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kiwistation/code/modules/events/pirates.dm
T
Timberpoes 1f23cc281d Enforce preserving parent proc return values across ui_act call stacks (#53964)
All ui_act procs should call parent by default. All procs should preserve the value of the parent proc when it's TRUTHY and pass it down the call stack. No UI should be interactible when its flags or state indicate it should not be, except when explicity overriden by child procs intentionally disregarding parent return values to achieve a specific goal.
2020-09-26 11:52:39 -03:00

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/datum/round_event_control/pirates
name = "Space Pirates"
typepath = /datum/round_event/pirates
weight = 8
max_occurrences = 1
min_players = 10
earliest_start = 30 MINUTES
gamemode_blacklist = list("nuclear")
/datum/round_event_control/pirates/preRunEvent()
if (!SSmapping.empty_space)
return EVENT_CANT_RUN
return ..()
/datum/round_event/pirates
startWhen = 60 //2 minutes to answer
var/datum/comm_message/threat
var/payoff = 0
var/payoff_min = 20000
var/paid_off = FALSE
var/ship_name = "Space Privateers Association"
var/shuttle_spawned = FALSE
/datum/round_event/pirates/setup()
ship_name = pick(strings(PIRATE_NAMES_FILE, "ship_names"))
/datum/round_event/pirates/announce(fake)
priority_announce("Incoming subspace communication. Secure channel opened at all communication consoles.", "Incoming Message", 'sound/ai/commandreport.ogg')
if(fake)
return
threat = new
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
payoff = max(payoff_min, FLOOR(D.account_balance * 0.80, 1000))
threat.title = "Business proposition"
threat.content = "This is [ship_name]. Pay up [payoff] credits or you'll walk the plank."
threat.possible_answers = list("We'll pay.","No way.")
threat.answer_callback = CALLBACK(src,.proc/answered)
SScommunications.send_message(threat,unique = TRUE)
/datum/round_event/pirates/proc/answered()
if(threat && threat.answered == 1)
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
if(D.adjust_money(-payoff))
priority_announce("Thanks for the credits, landlubbers.",sender_override = ship_name)
paid_off = TRUE
return
else
priority_announce("Trying to cheat us? You'll regret this!",sender_override = ship_name)
if(!shuttle_spawned)
spawn_shuttle()
else
priority_announce("Too late to beg for mercy!",sender_override = ship_name)
/datum/round_event/pirates/start()
if(threat && !threat.answered)
threat.possible_answers = list("Too late")
threat.answered = 1
if(!paid_off && !shuttle_spawned)
spawn_shuttle()
/datum/round_event/pirates/proc/spawn_shuttle()
shuttle_spawned = TRUE
var/list/candidates = pollGhostCandidates("Do you wish to be considered for pirate crew?", ROLE_TRAITOR)
shuffle_inplace(candidates)
var/datum/map_template/shuttle/pirate/default/ship = new
var/x = rand(TRANSITIONEDGE,world.maxx - TRANSITIONEDGE - ship.width)
var/y = rand(TRANSITIONEDGE,world.maxy - TRANSITIONEDGE - ship.height)
var/z = SSmapping.empty_space.z_value
var/turf/T = locate(x,y,z)
if(!T)
CRASH("Pirate event found no turf to load in")
if(!ship.load(T))
CRASH("Loading pirate ship failed!")
for(var/turf/A in ship.get_affected_turfs(T))
for(var/obj/effect/mob_spawn/human/pirate/spawner in A)
if(candidates.len > 0)
var/mob/M = candidates[1]
spawner.create(M.ckey)
candidates -= M
announce_to_ghosts(M)
else
announce_to_ghosts(spawner)
priority_announce("Unidentified armed ship detected near the station.")
