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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
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<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
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<div class="commit sansserif">
<h2 class="date">04 February 2015</h2>
<h3 class="author">Danno updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes dufflebag's storage capacity.</li>
</ul>
<h3 class="author">Deantwo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removes duplicate fluorine from Chemical Dispenser.</li>
<li class="bugfix">Added GoonChems to the Portable Chem Dispenser.</li>
<li class="bugfix">Added cancel buttons to the ChemMaster and CondiMaster when making bottles, pills, etc.</li>
</ul>
<h3 class="author">Delimusca updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new foam armblade toy to arcade prizes.</li>
<li class="tweak">Slimes can drag themselves to mobs to start feeding.</li>
<li class="tweak">Attacking another slime will pull them off their victim if they're feeding or steal some of their mass.</li>
</ul>
<h3 class="author">GunHog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Five new silicon emotes: *buzz2, *chime, *honk, *sad and *warn</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New contraband crate containing fifty butterflies.</li>
<li class="tweak">Shuttle will now always arrive, but won't launch in rounds where it would've been previously auto-recalled.</li>
</ul>
<h3 class="author">Menshin updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed being unable to place cables on plating.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="wip">Helmets for hardsuits are stored inside the suit and cannot be equipped without the suit on.</li>
<li class="tweak">EVA space suits are now lighter for faster movement but lack flash or welding protection, don't hide your identity and have less radiation protection.</li>
</ul>
<h3 class="author">Perakp updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tweaked slowdown due to coldness when in in low gravity.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ERT base equipment rooms are now access restriction to each role.</li>
<li class="tweak">ERT commander spawns wearing hardsuit for identification.</li>
<li class="rscadd">Two boxes of metal foam grenades added for ERT engineers.</li>
<li class="rscadd">Deep space sensors recently detected the derelict remains of the NTSS Omen, a outdated Medical Frigate thought lost, within close proximity to Space Station 13.</li>
<li class="rscadd">If any SS13 EVA Personal are able to locate this ship, they will be able to pilot it back to the station for recovery. The ship may also have cordinates for other locations.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changelings now have the ability Strained Muscles, which lets them move at inhuman speeds at the cost of rapid stamina damage. It costs one evolution points=.</li>
<li class="rscadd">Changelings now have the ability Augmented Eyesight, which lets them see creatures through walls and see in the dark. It costs two evolution points.</li>
<li class="tweak">After many failed raids, the Syndicate have finally done something about poor communications between cyborgs and operatives.</li>
<li class="rscadd">Syndicate Cyborgs now come equipped with operative pinpointers, which will automatically point to the nearest nuclear operative.</li>
<li class="tweak">Handheld crew monitors can now be stored in medical belts.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 January 2015</h2>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added fannypacks of multiple colors, 3 of which are accessible from the clothing vendor.</li>
<li class="rscadd">Added dufflebags to multiple lockers throughout the station and to the syndicate shuttle, more storage slots at the cost of move speed.</li>
</ul>
<h3 class="author">Deantwo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed some bugs in PDA's NTRC Chatroom feature.</li>
<li class="rscadd">You can now use PaperBBCode/PenCode when writing news articles on the newscaster.</li>
<li class="rscadd">PDA's Notekeeper now uses PaperBBCode/PenCode rather than HTML.</li>
<li class="tweak">Scanning paper with your PDA is now more informative.</li>
</ul>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">We, at NanoTrasen, have recently upgraded the Kitchen Spikes to include the skin of both Monkeys and Aliens when you harvest their flesh!</li>
<li class="rscadd">In other news, a station in a nearby Sector has been making monkey and xeno costumes. We are not sure why.</li>
<li class="rscadd">Added the ability to reform mineral floortiles back into sheets/bars</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new config option MINIMAL_ACCESS_THRESHOLD that can be used to automatically give players more access during low-population rounds. See game_options.txt for more information.</li>
</ul>
<h3 class="author">Lo6a4evskiy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The kitchen now contains a brand new food cart. It can store foods and liquids, mix them into cocktails and dispense where needed. Food delivery has never been easier!</li>
</ul>
<h3 class="author">fleure updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added briefcase filled with cash to uplink.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 January 2015</h2>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Addiction and Overdosing has been added to Chemistry.</li>
<li class="rscadd">Deal with Overdosing by purging the ODing chemical with Calomel or Penetic Acid.</li>
<li class="rscadd">Deal with Addiction by either going cold turkey on it and weathering the effects, eventually causing the addiction to subside, or by taking more of the addictive substance to keep the effects down.</li>
<li class="rscadd">Cryoxadane was heavily buffed. Clonex was removed as it was merged into Cryox.</li>
<li class="rscadd">Fixes a shitton of stuff adding Morphine instead of Ephedrine. Sorry, miners.</li>
<li class="rscadd">Fixes instances of Alkysine not being replaced with Mannitol. Same with Ryetalyn being replaced with Mutadone.</li>
<li class="rscadd">Adds Itching Powder. Welding Fuel and Ammonia.</li>
<li class="rscadd">Adds Antihol. Ethanol and Charcoal.</li>
<li class="rscadd">Adds Triple Citrus. Lemon Juice, Lime Juice, and Orange Juice.</li>
<li class="rscadd">Adds Colorful Reagent. Stable Plasma, Triple Citrus,</li>
<li class="rscadd">Morphine replaces sleep toxin now, not Hyperzine. Hyperzine is replaced by Ephedrine now.</li>
<li class="rscadd">Cryotubes will now autoeject you once you are fully healed.</li>
<li class="rscadd">Synthflesh damage values have been fixed.</li>
<li class="rscadd">Charcoal has been buffed to heal 3 TOX damage a cycle and it purges other chemicals faster.</li>
<li class="rscadd">Saline-Glucose Solution has been buffed. It now has a 50% chance per cycle to heal 3 BRUTE and BURN per tick.</li>
<li class="rscadd">Fixes Strange Reagent revivals dying right after being revived. They'll still need immediate medical treatment, however.</li>
<li class="rscadd">Cryoxadone has had a recipe change. It is now Stable Plasma, Acetone, and Unstable Mutagen.</li>
<li class="rscadd">Adds 9 new Disabilites and 2 new genetic powers.</li>
