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kiwistation/code/modules/surgery/surgery_step.dm
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Qustinnus 8737e8cb80 Small do-after refactor (#55172)
This is an alternative to the PR Ryll made, it does some things similar e.g. the default limit of 1 interaction per target for a person, however, it refactors do_afters to support overrides for max interaction counts and unique sources.

For example, stripping uses the item being stripped as the source, allowing you to strip multiple items, but not the same item multiple times.

I've also fixed most other edge-cases this could cause where balance would be affected, but feel free to point out any I might've missed, this'll probably require some longer-term testmerging.
2020-12-07 13:04:51 -08:00

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/datum/surgery_step
var/name
var/list/implements = list() //format is path = probability of success. alternatively
var/implement_type = null //the current type of implement used. This has to be stored, as the actual typepath of the tool may not match the list type.
var/accept_hand = FALSE //does the surgery step require an open hand? If true, ignores implements. Compatible with accept_any_item.
var/accept_any_item = FALSE //does the surgery step accept any item? If true, ignores implements. Compatible with require_hand.
var/time = 10 //how long does the step take?
var/repeatable = FALSE //can this step be repeated? Make shure it isn't last step, or it used in surgery with `can_cancel = 1`. Or surgion will be stuck in the loop
var/list/chems_needed = list() //list of chems needed to complete the step. Even on success, the step will have no effect if there aren't the chems required in the mob.
var/require_all_chems = TRUE //any on the list or all on the list?
var/silicons_obey_prob = FALSE
/datum/surgery_step/proc/try_op(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
var/success = FALSE
if(accept_hand)
if(!tool)
success = TRUE
if(iscyborg(user))
success = TRUE
if(accept_any_item)
if(tool && tool_check(user, tool))
success = TRUE
else if(tool)
for(var/key in implements)
var/match = FALSE
if(ispath(key) && istype(tool, key))
match = TRUE
else if(tool.tool_behaviour == key)
match = TRUE
if(match)
implement_type = key
if(tool_check(user, tool))
success = TRUE
break
if(success)
if(target_zone == surgery.location)
if(get_location_accessible(target, target_zone) || surgery.ignore_clothes)
initiate(user, target, target_zone, tool, surgery, try_to_fail)
else
to_chat(user, "<span class='warning'>You need to expose [target]'s [parse_zone(target_zone)] to perform surgery on it!</span>")
return TRUE //returns TRUE so we don't stab the guy in the dick or wherever.
if(repeatable)
var/datum/surgery_step/next_step = surgery.get_surgery_next_step()
if(next_step)
surgery.status++
if(next_step.try_op(user, target, user.zone_selected, user.get_active_held_item(), surgery))
return TRUE
else
surgery.status--
return FALSE
#define SURGERY_SLOWDOWN_CAP_MULTIPLIER 2 //increase to make surgery slower but fail less, and decrease to make surgery faster but fail more
/datum/surgery_step/proc/initiate(mob/living/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
// Only followers of Asclepius have the ability to use Healing Touch and perform miracle feats of surgery.
// Prevents people from performing multiple simultaneous surgeries unless they're holding a Rod of Asclepius.
surgery.step_in_progress = TRUE
var/speed_mod = 1
var/fail_prob = 0//100 - fail_prob = success_prob
var/advance = FALSE
if(preop(user, target, target_zone, tool, surgery) == -1)
surgery.step_in_progress = FALSE
return FALSE
if(tool)
speed_mod = tool.toolspeed
var/implement_speed_mod = 1
if(implement_type) //this means it isn't a require hand or any item step.
implement_speed_mod = implements[implement_type] / 100.0
speed_mod /= (get_location_modifier(target) * (1 + surgery.speed_modifier) * implement_speed_mod)
var/modded_time = time * speed_mod
