossbun
bitesize = 2
name = "hot-cross bun"
desc = "The Cross represents the Assistants that died for your sins."
icon_state = "hotcrossbun"
/datum/crafting_recipe/food/food/hotcrossbun
name = "Hot-Cross Bun"
reqs = list(
/obj/item/weapon/reagent_containers/food/snacks/store/bread/plain = 1,
/datum/reagent/consumable/sugar = 1
)
result = /obj/item/weapon/reagent_containers/food/snacks/hotcrossbun
category = CAT_FOOD
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brioche
name = "brioche cake"
desc = "A ring of sweet, glazed buns."
icon_state = "briochecake"
slice_path = /obj/item/weapon/reagent_containers/food/snacks/cakeslice/brioche
slices_num = 6
bonus_reagents = list("nutriment" = 10, "vitamin" = 2)
/obj/item/weapon/reagent_containers/food/snacks/cakeslice/brioche
name = "brioche cake slice"
desc = "Delicious sweet-bread. Who needs anything else?"
icon_state = "briochecake_slice"
filling_color = "#FFD700"
/datum/crafting_recipe/food/food/briochecake
name = "Brioche cake"
reqs = list(
/obj/item/weapon/reagent_containers/food/snacks/store/cake/plain = 1,
/datum/reagent/consumable/sugar = 2
)
result = /obj/item/weapon/reagent_containers/food/snacks/store/cake/brioche
category = CAT_FOOD
/obj/item/weapon/reagent_containers/food/snacks/scotchegg
name = "scotch egg"
desc = "A boiled egg wrapped in a delicious, seasoned meatball."
icon_state = "scotchegg"
bonus_reagents = list("nutriment" = 2, "vitamin" = 2)
bitesize = 3
filling_color = "#FFFFF0"
list_reagents = list("nutriment" = 6)
/datum/crafting_recipe/food/scotchegg
name = "Scotch egg"
reqs = list(
/datum/reagent/consumable/sodiumchloride = 1,
/datum/reagent/consumable/blackpepper = 1,
/obj/item/weapon/reagent_containers/food/snacks/boiledegg = 1,
/obj/item/weapon/reagent_containers/food/snacks/faggot = 1
)
result = /obj/item/weapon/reagent_containers/food/snacks/scotchegg
category = CAT_FOOD
/obj/item/weapon/reagent_containers/food/snacks/soup/mammi
name = "Mammi"
desc = "A bowl of mushy bread and milk. It reminds you, not too fondly, of a bowel movement."
icon_state = "mammi"
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
list_reagents = list("nutriment" = 8, "vitamin" = 1)
/datum/crafting_recipe/food/mammi
name = "Mammi"
reqs = list(
/obj/item/weapon/reagent_containers/food/snacks/store/bread/plain = 1,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar = 1,
/datum/reagent/consumable/milk = 5
)
result = /obj/item/weapon/reagent_containers/food/snacks/soup/mammi
category = CAT_FOOD
/obj/item/weapon/reagent_containers/food/snacks/chocolatebunny
name = "chocolate bunny"
desc = "Contains less than 10% real rabbit!"
icon_state = "chocolatebunny"
bonus_reagents = list("nutriment" = 1, "vitamin" = 1)
list_reagents = list("nutriment" = 4, "sugar" = 2, "cocoa" = 2)
filling_color = "#A0522D"
/datum/crafting_recipe/food/chocolatebunny
name = "Chocolate bunny"
reqs = list(
/datum/reagent/consumable/sugar = 2,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar = 1
)
result = /obj/item/weapon/reagent_containers/food/snacks/chocolatebunny
category = CAT_FOOD