//Shuttle equipment
/obj/machinery/shuttle_scrambler
name = "Data Siphon"
desc = "This heap of machinery steals credits and data from unprotected systems and locks down cargo shuttles."
icon = 'icons/obj/machines/dominator.dmi'
icon_state = "dominator"
density = TRUE
var/active = FALSE
var/credits_stored = 0
var/siphon_per_tick = 5
/obj/machinery/shuttle_scrambler/Initialize(mapload)
. = ..()
update_icon()
/obj/machinery/shuttle_scrambler/process()
if(active)
if(is_station_level(z))
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR)
if(D)
var/siphoned = min(D.account_balance,siphon_per_tick)
D.adjust_money(-siphoned)
credits_stored += siphoned
interrupt_research()
else
return
else
STOP_PROCESSING(SSobj,src)
/obj/machinery/shuttle_scrambler/proc/toggle_on(mob/user)
SSshuttle.registerTradeBlockade(src)
AddComponent(/datum/component/gps, "Nautical Signal")
active = TRUE
to_chat(user,"<span class='notice'>You toggle [src] [active ? "on":"off"].</span>")
to_chat(user,"<span class='warning'>The scrambling signal can be now tracked by GPS.</span>")
START_PROCESSING(SSobj,src)
/obj/machinery/shuttle_scrambler/interact(mob/user)
if(!active)
if(alert(user, "Turning the scrambler on will make the shuttle trackable by GPS. Are you sure you want to do it?", "Scrambler", "Yes", "Cancel") == "Cancel")
return
if(active || !user.canUseTopic(src, BE_CLOSE))
return
toggle_on(user)
update_icon()
send_notification()
else
dump_loot(user)
//interrupt_research
/obj/machinery/shuttle_scrambler/proc/interrupt_research()
for(var/obj/machinery/rnd/server/S in GLOB.machines)
if(S.machine_stat & (NOPOWER|BROKEN))
continue
S.emp_act(1)
new /obj/effect/temp_visual/emp(get_turf(S))
/obj/machinery/shuttle_scrambler/proc/dump_loot(mob/user)
if(credits_stored) // Prevents spamming empty holochips
new /obj/item/holochip(drop_location(), credits_stored)
to_chat(user,"<span class='notice'>You retrieve the siphoned credits!</span>")
credits_stored = 0
else
to_chat(user,"<span class='notice'>There's nothing to withdraw.</span>")
/obj/machinery/shuttle_scrambler/proc/send_notification()
priority_announce("Data theft signal detected, source registered on local gps units.")
/obj/machinery/shuttle_scrambler/proc/toggle_off(mob/user)
SSshuttle.clearTradeBlockade(src)
active = FALSE
STOP_PROCESSING(SSobj,src)
/obj/machinery/shuttle_scrambler/update_icon_state()
if(active)
icon_state = "dominator-blue"
else
icon_state = "dominator"
/obj/machinery/shuttle_scrambler/Destroy()
toggle_off()
return ..()
/obj/machinery/computer/shuttle/pirate
name = "pirate shuttle console"
shuttleId = "pirateship"
icon_screen = "syndishuttle"
icon_keyboard = "syndie_key"
light_color = COLOR_SOFT_RED
possible_destinations = "pirateship_away;pirateship_home;pirateship_custom"
/obj/machinery/computer/camera_advanced/shuttle_docker/syndicate/pirate
name = "pirate shuttle navigation computer"
desc = "Used to designate a precise transit location for the pirate shuttle."
shuttleId = "pirateship"
lock_override = CAMERA_LOCK_STATION
shuttlePortId = "pirateship_custom"
x_offset = 9
y_offset = 0
see_hidden = FALSE
/obj/docking_port/mobile/pirate
name = "pirate shuttle"
id = "pirateship"
rechargeTime = 3 MINUTES
/obj/machinery/suit_storage_unit/pirate
suit_type = /obj/item/clothing/suit/space
helmet_type = /obj/item/clothing/head/helmet/space
mask_type = /obj/item/clothing/mask/breath
storage_type = /obj/item/tank/internals/oxygen
/obj/machinery/loot_locator
name = "Booty Locator"
desc = "This sophisticated machine scans the nearby space for items of value."
