8737e8cb80
This is an alternative to the PR Ryll made, it does some things similar e.g. the default limit of 1 interaction per target for a person, however, it refactors do_afters to support overrides for max interaction counts and unique sources. For example, stripping uses the item being stripped as the source, allowing you to strip multiple items, but not the same item multiple times. I've also fixed most other edge-cases this could cause where balance would be affected, but feel free to point out any I might've missed, this'll probably require some longer-term testmerging.
1450 lines
42 KiB
Plaintext
1450 lines
42 KiB
Plaintext
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/*
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* A large number of misc global procs.
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*/
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//Inverts the colour of an HTML string
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/proc/invertHTML(HTMLstring)
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if(!istext(HTMLstring))
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CRASH("Given non-text argument!")
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else if(length(HTMLstring) != 7)
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CRASH("Given non-HTML argument!")
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else if(length_char(HTMLstring) != 7)
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CRASH("Given non-hex symbols in argument!")
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var/textr = copytext(HTMLstring, 2, 4)
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var/textg = copytext(HTMLstring, 4, 6)
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var/textb = copytext(HTMLstring, 6, 8)
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return rgb(255 - hex2num(textr), 255 - hex2num(textg), 255 - hex2num(textb))
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/proc/Get_Angle(atom/movable/start,atom/movable/end)//For beams.
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if(!start || !end)
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return 0
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var/dy
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var/dx
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dy=(32*end.y+end.pixel_y)-(32*start.y+start.pixel_y)
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dx=(32*end.x+end.pixel_x)-(32*start.x+start.pixel_x)
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if(!dy)
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return (dx>=0)?90:270
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.=arctan(dx/dy)
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if(dy<0)
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.+=180
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else if(dx<0)
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.+=360
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/proc/Get_Pixel_Angle(y, x)//for getting the angle when animating something's pixel_x and pixel_y
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if(!y)
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return (x>=0)?90:270
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.=arctan(x/y)
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if(y<0)
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.+=180
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else if(x<0)
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.+=360
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//Returns location. Returns null if no location was found.
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/proc/get_teleport_loc(turf/location,mob/target,distance = 1, density = FALSE, errorx = 0, errory = 0, eoffsetx = 0, eoffsety = 0)
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/*
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Location where the teleport begins, target that will teleport, distance to go, density checking 0/1(yes/no).
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Random error in tile placement x, error in tile placement y, and block offset.
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Block offset tells the proc how to place the box. Behind teleport location, relative to starting location, forward, etc.
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Negative values for offset are accepted, think of it in relation to North, -x is west, -y is south. Error defaults to positive.
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Turf and target are separate in case you want to teleport some distance from a turf the target is not standing on or something.
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*/
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var/dirx = 0//Generic location finding variable.
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var/diry = 0
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var/xoffset = 0//Generic counter for offset location.
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var/yoffset = 0
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var/b1xerror = 0//Generic placing for point A in box. The lower left.
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var/b1yerror = 0
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var/b2xerror = 0//Generic placing for point B in box. The upper right.
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var/b2yerror = 0
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errorx = abs(errorx)//Error should never be negative.
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errory = abs(errory)
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switch(target.dir)//This can be done through equations but switch is the simpler method. And works fast to boot.
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//Directs on what values need modifying.
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if(1)//North
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diry+=distance
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yoffset+=eoffsety
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xoffset+=eoffsetx
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b1xerror-=errorx
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b1yerror-=errory
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b2xerror+=errorx
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b2yerror+=errory
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if(2)//South
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diry-=distance
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yoffset-=eoffsety
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xoffset+=eoffsetx
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b1xerror-=errorx
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b1yerror-=errory
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b2xerror+=errorx
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b2yerror+=errory
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if(4)//East
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dirx+=distance
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yoffset+=eoffsetx//Flipped.
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xoffset+=eoffsety
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b1xerror-=errory//Flipped.
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b1yerror-=errorx
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b2xerror+=errory
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b2yerror+=errorx
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if(8)//West
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dirx-=distance
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yoffset-=eoffsetx//Flipped.
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xoffset+=eoffsety
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b1xerror-=errory//Flipped.
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b1yerror-=errorx
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b2xerror+=errory
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b2yerror+=errorx
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var/turf/destination=locate(location.x+dirx,location.y+diry,location.z)
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if(destination)//If there is a destination.
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if(errorx||errory)//If errorx or y were specified.
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var/destination_list[] = list()//To add turfs to list.
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//destination_list = new()
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/*This will draw a block around the target turf, given what the error is.
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Specifying the values above will basically draw a different sort of block.
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If the values are the same, it will be a square. If they are different, it will be a rectengle.
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In either case, it will center based on offset. Offset is position from center.
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Offset always calculates in relation to direction faced. In other words, depending on the direction of the teleport,
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the offset should remain positioned in relation to destination.*/
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var/turf/center = locate((destination.x+xoffset),(destination.y+yoffset),location.z)//So now, find the new center.
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//Now to find a box from center location and make that our destination.
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for(var/turf/T in block(locate(center.x+b1xerror,center.y+b1yerror,location.z), locate(center.x+b2xerror,center.y+b2yerror,location.z) ))
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if(density&&T.density)
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continue//If density was specified.
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if(T.x>world.maxx || T.x<1)
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continue//Don't want them to teleport off the map.
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if(T.y>world.maxy || T.y<1)
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continue
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destination_list += T
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if(destination_list.len)
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destination = pick(destination_list)
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else
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return
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else//Same deal here.
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if(density&&destination.density)
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return
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if(destination.x>world.maxx || destination.x<1)
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return
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if(destination.y>world.maxy || destination.y<1)
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return
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else
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return
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return destination
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/**
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* Get a list of turfs in a line from `M` to `N`.
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*
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* Uses the ultra-fast [Bresenham Line-Drawing Algorithm](https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm).
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*/
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/proc/getline(atom/M,atom/N)
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var/px=M.x //starting x
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var/py=M.y
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var/line[] = list(locate(px,py,M.z))
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var/dx=N.x-px //x distance
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var/dy=N.y-py
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var/dxabs = abs(dx)//Absolute value of x distance
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var/dyabs = abs(dy)
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var/sdx = SIGN(dx) //Sign of x distance (+ or -)
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var/sdy = SIGN(dy)
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var/x=dxabs>>1 //Counters for steps taken, setting to distance/2
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var/y=dyabs>>1 //Bit-shifting makes me l33t. It also makes getline() unnessecarrily fast.
