ff1631b7b9
Its all over the place, messy, and overall a bad enough gamemode to be removed from rotation. A rework would have to tear out everything as is so there is no reason to allow the shitcode to live beyond tripping up everything.
220 lines
8.0 KiB
Plaintext
220 lines
8.0 KiB
Plaintext
/* Filing cabinets!
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* Contains:
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* Filing Cabinets
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* Security Record Cabinets
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* Medical Record Cabinets
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* Employment Contract Cabinets
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*/
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/*
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* Filing Cabinets
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*/
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/obj/structure/filingcabinet
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name = "filing cabinet"
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desc = "A large cabinet with drawers."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "filingcabinet"
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density = TRUE
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anchored = TRUE
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/obj/structure/filingcabinet/chestdrawer
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name = "chest drawer"
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icon_state = "chestdrawer"
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/obj/structure/filingcabinet/chestdrawer/wheeled
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name = "rolling chest drawer"
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desc = "A small cabinet with drawers. This one has wheels!"
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anchored = FALSE
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/obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unnecessary map issues, but please don't name stuff like this in the future -Pete
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icon_state = "tallcabinet"
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/obj/structure/filingcabinet/Initialize(mapload)
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. = ..()
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if(mapload)
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for(var/obj/item/I in loc)
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if(I.w_class < WEIGHT_CLASS_NORMAL) //there probably shouldn't be anything placed ontop of filing cabinets in a map that isn't meant to go in them
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I.forceMove(src)
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/obj/structure/filingcabinet/deconstruct(disassembled = TRUE)
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if(!(flags_1 & NODECONSTRUCT_1))
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new /obj/item/stack/sheet/metal(loc, 2)
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for(var/obj/item/I in src)
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I.forceMove(loc)
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qdel(src)
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/obj/structure/filingcabinet/attackby(obj/item/P, mob/user, params)
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if(P.tool_behaviour == TOOL_WRENCH && user.a_intent != INTENT_HELP)
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to_chat(user, "<span class='notice'>You begin to [anchored ? "unwrench" : "wrench"] [src].</span>")
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if(P.use_tool(src, user, 20, volume=50))
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to_chat(user, "<span class='notice'>You successfully [anchored ? "unwrench" : "wrench"] [src].</span>")
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set_anchored(!anchored)
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else if(P.w_class < WEIGHT_CLASS_NORMAL)
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if(!user.transferItemToLoc(P, src))
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return
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to_chat(user, "<span class='notice'>You put [P] in [src].</span>")
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icon_state = "[initial(icon_state)]-open"
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sleep(5)
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icon_state = initial(icon_state)
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updateUsrDialog()
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else if(user.a_intent != INTENT_HARM)
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to_chat(user, "<span class='warning'>You can't put [P] in [src]!</span>")
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else
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return ..()
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/obj/structure/filingcabinet/ui_interact(mob/user)
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. = ..()
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if(contents.len <= 0)
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to_chat(user, "<span class='notice'>[src] is empty.</span>")
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return
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var/dat = "<center><table>"
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var/i
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for(i=contents.len, i>=1, i--)
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var/obj/item/P = contents[i]
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dat += "<tr><td><a href='?src=[REF(src)];retrieve=[REF(P)]'>[P.name]</a></td></tr>"
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dat += "</table></center>"
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user << browse("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>[name]</title></head><body>[dat]</body></html>", "window=filingcabinet;size=350x300")
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/obj/structure/filingcabinet/attack_tk(mob/user)
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if(anchored)
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attack_self_tk(user)
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else
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..()
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/obj/structure/filingcabinet/attack_self_tk(mob/user)
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if(contents.len)
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if(prob(40 + contents.len * 5))
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var/obj/item/I = pick(contents)
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I.forceMove(loc)
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if(prob(25))
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step_rand(I)
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to_chat(user, "<span class='notice'>You pull \a [I] out of [src] at random.</span>")
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return
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to_chat(user, "<span class='notice'>You find nothing in [src].</span>")
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/obj/structure/filingcabinet/Topic(href, href_list)
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if(!usr.canUseTopic(src, BE_CLOSE, ismonkey(usr)))
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return
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if(href_list["retrieve"])
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usr << browse("", "window=filingcabinet") // Close the menu
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var/obj/item/P = locate(href_list["retrieve"]) in src //contents[retrieveindex]
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if(istype(P) && in_range(src, usr))
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usr.put_in_hands(P)
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updateUsrDialog()
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icon_state = "[initial(icon_state)]-open"
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addtimer(VARSET_CALLBACK(src, icon_state, initial(icon_state)), 5)
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/*
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* Security Record Cabinets
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*/
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/obj/structure/filingcabinet/security
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var/virgin = TRUE
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/obj/structure/filingcabinet/security/proc/populate()
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if(virgin)
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for(var/datum/data/record/G in GLOB.data_core.general)
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var/datum/data/record/S = find_record("name", G.fields["name"], GLOB.data_core.security)
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if(!S)
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continue
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var/obj/item/paper/P = new /obj/item/paper(src)
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P.info = "<CENTER><B>Security Record</B></CENTER><BR>"
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P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nGender: [G.fields["gender"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
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P.info += "<BR>\n<CENTER><B>Security Data</B></CENTER><BR>\nCriminal Status: [S.fields["criminal"]]<BR>\n<BR>\nCrimes: [S.fields["crim"]]<BR>\nDetails: [S.fields["crim_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[S.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
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var/counter = 1
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while(S.fields["com_[counter]"])
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P.info += "[S.fields["com_[counter]"]]<BR>"
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counter++
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P.info += "</TT>"
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P.name = "paper - '[G.fields["name"]]'"
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virgin = FALSE //tabbing here is correct- it's possible for people to try and use it
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//before the records have been generated, so we do this inside the loop.