icon = 'icons/obj/machines/research.dmi'
icon_state = "tdoppler"
density = TRUE
var/cooldown = 300
var/next_use = 0
/obj/machinery/loot_locator/interact(mob/user)
if(world.time <= next_use)
to_chat(user,"<span class='warning'>[src] is recharging.</span>")
return
next_use = world.time + cooldown
var/atom/movable/AM = find_random_loot()
if(!AM)
say("No valuables located. Try again later.")
else
say("Located: [AM.name] at [get_area_name(AM)]")
/obj/machinery/loot_locator/proc/find_random_loot()
if(!GLOB.exports_list.len)
setupExports()
var/list/possible_loot = list()
for(var/datum/export/pirate/E in GLOB.exports_list)
possible_loot += E
var/datum/export/pirate/P
var/atom/movable/AM
while(!AM && possible_loot.len)
P = pick_n_take(possible_loot)
AM = P.find_loot()
return AM
//Pad & Pad Terminal
/obj/machinery/piratepad
name = "cargo hold pad"
icon = 'icons/obj/telescience.dmi'
icon_state = "lpad-idle-o"
var/idle_state = "lpad-idle-o"
var/warmup_state = "lpad-idle"
var/sending_state = "lpad-beam"
var/cargo_hold_id
/obj/machinery/piratepad/multitool_act(mob/living/user, obj/item/multitool/I)
. = ..()
if (istype(I))
to_chat(user, "<span class='notice'>You register [src] in [I]s buffer.</span>")
I.buffer = src
return TRUE
/obj/machinery/computer/piratepad_control
name = "cargo hold control terminal"
var/status_report = "Ready for delivery."
var/obj/machinery/piratepad/pad
var/warmup_time = 100
var/sending = FALSE
var/points = 0
var/datum/export_report/total_report
var/sending_timer
var/cargo_hold_id
/obj/machinery/computer/piratepad_control/Initialize()
..()
return INITIALIZE_HINT_LATELOAD
/obj/machinery/computer/piratepad_control/multitool_act(mob/living/user, obj/item/multitool/I)
. = ..()
if (istype(I) && istype(I.buffer,/obj/machinery/piratepad))
to_chat(user, "<span class='notice'>You link [src] with [I.buffer] in [I] buffer.</span>")
pad = I.buffer
return TRUE
/obj/machinery/computer/piratepad_control/LateInitialize()
. = ..()
if(cargo_hold_id)
for(var/obj/machinery/piratepad/P in GLOB.machines)
if(P.cargo_hold_id == cargo_hold_id)
pad = P
return
else
pad = locate() in range(4,src)
/obj/machinery/computer/piratepad_control/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "CargoHoldTerminal", name)
ui.open()
/obj/machinery/computer/piratepad_control/ui_data(mob/user)
var/list/data = list()
data["points"] = points
data["pad"] = pad ? TRUE : FALSE
data["sending"] = sending
data["status_report"] = status_report
return data
/obj/machinery/computer/piratepad_control/ui_act(action, params)
. = ..()
if(.)
return
if(!pad)
return
switch(action)
if("recalc")
recalc()
. = TRUE
if("send")
start_sending()
. = TRUE
if("stop")
stop_sending()
. = TRUE
/obj/machinery/computer/piratepad_control/proc/recalc()
if(sending)
return
status_report = "Predicted value: "
var/value = 0
var/datum/export_report/ex = new
for(var/atom/movable/AM in get_turf(pad))
if(AM == pad)
continue
export_item_and_contents(AM, EXPORT_PIRATE | EXPORT_CARGO | EXPORT_CONTRABAND | EXPORT_EMAG, apply_elastic = FALSE, dry_run = TRUE, external_report = ex)
for(var/datum/export/E in ex.total_amount)
status_report += E.total_printout(ex,notes = FALSE)
status_report += " "
value += ex.total_value[E]
if(!value)
status_report += "0"
/obj/machinery/computer/piratepad_control/proc/send()
if(!sending)
return
var/datum/export_report/ex = new
for(var/atom/movable/AM in get_turf(pad))
if(AM == pad)
continue
export_item_and_contents(AM, EXPORT_PIRATE | EXPORT_CARGO | EXPORT_CONTRABAND | EXPORT_EMAG, apply_elastic = FALSE, delete_unsold = FALSE, external_report = ex)
status_report = "Sold: "
var/value = 0
for(var/datum/export/E in ex.total_amount)
var/export_text = E.total_printout(ex,notes = FALSE) //Don't want nanotrasen messages, makes no sense here.
