e09a9032da
Does a value-wise refactor of crates and bounties in order to scale the value of these imports and exports to the value of crate exports (500 credits each). Then, I have adjusted the value of crate exports to 200 credits down from 500 to place the most standard unit of profit within cargo to a scale within that of roundstart paygrades currently on station. (350-1400 credits). This effectively balances one of the biggest disparities left within the in-game economy, which is that cargo's price scales have really never been re-balanced with the considerations of on station prices, and have been still to the same scale as when they were based on cargo points 3 years ago. While admittedly some prices in vendors were scale to those original cargo values, so many of them weren't that it warranted a massive rebalance PR in order to places the scale of these items within an appropriate range of their intended user's cost values.
48 lines
2.0 KiB
Plaintext
48 lines
2.0 KiB
Plaintext
/datum/bounty/item/security/riotshotgun
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name = "Riot Shotguns"
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description = "Hooligans have boarded CentCom! Ship riot shotguns quick, or things are going to get dirty."
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reward = CARGO_CRATE_VALUE * 10
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required_count = 2
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wanted_types = list(/obj/item/gun/ballistic/shotgun/riot)
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/datum/bounty/item/security/recharger
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name = "Rechargers"
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description = "Nanotrasen military academy is conducting marksmanship exercises. They request that rechargers be shipped."
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reward = CARGO_CRATE_VALUE * 4
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required_count = 3
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wanted_types = list(/obj/machinery/recharger)
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/datum/bounty/item/security/pepperspray
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name = "Pepperspray"
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description = "We've been having a bad run of riots on Space Station 76. We could use some new pepperspray cans."
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reward = CARGO_CRATE_VALUE * 6
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required_count = 4
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wanted_types = list(/obj/item/reagent_containers/spray/pepper)
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/datum/bounty/item/security/prison_clothes
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name = "Prison Uniforms"
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description = "Terragov has been unable to source any new prisoner uniforms, so if you have any spares, we'll take them off your hands."
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reward = CARGO_CRATE_VALUE * 4
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required_count = 4
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wanted_types = list(/obj/item/clothing/under/rank/prisoner)
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/datum/bounty/item/security/plates
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name = "License Plates"
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description = "As a result of a bad clown car crash, we could use an advance on some of your prisoner's license plates."
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reward = CARGO_CRATE_VALUE * 2
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required_count = 10
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wanted_types = list(/obj/item/stack/license_plates/filled)
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/datum/bounty/item/security/earmuffs
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name = "Earmuffs"
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description = "Central Command is getting tired of your station's messages. They've ordered that you ship some earmuffs to lessen the annoyance."
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reward = CARGO_CRATE_VALUE * 2
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wanted_types = list(/obj/item/clothing/ears/earmuffs)
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/datum/bounty/item/security/handcuffs
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name = "Handcuffs"
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description = "A large influx of escaped convicts have arrived at Central Command. Now is the perfect time to ship out spare handcuffs (or restraints)."
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reward = CARGO_CRATE_VALUE * 2
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required_count = 5
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wanted_types = list(/obj/item/restraints/handcuffs)
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