5b6c126a1a
Replaced the EMP grenades from the uplink with an EMP kit. The kit contains a grenade, an implant and a flashlight with 5 uses that can EMP any object or mob in melee range.
339 lines
14 KiB
Plaintext
339 lines
14 KiB
Plaintext
var/list/uplink_items = list()
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/proc/get_uplink_items()
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// If not already initialized..
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if(!uplink_items.len)
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// Fill in the list and order it like this:
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// A keyed list, acting as categories, which are lists to the datum.
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var/list/last = list()
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for(var/item in typesof(/datum/uplink_item))
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var/datum/uplink_item/I = new item()
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if(!I.item)
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continue
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if(I.gamemodes.len && ticker && !(ticker.mode.name in I.gamemodes))
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continue
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if(I.last)
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last += I
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continue
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if(!uplink_items[I.category])
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uplink_items[I.category] = list()
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uplink_items[I.category] += I
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for(var/datum/uplink_item/I in last)
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if(!uplink_items[I.category])
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uplink_items[I.category] = list()
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uplink_items[I.category] += I
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return uplink_items
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// You can change the order of the list by putting datums before/after one another OR
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// you can use the last variable to make sure it appears last, well have the category appear last.
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/datum/uplink_item
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var/name = "item name"
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var/category = "item category"
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var/desc = "item description"
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var/item = null
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var/cost = 0
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var/last = 0 // Appear last
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var/list/gamemodes = list() // Empty list means it is in all the gamemodes. Otherwise place the gamemode name here.
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/datum/uplink_item/proc/spawn_item(var/turf/loc, var/obj/item/device/uplink/U)
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if(item)
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U.uses -= max(cost, 0)
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feedback_add_details("traitor_uplink_items_bought", "[item]")
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return new item(loc)
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/datum/uplink_item/proc/buy(var/obj/item/device/uplink/U, var/mob/user)
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..()
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if(!istype(U))
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return 0
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if (!user || user.stat || user.restrained())
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return 0
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if (!( istype(user, /mob/living/carbon/human)))
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return 0
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// If the uplink's holder is in the user's contents
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if ((U.loc in user.contents || (in_range(U.loc, user) && istype(U.loc.loc, /turf))))
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user.set_machine(U)
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if(cost > U.uses)
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return 0
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var/obj/I = spawn_item(get_turf(user), U)
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if(istype(I, /obj/item) && ishuman(user))
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var/mob/living/carbon/human/A = user
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A.put_in_any_hand_if_possible(I)
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U.purchase_log += "[user] ([user.ckey]) bought [name]."
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U.interact(user)
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return 1
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return 0
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/*
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//
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// UPLINK ITEMS
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//
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*/
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// DANGEROUS WEAPONS
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/datum/uplink_item/dangerous
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category = "Conspicuous and Dangerous Weapons"
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/datum/uplink_item/dangerous/revolver
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name = "Full Revolver"
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desc = "The syndicate revolver is a traditional handgun that fires .357 Magnum cartridges and has 7 chambers."
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item = /obj/item/weapon/gun/projectile
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cost = 6
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/datum/uplink_item/dangerous/ammo
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name = "Ammo-357"
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desc = "A box that contains seven additional rounds for the revolver, made using an automatic lathe."
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item = /obj/item/ammo_magazine/a357
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cost = 2
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/datum/uplink_item/dangerous/crossbow
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name = "Miniature Energy Crossbow"
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desc = "A short bow mounted across a tiller in miniature. Small enough to fit into a pocket or slip into a bag unnoticed. It fires bolts tipped with toxin, a poison collected from an organism. Its bolts stun enemies for short periods, and replenish automatically."
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item = /obj/item/weapon/gun/energy/crossbow
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cost = 5
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/datum/uplink_item/dangerous/sword
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name = "Energy Sword"
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desc = "The esword is an edged weapon with a blade of pure energy. The sword is small enough to be pocketed when inactive. Activating it produces a loud, distinctive noise."
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item = /obj/item/weapon/melee/energy/sword
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cost = 4
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/datum/uplink_item/dangerous/emp
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name = "EMP Kit"
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desc = "A box that contains an EMP grenade, an EMP implant and a short ranged device disguised as a flashlight. Useful to disrupt communication and silicon lifeforms."
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item = /obj/item/weapon/storage/box/syndie_kit/emp
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cost = 3
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/datum/uplink_item/dangerous/syndicate_minibomb
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name = "Syndicate Minibomb"
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desc = "The Minibomb is a grenade with a five-second fuse."
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item = /obj/item/weapon/grenade/syndieminibomb
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cost = 3
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// STEALTHY WEAPONS
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/datum/uplink_item/stealthy_weapons
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category = "Stealthy and Inconspicuous Weapons"
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/datum/uplink_item/stealthy_weapons/para_pen
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name = "Paralysis Pen"
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desc = "A syringe disguised as a functional pen, filled with a neuromuscular-blocking drug that renders a target immobile on injection and makes them seem dead to observers. Side effects of the drug include noticeable drooling. The pen holds one dose of paralyzing agent, and cannot be refilled."