<li class="rscadd">You can now heat donk pockets once more. Rejoice.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 January 2015</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The lockbox system for R&D has been replaced with a firing pin system. Ask the Warden or HoS for firing pins to allow normal operation of your firearms. Want to test them out at the range? Try printing a test-range pin.</li>
<li class="tweak">Nuke Ops have used this new technology to lock some of their heavier weapons so that crew cannot use them. These implants replace their explosive implants.</li>
<li class="rscadd">Explosive implants are now purchasable in the uplink, and are much stronger.</li>
</ul>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NanoTrasen would like to report that our Mechanical Engineers at NTEngiCore has recently upgraded the capacity of the machines known as Biogenerators. They are now have the added ability to create various belts, and also weed/plantkillers and cartons of milk and cream!</li>
</ul>
<h3 class="author">Iamgoofball (Look Ma, I didn't mispell my name this time!) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Replaced Star Trek chemistry with Goon Chemistry.</li>
<li class="rscadd">Emergency Medic's Handbook Tip 1: Styptic Powder = BRUTE, Silver Sulfadiazine = BURN, Charcoal = TOX, Salbutamol = OXY</li>
<li class="rscadd">In recipes that used removed reagents, they have been replaced with their goon chemistry counterpart:</li>
<li class="rscadd">Hyperzine -> Morphine</li>
<li class="rscadd">Inaprovaline -> Epinephrine</li>
<li class="rscadd">Kelotane -> Saline-Glucose Solution</li>
<li class="rscadd">Bicardine -> Saline-Glucose Solution</li>
<li class="rscadd">Dermaline -> Saline-Glucose Solution</li>
<li class="rscadd">Dexalin -> Salbutamol</li>
<li class="rscadd">Dexalin Plus -> Salbutamol</li>
<li class="rscadd">Tricordrazine -> Omnizine</li>
<li class="rscadd">Anti-Toxin -> Charcoal</li>
<li class="rscadd">Hydronalin -> Penetic Acid</li>
<li class="rscadd">Arithrazine -> Penetic Acid</li>
<li class="rscadd">Imidazoline -> Oculine</li>
<li class="rscadd">Mannitol -> Alkysine</li>
<li class="rscadd">Ryetalyn -> Mutadone</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Emergency Response Team project has been activated by Nanotrasen. The ERT are a seven man squad that can be deployed by the Central Command (admins) to attempt to rescue the station from a overwhelming threat, or to render assistance in dealing with a significant problem.</li>
<li class="rscadd">The ERT consists of a single Commander, two Security Officers, two Engineering Officers and two Medical Officers. The Commander is preselected when the squad is being spawned in, however the remaining six officers are free to select their role in the squad.</li>
<li class="rscadd">Two new Pulse gun variants have been added to the game. They are the Pulse Carbine and the Pulse Pistol, both have significantly smaller ammunition capacities than the Pulse Rifle, however they both can fit in a backpack and the pistol can fit in a pocket. All ERT Officers have a Pulse Pistol for a sidearm, however the Security Officers get a Pulse Carbine as their primary longarm.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The two library consoles are now real buildable computers. The circuitboard design is available in R&D.</li>
</ul>
<h3 class="author">sawu-tg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new R&D machine, to replace the telescience room. The Machine is based on RND and various interdepartmental creations.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 January 2015</h2>
<h3 class="author">Boggart updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new spell: Repulse. (Cooldown: 40 seconds, 15 at max upgrade.) Repulse throws objects and creatures within 5 tiles of the caster away and stuns them for a very short time. Distance thrown decreases as the distance from the caster increases. (Max of 5, minimum of 3) Casting it while standing over someone will stun them for longer and cause brute damage but will not throw them.</li>
<li class="bugfix">Fixes the Exosuit Control Console having the unpowered icon state while powered.</li>
</ul>
<h3 class="author">Iamgootball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Goonstation Chemistry!</li>
<li class="rscadd">Adds 14 medicines!</li>
<li class="rscadd">Adds 3 pyrotechnics!</li>
<li class="rscadd">Adds 3 drugs with actual gameplay uses!</li>
<li class="rscadd">Adds 7 toxins!</li>
<li class="rscadd">Adds a Chemical Heater for some new recipes!</li>
<li class="rscadd">Adds Chemical Patches for touch based applications!</li>
<li class="rscadd">Adds a Traitor Poison Kit!</li>
<li class="rscadd">Adds Morphine Medipens!</li>
<li class="rscadd">Adds Morphine bottles to Cargo!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 January 2015</h2>
<h3 class="author">Dannno updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a bandanas in basic colors to lockers in the station. Activate in hand to switch between head and mask modes.</li>
<li class="rscadd">Adds more colored jumpsuits to the mixed locker.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Player controlled slimes can now change their face to match AI controlled slimes in kawaiiness. use *help as a slime to find the commands.</li>
</ul>
<h3 class="author">Studley updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed NTSL division.</li>
<li class="rscadd">Added new NTSL math functions, including 'sin,' 'cos,' 'asin,' 'acos,' and 'log.'</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">06 January 2015</h2>
<h3 class="author">JJRcop, Nienhaus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds emoji to OOC chat.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 December 2014</h2>
<h3 class="author">Dorsidwarf updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Buffs the RCD from 30 matter units to max capacity 100, and increases the value of matter charges.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Taser electrodes now have a limited range of 7 tiles.</li>
<li class="experiment">The energy gun's stun mode has been replaced with a disable mode.</li>
<li class="experiment">Security officers will now spawn with tasers.</li>
<li class="tweak">Disabler beams now go through windows and grilles.</li>
<li class="tweak">Disabler beams now do 33 stamina damage instead of 34. This means they will only stun in 3 hits on someone that is NOT 100% healthy.</li>
<li class="tweak">Most ballistic projectiles now do stamina damage in addition to their regular damage instead of stunning. This includes nuke op c-20r .45, detective's revolver, etc. They are effectively better than disablers at stunning people, as well as do significant damage, but they do not stun instantly like a taser. Expect engagements to be a little longer and plan ahead for this.</li>
<li class="rscadd">Added an advanced taser for RnD, the child of a disabler and a taser.</li>
</ul>
<h3 class="author">Tkdrg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Envoys from the distant Viji sector have brought an exotic contraption to Centcomm. Known as the 'supermatter shard', it is a fragment of an ancient alien artifact, believed to have a dangerous and mysterious power. This precious item has been made available to the Space Station 13 cargo team for the cost of a hundred supply points, as a reward for all your hard work. Good luck, and stay safe.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 December 2014</h2>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reverted security armor and helmets to the old (Grey) style of armor/helmets.</li>