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var/j //Generic integer for counting
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if(dxabs>=dyabs) //x distance is greater than y
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for(j=0;j<dxabs;j++)//It'll take dxabs steps to get there
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y+=dyabs
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if(y>=dxabs) //Every dyabs steps, step once in y direction
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y-=dxabs
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py+=sdy
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px+=sdx //Step on in x direction
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line+=locate(px,py,M.z)//Add the turf to the list
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else
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for(j=0;j<dyabs;j++)
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x+=dxabs
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if(x>=dyabs)
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x-=dyabs
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px+=sdx
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py+=sdy
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line+=locate(px,py,M.z)
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return line
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//Returns whether or not a player is a guest using their ckey as an input
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/proc/IsGuestKey(key)
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if (findtext(key, "Guest-", 1, 7) != 1) //was findtextEx
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return FALSE
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var/i, ch, len = length(key)
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for (i = 7, i <= len, ++i) //we know the first 6 chars are Guest-
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ch = text2ascii(key, i)
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if (ch < 48 || ch > 57) //0-9
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return FALSE
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return TRUE
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//Generalised helper proc for letting mobs rename themselves. Used to be clname() and ainame()
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/mob/proc/apply_pref_name(role, client/C)
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if(!C)
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C = client
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var/oldname = real_name
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var/newname
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var/loop = 1
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var/safety = 0
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var/banned = C ? is_banned_from(C.ckey, "Appearance") : null
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while(loop && safety < 5)
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if(C?.prefs.custom_names[role] && !safety && !banned)
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newname = C.prefs.custom_names[role]
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else
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switch(role)
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if("human")
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newname = random_unique_name(gender)
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if("clown")
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newname = pick(GLOB.clown_names)
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if("mime")
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newname = pick(GLOB.mime_names)
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if("ai")
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newname = pick(GLOB.ai_names)
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else
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return FALSE
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for(var/mob/living/M in GLOB.player_list)
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if(M == src)
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continue
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if(!newname || M.real_name == newname)
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newname = null
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loop++ // name is already taken so we roll again
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break
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loop--
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safety++
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if(newname)
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fully_replace_character_name(oldname,newname)
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return TRUE
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return FALSE
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//Picks a string of symbols to display as the law number for hacked or ion laws
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/proc/ionnum() //! is at the start to prevent us from changing say modes via get_message_mode()
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return "![pick("!","@","#","$","%","^","&")][pick("!","@","#","$","%","^","&","*")][pick("!","@","#","$","%","^","&","*")][pick("!","@","#","$","%","^","&","*")]"
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//Returns a list of all items of interest with their name
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/proc/getpois(mobs_only = FALSE, skip_mindless = FALSE, specify_dead_role = TRUE)
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var/list/mobs = sortmobs()
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var/list/namecounts = list()
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var/list/pois = list()
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for(var/mob/M in mobs)
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if(skip_mindless && (!M.mind && !M.ckey))
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if(!isbot(M) && !iscameramob(M) && !ismegafauna(M))
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continue
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if(M.client && M.client.holder && M.client.holder.fakekey) //stealthmins
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continue
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var/name = avoid_assoc_duplicate_keys(M.name, namecounts)
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if(M.real_name && M.real_name != M.name)
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name += " \[[M.real_name]\]"
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if(M.stat == DEAD && specify_dead_role)
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if(isobserver(M))
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name += " \[ghost\]"
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else
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name += " \[dead\]"
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pois[name] = M
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if(!mobs_only)
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for(var/atom/A in GLOB.poi_list)
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if(!A || !A.loc)
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continue
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pois[avoid_assoc_duplicate_keys(A.name, namecounts)] = A
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return pois
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//Orders mobs by type then by name
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/proc/sortmobs()
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var/list/moblist = list()
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var/list/sortmob = sortNames(GLOB.mob_list)
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for(var/mob/living/silicon/ai/M in sortmob)
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moblist.Add(M)
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for(var/mob/camera/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/silicon/pai/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/silicon/robot/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/carbon/human/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/brain/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/carbon/alien/M in sortmob)
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moblist.Add(M)
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for(var/mob/dead/observer/M in sortmob)
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moblist.Add(M)
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for(var/mob/dead/new_player/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/carbon/monkey/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/simple_animal/slime/M in sortmob)
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moblist.Add(M)
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for(var/mob/living/simple_animal/M in sortmob)
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moblist.Add(M)
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return moblist
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// Format a power value in W, kW, MW, or GW.
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/proc/DisplayPower(powerused)
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if(powerused < 1000) //Less than a kW
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return "[powerused] W"
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else if(powerused < 1000000) //Less than a MW
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return "[round((powerused * 0.001),0.01)] kW"
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else if(powerused < 1000000000) //Less than a GW
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return "[round((powerused * 0.000001),0.001)] MW"
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return "[round((powerused * 0.000000001),0.0001)] GW"
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// Format an energy value in J, kJ, MJ, or GJ. 1W = 1J/s.
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/proc/DisplayJoules(units)
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if (units < 1000) // Less than a kJ
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return "[round(units, 0.1)] J"
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else if (units < 1000000) // Less than a MJ
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return "[round(units * 0.001, 0.01)] kJ"
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else if (units < 1000000000) // Less than a GJ
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return "[round(units * 0.000001, 0.001)] MJ"
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return "[round(units * 0.000000001, 0.0001)] GJ"
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// Format an energy value measured in Power Cell units.
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/proc/DisplayEnergy(units)
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// APCs process every (SSmachines.wait * 0.1) seconds, and turn 1 W of
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// excess power into GLOB.CELLRATE energy units when charging cells.
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// With the current configuration of wait=20 and CELLRATE=0.002, this
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// means that one unit is 1 kJ.
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return DisplayJoules(units * SSmachines.wait * 0.1 / GLOB.CELLRATE)
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/proc/get_mob_by_ckey(key)
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if(!key)
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return
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var/list/mobs = sortmobs()
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for(var/mob/M in mobs)
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if(M.ckey == key)
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return M
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//Returns the atom sitting on the turf.
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//For example, using this on a disk, which is in a bag, on a mob, will return the mob because it's on the turf.
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//Optional arg 'type' to stop once it reaches a specific type instead of a turf.
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/proc/get_atom_on_turf(atom/movable/M, stop_type)
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var/atom/loc = M
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while(loc?.loc && !isturf(loc.loc))
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loc = loc.loc
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if(stop_type && istype(loc, stop_type))
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break
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return loc
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// returns the turf located at the map edge in the specified direction relative to A
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// used for mass driver
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/proc/get_edge_target_turf(atom/A, direction)
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var/turf/target = locate(A.x, A.y, A.z)
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if(!A || !target)
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return 0
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//since NORTHEAST == NORTH|EAST, etc, doing it this way allows for diagonal mass drivers in the future
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//and isn't really any more complicated
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var/x = A.x
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var/y = A.y
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if(direction & NORTH)
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y = world.maxy
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else if(direction & SOUTH) //you should not have both NORTH and SOUTH in the provided direction
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y = 1
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if(direction & EAST)
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x = world.maxx
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else if(direction & WEST)
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x = 1
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if(ISDIAGONALDIR(direction)) //let's make sure it's accurately-placed for diagonals
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var/lowest_distance_to_map_edge = min(abs(x - A.x), abs(y - A.y))
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return get_ranged_target_turf(A, direction, lowest_distance_to_map_edge)
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return locate(x,y,A.z)
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// returns turf relative to A in given direction at set range
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// result is bounded to map size
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// note range is non-pythagorean
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// used for disposal system
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/proc/get_ranged_target_turf(atom/A, direction, range)
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var/x = A.x
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var/y = A.y
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if(direction & NORTH)
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y = min(world.maxy, y + range)
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else if(direction & SOUTH)
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y = max(1, y - range)
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if(direction & EAST)
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x = min(world.maxx, x + range)
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else if(direction & WEST) //if you have both EAST and WEST in the provided direction, then you're gonna have issues
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x = max(1, x - range)
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return locate(x,y,A.z)
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/**
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* Get ranged target turf, but with direct targets as opposed to directions
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*
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* Starts at atom A and gets the exact angle between A and target
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* Moves from A with that angle, Range amount of times, until it stops, bound to map size
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* Arguments:
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* * A - Initial Firer / Position
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* * target - Target to aim towards
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* * range - Distance of returned target turf from A
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* * offset - Angle offset, 180 input would make the returned target turf be in the opposite direction
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*/
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/proc/get_ranged_target_turf_direct(atom/A, atom/target, range, offset)
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var/angle = ATAN2(target.x - A.x, target.y - A.y)
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if(offset)
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angle += offset
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var/turf/T = get_turf(A)
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for(var/i in 1 to range)
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var/turf/check = locate(A.x + cos(angle) * i, A.y + sin(angle) * i, A.z)
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if(!check)
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break
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T = check
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return T
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// returns turf relative to A offset in dx and dy tiles
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// bound to map limits
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/proc/get_offset_target_turf(atom/A, dx, dy)
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var/x = min(world.maxx, max(1, A.x + dx))
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var/y = min(world.maxy, max(1, A.y + dy))
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return locate(x,y,A.z)
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/*
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Gets all contents of contents and returns them all in a list.