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item = /obj/item/weapon/pen/paralysis
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cost = 3
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/datum/uplink_item/stealthy_weapons/soap
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name = "Syndicate Soap"
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desc = "A sinister-looking surfactant used to clean blood stains to hide murders and prevent DNA analysis. You can also drop it underfoot to slip people."
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item = /obj/item/weapon/soap/syndie
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cost = 1
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/datum/uplink_item/stealthy_weapons/detomatix
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name = "Detomatix PDA Cartridge"
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desc = "When inserted into a personal digital assistant, this cartridge gives you five opportunities to detonate PDAs of crewmembers who have their message feature enabled. The concussive effect from the explosion will knock the recipient out for a short period, and deafen them for longer. It has a chance to detonate your PDA."
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item = /obj/item/weapon/cartridge/syndicate
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cost = 3
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// STEALTHY TOOLS
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/datum/uplink_item/stealthy_tools
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category = "Stealth and Camouflage Items"
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/datum/uplink_item/stealthy_tools/chameleon_jumpsuit
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name = "Chameleon Jumpsuit"
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desc = "A jumpsuit used to imitate the uniforms of Nanotrasen crewmembers."
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item = /obj/item/clothing/under/chameleon
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cost = 3
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/datum/uplink_item/stealthy_tools/chameleon_stamp
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name = "Chameleon Stamp"
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desc = "A stamp that can be activated to imitate an official Nanotrasen Stamp™. The disguised stamp will work exactly like the real stamp and will allow you to forge false documents to gain access or equipment; it can also be used in a washing machine to forge clothing."
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item = /obj/item/weapon/stamp/chameleon
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cost = 1
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/datum/uplink_item/stealthy_tools/syndigolashes
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name = "No-Slip Brown Shoes"
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desc = "These allow you to run on wet floors. They do not work on lubricated surfaces."
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item = /obj/item/clothing/shoes/syndigaloshes
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cost = 2
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/datum/uplink_item/stealthy_tools/agent_card
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name = "Agent Identification card"
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desc = "Agent cards prevent artificial intelligences from tracking the wearer, and can copy access from other identification cards. The access is cumulative, so scanning one card does not erase the access gained from another."
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item = /obj/item/weapon/card/id/syndicate
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cost = 2
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/datum/uplink_item/stealthy_tools/voice_changer
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name = "Voice Changer"
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item = /obj/item/clothing/mask/gas/voice
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desc = "A conspicuous gas mask that mimics the voice named on your identification card. When no identification is worn, the mask will render your voice unrecognizable."
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cost = 4
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/datum/uplink_item/stealthy_tools/chameleon_proj
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name = "Chameleon-Projector"
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desc = "Projects an image across a user, disguising them as an object scanned with it, as long as they don't move the projector from their hand. The disguised user cannot run and rojectiles pass over them."
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item = /obj/item/device/chameleon
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cost = 4
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/datum/uplink_item/stealthy_tools/camera_bug
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name = "Camera Bug"
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desc = "Enables you to bug cameras to view them remotely. Adding particular items to it alters its functions."
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item = /obj/item/device/camera_bug
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cost = 2
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// DEVICE AND TOOLS
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/datum/uplink_item/device_tools
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category = "Devices and Tools"
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/datum/uplink_item/device_tools/emag
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name = "Cryptographic Sequencer"
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desc = "The emag is a small card that unlocks hidden functions in electronic devices, subverts intended functions and characteristically breaks security mechanisms."
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item = /obj/item/weapon/card/emag
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cost = 3
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/datum/uplink_item/device_tools/toolbox
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name = "Full Syndicate Toolbox"
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desc = "The syndicate toolbox is a suspicious black and red. Aside from tools, it comes with cable and a multitool. Insulated gloves are not included."
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item = /obj/item/weapon/storage/toolbox/syndicate
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cost = 1
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/datum/uplink_item/device_tools/space_suit
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name = "Syndicate Space Suit"
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desc = "The red syndicate space suit is less encumbering than Nanotrasen variants, fits inside bags, and has a weapon slot. Nanotrasen crewmembers are trained to report red space suit sightings."
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item = /obj/item/weapon/storage/box/syndie_kit/space
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cost = 3
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/datum/uplink_item/device_tools/thermal
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name = "Thermal Imaging Glasses"
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desc = "These glasses are thermals disguised as engineers' optical meson scanners. They allow you to see organisms through walls by capturing the upper portion of the infrared light spectrum, emitted as heat and light by objects. Hotter objects, such as warm bodies, cybernetic organisms and artificial intelligence cores emit more of this light than cooler objects like walls and airlocks."