<li class="tweak">Updated security jumpsuits to be more consistent across officer/warden/HoS ranks.</li>
<li class="rscadd">Added tactical armor and helmets to replace the largely unused bulletproof vest in the armory. This armor has higher bullet and explosive resistance than normal armor, and uses the previous, more military armor/helmet sprites.</li>
<li class="rscadd">Added a new injury doll to go along with the overall health meter. This will show you locational overall limb-based burn/brute damage, so you can tell the difference between being hurt with burn/brute or toxins/stamina damage which does not affect limbs.</li>
<li class="tweak">Reverted some UI icons back to their older status and changed some around for readability. Thank you for your feedback.</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new FRAG-12 explosive shotgun shell, built from the unloaded technological shell, using tablecrafting. Constructed using an unloaded technological tech shell, 5 units sulphuric acid, 5 units polytrinic acid, 5 units glycerol, and requires a screwdriver.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Change to the hunger system. Eating food with sugar temporarily worsens your nutrition drop rate. Eating too much sugar too quickly can make you temporarily unable to eat any sugary food. The nutritional effect of sugar depends on how hungry you are thus it cannot easily raise your nutrition level past well fed and is best used when hungry. Lots of sugar can make you a bit jittery at times. Eating food with vitamin (new reagent) counteracts the sugar effects and can give you temporary buffs when well fed: it lowers your chance to catch or spread viruses,it makes your body's metabolism more efficient that is it keeps healing reagents longer and evacuate toxins faster and reduces damage from radioactive reagents. Your metabolism gets less efficient if starving.</li>
<li class="rscadd">New hunger hud icons: starving, hungry, fed, well fed, full, fat.</li>
<li class="rscadd">Snack vending machine get a chef compartment that can be loaded with non-sugary food by hand or with a tray by anyone with kitchen access (unless you hack the machine with multitool or emag). The food can be unloaded by anyone, like regular snacks</li>
<li class="rscadd">Cargo can get a nutritious pizza crate order for 60 points.</li>
<li class="tweak">Grown and cooked food gets some vitamin while junk food gets less nutriment and more sugar (only hot donkpocket and ramen don't have sugar)</li>
<li class="tweak">The number of junk food in snack vending machine is lowered from 6 to 5 of each type.</li>
<li class="bugfix">Fixing not being able to load an omelette du fromage on a tray.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 December 2014</h2>
<h3 class="author">GunHog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Nanotrasen firmware update 12.05.14 for station AI units and cyborgs includes a patch to give them more control of their automatic speech systems. They can now chose if the message should be broadcasted with their installed radio system and any frequency available to them.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added winter coats and winter boots! Bundle up for space xmas! They are available in most wardrobe and job lockers, and come with special features depending on the flavor!</li>
</ul>
<h3 class="author">Paprka updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new weapon for syndicate boarding parties, the C-90gl assault rifle. This is a hybrid rifle with a lot of damage and a grenade launcher alt-fire. Purchasable for 18TC.</li>
<li class="tweak">Suppressors can now be used on the protolathe SMG and the C-20r.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Sounds in areas of low pressure (E.g. Space) are now much quieter</li>
<li class="tweak">To hear someone in space you need to be stood next to them, or use a radio</li>
</ul>
<h3 class="author">as334 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">We've discovered that slimes react to the introduction of certain chemicals in their bloodstream. Inaprovaline will decrease the slimes children's chance of mutation, and plasma will increase it.</li>
<li class="rscadd">We've also found that feeding slimes solid plasma bars makes them more friendly to humans.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08 December 2014</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Allows using replica pods to clone people without bodies.</li>
<li class="tweak">Speeds up replica pod cloning by adjusting the starting production.</li>
<li class="tweak">Replica pods will now only create plantmen.</li>
<li class="tweak">Mixing blood in a beaker or taking it from a suicide victim will render the blood sample useless for replica pod cloning.</li>
</ul>
<h3 class="author">GunHog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Our top Nanotrasen scientists have provided improved specifications for the Rapid Part Exchange Device (RPED)! The RPED can now contain up to 50 machine components, and will display identical items in groups when using its inventory interface.</li>
<li class="rscadd">Note that power cells, being somewhat bulkier, will take up more space inside the device. In addition, the RPED's firmware has also been updated to assist in new machine construction! Simply have the required components inside the RPED, apply it to an unfinished machine with its circuit board installed, and watch as the device does the work!</li>
<li class="rscadd">Nanotrasen has updated station bound Artificial Intelligence unit design specifications to include an integrated subspace radio transmitter. The transmitter is programmed with all standard department channels, along with the inclusion of its private channel. It is accessed using :o in its interface.</li>
<li class="rscadd">{INCOMING CLASSIFIED SYNDICATE TRANSMISSION} Greetings, agents! Today, we are happy to announce that we have successfully reverse engineered the new subspace radio found in Nanotrasen's newest AI build plans. We have included our encryption data into these transmitters.</li>
<li class="rscadd">Should you be deployed with one of our agent AIs, it may be wise of you to purchase a syndicate encryption key in order to contact it securely. Remember, as with other agents, a Syndicate AI is unlikely to be of the same Syndicate corporation as you, and you both may actually have conflicting mission parameters! Your channel, as always, is accessed using :t.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the way flashbang protection works. Currently, only security helmets (and their derivatives like swat and riot), and some hardsuit helmets have flashbang protection. Ear items like earmuffs and 'bowman' headsets (alternative, larger headsets) have flashbang protection as well, so you're able to go hatless as security. The Head of security, warden, and detective's hat do NOT have flashbang protection, but their earpieces do, from the 'noise' part of the flashbang. The flashbang blind still works as before, with only sunglasses/hardsuit helmets protecting you.</li>
</ul>