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*/
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/atom/proc/GetAllContents(T, ignore_flag_1)
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var/list/processing_list = list(src)
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if(T)
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. = list()
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var/i = 0
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while(i < length(processing_list))
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var/atom/A = processing_list[++i]
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//Byond does not allow things to be in multiple contents, or double parent-child hierarchies, so only += is needed
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//This is also why we don't need to check against assembled as we go along
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if (!(A.flags_1 & ignore_flag_1))
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processing_list += A.contents
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if(istype(A,T))
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. += A
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else
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var/i = 0
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while(i < length(processing_list))
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var/atom/A = processing_list[++i]
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if (!(A.flags_1 & ignore_flag_1))
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processing_list += A.contents
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return processing_list
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/atom/proc/GetAllContentsIgnoring(list/ignore_typecache)
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if(!length(ignore_typecache))
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return GetAllContents()
|
|
var/list/processing = list(src)
|
|
. = list()
|
|
var/i = 0
|
|
while(i < length(processing))
|
|
var/atom/A = processing[++i]
|
|
if(!ignore_typecache[A.type])
|
|
processing += A.contents
|
|
. += A
|
|
|
|
//Step-towards method of determining whether one atom can see another. Similar to viewers()
|
|
/proc/can_see(atom/source, atom/target, length=5) // I couldnt be arsed to do actual raycasting :I This is horribly inaccurate.
|
|
var/turf/current = get_turf(source)
|
|
var/turf/target_turf = get_turf(target)
|
|
var/steps = 1
|
|
if(current != target_turf)
|
|
current = get_step_towards(current, target_turf)
|
|
while(current != target_turf)
|
|
if(steps > length)
|
|
return FALSE
|
|
if(IS_OPAQUE_TURF(current))
|
|
return FALSE
|
|
current = get_step_towards(current, target_turf)
|
|
steps++
|
|
return TRUE
|
|
|
|
|
|
//Repopulates sortedAreas list
|
|
/proc/repopulate_sorted_areas()
|
|
GLOB.sortedAreas = list()
|
|
|
|
for(var/area/A in world)
|
|
GLOB.sortedAreas.Add(A)
|
|
|
|
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
|
|
|
|
/area/proc/addSorted()
|
|
GLOB.sortedAreas.Add(src)
|
|
sortTim(GLOB.sortedAreas, /proc/cmp_name_asc)
|
|
|
|
//Takes: Area type as a text string from a variable.
|
|
//Returns: Instance for the area in the world.
|
|
/proc/get_area_instance_from_text(areatext)
|
|
if(istext(areatext))
|
|
areatext = text2path(areatext)
|
|
return GLOB.areas_by_type[areatext]
|
|
|
|
//Takes: Area type as text string or as typepath OR an instance of the area.
|
|
//Returns: A list of all areas of that type in the world.
|
|
/proc/get_areas(areatype, subtypes=TRUE)
|
|
if(istext(areatype))
|
|
areatype = text2path(areatype)
|
|
else if(isarea(areatype))
|
|
var/area/areatemp = areatype
|
|
areatype = areatemp.type
|
|
else if(!ispath(areatype))
|
|
return null
|
|
|
|
var/list/areas = list()
|
|
if(subtypes)
|
|
var/list/cache = typecacheof(areatype)
|
|
for(var/V in GLOB.sortedAreas)
|
|
var/area/A = V
|
|
if(cache[A.type])
|
|
areas += V
|
|
else
|
|
for(var/V in GLOB.sortedAreas)
|
|
var/area/A = V
|
|
if(A.type == areatype)
|
|
areas += V
|
|
return areas
|
|
|
|
//Takes: Area type as text string or as typepath OR an instance of the area.
|
|
//Returns: A list of all turfs in areas of that type of that type in the world.
|
|
/proc/get_area_turfs(areatype, target_z = 0, subtypes=FALSE)
|
|
if(istext(areatype))
|
|
areatype = text2path(areatype)
|
|
else if(isarea(areatype))
|
|
var/area/areatemp = areatype
|
|
areatype = areatemp.type
|
|
else if(!ispath(areatype))
|
|
return null
|
|
|
|
var/list/turfs = list()
|
|
if(subtypes)
|
|
var/list/cache = typecacheof(areatype)
|
|
for(var/V in GLOB.sortedAreas)
|
|
var/area/A = V
|
|
if(!cache[A.type])
|
|
continue
|
|
for(var/turf/T in A)
|
|
if(target_z == 0 || target_z == T.z)
|
|
turfs += T
|
|
else
|
|
for(var/V in GLOB.sortedAreas)
|
|
var/area/A = V
|
|
if(A.type != areatype)
|
|
continue
|
|
for(var/turf/T in A)
|
|
if(target_z == 0 || target_z == T.z)
|
|
turfs += T
|
|
return turfs
|
|
|
|
/proc/get_cardinal_dir(atom/A, atom/B)
|
|
var/dx = abs(B.x - A.x)
|
|
var/dy = abs(B.y - A.y)
|
|
return get_dir(A, B) & (rand() * (dx+dy) < dy ? 3 : 12)
|
|
|
|
//chances are 1:value. anyprob(1) will always return true
|
|
/proc/anyprob(value)
|
|
return (rand(1,value)==value)
|
|
|
|
/proc/parse_zone(zone)
|
|
if(zone == BODY_ZONE_PRECISE_R_HAND)
|
|
return "right hand"
|
|
else if (zone == BODY_ZONE_PRECISE_L_HAND)