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item = /obj/item/clothing/glasses/thermal/syndi
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cost = 3
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/datum/uplink_item/device_tools/binary
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name = "Binary Translator Key"
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desc = "A key, that when inserted into a radio headset, allows you to listen to and talk with artificial intelligences and cybernetic organisms in binary. "
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item = /obj/item/device/encryptionkey/binary
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cost = 3
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/datum/uplink_item/device_tools/ai_detector
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name = "Artificial Intelligence Detector" // changed name in case newfriends thought it detected disguised ai's
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desc = "A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover."
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item = /obj/item/device/multitool/ai_detect
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cost = 1
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/datum/uplink_item/device_tools/hacked_module
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name = "Hacked AI Law Upload Module"
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desc = "When used with an upload console, this module allows you to upload priority laws to an artificial intelligence. Be careful with their wording, as artificial intelligences may look for loopholes to exploit."
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item = /obj/item/weapon/aiModule/syndicate
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cost = 7
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/datum/uplink_item/device_tools/plastic_explosives
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name = "Composition C-4"
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desc = "C-4 is plastic explosive of the common variety Composition C. You can use it to breach walls, attach it to organisms to destroy them, or connect a signaler to its wiring to make it remotely detonable. It has a modifiable timer with a minimum setting of 10 seconds."
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item = /obj/item/weapon/plastique
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cost = 2
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/datum/uplink_item/device_tools/powersink
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name = "Power sink"
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desc = "When screwed to wiring attached to an electric grid, then activated, this large device places excessive load on the grid, causing a stationwide blackout. The sink cannot be carried because of its excessive size. Ordering this sends you a small beacon that will teleport the power sink to your location on activation."
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item = /obj/item/device/powersink
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cost = 5
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/datum/uplink_item/device_tools/singularity_beacon
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name = "Singularity Beacon"
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desc = "When screwed to wiring attached to an electric grid, then activated, this large device pulls the singularity towards it. Does not work when the singularity is still in containment. A singularity beacon can cause catastrophic damage to a space station, leading to an emergency evacuation. Because of its size, it cannot be carried. Ordering this sends you a small beacon that will teleport the larger beacon to your location on activation."
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item = /obj/item/device/sbeacondrop
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cost = 7
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/datum/uplink_item/device_tools/syndicate_bomb
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name = "Syndicate Bomb"
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desc = "The Syndicate Bomb has an adjustable timer with a minimum setting of 30 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb."
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item = /obj/item/device/sbeacondrop/bomb
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cost = 5
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/datum/uplink_item/device_tools/teleporter
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name = "Teleporter Circuit Board"
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desc = "A printed circuit board that completes the teleporter onboard the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur."
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item = /obj/item/weapon/circuitboard/teleporter
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cost = 20
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gamemodes = list("nuclear emergency")
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// IMPLANTS
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/datum/uplink_item/implants
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category = "Implants"
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/datum/uplink_item/implants/freedom
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name = "Freedom Implant"
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desc = "An implant injected into the body and later activated using a bodily gesture to attempt to slip restraints."
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item = /obj/item/weapon/storage/box/syndie_kit/imp_freedom
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cost = 3
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/datum/uplink_item/implants/uplink
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name = "Uplink Implant"
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desc = "An implant injected into the body, and later activated using a bodily gesture to open an uplink with 5 telecrystals. The ability for an agent to open an uplink after their posessions have been stripped from them makes this implant excellent for escaping confinement."
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item = /obj/item/weapon/storage/box/syndie_kit/imp_uplink
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cost = 10
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// POINTLESS BADASSERY
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/datum/uplink_item/badass
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category = "(Pointless) Badassery"
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/datum/uplink_item/badass/bundle
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name = "Syndicate Bundle"
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desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 10 telecrystals, but you do not know which specialisation you will receive."
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item = /obj/item/weapon/storage/box/syndicate
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cost = 10
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/datum/uplink_item/badass/balloon
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name = "For showing that you are The Boss"
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desc = "A useless red balloon with the syndicate logo on it, which can blow the deepest of covers."
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item = /obj/item/toy/syndicateballoon
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cost = 10
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/datum/uplink_item/badass/random
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name = "Random Item"
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desc = "Picking this choice will send you a random item from the list. Useful for when you cannot think of a strategy to finish your objectives with."
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item = /obj/item/weapon/storage/box/syndicate
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cost = 0
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/datum/uplink_item/badass/random/spawn_item(var/turf/loc, var/obj/item/device/uplink/U)
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var/list/buyable_items = get_uplink_items()
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var/list/possible_items = list()
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for(var/category in buyable_items)
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for(var/datum/uplink_item/I in buyable_items[category])
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if(I == src)
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continue
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if(I.cost > U.uses)
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continue
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possible_items += I
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if(possible_items.len)
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var/datum/uplink_item/I = pick(possible_items)
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U.uses -= max(0, I.cost)
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feedback_add_details("traitor_uplink_items_bought","RN")
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return new I.item(loc)
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