<h3 class="author">Tkdrg updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Security/Medical HUDs are now more responsive and less laggy.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 November 2014</h2>
<h3 class="author">Menshin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made meteors more threatening.</li>
<li class="rscadd">Added three levels of danger for meteors waves, randomly selected at spawn.</li>
<li class="rscadd">Rumors speaks of a very rare meteor of unfathomable destructive power in the station sector...</li>
<li class="bugfix">Fixed infinigib/infinisplosion with meteors bumping</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a defibrillator and an EMT alternative clothing set for medical doctors. These defibrillators will revive the recently deceased as long as their souls are occupying their body and they have no outstanding brute or burn damage.</li>
<li class="bugfix">Yes, they actually work now too!</li>
<li class="rscadd">Added a way for you to unload a round from a chambered projectile weapon. Simply click on the gun when it is in your active hand, and assuming it does not have a magazine, the round should pop out. You can also use this system to unload individual bullets from magazines and ammo boxes, like the detective's speed loaders.</li>
<li class="rscadd">Added glass tables and overhauled how table construction works. Now, you need to build a frame using either metal rods or wood planks, and then place a top on the table.</li>
<li class="tweak">Table disassembly now works in two stages. Screwdriver the table to remove the top of it and reduce it back to a frame. Frames can be moved around and walked on top of. Wrench the table to deconstruct it entirely back to parts, this is quicker and much more like the old fashion. To deconstruct a frame, use your wrench on it as well.</li>
<li class="bugfix">Fixed traitor med analyzers not fitting in medical belts.</li>
<li class="bugfix">Fixed syringe box bug with medipens.</li>
</ul>
<h3 class="author">Perakp updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added escape-with-identity objective for changelings. Completion requires the changeling to have transformed to their target and be wearing an ID card with the target's name on it when escaping.</li>
<li class="tweak">Changelings can absorb someone even if they have that DNA in storage already.</li>
<li class="bugfix">Fixes hivemind being lost when readapting evolutions.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">04 November 2014</h2>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can use AI Upload modules directly on unslaved cyborgs to change their laws. The panel has to be open to do this.</li>
<li class="bugfix">Newly emagged cyborgs get locked down for a little bit until their new laws get shown. Thank you to whoever bitched about it on singulo and filed an issue report.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added an advanced mop for the janitor, available at the protolathe. This hi-tech custodian's friend can mop twice as many floor tiles before needing to return to your bucket!</li>
<li class="tweak">Moved holosign projector to the protolathe and gave the janitor back his old signs. We hope you've enjoyed this free trial run of holo projectors, but our budget is tight!</li>
<li class="rscadd">Added a holosign projector to the janitor module for cyborgs.</li>
<li class="tweak">Soap now has a delay. Different soap types clean faster than others, but expect to put it some extra arm work if you want to clean that fresh blood!</li>
</ul>
<h3 class="author">Tkdrg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cutting-edge research in a secret Nanotransen lab has shed light into a revolutionary form of communication technology known as 'chat'. The Personal Data Assistants of Space Station 13 have been deployed with an experimental module implementing this system, dubbed 'Nanotransen Relay Chat'.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 October 2014</h2>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Everything now drifts in space, not just mobs.</li>
<li class="rscadd">Mechs are just as maneuverable in space as you are.</li>
<li class="tweak">Being weightless now slows movement down by a lot rather than speeding it up. Having your hands full will make movement even slower.</li>
<li class="rscdel">Removed spaceslipping (You slipped! x1000)</li>
<li class="bugfix">Jetpacking after being thrown out a mass driver will cancel out your momentum.</li>
<li class="bugfix">Shooting a gun causes you to drift the other direction like spraying a fire extinguisher.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 October 2014</h2>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new riot shotgun that spawns in the armory with a 6 round beanbag magazine.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Allowed constructs to assist in activating most runes. This includes conversion runes, but does NOT include sacrifice runes.</li>
</ul>
<h3 class="author">Patchouli Knowledge updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">In light of the recent achievements of the Robotics department, new and upgraded exosuit schematics were delivered to SS13 exosuit fabricators as a reward from CentComm.</li>
<li class="rscadd">The countless hours of research, experimentation, and reverse-engineering of wrecks from the mining asteroid have paid off - the Research team has rediscovered the process of building Phazon exosuits. The parts and circuits have been made available in the exofabs and circuit printers.</li>
<li class="rscadd">The APLU Ripley exosuit has been refitted with asteroid mining purposes in mind. Its armour plating will provide extra protection against the brute attacks of asteroid alien lifeforms, and protect from gibtonite explosions. The leg servos were upgraded to provide faster movement.</li>
<li class="rscadd">There are rumours of some creative shaft miners discovering a way of augmenting APLU Ripley armour with trophy hides from goliath-type asteroid lifeforms...</li>
<li class="tweak">Durand construction routines now require a phasic scanner module and a super capacitor to match Nanotrasen industry standards.</li>
<li class="tweak">The exosuit fire extinguisher now boasts a larger watertank, and carries a whole 1000u of water from the old 200u tank.</li>
<li class="tweak">The exosuit plasma converter's efficiency has been vastly improved upon, and its fuel consumption has been cut to nearly half of old values.</li>
<li class="bugfix">The exosuit sleeper interiors have been refitted to allow the occupants more freedom of movement, and the occupants may now eject at will.</li>
<li class="bugfix">The armour plating on all exosuits was fitted with reactive deflection systems specifically designed to stop the rapid slashes from xenomorph threats.</li>
<li class="bugfix">The Firefighter Ripley chassis were moved from the Exosuit Equipment section to the APLU Ripley section of exofab menus.</li>
<li class="spellcheck">Fixed some minor errors in the exosuit construction message syntax.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Closets and its children can no longer contain a near infinite amount of mobs. Large mobs (juggernaut, alien emperess, etc) don't fit, small mobs (mouse, parrot, etc) still fit in the same amounts, human-sized mob (humanoid, slime, etc) fit but maximum two per body bag and three for all the other closets. Adding bluespace body bag to R&D, it can hold even large mobs and in large amounts.</li>
