e78451796f
Tweaks and QoL changes:
Kinetic accelerator now supports seclite attachment.
Miners now have a special heavy duty headset, it differs from regular supply headset only in sprite.
Miner's roundstart crowbar now spawns in box instead of backpack.
Preserved legion core no longer sparks and has a telling desc.
Balance changes:
All cyborgs are now ash-proof. Mining cyborg starts with ash-proof sprite to fit dark mining style. All borgs are superior to humans at their module's job, it makes sense for mining cyborg to come with ash-proof hull by default - after all, mining borgs can't deploy shelters to sit out ash storms.
Ash-proof plating upgrade was replaced with Lavaproof tracks. This upgrade allows mining cyborgs to roam lava safely.
Mining cyborg module now includes a tiny welding tool for basic self-repair. This welding tool holds 4 times less fuel than the one used by engineering cyborgs. It also includes a small fire extinguisher.
Miners start with a box of 3 brute and 1 burn paths instead of a single brute patch. This compensates for recent path nerf that dropped amount of reagents in single path more than in two.
Explorer's belt slot amount is increased by one, while mining belt crafted from sinew still has 5 slots.
Fixes:
Updates miner's corpse and mining wardrobe with new lavaland gear.
Fixes envy's knife path.
Fixes wing potion's misguided racism.
Fixes #18796. Fixes legion's nullspace corpse drop bug and two related runtimes.
840 lines
28 KiB
Plaintext
840 lines
28 KiB
Plaintext
/*
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* Everything derived from the common cardboard box.
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* Basically everything except the original is a kit (starts full).
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*
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* Contains:
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* Empty box, starter boxes (survival/engineer),
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* Latex glove and sterile mask boxes,
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* Syringe, beaker, dna injector boxes,
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* Blanks, flashbangs, and EMP grenade boxes,
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* Tracking and chemical implant boxes,
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* Prescription glasses and drinking glass boxes,
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* Condiment bottle and silly cup boxes,
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* Donkpocket and monkeycube boxes,
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* ID and security PDA cart boxes,
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* Handcuff, mousetrap, and pillbottle boxes,
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* Snap-pops and matchboxes,
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* Replacement light boxes.
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* Various paper bags.
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*
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* For syndicate call-ins see uplink_kits.dm
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*/
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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burn_state = FLAMMABLE
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var/foldable = /obj/item/stack/sheet/cardboard
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/obj/item/weapon/storage/box/attack_self(mob/user)
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..()
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if(!foldable)
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return
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if(contents.len)
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user << "<span class='warning'>You can't fold this box with items still inside!</span>"
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return
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if(!ispath(foldable))
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return
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//Close any open UI windows first
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close_all()
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user << "<span class='notice'>You fold [src] flat.</span>"
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var/obj/item/I = new foldable(get_turf(src))
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user.drop_item()
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user.put_in_hands(I)
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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qdel(src)
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/obj/item/weapon/storage/box/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/stack/packageWrap))
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return 0
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return ..()
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// Ordinary survival box
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/obj/item/weapon/storage/box/survival/New()
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..()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen(src)
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new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
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/obj/item/weapon/storage/box/survival/radio/New()
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..()
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new /obj/item/device/radio/off(src)
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/obj/item/weapon/storage/box/survival_mining/New()
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..()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
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new /obj/item/weapon/crowbar/red(src)
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new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
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// Engineer survival box
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/obj/item/weapon/storage/box/engineer/New()
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..()
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
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new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
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/obj/item/weapon/storage/box/engineer/radio/New()
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..()
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new /obj/item/device/radio/off(src)
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// Syndie survival box
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/obj/item/weapon/storage/box/syndie/New()
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..()
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new /obj/item/clothing/mask/gas/syndicate(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen/engi(src)
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// Security survival box
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/obj/item/weapon/storage/box/security/New()
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..()
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new /obj/item/clothing/mask/gas/sechailer(src)
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new /obj/item/weapon/tank/internals/emergency_oxygen(src)
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new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
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/obj/item/weapon/storage/box/security/radio/New()
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..()
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new /obj/item/device/radio/off(src)
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/obj/item/weapon/storage/box/gloves
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name = "box of latex gloves"
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desc = "Contains sterile latex gloves."