if(!export_text)
continue
status_report += export_text
status_report += " "
value += ex.total_value[E]
if(!total_report)
total_report = ex
else
total_report.exported_atoms += ex.exported_atoms
for(var/datum/export/E in ex.total_amount)
total_report.total_amount[E] += ex.total_amount[E]
total_report.total_value[E] += ex.total_value[E]
playsound(loc, 'sound/machines/wewewew.ogg', 70, TRUE)
points += value
if(!value)
status_report += "Nothing"
pad.visible_message("<span class='notice'>[pad] activates!</span>")
flick(pad.sending_state,pad)
pad.icon_state = pad.idle_state
sending = FALSE
/obj/machinery/computer/piratepad_control/proc/start_sending()
if(sending)
return
sending = TRUE
status_report = "Sending... "
pad.visible_message("<span class='notice'>[pad] starts charging up.</span>")
pad.icon_state = pad.warmup_state
sending_timer = addtimer(CALLBACK(src,.proc/send),warmup_time, TIMER_STOPPABLE)
/obj/machinery/computer/piratepad_control/proc/stop_sending(custom_report)
if(!sending)
return
sending = FALSE
status_report = "Ready for delivery."
if(custom_report)
status_report = custom_report
pad.icon_state = pad.idle_state
deltimer(sending_timer)
/datum/export/pirate
export_category = EXPORT_PIRATE
//Attempts to find the thing on station
/datum/export/pirate/proc/find_loot()
return
/datum/export/pirate/ransom
cost = 3000
unit_name = "hostage"
export_types = list(/mob/living/carbon/human)
/datum/export/pirate/ransom/find_loot()
var/list/head_minds = SSjob.get_living_heads()
var/list/head_mobs = list()
for(var/datum/mind/M in head_minds)
head_mobs += M.current
if(head_mobs.len)
return pick(head_mobs)
/datum/export/pirate/ransom/get_cost(atom/movable/AM)
var/mob/living/carbon/human/H = AM
if(H.stat != CONSCIOUS || !H.mind || !H.mind.assigned_role) //mint condition only
return 0
else if("pirate" in H.faction) //can't ransom your fellow pirates to CentCom!
return 0
else
if(H.mind.assigned_role in GLOB.command_positions)
return 3000
else
return 1000
/datum/export/pirate/parrot
cost = 2000
unit_name = "alive parrot"
export_types = list(/mob/living/simple_animal/parrot)
/datum/export/pirate/parrot/find_loot()
for(var/mob/living/simple_animal/parrot/P in GLOB.alive_mob_list)
var/turf/T = get_turf(P)
if(T && is_station_level(T.z))
return P
/datum/export/pirate/cash
cost = 1
unit_name = "bills"
export_types = list(/obj/item/stack/spacecash)
/datum/export/pirate/cash/get_amount(obj/O)
var/obj/item/stack/spacecash/C = O
return ..() * C.amount * C.value
/datum/export/pirate/holochip
cost = 1
unit_name = "holochip"
export_types = list(/obj/item/holochip)
/datum/export/pirate/holochip/get_cost(atom/movable/AM)
var/obj/item/holochip/H = AM
return H.credits