|
|
return "left hand"
|
|
else if (zone == BODY_ZONE_L_ARM)
|
|
return "left arm"
|
|
else if (zone == BODY_ZONE_R_ARM)
|
|
return "right arm"
|
|
else if (zone == BODY_ZONE_L_LEG)
|
|
return "left leg"
|
|
else if (zone == BODY_ZONE_R_LEG)
|
|
return "right leg"
|
|
else if (zone == BODY_ZONE_PRECISE_L_FOOT)
|
|
return "left foot"
|
|
else if (zone == BODY_ZONE_PRECISE_R_FOOT)
|
|
return "right foot"
|
|
else
|
|
return zone
|
|
|
|
/*
|
|
|
|
Lets the turf this atom's *ICON* appears to inhabit
|
|
it takes into account:
|
|
* Pixel_x/y
|
|
* Matrix x/y
|
|
|
|
NOTE: if your atom has non-standard bounds then this proc
|
|
will handle it, but:
|
|
* if the bounds are even, then there are an even amount of "middle" turfs, the one to the EAST, NORTH, or BOTH is picked
|
|
this may seem bad, but you're atleast as close to the center of the atom as possible, better than byond's default loc being all the way off)
|
|
* if the bounds are odd, the true middle turf of the atom is returned
|
|
|
|
*/
|
|
|
|
/proc/get_turf_pixel(atom/AM)
|
|
if(!istype(AM))
|
|
return
|
|
|
|
//Find AM's matrix so we can use it's X/Y pixel shifts
|
|
var/matrix/M = matrix(AM.transform)
|
|
|
|
var/pixel_x_offset = AM.pixel_x + M.get_x_shift()
|
|
var/pixel_y_offset = AM.pixel_y + M.get_y_shift()
|
|
|
|
//Irregular objects
|
|
var/icon/AMicon = icon(AM.icon, AM.icon_state)
|
|
var/AMiconheight = AMicon.Height()
|
|
var/AMiconwidth = AMicon.Width()
|
|
if(AMiconheight != world.icon_size || AMiconwidth != world.icon_size)
|
|
pixel_x_offset += ((AMiconwidth/world.icon_size)-1)*(world.icon_size*0.5)
|
|
pixel_y_offset += ((AMiconheight/world.icon_size)-1)*(world.icon_size*0.5)
|
|
|
|
//DY and DX
|
|
var/rough_x = round(round(pixel_x_offset,world.icon_size)/world.icon_size)
|
|
var/rough_y = round(round(pixel_y_offset,world.icon_size)/world.icon_size)
|
|
|
|
//Find coordinates
|
|
var/turf/T = get_turf(AM) //use AM's turfs, as it's coords are the same as AM's AND AM's coords are lost if it is inside another atom
|
|
if(!T)
|
|
return null
|
|
var/final_x = T.x + rough_x
|
|
var/final_y = T.y + rough_y
|
|
|
|
if(final_x || final_y)
|
|
return locate(final_x, final_y, T.z)
|
|
|
|
//Finds the distance between two atoms, in pixels
|
|
//centered = FALSE counts from turf edge to edge
|
|
//centered = TRUE counts from turf center to turf center
|
|
//of course mathematically this is just adding world.icon_size on again
|
|
/proc/getPixelDistance(atom/A, atom/B, centered = TRUE)
|
|
if(!istype(A)||!istype(B))
|
|
return 0
|
|
. = bounds_dist(A, B) + sqrt((((A.pixel_x+B.pixel_x)**2) + ((A.pixel_y+B.pixel_y)**2)))
|
|
if(centered)
|
|
. += world.icon_size
|
|
|
|
/proc/get(atom/loc, type)
|
|
while(loc)
|
|
if(istype(loc, type))
|
|
return loc
|
|
loc = loc.loc
|
|
return null
|
|
|
|
|
|
/*
|
|
Checks if that loc and dir has an item on the wall
|
|
*/
|
|
GLOBAL_LIST_INIT(WALLITEMS, typecacheof(list(
|
|
/obj/machinery/power/apc, /obj/machinery/airalarm, /obj/item/radio/intercom,
|
|
/obj/structure/extinguisher_cabinet, /obj/structure/reagent_dispensers/peppertank,
|
|
/obj/machinery/status_display, /obj/machinery/requests_console, /obj/machinery/light_switch, /obj/structure/sign,
|
|
/obj/machinery/newscaster, /obj/machinery/firealarm, /obj/structure/noticeboard, /obj/machinery/button,
|
|
/obj/machinery/computer/security/telescreen, /obj/machinery/embedded_controller/radio/simple_vent_controller,
|
|
/obj/item/storage/secure/safe, /obj/machinery/door_timer, /obj/machinery/flasher, /obj/machinery/keycard_auth,
|
|
/obj/structure/mirror, /obj/structure/fireaxecabinet, /obj/machinery/computer/security/telescreen/entertainment,
|
|
/obj/structure/sign/picture_frame, /obj/machinery/bounty_board
|
|
)))
|
|
|
|
GLOBAL_LIST_INIT(WALLITEMS_EXTERNAL, typecacheof(list(
|
|
/obj/machinery/camera, /obj/structure/camera_assembly,
|
|
/obj/structure/light_construct, /obj/machinery/light)))
|
|
|
|
GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
|
|
/obj/structure/light_construct, /obj/machinery/light)))
|
|
|
|
|
|
/proc/gotwallitem(loc, dir, check_external = 0)
|
|
var/locdir = get_step(loc, dir)
|
|
for(var/obj/O in loc)
|
|
if(is_type_in_typecache(O, GLOB.WALLITEMS) && check_external != 2)
|
|
//Direction works sometimes
|
|
if(is_type_in_typecache(O, GLOB.WALLITEMS_INVERSE))
|
|
if(O.dir == turn(dir, 180))
|
|
return TRUE
|
|
else if(O.dir == dir)
|
|
return TRUE
|
|
|
|
//Some stuff doesn't use dir properly, so we need to check pixel instead
|
|
//That's exactly what get_turf_pixel() does
|
|
if(get_turf_pixel(O) == locdir)
|
|
return TRUE
|
|
|
|
if(is_type_in_typecache(O, GLOB.WALLITEMS_EXTERNAL) && check_external)
|
|
if(is_type_in_typecache(O, GLOB.WALLITEMS_INVERSE))
|
|
if(O.dir == turn(dir, 180))
|
|
return TRUE
|
|
else if(O.dir == dir)
|
|
return TRUE
|
|
|
|
//Some stuff is placed directly on the wallturf (signs)
|
|
for(var/obj/O in locdir)
|
|
if(is_type_in_typecache(O, GLOB.WALLITEMS) && check_external != 2)
|
|
if(O.pixel_x == 0 && O.pixel_y == 0)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/proc/format_text(text)
|
|
return replacetext(replacetext(text,"\proper ",""),"\improper ","")
|
|
|
|
/proc/check_target_facings(mob/living/initator, mob/living/target)
|
|
/*This can be used to add additional effects on interactions between mobs depending on how the mobs are facing each other, such as adding a crit damage to blows to the back of a guy's head.