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icon_state = "latex"
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/obj/item/weapon/storage/box/gloves/New()
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..()
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for(var/i in 1 to 7)
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new /obj/item/clothing/gloves/color/latex(src)
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/obj/item/weapon/storage/box/masks
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name = "box of sterile masks"
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desc = "This box contains sterile medical masks."
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icon_state = "sterile"
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/obj/item/weapon/storage/box/masks/New()
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..()
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for(var/i in 1 to 7)
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new /obj/item/clothing/mask/surgical(src)
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/obj/item/weapon/storage/box/syringes
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name = "box of syringes"
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desc = "A box full of syringes."
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desc = "A biohazard alert warning is printed on the box"
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icon_state = "syringe"
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/obj/item/weapon/storage/box/syringes/New()
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..()
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for(var/i in 1 to 7)
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new /obj/item/weapon/reagent_containers/syringe( src )
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/obj/item/weapon/storage/box/medipens
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name = "box of medipens"
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desc = "A box full of epinephrine MediPens."
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icon_state = "syringe"
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/obj/item/weapon/storage/box/medipens/New()
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..()
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for(var/i in 1 to 7)
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new /obj/item/weapon/reagent_containers/hypospray/medipen( src )
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/obj/item/weapon/storage/box/medipens/utility
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name = "stimpack value kit"
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desc = "A box with several stimpack medipens for the economical miner."
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icon_state = "syringe"
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/obj/item/weapon/storage/box/medipens/utility/New()
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..()
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for(var/i in 1 to 5)
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new /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack(src)
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/obj/item/weapon/storage/box/beakers
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name = "box of beakers"
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icon_state = "beaker"
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/obj/item/weapon/storage/box/beakers/New()
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..()
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for(var/i in 1 to 7)
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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/obj/item/weapon/storage/box/injectors
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name = "box of DNA injectors"
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desc = "This box contains injectors it seems."
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/obj/item/weapon/storage/box/injectors/New()
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..()
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for(var/i in 1 to 3)
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new /obj/item/weapon/dnainjector/h2m(src)
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for(var/i in 1 to 3)
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new /obj/item/weapon/dnainjector/m2h(src)
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/obj/item/weapon/storage/box/flashbangs
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name = "box of flashbangs (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/flashbangs/New()
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..()
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for(var/i in 1 to 7)
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new /obj/item/weapon/grenade/flashbang(src)
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/obj/item/weapon/storage/box/flashes
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name = "box of flashbulbs"
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desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/flashes/New()
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..()
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for(var/i in 1 to 6)
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new /obj/item/device/assembly/flash/handheld(src)
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/obj/item/weapon/storage/box/wall_flash
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name = "wall-mounted flash kit"
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desc = "This box contains everything neccesary to build a wall-mounted flash. <B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/wall_flash/New()
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..()
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var/id = rand(1000, 9999)
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new /obj/item/wallframe/button(src)
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new /obj/item/weapon/electronics/airlock(src)
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var/obj/item/device/assembly/control/flasher/remote = new(src)
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remote.id = id
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var/obj/item/wallframe/flasher/frame = new(src)
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frame.id = id
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new /obj/item/device/assembly/flash/handheld(src)
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new /obj/item/weapon/screwdriver(src)
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/obj/item/weapon/storage/box/teargas
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name = "box of tear gas grenades (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/teargas/New()
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..()
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for(var/i in 1 to 7)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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/obj/item/weapon/storage/box/emps
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name = "box of emp grenades"
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desc = "A box with 5 emp grenades."
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/emps/New()
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..()
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for(var/i in 1 to 5)
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new /obj/item/weapon/grenade/empgrenade(src)
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/obj/item/weapon/storage/box/trackimp
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name = "boxed tracking implant kit"
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desc = "Box full of scum-bag tracking utensils."