<li class="experiment">girders and displaced girders now have a chance to let projectiles pass through them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">19 October 2014</h2>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Major atmos update. Featuring pretty colors.</li>
<li class="rscadd">4-Way pipes added.</li>
<li class="rscadd">Flip-able trinary devices (mixer & filter).</li>
<li class="rscadd">Pipe-painter added.</li>
<li class="tweak">Most pipe icons have been tweaked with shading and such, making it look more uniform.</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">We have managed to re-discover drones! We improved the formula, and have discovered some cool stuff.</li>
<li class="rscadd">After some fiddling with audio recognition, drones can now understand human speech!</li>
<li class="rscadd">One of our engineers found some screws that were loose on some of our tests, screwing them in made the drone work as if it had just come out of robotics.</li>
<li class="tweak">We had to sacrifice some of our NT brand EMP protection for the speech recognition, so drones can get damaged if subjected to heavy EMP radiation.</li>
<li class="bugfix">We figured out why drones couldn't remove objects from people, that has been fixed.</li>
<li class="bugfix">The standby light wasn't wired correctly.</li>
<li class="rscdel">Unfortunately one of our assistants tasked with transporting the only copy of the data dropped the flash drive in hot water because he wanted to see what "drone tea" tasted like. You'll have to discover them again.</li>
</ul>
<h3 class="author">Lo6a4evskiy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Station's crayons have been upgraded to the version 2.0 of ColourOS. Don't worry, they are still edible!</li>
<li class="tweak">Many items now have different stripping delays. Heavier and more armored pieces of clothing are generally more difficult to take off someone else, while smaller items can be very easy to snatch. Pockets always take 4 seconds to search.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Implants are activated via action buttons on the top-left corner of your screen instead of emotes.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added zipties for security and nuke operatives. These have a slightly shorter 'breakout time' as normal cuffs but they are destroyed upon removal. Beepsky and sec borgs now use these by default.</li>
<li class="bugfix">Changed the medical HUD in the tactical medkit to a night vision HUD so syndicate medics don't stumble around in the dark. Can be purchased through nuke op uplinks.</li>
<li class="rscadd">Added a second roboticist roundstart job slot.</li>
<li class="rscadd">Added a third cargo tech job slot.</li>
</ul>
<h3 class="author">Paprka updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added undershirts as a companion piece to jumpsuit adjusting. Beat the heat with a comfortable tank top, or warm up with an extra layer tshirt!</li>
<li class="rscadd">Added a holographic sign projector to replace the old wet floor signs to encourage janitors to warn crewmembers about wet floors.</li>
</ul>
<h3 class="author">optimumtact updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medical supplies crate now comes with a boxy full of bodybags</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 October 2014</h2>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added inaprovaline MediPens (autoinjectors) that replace inaprovaline syringes in medkits. Like the syringes, these can be used to stabilize patients in critical condition, but require no medical knowledge to use.</li>
<li class="experiment">Reverted the mining scanner to a manual scanner.</li>
<li class="bugfix">Buffed the rate of the automatic scanner</li>
<li class="rscadd">Added automatic scanner to equipment locker. It is also available by redeeming your voucher.</li>
<li class="bugfix">Reduced the size of the mining jetpack, it now fits in backpacks. The capacity of the jetpack has been reduced as well, however.</li>
<li class="experiment">Removed resonator from the mining voucher redemption. Replaced it with a mining drill.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08 October 2014</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Flash mechanics changed. Instead of a knockdown effect, it will cause a stumbling effect. This includes area-flashing. The five-use-per-minute limit has been removed. "Synthetic" flashes made in the protolathe are now normal flashes.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a unique shield to the Head of Security's locker. It can be concealed for storage and activated like an energy shield, but functions like a riot shield. It can also be made at the protolathe.</li>
<li class="rscadd">Marauders: Due to your extremely great performance as of late, we've added a new equipment room on Mother Base. A lot of your equipment has been moved to this room, as well as some new equipment added onto the Mothership. Take some extra time to familiarize yourself with the placement of your equipment.</li>
<li class="rscadd">Oh, and you guys have a space carp now too.</li>
</ul>
<h3 class="author">Paprka updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added jumpsuit adjusting. Adjust your jumpsuit to wear it more casually by rolling it down or roll up those sleeves of that hard-worn suit!</li>
<li class="rscadd">Added a grey alternative to the detective's suit and trenchcoat. Now you can be a noir private investigator!</li>
</ul>
<h3 class="author">Tkdrg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Space Station 13 has been deployed with transit tube dispensers. Central Command encourages the engineering department to repair and improve the station using this equipment.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 October 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Character Save Files will now remember Species.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Added 5 new maintenance ambience tracks, made by Cuboos.</li>
</ul>
<h3 class="author">Nobalm updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added examine descriptions to twenty eight objects.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Due to some payroll cuts affecting lower-rank crewmembers on Space Station 13, we fear that uprisings and mutinies might be approaching. To help defend themselves, all heads of staff have been given telescopic batons to subdue attackers should they be assaulted during their shifts.</li>
<li class="bugfix">Toolbelts can now hold pocket fire extinguishers. Atmos technicians spawn with them.</li>
<li class="rscadd">Remember those magboots we had our undercover agents steal? Well we've finally reverse engineered them. Not only that, but we gave them a killer paintjob. They will be available in the uplinks of boarding parties we send out to Nanoscum stations.</li>