|
|
Given how click code currently works (Nov '13), the initiating mob will be facing the target mob most of the time
|
|
That said, this proc should not be used if the change facing proc of the click code is overridden at the same time*/
|
|
if(!isliving(target) || target.body_position == LYING_DOWN)
|
|
//Make sure we are not doing this for things that can't have a logical direction to the players given that the target would be on their side
|
|
return FALSE
|
|
if(initator.dir == target.dir) //mobs are facing the same direction
|
|
return FACING_SAME_DIR
|
|
if(is_A_facing_B(initator,target) && is_A_facing_B(target,initator)) //mobs are facing each other
|
|
return FACING_EACHOTHER
|
|
if(initator.dir + 2 == target.dir || initator.dir - 2 == target.dir || initator.dir + 6 == target.dir || initator.dir - 6 == target.dir) //Initating mob is looking at the target, while the target mob is looking in a direction perpendicular to the 1st
|
|
return FACING_INIT_FACING_TARGET_TARGET_FACING_PERPENDICULAR
|
|
|
|
/proc/random_step(atom/movable/AM, steps, chance)
|
|
var/initial_chance = chance
|
|
while(steps > 0)
|
|
if(prob(chance))
|
|
step(AM, pick(GLOB.alldirs))
|
|
chance = max(chance - (initial_chance / steps), 0)
|
|
steps--
|
|
|
|
/proc/living_player_count()
|
|
var/living_player_count = 0
|
|
for(var/mob in GLOB.player_list)
|
|
if(mob in GLOB.alive_mob_list)
|
|
living_player_count += 1
|
|
return living_player_count
|
|
|
|
/proc/randomColor(mode = 0) //if 1 it doesn't pick white, black or gray
|
|
switch(mode)
|
|
if(0)
|
|
return pick("white","black","gray","red","green","blue","brown","yellow","orange","darkred",
|
|
"crimson","lime","darkgreen","cyan","navy","teal","purple","indigo")
|
|
if(1)
|
|
return pick("red","green","blue","brown","yellow","orange","darkred","crimson",
|
|
"lime","darkgreen","cyan","navy","teal","purple","indigo")
|
|
else
|
|
return "white"
|
|
|
|
/proc/params2turf(scr_loc, turf/origin, client/C)
|
|
if(!scr_loc)
|
|
return null
|
|
var/tX = splittext(scr_loc, ",")
|
|
var/tY = splittext(tX[2], ":")
|
|
var/tZ = origin.z
|
|
tY = tY[1]
|
|
tX = splittext(tX[1], ":")
|
|
tX = tX[1]
|
|
var/list/actual_view = getviewsize(C ? C.view : world.view)
|
|
tX = clamp(origin.x + text2num(tX) - round(actual_view[1] / 2) - 1, 1, world.maxx)
|
|
tY = clamp(origin.y + text2num(tY) - round(actual_view[2] / 2) - 1, 1, world.maxy)
|
|
return locate(tX, tY, tZ)
|
|
|
|
/proc/screen_loc2turf(text, turf/origin, client/C)
|
|
if(!text)
|
|
return null
|
|
var/tZ = splittext(text, ",")
|
|
var/tX = splittext(tZ[1], "-")
|
|
var/tY = text2num(tX[2])
|
|
tX = splittext(tZ[2], "-")
|
|
tX = text2num(tX[2])
|
|
tZ = origin.z
|
|
var/list/actual_view = getviewsize(C ? C.view : world.view)
|
|
tX = clamp(origin.x + round(actual_view[1] / 2) - tX, 1, world.maxx)
|
|
tY = clamp(origin.y + round(actual_view[2] / 2) - tY, 1, world.maxy)
|
|
return locate(tX, tY, tZ)
|
|
|
|
/proc/IsValidSrc(datum/D)
|
|
if(istype(D))
|
|
return !QDELETED(D)
|
|
return 0
|
|
|
|
//Compare A's dir, the clockwise dir of A and the anticlockwise dir of A
|
|
//To the opposite dir of the dir returned by get_dir(B,A)
|
|
//If one of them is a match, then A is facing B
|
|
/proc/is_A_facing_B(atom/A,atom/B)
|
|
if(!istype(A) || !istype(B))
|
|
return FALSE
|
|
if(isliving(A))
|
|
var/mob/living/LA = A
|
|
if(LA.body_position == LYING_DOWN)
|
|
return FALSE
|
|
var/goal_dir = get_dir(A,B)
|
|
var/clockwise_A_dir = turn(A.dir, -45)
|
|
var/anticlockwise_A_dir = turn(A.dir, 45)
|
|
|
|
if(A.dir == goal_dir || clockwise_A_dir == goal_dir || anticlockwise_A_dir == goal_dir)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
|
|
/*
|
|
rough example of the "cone" made by the 3 dirs checked
|
|
|
|
|
|
* \
|
|
* \
|
|
* >
|
|
* <
|
|
* \
|
|
* \
|
|
*B --><-- A
|
|
* /
|
|
* /
|
|
* <
|
|
* >
|
|
* /
|
|
* /
|
|
|
|
|
|
*/
|
|
|
|
|
|
//Center's an image.
|
|
//Requires:
|
|
//The Image
|
|
//The x dimension of the icon file used in the image
|
|
//The y dimension of the icon file used in the image
|
|
// eg: center_image(I, 32,32)
|
|
// eg2: center_image(I, 96,96)
|
|
|
|
/proc/center_image(image/I, x_dimension = 0, y_dimension = 0)
|
|
if(!I)
|
|
return
|
|
|
|
if(!x_dimension || !y_dimension)
|
|
return
|
|
|
|
if((x_dimension == world.icon_size) && (y_dimension == world.icon_size))
|
|
return I
|
|
|
|
//Offset the image so that it's bottom left corner is shifted this many pixels
|
|
//This makes it infinitely easier to draw larger inhands/images larger than world.iconsize
|
|
//but still use them in game
|
|
var/x_offset = -((x_dimension/world.icon_size)-1)*(world.icon_size*0.5)
|
|
var/y_offset = -((y_dimension/world.icon_size)-1)*(world.icon_size*0.5)
|
|
|
|
//Correct values under world.icon_size
|
|
if(x_dimension < world.icon_size)
|
|
x_offset *= -1
|
|
if(y_dimension < world.icon_size)
|
|
y_offset *= -1
|
|
|
|
I.pixel_x = x_offset
|
|
I.pixel_y = y_offset
|
|
|
|
return I
|
|
|
|
//ultra range (no limitations on distance, faster than range for distances > 8); including areas drastically decreases performance
|
|
/proc/urange(dist=0, atom/center=usr, orange=0, areas=0)
|
|
if(!dist)
|
|
if(!orange)
|
|
return list(center)
|
|
else
|
|
return list()
|
|
|
|
var/list/turfs = RANGE_TURFS(dist, center)
|
|
if(orange)
|
|
turfs -= get_turf(center)
|
|
. = list()
|
|
for(var/V in turfs)
|
|
var/turf/T = V
|
|
. += T
|
|
. += T.contents
|
|
if(areas)
|
|
. |= T.loc
|
|
|
|
//similar function to range(), but with no limitations on the distance; will search spiralling outwards from the center
|
|
/proc/spiral_range(dist=0, center=usr, orange=0)
|
|
var/list/L = list()
|
|
var/turf/t_center = get_turf(center)
|
|
if(!t_center)
|
|
return list()
|
|
|
|
if(!orange)
|
|
L += t_center
|
|
L += t_center.contents
|
|
|
|
if(!dist)
|
|
return L
|
|
|
|
|
|
var/turf/T
|
|
var/y
|
|
var/x
|
|
var/c_dist = 1
|
|
|
|
|
|
while( c_dist <= dist )
|
|
y = t_center.y + c_dist
|
|
x = t_center.x - c_dist + 1
|
|
for(x in x to t_center.x+c_dist)
|
|
T = locate(x,y,t_center.z)
|
|
if(T)
|
|
L += T
|
|
L += T.contents
|
|
|
|
y = t_center.y + c_dist - 1
|
|
x = t_center.x + c_dist
|
|
for(y in t_center.y-c_dist to y)
|
|
T = locate(x,y,t_center.z)
|
|
if(T)
|
|
L += T
|
|
L += T.contents
|
|
|
|
y = t_center.y - c_dist
|
|
x = t_center.x + c_dist - 1
|
|
for(x in t_center.x-c_dist to x)
|
|
T = locate(x,y,t_center.z)
|
|
if(T)
|
|
L += T
|
|
L += T.contents
|
|
|
|
y = t_center.y - c_dist + 1
|
|
x = t_center.x - c_dist
|
|
for(y in y to t_center.y+c_dist)