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icon_state = "implant"
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/obj/item/weapon/storage/box/trackimp/New()
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..()
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for(var/i in 1 to 4)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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new /obj/item/weapon/locator(src)
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/obj/item/weapon/storage/box/minertracker
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name = "boxed tracking implant kit"
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desc = "For finding those who have died on the accursed lavaworld."
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icon_state = "implant"
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/obj/item/weapon/storage/box/minertracker/New()
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..()
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for(var/i in 1 to 3)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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new /obj/item/weapon/locator(src)
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/obj/item/weapon/storage/box/chemimp
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name = "boxed chemical implant kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
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/obj/item/weapon/storage/box/chemimp/New()
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..()
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for(var/i in 1 to 5)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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/obj/item/weapon/storage/box/exileimp
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name = "boxed exile implant kit"
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desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
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icon_state = "implant"
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/obj/item/weapon/storage/box/exileimp/New()
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..()
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for(var/i in 1 to 5)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implanter(src)
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/obj/item/weapon/storage/box/rxglasses
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name = "box of prescription glasses"
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desc = "This box contains nerd glasses."
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icon_state = "glasses"
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/obj/item/weapon/storage/box/rxglasses/New()
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..()
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for(var/i in 1 to 7)
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new /obj/item/clothing/glasses/regular(src)
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/obj/item/weapon/storage/box/drinkingglasses
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name = "box of drinking glasses"
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desc = "It has a picture of drinking glasses on it."
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/obj/item/weapon/storage/box/drinkingglasses/New()
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..()
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for(var/i in 1 to 6)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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/obj/item/weapon/storage/box/condimentbottles
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name = "box of condiment bottles"
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desc = "It has a large ketchup smear on it."
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/obj/item/weapon/storage/box/condimentbottles/New()
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..()
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for(var/i in 1 to 6)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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/obj/item/weapon/storage/box/cups
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
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/obj/item/weapon/storage/box/cups/New()
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..()
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for(var/i in 1 to 7)
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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/obj/item/weapon/storage/box/donkpockets
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name = "box of donk-pockets"
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desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
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icon_state = "donk_kit"
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/obj/item/weapon/storage/box/donkpockets/New()
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..()
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for(var/i in 1 to 6)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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/obj/item/weapon/storage/box/monkeycubes
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name = "monkey cube box"
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desc = "Drymate brand monkey cubes. Just add water!"
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icon = 'icons/obj/food/food.dmi'
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icon_state = "monkeycubebox"
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storage_slots = 7
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can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
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/obj/item/weapon/storage/box/monkeycubes/New()
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..()
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for(var/i = 1; i <= 5; i++)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube(src)
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/obj/item/weapon/storage/box/permits
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name = "box of construction permits"
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desc = "A box for containing construction permits, used to officially declare built rooms as additions to the station."
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icon_state = "id"
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/obj/item/weapon/storage/box/permits/New() //There's only a few, so blueprints are still useful beyond setting every room's name to PRIMARY FART STORAGE
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..()
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for(var/i in 1 to 3)
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new /obj/item/areaeditor/permit(src)
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/obj/item/weapon/storage/box/ids
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name = "box of spare IDs"
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desc = "Has so many empty IDs."
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icon_state = "id"
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/obj/item/weapon/storage/box/ids/New()
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..()
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for(var/i in 1 to 7)
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new /obj/item/weapon/card/id(src)
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/obj/item/weapon/storage/box/silver_ids
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name = "box of spare silver IDs"
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desc = "Shiny IDs for important people."
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icon_state = "id"
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/obj/item/weapon/storage/box/silver_ids/New()
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..()
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for(var/i in 1 to 7)
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new /obj/item/weapon/card/id/silver(src)
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/obj/item/weapon/storage/box/prisoner
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name = "box of prisoner IDs"
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desc = "Take away their last shred of dignity, their name."
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icon_state = "id"
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/obj/item/weapon/storage/box/prisoner/New()
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..()
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new /obj/item/weapon/card/id/prisoner/one(src)
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new /obj/item/weapon/card/id/prisoner/two(src)
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new /obj/item/weapon/card/id/prisoner/three(src)
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new /obj/item/weapon/card/id/prisoner/four(src)
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new /obj/item/weapon/card/id/prisoner/five(src)
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new /obj/item/weapon/card/id/prisoner/six(src)
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new /obj/item/weapon/card/id/prisoner/seven(src)
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/obj/item/weapon/storage/box/seccarts
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name = "box of PDA security cartridges"
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desc = "A box full of PDA cartridges used by Security."
