9e1ef0ffe2
* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
81 lines
2.5 KiB
Plaintext
81 lines
2.5 KiB
Plaintext
/proc/power_failure()
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priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/AI/poweroff.ogg')
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for(var/obj/machinery/power/smes/S in GLOB.machines)
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if(istype(get_area(S), /area/ai_monitored/turret_protected) || S.z != ZLEVEL_STATION)
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continue
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S.charge = 0
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S.output_level = 0
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S.output_attempt = 0
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S.update_icon()
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S.power_change()
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var/list/skipped_areas = list(/area/engine/engineering, /area/ai_monitored/turret_protected/ai)
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for(var/area/A in world)
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if( !A.requires_power || A.always_unpowered )
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continue
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var/skip = 0
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for(var/area_type in skipped_areas)
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if(istype(A,area_type))
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skip = 1
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break
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if(A.contents)
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for(var/atom/AT in A.contents)
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if(AT.z != ZLEVEL_STATION) //Only check one, it's enough.
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skip = 1
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break
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if(skip) continue
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A.power_light = 0
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A.power_equip = 0
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A.power_environ = 0
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A.power_change()
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for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
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if(C.cell && C.z == ZLEVEL_STATION)
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var/area/A = get_area(C)
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var/skip = 0
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for(var/area_type in skipped_areas)
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if(istype(A,area_type))
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skip = 1
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break
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if(skip) continue
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C.cell.charge = 0
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/proc/power_restore()
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priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/AI/poweron.ogg')
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for(var/obj/machinery/power/apc/C in GLOB.machines)
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if(C.cell && C.z == ZLEVEL_STATION)
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C.cell.charge = C.cell.maxcharge
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C.failure_timer = 0
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for(var/obj/machinery/power/smes/S in GLOB.machines)
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if(S.z != ZLEVEL_STATION)
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continue
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S.charge = S.capacity
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S.output_level = S.output_level_max
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S.output_attempt = 1
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S.update_icon()
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S.power_change()
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for(var/area/A in world)
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if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A,/area/arrival))
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A.power_light = 1
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A.power_equip = 1
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A.power_environ = 1
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A.power_change()
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/proc/power_restore_quick()
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priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/AI/poweron.ogg')
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for(var/obj/machinery/power/smes/S in GLOB.machines)
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if(S.z != ZLEVEL_STATION)
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continue
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S.charge = S.capacity
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S.output_level = S.output_level_max
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S.output_attempt = 1
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S.update_icon()
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S.power_change()
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