<li class="rscadd">Listen up, Marauders! The Syndicate has recently cut back funding into boarding parties. What this means is no more hi-tech fancy energy guns. We've had to roll back to using cheaper, mass-produced automatic shotguns. But in retrospect, could this possibly be a downgrade?</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 October 2014</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Experienced smugglers have joined the Syndicate, adding their bag of tricks to its arsenal. These tricky pouches can even fit under floor plating!</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="wip">Adds Gang War, a new game mode still in alpha development.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">After a public relations nightmare in which a horde of 30 assistants violently dismembered a sole commander the revolution has begin tactically reducing their initial presence in stations with weak command structures. Should stations add to their command staff during the shift additional support will be provided.</li>
<li class="tweak">Too many instances of crying CMOs hiding in the lockers of supposedly secured revoulutionary stations has lead to a crackdown on revolutionary policy. You must kill or maroon the entire command staff, reguardless of when they reached the station.</li>
<li class="rscadd">Intense study into the underlying structure of the universe has revealed that everything fits into a massive SPACECUBE. This deep and profound understanding has led to a revolution in cross surface movement, and spacemen can look forward to a new era of predictable and safe space-fairing.</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Grille damage update, humans now deal less unarmed damage to grilles while projectiles and items deal more.</li>
<li class="tweak">Replaced all AI turrets with porta-turrets that work on LoS instead of area and can be individually configured</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Voice changer masks work again.</li>
<li class="tweak">You can now turn voice changer masks on/off by activating them in your hand. They start off.</li>
<li class="experiment">The amount of TC has been increased to 20, but the price of all items has been doubled as well</li>
<li class="experiment">With this, the prices of stealthy items has been slightly decreased and the prices of offensive items slightly increased (+/- 1 TC)</li>
</ul>
<h3 class="author">RemieRichards, JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New research in the area of robotics has been published on Maintenance Drones, little robots capable of repairing and improving the station. Unfortunately, all of the research was lost in a catastrophic server fire, but we know they can be made, so it's up to <b><i>you</i></b> to re-discover them! Make us proud!</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Changed all clone damage descriptions to use the term cellular damage to avoid confusion with genetics mutations.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07 September 2014</h2>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen scientists have released a Heads-Up-Display (HUD) upgrade for all AI and Cyborg units! Cyborgs have had Medical sensors and a Security datacore integrated into their core hardware, replacing the need for a specific module.</li>
<li class="rscadd">AI units are now able to have suit sensor or crew manifest data displayed to them as a visual overlay. When viewing a crewmember with suit sensors set to health monitoring, the health status will be available on the AI's medical HUD. In Security mode, the role as printed on the crewmember's ID card will be displayed to the AI.</li>
<li class="rscadd">Any entity with a Security or Medical HUD active will recieve appropriate messages on that HUD.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Server Operators: A new config option added to restrict command and security roles to humans only. Simply add/uncomment the line ENFORCE_HUMAN_AUTHORITY in game_options.txt.
<li class="rscadd">Players: To check if this config option is enabled on your server, type show-server-revision into the game's command line.
</li></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">06 September 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tampered supply ordering consoles can now order dangerous devices directly from the Syndicate for 140 points.
<li class="tweak">Securitrons line units will no longer arrest individuals without IDs if their faces can still be read.
<li class="tweak">Enemy Agent ID cards have been reported to be able to interfere with the new securitron threat assessment protocols.
<li class="tweak">The Syndicate base has been modified to only allow the leading operative to launch the mission.
</li></li></li></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">04 September 2014</h2>
<h3 class="author">KyrahAbattoir updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All the objects found in BoxStation maintenance are now randomized at round start.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 September 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cost of Syndicate bombs increased to 6 telecrystals.</li>
</ul>
<h3 class="author">JStheguy updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Many new posters have been added.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 September 2014</h2>
<h3 class="author">ChuckTheSheep updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds preference toggle for intent selection mode.
<li class="rscadd">Direct selection mode switches intent to the one you click on instead of cycling them.
</li></li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New more detailed End-Round report.
<li class="rscdel">Removes count of readied players from the lobby.
</li></li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Virology has been made the right color.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="wip">A major rework of saycode has been completed which fixes numerous issues and improves functionality.
<li class="bugfix">Please report any issues you notice with any form of messaging to Github.
</li></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 August 2014</h2>
<h3 class="author">Tokiko1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds two new hairstyles.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 August 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Space Station 13 has been authorized to requisition additional Tank Transfer Valves from Centcom's supply lines for the price of 60 cargo points.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 August 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Security forces are advised to increase scrutiny on personnel coming into contact with AI systems. Central Intelligence suggests that Syndicate terrorist groups may have begun targeting our AIs for destruction.
<li class="rscadd">For the preservation of corporate assets, Central Command would like to remind all personnel that evacuating during an emergency is mandatory. We suspect that terrorist groups may be attempting to abduct marooned personnel who failed to evacuate.
<li class="rscadd">R&amp;D; teams have released an urgent update to station teleporters. To eliminate the risk of mutation, personnel are advised to calibrate teleporters before attempting each use.
<li class="rscadd">Centcom has approved the Captain's request to rig the display case in his office with a burglar alarm. Any attempts to breach the case will now trigger a lockdown of the room.
<li class="bugfix">**Crew Monitoring Consoles now scan their own Z-level for suit sensors, instead of only scanning Z1.