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icon_state = "pda"
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/obj/item/weapon/storage/box/seccarts/New()
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..()
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new /obj/item/weapon/cartridge/detective(src)
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for(var/i in 1 to 6)
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new /obj/item/weapon/cartridge/security(src)
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/obj/item/weapon/storage/box/firingpins
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name = "box of standard firing pins"
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desc = "A box full of standard firing pins, to allow newly-developed firearms to operate."
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icon_state = "id"
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/obj/item/weapon/storage/box/firingpins/New()
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..()
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for(var/i in 1 to 5)
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new /obj/item/device/firing_pin(src)
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/obj/item/weapon/storage/box/lasertagpins
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name = "box of laser tag firing pins"
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desc = "A box full of laser tag firing pins, to allow newly-developed firearms to require wearing brightly coloured plastic armor before being able to be used."
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icon_state = "id"
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/obj/item/weapon/storage/box/lasertagpins/New()
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..()
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for(var/i in 1 to 3)
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new /obj/item/device/firing_pin/tag/red(src)
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new /obj/item/device/firing_pin/tag/blue(src)
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/obj/item/weapon/storage/box/handcuffs
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name = "box of spare handcuffs"
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desc = "A box full of handcuffs."
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icon_state = "handcuff"
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/obj/item/weapon/storage/box/handcuffs/New()
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..()
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for(var/i in 1 to 7)
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new /obj/item/weapon/restraints/handcuffs(src)
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/obj/item/weapon/storage/box/zipties
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name = "box of spare zipties"
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desc = "A box full of zipties."
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icon_state = "handcuff"
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/obj/item/weapon/storage/box/zipties/New()
|
|
..()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
|
|
/obj/item/weapon/storage/box/alienhandcuffs
|
|
name = "box of spare handcuffs"
|
|
desc = "A box full of handcuffs."
|
|
icon_state = "alienboxCuffs"
|
|
|
|
/obj/item/weapon/storage/box/alienhandcuffs/New()
|
|
..()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/weapon/restraints/handcuffs/alien(src)
|
|
|
|
/obj/item/weapon/storage/box/fakesyndiesuit
|
|
name = "boxed space suit and helmet"
|
|
desc = "A sleek, sturdy box used to hold replica spacesuits."
|
|
icon_state = "box_of_doom"
|
|
|
|
/obj/item/weapon/storage/box/fakesyndiesuit/New()
|
|
..()
|
|
new /obj/item/clothing/head/syndicatefake(src)
|
|
new /obj/item/clothing/suit/syndicatefake(src)
|
|
|
|
/obj/item/weapon/storage/box/mousetraps
|
|
name = "box of Pest-B-Gon mousetraps"
|
|
desc = "<span class='alert'>Keep out of reach of children.</span>"
|
|
icon_state = "mousetraps"
|
|
|
|
/obj/item/weapon/storage/box/mousetraps/New()
|
|
..()
|
|
for(var/i in 1 to 6)
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
|
|
/obj/item/weapon/storage/box/pillbottles
|
|
name = "box of pill bottles"
|
|
desc = "It has pictures of pill bottles on its front."