|
|
T = locate(x,y,t_center.z)
|
|
if(T)
|
|
L += T
|
|
L += T.contents
|
|
c_dist++
|
|
|
|
return L
|
|
|
|
//similar function to RANGE_TURFS(), but will search spiralling outwards from the center (like the above, but only turfs)
|
|
/proc/spiral_range_turfs(dist=0, center=usr, orange=0, list/outlist = list(), tick_checked)
|
|
outlist.Cut()
|
|
if(!dist)
|
|
outlist += center
|
|
return outlist
|
|
|
|
var/turf/t_center = get_turf(center)
|
|
if(!t_center)
|
|
return outlist
|
|
|
|
var/list/L = outlist
|
|
var/turf/T
|
|
var/y
|
|
var/x
|
|
var/c_dist = 1
|
|
|
|
if(!orange)
|
|
L += t_center
|
|
|
|
while( c_dist <= dist )
|
|
y = t_center.y + c_dist
|
|
x = t_center.x - c_dist + 1
|
|
for(x in x to t_center.x+c_dist)
|
|
T = locate(x,y,t_center.z)
|
|
if(T)
|
|
L += T
|
|
|
|
y = t_center.y + c_dist - 1
|
|
x = t_center.x + c_dist
|
|
for(y in t_center.y-c_dist to y)
|
|
T = locate(x,y,t_center.z)
|
|
if(T)
|
|
L += T
|
|
|
|
y = t_center.y - c_dist
|
|
x = t_center.x + c_dist - 1
|
|
for(x in t_center.x-c_dist to x)
|
|
T = locate(x,y,t_center.z)
|
|
if(T)
|
|
L += T
|
|
|
|
y = t_center.y - c_dist + 1
|
|
x = t_center.x - c_dist
|
|
for(y in y to t_center.y+c_dist)
|
|
T = locate(x,y,t_center.z)
|
|
if(T)
|
|
L += T
|
|
c_dist++
|
|
if(tick_checked)
|
|
CHECK_TICK
|
|
|
|
return L
|
|
|
|
/atom/proc/contains(atom/A)
|
|
if(!A)
|
|
return FALSE
|
|
for(var/atom/location = A.loc, location, location = location.loc)
|
|
if(location == src)
|
|
return TRUE
|
|
|
|
/proc/flick_overlay_static(O, atom/A, duration)
|
|
set waitfor = FALSE
|
|
if(!A || !O)
|
|
return
|
|
A.add_overlay(O)
|
|
sleep(duration)
|
|
A.cut_overlay(O)
|
|
|
|
/proc/get_random_station_turf()
|
|
var/list/turfs = get_area_turfs(pick(GLOB.the_station_areas))
|
|
if (length(turfs))
|
|
return pick(turfs)
|
|
|
|
/proc/get_safe_random_station_turf() //excludes dense turfs (like walls) and areas that have valid_territory set to FALSE
|
|
for (var/i in 1 to 5)
|
|
var/list/L = get_area_turfs(pick(GLOB.the_station_areas))
|
|
var/turf/target
|
|
while (L.len && !target)
|
|
var/I = rand(1, L.len)
|
|
var/turf/T = L[I]
|
|
var/area/X = get_area(T)
|
|
if(!T.density && (X.area_flags & VALID_TERRITORY))
|
|
var/clear = TRUE
|
|
for(var/obj/O in T)
|
|
if(O.density)
|
|
clear = FALSE
|
|
break
|
|
if(clear)
|
|
target = T
|
|
if (!target)
|
|
L.Cut(I,I+1)
|
|
if (target)
|
|
return target
|
|
|
|
|
|
/proc/get_closest_atom(type, list, source)
|
|
var/closest_atom
|
|
var/closest_distance
|
|
for(var/A in list)
|
|
if(!istype(A, type))
|
|
continue
|
|
var/distance = get_dist(source, A)
|
|
if(!closest_atom)
|
|
closest_distance = distance
|
|
closest_atom = A
|
|
else
|
|
if(closest_distance > distance)
|
|
closest_distance = distance
|
|
closest_atom = A
|
|
return closest_atom
|
|
|
|
|
|
/proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types())
|
|
if (value == FALSE) //nothing should be calling us with a number, so this is safe
|
|
value = input("Enter type to find (blank for all, cancel to cancel)", "Search for type") as null|text
|
|
if (isnull(value))
|
|
return
|
|
value = trim(value)
|
|
|
|
var/random = FALSE
|
|
if(findtext(value, "?"))
|
|
value = replacetext(value, "?", "")
|
|
random = TRUE
|
|
|
|
if(!isnull(value) && value != "")
|
|
matches = filter_fancy_list(matches, value)
|
|
|
|
if(matches.len==0)
|
|
return
|
|
|
|
var/chosen
|
|
if(matches.len==1)
|
|
chosen = matches[1]
|
|
else if(random)
|
|
chosen = pick(matches) || null
|
|
else
|
|
chosen = input("Select a type", "Pick Type", matches[1]) as null|anything in sortList(matches)
|
|
if(!chosen)
|
|
return
|
|
chosen = matches[chosen]
|
|
return chosen
|
|
|
|
//gives us the stack trace from CRASH() without ending the current proc.
|
|
/proc/stack_trace(msg)
|
|
CRASH(msg)
|
|
|
|
/datum/proc/stack_trace(msg)
|
|
CRASH(msg)
|
|
|
|
GLOBAL_REAL_VAR(list/stack_trace_storage)
|
|
/proc/gib_stack_trace()
|
|
stack_trace_storage = list()
|
|
stack_trace()
|
|
stack_trace_storage.Cut(1, min(3,stack_trace_storage.len))
|
|
. = stack_trace_storage
|
|
stack_trace_storage = null
|
|
|
|
//Key thing that stops lag. Cornerstone of performance in ss13, Just sitting here, in unsorted.dm.
|
|
|
|
//Increases delay as the server gets more overloaded,
|
|
//as sleeps aren't cheap and sleeping only to wake up and sleep again is wasteful
|
|
#define DELTA_CALC max(((max(TICK_USAGE, world.cpu) / 100) * max(Master.sleep_delta-1,1)), 1)
|
|
|
|
//returns the number of ticks slept
|
|
/proc/stoplag(initial_delay)
|
|
if (!Master || !(Master.current_runlevel & RUNLEVELS_DEFAULT))
|
|
sleep(world.tick_lag)
|
|
return 1
|
|
if (!initial_delay)
|
|
initial_delay = world.tick_lag
|
|
. = 0
|
|
var/i = DS2TICKS(initial_delay)
|
|
do
|
|
. += CEILING(i*DELTA_CALC, 1)
|
|
sleep(i*world.tick_lag*DELTA_CALC)
|
|
i *= 2
|
|
while (TICK_USAGE > min(TICK_LIMIT_TO_RUN, Master.current_ticklimit))
|
|
|
|
#undef DELTA_CALC
|
|
|
|
/proc/flash_color(mob_or_client, flash_color="#960000", flash_time=20)
|
|
var/client/C
|
|
if(ismob(mob_or_client))
|
|
var/mob/M = mob_or_client
|
|
if(M.client)
|
|
C = M.client
|
|
else
|
|
return
|
|
else if(istype(mob_or_client, /client))
|
|
C = mob_or_client
|
|
|
|
if(!istype(C))
|
|
return
|
|
|
|
var/animate_color = C.color
|
|
C.color = flash_color
|
|
animate(C, color = animate_color, time = flash_time)
|
|
|
|
#define RANDOM_COLOUR (rgb(rand(0,255),rand(0,255),rand(0,255)))
|
|
|
|
/proc/random_nukecode()
|
|
var/val = rand(0, 99999)
|
|
var/str = "[val]"
|
|
while(length(str) < 5)
|
|
str = "0" + str
|
|
. = str
|
|
|
|
/atom/proc/Shake(pixelshiftx = 15, pixelshifty = 15, duration = 250)
|
|
var/initialpixelx = pixel_x
|
|
var/initialpixely = pixel_y
|
|
var/shiftx = rand(-pixelshiftx,pixelshiftx)
|
|
var/shifty = rand(-pixelshifty,pixelshifty)
|
|
animate(src, pixel_x = pixel_x + shiftx, pixel_y = pixel_y + shifty, time = 0.2, loop = duration)
|
|
pixel_x = initialpixelx
|
|
pixel_y = initialpixely
|
|
|
|
/proc/weightclass2text(w_class)
|
|
switch(w_class)
|
|
if(WEIGHT_CLASS_TINY)
|
|
. = "tiny"
|
|
if(WEIGHT_CLASS_SMALL)
|
|
. = "small"
|
|
if(WEIGHT_CLASS_NORMAL)
|
|
. = "normal-sized"
|
|
if(WEIGHT_CLASS_BULKY)
|
|
. = "bulky"
|
|
if(WEIGHT_CLASS_HUGE)
|
|
. = "huge"
|
|
if(WEIGHT_CLASS_GIGANTIC)
|
|
. = "gigantic"
|
|
else
|
|
. = ""
|
|
|
|
GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
|
|
|
//Version of view() which ignores darkness, because BYOND doesn't have it (I actually suggested it but it was tagged redundant, BUT HEARERS IS A T- /rant).