<li class="rscadd">**Server operators can now set a name for the station in config.txt. Simply add the line "STATIONNAME Space Station 13" anywhere on the text file. Replace Space Station 13 with your station name of choice.</li>
</li></li></li></li></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 August 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ore redemption machine can now smelt plasteel.</li>
<li class="tweak">Mulebot speed has been vastly increased by up to 300%.</li>
<li class="bugfix">Removed exploit where false walls can be used to cheese the AI chamber's defenses</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 August 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Phase Shift ability will no longer instantly gib players. Instead, they will be knocked out for a few seconds. Mechas will be damaged.</li>
<li class="tweak">The Phase Slayer ability will no longer instantly gib players. Instead, they will be dealt 190 brute damage. Mechas will be dealt 380 damage.</li>
<li class="tweak">ADMIN: Most Event buttons have been moved out of the secrets menu and into a Fun verb.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">20 August 2014</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Three new shotgun shells added. Create them by first researching and printing an unloaded tech shell in R&amp;D.; Afterwards, use table-crafting with the appropriate components with a screwdriver in-hand.</li>
<li class="rscadd">Meteorshot: tech shell + compressed matter cartridge + micro(or better) manipulator.</li>
<li class="rscadd">Pulse Slug: tech shell + advanced capacitor + ultra micro-laser.</li>
<li class="rscadd">Dragonsbreath: tech shell + 5 phosphorus (in container).</li>
<li class="tweak">Incendiary rounds now leave a blazing trail as they pass. This includes existing incendiary rounds, new dragonsbreath rounds, and the Dark Gygax's carbine.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">19 August 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Brig cells and labour shuttle have both been modified to send a message to all security HUDs whenever a prisoner is automatically released.</li>
<li class="rscadd">The labour camp has been outfitted with a points checking console to allow prisoners to check their quota progress easier and better explain the punishment system of forced labour.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 August 2014</h2>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">25 new hairstyles have been added.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">15 August 2014</h2>
<h3 class="author">AndroidSFV updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AI photography has been extended to Cyborgs. While connected to an AI, all images taken by cyborgs will be placed in the AI's album, and viewable by the AI and all linked Cyborgs.</li>
<li class="rscadd">When a Cyborgs AI link wire is pulsed, the images from the Cyborgs image album will be synced with the AI it gets linked to.</li>
<li class="rscadd">Additonally, Cyborgs are able to attach images to newscaster feeds from whichever album is active for them. Cyborgs are also mobile, inefficent, printers of same images.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 August 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak"><b>Boxstation map updates:</b><br>
-Singularity engine walled from from outer space<br>
-Shutters for exterior Science windows<br>
-Teleporter board moved from RD's Office to Tech Storage now that the teleporter can be built again.<br>
-Security Deputy Armbands (red) added in HoS's Office</br></br></br></br></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 July 2014</h2>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new mutetoxin that can be made with 2 parts uranium, 1 part water and 1 part carbon and makes people mute temporarily</li>
<li class="rscdel">Parapens were renamed to sleepy pens and now contain 30 units of mutetoxin and 30 units of sleeptoxin instead of zombie powder.</li>
<li class="rscdel">C4 can no longer be attached to mobs</li>
<li class="tweak">Reduced the C4 price to 1 telecrystal</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07 July 2014</h2>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">We, of the NanoTrasen Botany Research and Developent(NTBiRD), has some important announcements for the Botany staff aboard our stations.</li>
<li class="rscadd">We have recently released a new strain of Tower Cap. It is now ensured that more planks can be gotten from a single log.</li>
<li class="rscadd">Head Scientist [REDACTED] is thanked for his new strain of Blood Tomatoes. It now not only contains human blood, but also chunks of human flesh!</li>
<li class="rscadd">We have also discovered a way to replant the infamous Cash Trees and 'Eggy' plants. We can now harvest their seeds, and the rare products are inside the fruit shells.</li>
<li class="rscadd">Similar to the new variety of Tower Caps, it is now possible to get various grass flooring depending on the plants potency!</li>
<li class="rscadd">Our sponsors at Knitters United has released a new variation of the botany Aprons and Coveralls which can hold a larger variety of items!</li>
<li class="rscadd">A new version of Plant-B-Gone was produced which are much more lethal to plants, yet at the same time has no extra effect on humans besides the norm.</li>
</ul>
<h3 class="author">Paprika updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tweaked mining turf mineral droprates and reverted mesons to the 'old' style of mesons. This means mesons will be more powerful with the added side effect of not being able to track individual light sources through walls and such. This is a trial run; please provide feedback on the /tg/ codebase section of the forum.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 July 2014</h2>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Recently the Space Wizard Federation, with some assistance from the Cult of Nar-Sie, recently created a new strain of Killer Tomato. A sad side effect is this effected all current and future Killer Tomato strains in our galaxy. They are now reported to be extremely violent and deadly, use extreme caution when growing them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 July 2014</h2>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added slot machines to the game</li>
<li class="rscadd">Slot machines use reels. All prizes except for jackpots can be won on all lines</li>
<li class="rscadd">Simply put a coin into one of the slot machines in the bar to play!</li>
<li class="rscadd">Slot machines can also be emagged.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 July 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="wip"><b>Central Security has approved an upgrade of the Securitron line of bots to a newer model.</b><br> Highlights include:</br></li>
<li class="rscadd">-An optional setting to arrest personnel without an ID on their uniform (Disabled by default)</li>
<li class="rscadd">-An optional setting to notify security personnel of arrests made by the bots (Enabled by default)</li>
<li class="rscadd">-A new "Weapon Permit" access type that securitrons will use during their weapons checks. Personnel who work with weapons will be granted this access by default. More can be assigned by the station's Head of Security and Personnel.</li>
<li class="tweak">-A more robust threat assessment algorithm to improve accuracy in identifying perpetrators.</li>
</ul>
<h3 class="author">Rolan7 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Fixed the irrigation system in hydroponics trays. Adding at least 30 units of liquid at once will activate the system, sharing the reagents between all connected trays.</li>
<li class="bugfix">Changelings can communicate while muzzled or monkified, and being monkified doesn't stop them from taking human form.</li>
<li class="bugfix">Mimes cannot break the laws of physics unless their vow is currently active.</li>
<li class="rscadd">Trays are rewritten to make sense and so borgs can actually use them. Service borgs can discretely carry small objects, hint hint. The items are easily knocked out of them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">20 June 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The 'Enter Exosuit' button was removed, and you have to click + drag yourself to enter a mech now; like you would to enter a disposal unit.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12 June 2014</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">NT Baton Refurbishment Team Notice: 'Released' option in security records has been renamed 'Discharged', and the sechud icon has been changed from a blue R to a blue D. Stop beating your released prisoners, dummies; they're not revheads.</li>
<li class="tweak">NT Entertainment Department Notice: The prize-dispensing mechanism in Arcade machines has been replaced with a cheaper gas-powered motor. It should still be completely safe, unless an electromagnetic field disrupts it!</li>