|
|
icon_state = "pillbox"
|
|
|
|
/obj/item/weapon/storage/box/pillbottles/New()
|
|
..()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
|
|
/obj/item/weapon/storage/box/snappops
|
|
name = "snap pop box"
|
|
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "spbox"
|
|
storage_slots = 8
|
|
can_hold = list(/obj/item/toy/snappop)
|
|
|
|
/obj/item/weapon/storage/box/snappops/New()
|
|
..()
|
|
for(var/i=1; i <= storage_slots; i++)
|
|
new /obj/item/toy/snappop(src)
|
|
|
|
/obj/item/weapon/storage/box/matches
|
|
name = "matchbox"
|
|
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
|
|
icon = 'icons/obj/cigarettes.dmi'
|
|
icon_state = "matchbox"
|
|
item_state = "zippo"
|
|
storage_slots = 10
|
|
w_class = 1
|
|
slot_flags = SLOT_BELT
|
|
can_hold = list(/obj/item/weapon/match)
|
|
|
|
/obj/item/weapon/storage/box/matches/New()
|
|
..()
|
|
for(var/i=1; i <= storage_slots; i++)
|
|
new /obj/item/weapon/match(src)
|
|
|
|
/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/match/W as obj, mob/user as mob, params)
|
|
if(istype(W, /obj/item/weapon/match))
|
|
W.matchignite()
|
|
|
|
/obj/item/weapon/storage/box/lights
|
|
name = "box of replacement bulbs"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "light"
|
|
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
storage_slots=21
|
|
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
|
|
max_combined_w_class = 21
|
|
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
|
|
|
/obj/item/weapon/storage/box/lights/bulbs/New()
|
|
..()
|
|
for(var/i = 0; i < 21; i++)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes
|
|
name = "box of replacement tubes"
|
|
icon_state = "lighttube"
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes/New()
|
|
..()
|
|
for(var/i = 0; i < 21; i++)
|
|
new /obj/item/weapon/light/tube(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed
|
|
name = "box of replacement lights"
|
|
icon_state = "lightmixed"
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed/New()
|
|
..()
|
|
for(var/i = 0; i < 14; i++)
|
|
new /obj/item/weapon/light/tube(src)
|
|
for(var/i = 0; i < 7; i++)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/deputy
|
|
name = "box of deputy armbands"
|
|
desc = "To be issued to those authorized to act as deputy of security."
|
|
|
|
/obj/item/weapon/storage/box/deputy/New()
|
|
..()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/clothing/tie/armband/deputy(src)
|
|
|
|
/obj/item/weapon/storage/box/metalfoam
|
|
name = "box of metal foam grenades"
|
|
desc = "To be used to rapidly seal hull breaches"
|
|
icon_state = "flashbang"
|
|
|
|
/obj/item/weapon/storage/box/metalfoam/New()
|
|
..()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/weapon/grenade/chem_grenade/metalfoam(src)
|
|
|
|
/obj/item/weapon/storage/box/hug
|
|
name = "box of hugs"
|
|
desc = "A special box for sensitive people."
|
|
icon_state = "hugbox"
|
|
foldable = null
|
|
|
|
/obj/item/weapon/storage/box/hug/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] clamps the box of hugs on \his jugular! Guess it wasn't such a hugbox after all..</span>")
|
|
return (BRUTELOSS)
|
|
|
|
/obj/item/weapon/storage/box/hug/attack_self(mob/user)
|
|
..()
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
playsound(loc, "rustle", 50, 1, -5)
|
|
user.visible_message("<span class='notice'>[user] hugs \the [src].</span>","<span class='notice'>You hug \the [src].</span>")
|
|
return
|
|
|
|
/obj/item/weapon/storage/box/hug/medical/New()
|
|
..()
|
|
new /obj/item/stack/medical/bruise_pack(src)
|
|
new /obj/item/stack/medical/ointment(src)
|
|
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
|
|
|
|
/obj/item/ammo_casing/shotgun/rubbershot
|
|
|
|
/obj/item/weapon/storage/box/rubbershot
|
|
name = "box of rubber shots"
|
|
desc = "A box full of rubber shots, designed for riot shotguns."
|
|
icon_state = "rubbershot_box"
|
|
|
|
/obj/item/weapon/storage/box/rubbershot/New()
|
|
..()
|
|
for(var/i in 1 to 7)
|
|
new /obj/item/ammo_casing/shotgun/rubbershot(src)
|
|
|
|
/obj/item/weapon/storage/box/lethalshot
|
|
name = "box of lethal shotgun shots"
|
|
desc = "A box full of lethal shots, designed for riot shotguns."