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/obj/structure/filingcabinet/security/attack_hand()
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populate()
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return ..()
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/obj/structure/filingcabinet/security/attack_tk()
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populate()
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return ..()
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/*
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* Medical Record Cabinets
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*/
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/obj/structure/filingcabinet/medical
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///This var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact
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var/virgin = TRUE
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/obj/structure/filingcabinet/medical/proc/populate()
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if(virgin)
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for(var/datum/data/record/G in GLOB.data_core.general)
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var/datum/data/record/M = find_record("name", G.fields["name"], GLOB.data_core.medical)
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if(!M)
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continue
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var/obj/item/paper/P = new /obj/item/paper(src)
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P.info = "<CENTER><B>Medical Record</B></CENTER><BR>"
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P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]<BR>\nGender: [G.fields["gender"]]<BR>\nAge: [G.fields["age"]]<BR>\nFingerprint: [G.fields["fingerprint"]]<BR>\nPhysical Status: [G.fields["p_stat"]]<BR>\nMental Status: [G.fields["m_stat"]]<BR>"
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P.info += "<BR>\n<CENTER><B>Medical Data</B></CENTER><BR>\nBlood Type: [M.fields["blood_type"]]<BR>\nDNA: [M.fields["b_dna"]]<BR>\n<BR>\nMinor Disabilities: [M.fields["mi_dis"]]<BR>\nDetails: [M.fields["mi_dis_d"]]<BR>\n<BR>\nMajor Disabilities: [M.fields["ma_dis"]]<BR>\nDetails: [M.fields["ma_dis_d"]]<BR>\n<BR>\nAllergies: [M.fields["alg"]]<BR>\nDetails: [M.fields["alg_d"]]<BR>\n<BR>\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)<BR>\nDetails: [M.fields["cdi_d"]]<BR>\n<BR>\nImportant Notes:<BR>\n\t[M.fields["notes"]]<BR>\n<BR>\n<CENTER><B>Comments/Log</B></CENTER><BR>"
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var/counter = 1
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while(M.fields["com_[counter]"])
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P.info += "[M.fields["com_[counter]"]]<BR>"
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counter++
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P.info += "</TT>"
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P.name = "paper - '[G.fields["name"]]'"
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virgin = FALSE //tabbing here is correct- it's possible for people to try and use it
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//before the records have been generated, so we do this inside the loop.
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/structure/filingcabinet/medical/attack_hand()
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populate()
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return ..()
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/obj/structure/filingcabinet/medical/attack_tk()
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populate()
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return ..()
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/*
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* Employment contract Cabinets
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*/
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GLOBAL_LIST_EMPTY(employmentCabinets)
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/obj/structure/filingcabinet/employment
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icon_state = "employmentcabinet"
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///This var is so that its filled on crew interaction to be as accurate (including latejoins) as possible, true until first interact
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var/virgin = TRUE
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/obj/structure/filingcabinet/employment/Initialize()
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. = ..()
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GLOB.employmentCabinets += src
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/obj/structure/filingcabinet/employment/Destroy()
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GLOB.employmentCabinets -= src
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return ..()
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/obj/structure/filingcabinet/employment/proc/fillCurrent()
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//This proc fills the cabinet with the current crew.
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for(var/record in GLOB.data_core.locked)
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var/datum/data/record/G = record
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if(!G)
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continue
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var/datum/mind/M = G.fields["mindref"]
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if(M && ishuman(M.current))
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addFile(M.current)
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/obj/structure/filingcabinet/employment/proc/addFile(mob/living/carbon/human/employee)
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new /obj/item/paper/contract/employment(src, employee)
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/obj/structure/filingcabinet/employment/interact(mob/user)
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if(virgin)
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fillCurrent()
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virgin = FALSE
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return ..()
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