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kiwistation/code/game/objects/structures/extinguisher.dm
T
Ghom 4c31b0e116 CanUseTopic() refactor. (#54747)
* CanUseTopic() refactor.

* Forgot about default_can_use_topic. Tested and working.

* Update bin.dm

* no-nonsense.
2020-11-25 13:12:12 +01:00

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/obj/structure/extinguisher_cabinet
name = "extinguisher cabinet"
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/wallmounts.dmi'
icon_state = "extinguisher_closed"
anchored = TRUE
density = FALSE
max_integrity = 200
integrity_failure = 0.25
var/obj/item/extinguisher/stored_extinguisher
var/opened = FALSE
/obj/structure/extinguisher_cabinet/Initialize(mapload, ndir, building)
. = ..()
if(building)
setDir(ndir)
pixel_x = (dir & 3)? 0 : (dir == 4 ? -27 : 27)
pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
opened = TRUE
icon_state = "extinguisher_empty"
else
stored_extinguisher = new /obj/item/extinguisher(src)
/obj/structure/extinguisher_cabinet/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click to [opened ? "close":"open"] it.</span>"
/obj/structure/extinguisher_cabinet/Destroy()
if(stored_extinguisher)
qdel(stored_extinguisher)
stored_extinguisher = null
return ..()
/obj/structure/extinguisher_cabinet/contents_explosion(severity, target)
if(stored_extinguisher)
switch(severity)
if(EXPLODE_DEVASTATE)
SSexplosions.high_mov_atom += stored_extinguisher
if(EXPLODE_HEAVY)
SSexplosions.med_mov_atom += stored_extinguisher
if(EXPLODE_LIGHT)
SSexplosions.low_mov_atom += stored_extinguisher
/obj/structure/extinguisher_cabinet/handle_atom_del(atom/A)
if(A == stored_extinguisher)
stored_extinguisher = null
update_icon()
/obj/structure/extinguisher_cabinet/attackby(obj/item/I, mob/user, params)
if(I.tool_behaviour == TOOL_WRENCH && !stored_extinguisher)
to_chat(user, "<span class='notice'>You start unsecuring [name]...</span>")
I.play_tool_sound(src)
if(I.use_tool(src, user, 60))
playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
to_chat(user, "<span class='notice'>You unsecure [name].</span>")
deconstruct(TRUE)
return
if(iscyborg(user) || isalien(user))
return
if(istype(I, /obj/item/extinguisher))
if(!stored_extinguisher && opened)
if(!user.transferItemToLoc(I, src))
return
stored_extinguisher = I
to_chat(user, "<span class='notice'>You place [I] in [src].</span>")
update_icon()
return TRUE
else
toggle_cabinet(user)
else if(user.a_intent != INTENT_HARM)
toggle_cabinet(user)
else
return ..()
/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
. = ..()
if(.)
return
if(iscyborg(user) || isalien(user))
return
if(stored_extinguisher)
user.put_in_hands(stored_extinguisher)
to_chat(user, "<span class='notice'>You take [stored_extinguisher] from [src].</span>")
stored_extinguisher = null
if(!opened)
opened = 1
playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
update_icon()
else
toggle_cabinet(user)
/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
. = COMPONENT_CANCEL_ATTACK_CHAIN
if(stored_extinguisher)
stored_extinguisher.forceMove(loc)
to_chat(user, "<span class='notice'>You telekinetically remove [stored_extinguisher] from [src].</span>")
stored_extinguisher = null
opened = TRUE
playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
update_icon()
return
toggle_cabinet(user)
/obj/structure/extinguisher_cabinet/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/extinguisher_cabinet/AltClick(mob/living/user)
if(!user.canUseTopic(src, BE_CLOSE, NO_DEXTERITY, FALSE, TRUE))
return
toggle_cabinet(user)
/obj/structure/extinguisher_cabinet/proc/toggle_cabinet(mob/user)
if(opened && broken)
to_chat(user, "<span class='warning'>[src] is broken open.</span>")
else
playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
opened = !opened
update_icon()
/obj/structure/extinguisher_cabinet/update_icon_state()
if(!opened)
icon_state = "extinguisher_closed"
else if(stored_extinguisher)
if(istype(stored_extinguisher, /obj/item/extinguisher/mini))
icon_state = "extinguisher_mini"
else
icon_state = "extinguisher_full"
else
icon_state = "extinguisher_empty"
/obj/structure/extinguisher_cabinet/obj_break(damage_flag)
if(!broken && !(flags_1 & NODECONSTRUCT_1))
broken = 1
opened = 1
if(stored_extinguisher)
stored_extinguisher.forceMove(loc)
stored_extinguisher = null
update_icon()
/obj/structure/extinguisher_cabinet/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(disassembled)
new /obj/item/wallframe/extinguisher_cabinet(loc)
else
new /obj/item/stack/sheet/metal (loc, 2)
if(stored_extinguisher)
stored_extinguisher.forceMove(loc)
stored_extinguisher = null
qdel(src)
/obj/item/wallframe/extinguisher_cabinet
name = "extinguisher cabinet frame"
desc = "Used for building wall-mounted extinguisher cabinets."
icon_state = "extinguisher"
result_path = /obj/structure/extinguisher_cabinet