|
|
/proc/dview(range = world.view, center, invis_flags = 0)
|
|
if(!center)
|
|
return
|
|
|
|
GLOB.dview_mob.loc = center
|
|
|
|
GLOB.dview_mob.see_invisible = invis_flags
|
|
|
|
. = view(range, GLOB.dview_mob)
|
|
GLOB.dview_mob.loc = null
|
|
|
|
/mob/dview
|
|
name = "INTERNAL DVIEW MOB"
|
|
invisibility = 101
|
|
density = FALSE
|
|
see_in_dark = 1e6
|
|
move_resist = INFINITY
|
|
var/ready_to_die = FALSE
|
|
|
|
/mob/dview/Initialize() //Properly prevents this mob from gaining huds or joining any global lists
|
|
SHOULD_CALL_PARENT(FALSE)
|
|
if(flags_1 & INITIALIZED_1)
|
|
stack_trace("Warning: [src]([type]) initialized multiple times!")
|
|
flags_1 |= INITIALIZED_1
|
|
return INITIALIZE_HINT_NORMAL
|
|
|
|
/mob/dview/Destroy(force = FALSE)
|
|
if(!ready_to_die)
|
|
stack_trace("ALRIGHT WHICH FUCKER TRIED TO DELETE *MY* DVIEW?")
|
|
|
|
if (!force)
|
|
return QDEL_HINT_LETMELIVE
|
|
|
|
log_world("EVACUATE THE SHITCODE IS TRYING TO STEAL MUH JOBS")
|
|
GLOB.dview_mob = new
|
|
return ..()
|
|
|
|
|
|
#define FOR_DVIEW(type, range, center, invis_flags) \
|
|
GLOB.dview_mob.loc = center; \
|
|
GLOB.dview_mob.see_invisible = invis_flags; \
|
|
for(type in view(range, GLOB.dview_mob))
|
|
|
|
#define FOR_DVIEW_END GLOB.dview_mob.loc = null
|
|
|
|
//can a window be here, or is there a window blocking it?
|
|
/proc/valid_window_location(turf/T, dir_to_check)
|
|
if(!T)
|
|
return FALSE
|
|
for(var/obj/O in T)
|
|
if(istype(O, /obj/machinery/door/window) && (O.dir == dir_to_check || dir_to_check == FULLTILE_WINDOW_DIR))
|
|
return FALSE
|
|
if(istype(O, /obj/structure/windoor_assembly))
|
|
var/obj/structure/windoor_assembly/W = O
|
|
if(W.ini_dir == dir_to_check || dir_to_check == FULLTILE_WINDOW_DIR)
|
|
return FALSE
|
|
if(istype(O, /obj/structure/window))
|
|
var/obj/structure/window/W = O
|
|
if(W.ini_dir == dir_to_check || W.ini_dir == FULLTILE_WINDOW_DIR || dir_to_check == FULLTILE_WINDOW_DIR)
|
|
return FALSE
|
|
if(istype(O, /obj/structure/railing))
|
|
var/obj/structure/railing/rail = O
|
|
if(rail.ini_dir == dir_to_check || rail.ini_dir == FULLTILE_WINDOW_DIR || dir_to_check == FULLTILE_WINDOW_DIR)
|
|
return FALSE
|
|
return TRUE
|
|
|
|
#define UNTIL(X) while(!(X)) stoplag()
|
|
|
|
/proc/pass(...)
|
|
return
|
|
|
|
/proc/get_mob_or_brainmob(occupant)
|
|
var/mob/living/mob_occupant
|
|
|
|
if(isliving(occupant))
|
|
mob_occupant = occupant
|
|
|
|
else if(isbodypart(occupant))
|
|
var/obj/item/bodypart/head/head = occupant
|
|
|
|
mob_occupant = head.brainmob
|
|
|
|
else if(isorgan(occupant))
|
|
var/obj/item/organ/brain/brain = occupant
|
|
mob_occupant = brain.brainmob
|
|
|
|
return mob_occupant
|
|
|
|
//counts the number of bits in Byond's 16-bit width field
|
|
//in constant time and memory!
|
|
/proc/BitCount(bitfield)
|
|
var/temp = bitfield - ((bitfield>>1)&46811) - ((bitfield>>2)&37449) //0133333 and 0111111 respectively
|
|
temp = ((temp + (temp>>3))&29127) % 63 //070707
|
|
return temp
|
|
|
|
//returns a GUID like identifier (using a mostly made up record format)
|
|
//guids are not on their own suitable for access or security tokens, as most of their bits are predictable.
|
|
// (But may make a nice salt to one)
|
|
/proc/GUID()
|
|
var/const/GUID_VERSION = "b"
|
|
var/const/GUID_VARIANT = "d"
|
|
var/node_id = copytext_char(md5("[rand()*rand(1,9999999)][world.name][world.hub][world.hub_password][world.internet_address][world.address][world.contents.len][world.status][world.port][rand()*rand(1,9999999)]"), 1, 13)
|
|
|
|
var/time_high = "[num2hex(text2num(time2text(world.realtime,"YYYY")), 2)][num2hex(world.realtime, 6)]"
|
|
|
|
var/time_mid = num2hex(world.timeofday, 4)
|
|
|
|
var/time_low = num2hex(world.time, 3)
|
|
|
|
var/time_clock = num2hex(TICK_DELTA_TO_MS(world.tick_usage), 3)
|
|
|
|
return "{[time_high]-[time_mid]-[GUID_VERSION][time_low]-[GUID_VARIANT][time_clock]-[node_id]}"
|
|
|
|
// \ref behaviour got changed in 512 so this is necesary to replicate old behaviour.