fail_prob = min(max(0, modded_time - (time * SURGERY_SLOWDOWN_CAP_MULTIPLIER)),99)//if modded_time > time * modifier, then fail_prob = modded_time - time*modifier. starts at 0, caps at 99
modded_time = min(modded_time, time * SURGERY_SLOWDOWN_CAP_MULTIPLIER)//also if that, then cap modded_time at time*modifier
if(iscyborg(user))//any immunities to surgery slowdown should go in this check.
modded_time = time
var/was_sleeping = (target.stat != DEAD && target.IsSleeping())
if(do_after(user, modded_time, target = target, interaction_key = user.has_status_effect(STATUS_EFFECT_HIPPOCRATIC_OATH) ? target : DOAFTER_SOURCE_SURGERY)) //If we have the hippocratic oath, we can perform one surgery on each target, otherwise we can only do one surgery in total.
var/chem_check_result = chem_check(target)
if((prob(100-fail_prob) || (iscyborg(user) && !silicons_obey_prob)) && chem_check_result && !try_to_fail)
if(success(user, target, target_zone, tool, surgery))
advance = TRUE
else
if(failure(user, target, target_zone, tool, surgery, fail_prob))
advance = TRUE
if(chem_check_result)
return .(user, target, target_zone, tool, surgery, try_to_fail) //automatically re-attempt if failed for reason other than lack of required chemical
if(advance && !repeatable)
surgery.status++
if(surgery.status > surgery.steps.len)
surgery.complete()
if(target.stat == DEAD && was_sleeping && user.client)
user.client.give_award(/datum/award/achievement/misc/sandman, user)
surgery.step_in_progress = FALSE
return advance
/datum/surgery_step/proc/preop(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='notice'>You begin to perform surgery on [target]...</span>",
"<span class='notice'>[user] begins to perform surgery on [target].</span>",
"<span class='notice'>[user] begins to perform surgery on [target].</span>")
/datum/surgery_step/proc/success(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = TRUE)
if(default_display_results)
display_results(user, target, "<span class='notice'>You succeed.</span>",
"<span class='notice'>[user] succeeds!</span>",
"<span class='notice'>[user] finishes.</span>")
return TRUE
/datum/surgery_step/proc/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, fail_prob = 0)
var/screwedmessage = ""
switch(fail_prob)
if(0 to 24)
screwedmessage = " You almost had it, though."
if(50 to 74)//25 to 49 = no extra text
screwedmessage = " This is hard to get right in these conditions..."
if(75 to 99)
screwedmessage = " This is practically impossible in these conditions..."
display_results(user, target, "<span class='warning'>You screw up![screwedmessage]</span>",
"<span class='warning'>[user] screws up!</span>",
"<span class='notice'>[user] finishes.</span>", TRUE) //By default the patient will notice if the wrong thing has been cut
return FALSE
/datum/surgery_step/proc/tool_check(mob/user, obj/item/tool)
return TRUE
/datum/surgery_step/proc/chem_check(mob/living/target)
if(!LAZYLEN(chems_needed))
return TRUE
if(require_all_chems)
. = TRUE
for(var/R in chems_needed)
if(!target.reagents.has_reagent(R))
return FALSE
else
. = FALSE
for(var/R in chems_needed)
if(target.reagents.has_reagent(R))
return TRUE
/datum/surgery_step/proc/get_chem_list()
if(!LAZYLEN(chems_needed))
return
var/list/chems = list()
for(var/R in chems_needed)
var/datum/reagent/temp = GLOB.chemical_reagents_list[R]
if(temp)
var/chemname = temp.name
chems += chemname
return english_list(chems, and_text = require_all_chems ? " and " : " or ")
//Replaces visible_message during operations so only people looking over the surgeon can see them.
/datum/surgery_step/proc/display_results(mob/user, mob/living/carbon/target, self_message, detailed_message, vague_message, target_detailed = FALSE)
user.visible_message(detailed_message, self_message, vision_distance = 1, ignored_mobs = target_detailed ? null : target)
if(!target_detailed)
var/you_feel = pick("a brief pain", "your body tense up", "an unnerving sensation")
target.show_message(vague_message, MSG_VISUAL, "<span class='notice'>You feel [you_feel] as you are operated on.</span>")