|
|
icon_state = "lethalshot_box"
|
|
|
|
/obj/item/weapon/storage/box/lethalshot/New()
|
|
..()
|
|
new /obj/item/ammo_casing/shotgun/buckshot(src)
|
|
new /obj/item/ammo_casing/shotgun/buckshot(src)
|
|
new /obj/item/ammo_casing/shotgun/buckshot(src)
|
|
new /obj/item/ammo_casing/shotgun/buckshot(src)
|
|
new /obj/item/ammo_casing/shotgun/buckshot(src)
|
|
new /obj/item/ammo_casing/shotgun/buckshot(src)
|
|
new /obj/item/ammo_casing/shotgun/buckshot(src)
|
|
|
|
/obj/item/weapon/storage/box/beanbag
|
|
name = "box of beanbags"
|
|
desc = "A box full of beanbag shells."
|
|
icon_state = "rubbershot_box"
|
|
|
|
/obj/item/weapon/storage/box/beanbag/New()
|
|
..()
|
|
new /obj/item/ammo_casing/shotgun/beanbag(src)
|
|
new /obj/item/ammo_casing/shotgun/beanbag(src)
|
|
new /obj/item/ammo_casing/shotgun/beanbag(src)
|
|
new /obj/item/ammo_casing/shotgun/beanbag(src)
|
|
new /obj/item/ammo_casing/shotgun/beanbag(src)
|
|
new /obj/item/ammo_casing/shotgun/beanbag(src)
|
|
|
|
#define NODESIGN "None"
|
|
#define NANOTRASEN "NanotrasenStandard"
|
|
#define SYNDI "SyndiSnacks"
|
|
#define HEART "Heart"
|
|
#define SMILE "SmileyFace"
|
|
|
|
/obj/item/weapon/storage/box/papersack
|
|
name = "paper sack"
|
|
desc = "A sack neatly crafted out of paper."
|
|
icon_state = "paperbag_None"
|
|
item_state = "paperbag_None"
|
|
burn_state = FLAMMABLE
|
|
foldable = null
|
|
var/design = NODESIGN
|
|
|
|
/obj/item/weapon/storage/box/papersack/update_icon()
|
|
if(contents.len == 0)
|
|
icon_state = "[item_state]"
|
|
else icon_state = "[item_state]_closed"
|
|
|
|
/obj/item/weapon/storage/box/papersack/attackby(obj/item/weapon/W, mob/user, params)
|
|
if(istype(W, /obj/item/weapon/pen))
|
|
//if a pen is used on the sack, dialogue to change its design appears
|
|
if(contents.len)
|
|
user << "<span class='warning'>You can't modify this [src] with items still inside!</span>"
|
|
return
|
|
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILE, "Cancel")
|
|
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
|
|
if(get_dist(usr, src) > 1)
|
|
usr << "<span class='warning'>You have moved too far away!</span>"
|
|
return
|
|
var/choice = designs.Find(switchDesign)
|
|
if(design == designs[choice] || designs[choice] == "Cancel")
|
|
return 0
|
|
usr << "<span class='notice'>You make some modifications to the [src] using your pen.</span>"
|
|
design = designs[choice]
|
|
icon_state = "paperbag_[design]"
|
|
item_state = "paperbag_[design]"
|
|
switch(designs[choice])
|
|
if(NODESIGN)
|
|
desc = "A sack neatly crafted out of paper."
|
|
if(NANOTRASEN)
|
|
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
|
|
if(SYNDI)
|
|
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
|
|
if(HEART)
|
|
desc = "A paper sack with a heart etched onto the side."
|
|
if(SMILE)
|
|
desc = "A paper sack with a crude smile etched onto the side."
|
|
return 0
|
|
else if(W.is_sharp())
|
|
if(!contents.len)
|
|
if(item_state == "paperbag_None")
|
|
user.show_message("<span class='notice'>You cut eyeholes into the [src].</span>", 1)
|
|
new /obj/item/clothing/head/papersack(user.loc)
|
|
qdel(src)
|
|
return 0
|
|
else if(item_state == "paperbag_SmileyFace")
|
|
user.show_message("<span class='notice'>You cut eyeholes into the [src] and modify the design.</span>", 1)
|
|
new /obj/item/clothing/head/papersack/smiley(user.loc)
|
|
qdel(src)
|
|
return 0
|
|
return ..()
|
|
|
|
#undef NODESIGN
|
|
#undef NANOTRASEN
|
|
#undef SYNDI
|
|
#undef HEART
|
|
#undef SMILE
|
|
|
|
/obj/item/weapon/storage/box/ingredients //This box is for the randomely chosen version the chef spawns with, it shouldn't actually exist.