|
|
// If it ever becomes necesary to get a more performant REF(), this lies here in wait
|
|
// #define REF(thing) (thing && istype(thing, /datum) && (thing:datum_flags & DF_USE_TAG) && thing:tag ? "[thing:tag]" : "\ref[thing]")
|
|
/proc/REF(input)
|
|
if(istype(input, /datum))
|
|
var/datum/thing = input
|
|
if(thing.datum_flags & DF_USE_TAG)
|
|
if(!thing.tag)
|
|
stack_trace("A ref was requested of an object with DF_USE_TAG set but no tag: [thing]")
|
|
thing.datum_flags &= ~DF_USE_TAG
|
|
else
|
|
return "\[[url_encode(thing.tag)]\]"
|
|
return "\ref[input]"
|
|
|
|
// Makes a call in the context of a different usr
|
|
// Use sparingly
|
|
/world/proc/PushUsr(mob/M, datum/callback/CB, ...)
|
|
var/temp = usr
|
|
usr = M
|
|
if (length(args) > 2)
|
|
. = CB.Invoke(arglist(args.Copy(3)))
|
|
else
|
|
. = CB.Invoke()
|
|
usr = temp
|
|
|
|
//datum may be null, but it does need to be a typed var
|
|
#define NAMEOF(datum, X) (#X || ##datum.##X)
|
|
|
|
#define VARSET_LIST_CALLBACK(target, var_name, var_value) CALLBACK(GLOBAL_PROC, /proc/___callbackvarset, ##target, ##var_name, ##var_value)
|
|
//dupe code because dm can't handle 3 level deep macros
|
|
#define VARSET_CALLBACK(datum, var, var_value) CALLBACK(GLOBAL_PROC, /proc/___callbackvarset, ##datum, NAMEOF(##datum, ##var), ##var_value)
|
|
|
|
/proc/___callbackvarset(list_or_datum, var_name, var_value)
|
|
if(length(list_or_datum))
|
|
list_or_datum[var_name] = var_value
|
|
return
|
|
var/datum/D = list_or_datum
|
|
if(IsAdminAdvancedProcCall())
|
|
D.vv_edit_var(var_name, var_value) //same result generally, unless badmemes
|
|
else
|
|
D.vars[var_name] = var_value
|
|
|
|
#define TRAIT_CALLBACK_ADD(target, trait, source) CALLBACK(GLOBAL_PROC, /proc/___TraitAdd, ##target, ##trait, ##source)
|
|
#define TRAIT_CALLBACK_REMOVE(target, trait, source) CALLBACK(GLOBAL_PROC, /proc/___TraitRemove, ##target, ##trait, ##source)
|
|
|
|
///DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
|
|
/proc/___TraitAdd(target,trait,source)
|
|
if(!target || !trait || !source)
|
|
return
|
|
if(islist(target))
|
|
for(var/i in target)
|
|
if(!isatom(i))
|
|
continue
|
|
var/atom/the_atom = i
|
|
ADD_TRAIT(the_atom,trait,source)
|
|
else if(isatom(target))
|
|
var/atom/the_atom2 = target
|
|
ADD_TRAIT(the_atom2,trait,source)
|
|
|
|
///DO NOT USE ___TraitAdd OR ___TraitRemove as a replacement for ADD_TRAIT / REMOVE_TRAIT defines. To be used explicitly for callback.
|
|
/proc/___TraitRemove(target,trait,source)
|
|
if(!target || !trait || !source)
|
|
return
|
|
if(islist(target))
|
|
for(var/i in target)
|
|
if(!isatom(i))
|
|
continue
|
|
var/atom/the_atom = i
|
|
REMOVE_TRAIT(the_atom,trait,source)
|
|
else if(isatom(target))
|
|
var/atom/the_atom2 = target
|
|
REMOVE_TRAIT(the_atom2,trait,source)
|
|
|
|
/proc/get_random_food()
|
|
var/list/blocked = list(/obj/item/food/bread,
|
|
/obj/item/food/breadslice,
|
|
/obj/item/food/cake,
|
|
/obj/item/food/cakeslice,
|
|
/obj/item/food/pie,
|
|
/obj/item/food/pieslice,
|
|
/obj/item/food/kebab,
|
|
/obj/item/food/pizza,
|
|
/obj/item/food/pizzaslice,
|
|
/obj/item/food/salad,
|
|
/obj/item/food/meat,
|
|
/obj/item/food/meat/slab,
|
|
/obj/item/food/soup,
|
|
/obj/item/food/grown,
|
|
/obj/item/food/grown/mushroom,
|
|
/obj/item/food/deepfryholder,
|
|
/obj/item/food/clothing,
|
|
/obj/item/food/meat/slab/human/mutant,
|
|
/obj/item/food/grown/ash_flora,
|
|
/obj/item/food/grown/nettle,
|
|
/obj/item/food/grown/shell
|
|
)
|
|
|
|
return pick(subtypesof(/obj/item/food) - blocked)
|
|
|
|
/proc/get_random_drink()
|
|
var/list/blocked = list(/obj/item/reagent_containers/food/drinks/soda_cans,
|
|
/obj/item/reagent_containers/food/drinks/bottle
|
|
)
|
|
return pick(subtypesof(/obj/item/reagent_containers/food/drinks) - blocked)
|
|
|
|
//For these two procs refs MUST be ref = TRUE format like typecaches!
|
|
/proc/weakref_filter_list(list/things, list/refs)
|
|
if(!islist(things) || !islist(refs))
|
|
return
|
|
if(!refs.len)
|
|
return things
|
|
if(things.len > refs.len)
|
|
var/list/f = list()
|
|
for(var/i in refs)
|
|
var/datum/weakref/r = i
|
|
var/datum/d = r.resolve()
|
|
if(d)
|
|
f |= d
|
|
return things & f
|
|
|
|
else
|
|
. = list()
|
|
for(var/i in things)
|
|
if(!refs[WEAKREF(i)])
|
|
continue
|
|
. |= i
|
|
|
|
/proc/weakref_filter_list_reverse(list/things, list/refs)
|
|
if(!islist(things) || !islist(refs))
|
|
return
|
|
if(!refs.len)
|
|
return things
|
|
if(things.len > refs.len)
|
|
var/list/f = list()
|
|
for(var/i in refs)
|
|
var/datum/weakref/r = i
|
|
var/datum/d = r.resolve()
|
|
if(d)
|
|
f |= d
|
|
|
|
return things - f
|
|
else
|
|
. = list()
|
|
for(var/i in things)
|
|
if(refs[WEAKREF(i)])
|
|
continue
|
|
. |= i
|
|
|
|
/proc/special_list_filter(list/L, datum/callback/condition)
|
|
if(!islist(L) || !length(L) || !istype(condition))
|
|
return list()
|
|
. = list()
|
|
for(var/i in L)
|
|
if(condition.Invoke(i))
|
|
. |= i
|
|
/proc/generate_items_inside(list/items_list,where_to)
|
|
for(var/each_item in items_list)
|
|
for(var/i in 1 to items_list[each_item])
|
|
new each_item(where_to)
|
|
|
|
|
|
/proc/num2sign(numeric)
|
|
if(numeric > 0)
|
|
return 1
|
|
else if(numeric < 0)
|
|
return -1
|
|
else
|
|
return 0
|
|
|
|
/proc/CallAsync(datum/source, proctype, list/arguments)
|
|
set waitfor = FALSE
|
|
return call(source, proctype)(arglist(arguments))
|
|
|
|
#define TURF_FROM_COORDS_LIST(List) (locate(List[1], List[2], List[3]))
|