|
|
name = "ingredients box"
|
|
icon_state = "donk_kit"
|
|
item_state = null
|
|
|
|
/obj/item/weapon/storage/box/ingredients/wildcard
|
|
item_state = "wildcard"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/wildcard/New()
|
|
..()
|
|
for(var/i in 1 to 6)
|
|
//Pick common ingredients
|
|
var/randomFood = pick(/obj/item/weapon/reagent_containers/food/snacks/grown/chili,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/tomato,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/potato,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/apple,
|
|
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/cherries,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/banana,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/cabbage,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/soybeans,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/corn)
|
|
new randomFood(src)
|
|
//Pick one random rare ingredient
|
|
var/randomRareFood = pick(/obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/apple/gold,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/icepepper,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/ghost_chili,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/plumphelmet,
|
|
/obj/item/weapon/reagent_containers/food/snacks/grown/mushroom/chanterelle)
|
|
new randomRareFood(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/fiesta
|
|
item_state = "fiesta"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/fiesta/New()
|
|
..()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/tortilla(src)
|
|
for(var/i in 1 to 2)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/soybeans(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/chili(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/italian
|
|
item_state = "italian"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/italian/New()
|
|
..()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/tomato(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/faggot(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/vegetarian
|
|
item_state = "vegetarian"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/vegetarian/New()
|
|
..()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/carrot(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/eggplant(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/potato(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/apple(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/sweets
|
|
item_state = "sweets"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/sweets/New()
|
|
..()
|
|
for(var/i in 1 to 3)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/chocolatebar(src)
|
|
new /obj/item/weapon/reagent_containers/food/condiment/sugar(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/cherries(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/icecream(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/carnivore
|
|
item_state = "carnivore"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/carnivore/New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/spider(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/carpmeat(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/slime(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/faggot(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/corgi(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/exotic
|
|
item_state = "exotic"
|
|
|
|
/obj/item/weapon/storage/box/ingredients/exotic/New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/food/condiment/soysauce(src)
|
|
for(var/i in 1 to 2)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/grown/cabbage(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/soydope(src)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/carpmeat(src)
|
|
|
|
/obj/item/weapon/storage/box/ingredients/New()
|
|
..()
|
|
if(item_state)
|
|
desc = "A box containing supplementary ingredients for the aspiring chef. This box's theme is '[item_state]'."
|
|
|
|
/obj/item/weapon/storage/box/emptysandbags
|
|
name = "box of empty sandbags"
|
|
|
|
/obj/item/weapon/storage/box/emptysandbags/New()
|
|
..()
|
|
new /obj/item/weapon/emptysandbag(src)
|
|
new /obj/item/weapon/emptysandbag(src)
|
|
new /obj/item/weapon/emptysandbag(src)
|
|
new /obj/item/weapon/emptysandbag(src)
|
|
new /obj/item/weapon/emptysandbag(src)
|
|
new /obj/item/weapon/emptysandbag(src)
|
|
new /obj/item/weapon/emptysandbag(src)
|
|
|
|
/obj/item/weapon/storage/box/rndboards
|
|
name = "\proper the liberator's legacy"
|
|
desc = "A box containing a gift for worthy golems."
|
|
|
|
/obj/item/weapon/storage/box/rndboards/New()
|
|
..()
|
|
new /obj/item/weapon/circuitboard/machine/protolathe(src)
|
|
new /obj/item/weapon/circuitboard/machine/destructive_analyzer(src)
|
|
new /obj/item/weapon/circuitboard/machine/circuit_imprinter(src)
|
|
new /obj/item/weapon/circuitboard/computer/rdconsole(src)
|