<li class="tweak">Pill code tweaked. In short, you can feed monkeys pills now #whoa</li>
<li class="rscadd">Casings ejected from guns will now spin #wow</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 June 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Having the nuke disk will no longer prevent you from using teleporters or crossing Z-levels. Leaving the Z-level however, will cause you to "suddenly lose" the disk.</li>
<li class="rscadd">Pulled objects will now transition with you when as you transition Z-levels in space.</li>
</ul>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">IEDs have been removed</li>
<li class="rscadd">Firebombs have been added</li>
<li class="experiment">They're as reliable and predictable as you would expect from a soda can filled with flammable liquid and set off with an igniter contected to two wires. Use your branes and take proper precautions or leave a charred corpse, your choice.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">06 June 2014</h2>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen programmers have discovered a potential exploit involving a station's door control networks. With sufficient computing power, the network can be overloaded and forced to open or bolt closed every airlock at once.</li>
<li class="experiment">Some reports suggest that the latest firmware update to Artifical Intelligence units installed in our research stations may contain this exploit. Any such reports that state that should a station's AI unit "malfunction", it may gain the ability to use this exploit to initate a full lockdown of the station. Fire locks and blast doors are also said to be affected.</li>
<li class="rscadd">Nanotrasen officially holds no validity to these reports. We recommend that station personnel disregard such rumors.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">20 May 2014</h2>
<h3 class="author">Kelenius updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">After the years of extensive research into xenobiology, and thousands of scientists lost to the slimes, we have finally come to admitting that we don't have a clue how they work. However, we've outlined a few facts, and managed to breed a new kind of slimes. They will be shipped to your station on the next shifts. They are different from the ones they are used to in the following:</li>
<li class="rscadd">Their sight is better than ever, and now they can finally see things that are not directly pressed against them. Beware, they may appear more aggressive!</li>
<li class="rscadd">Their memory has also become better, and they will now remember the people who fed them. As a note, you need to grab the monkey or push it to show to the slime that you're giving it to them, and it's not just walking in.</li>
<li class="rscadd">Apparently, not only we have studied them, but they have also studied us. Slimes are now capable of showing various emotions, mimicking humans. Use it to your advantage.</li>
<li class="rscadd">There are reports of slimes showing signs of sentience. Further research is recommended.</li>
<li class="rscadd">One of the reported signs is their speech capability. Following facts have been gathered: they talk more often to those who feed them; they react to being called by the number, but 'slimes' is also acceptable; they are able to understand being ordered to "follow" someone, or "stop". There is a report of slime releasing the assistant after a scientist shouted at it, and then calmly ordered a slime to stop.</li>
<li class="rscadd">We've made a modification of a health scanner that is intended for the use on slimes. Two are available in the smartfridge.</li>
<li class="tweak">We've come to a conclusion that 5 units of reagents are not necessary to cause slime core reactions. You actually only need one unit.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 May 2014</h2>
<h3 class="author">Menshin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Thanks to Nanotrasen's Engineering division, the power wiring of the station has a received a complete overhaul. Here are the highlight features in CentCom report :</li>
<li class="tweak">Improved way of connecting cables! Finished is the time of "laying and praying" : it's now as simple as matching ends of each cables!</li>
<li class="tweak">Unified way of connecting machines! Every machine is connected to a powernet through a node cable (it still needs to be anchored to receive power though)!</li>
<li class="tweak">Lots of improvements in the cable cutting tools! Gone is the odd magic of physically separated yet still connected powernets (contact CentCom Engineering Division if you still witness something weird, we always have a fired form ready for our engineers!)!</li>
<li class="rscadd">Any conscientious (or not!) Station Engineer may check an "updated wiring manual" at http://www.tgstation13.org/wiki/Wiring#Power_Wires</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 May 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A recent breakthrough in Plasma Materials Research has led to the development of a stronger, tougher plasteel alloy that can better resist extreme heat by up to four times. A live demonstration preformed during a press conference earlier today showed a segment of reinforced wall resisting an attack by Thermite. The corporation also announces that upgrades to its existing stations is already underway.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07 May 2014</h2>
<h3 class="author">/Tg/station Code Management updated:</h3>
<ul class="changes bgimages16">
<li class="wip">/tg/station code is now under a feature freeze until 7th June 2014. This means that the team will be concentrating on fixing bugs instead of adding features for the month.</li>
<li class="bugfix">You can find more information about the feature freeze here. http://tgstation13.org/phpBB/viewtopic.php?f=5&amp;t;=273</li>
<li class="bugfix">This is the perfect time to report bugs, which you can do so here. https://github.com/tgstation/-tg-station/issues/new</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 April 2014</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">You now have to give a reason when calling the shuttle.</li>
<li class="imageadd">The amount of time it takes for the shuttle to refuel is now a config option, the default is 20 minutes.</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Certain Enemies of the Corporation have discovered a critical exploit in the firmware of several NanoTrasen robots that could prevent the safe shutdown of units corrupted by illegally modified ID cards, dubbed "cryptographic sequencers".</li>
<li class="rscadd">NanoTrasen requires more research into this exploit, this we have issued a patch for AI and Cyborg software to simulate this malfunction. All NanoTrasen AI units are advised to only allow testing in a safe and contained environment. The robot can safely be reset at any time.</li>
<li class="experiment">Unfortunately, a robot corrupted by a "cryptographic sequencer" still cannot be reset by any means. NanoTrasen urges regular maintenance and care of all robots to reduce replacement costs.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 April 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">NT Human Resources announces an expansion of the List of Company-Approved Hair Styles, as well as more relaxed gender restrictions on hair styles. Check with your local company-sponsored hairstylist to learn more.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">22 April 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">ID Computers have been modified to allow Station Heads of Staff to assign and remove access to their departments, as well as stripping the rank of their subordinates. An ID computer on the bridge is available for the use of this function.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">20 April 2014</h2>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NanoTrasen Emergency Alerts System 4.20 has been released!</li>
<li class="rscadd">In the unfortunate event of any nuclear device being armed, the station will enter Code Delta Alert.</li>
<li class="rscadd">Should the nuclear explosive be disarmed, the station shall automatically return to its previous alert level.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="wip">A new AI satellite has been constructed in orbit of Space Station 13!</li>
<li class="rscadd">The satellite exclusivly is used to hold a station's Artifical Intelligence Unit, the satellite contains a miried of turret and motion sensor defences. A transit tube network is used to connect the satellite to the station, with the transit room being located at engineering south of the engi escape pod.</li>
<li class="rscadd">The AI Upload however has been moved north slightly and is connected directly to the bridge.</li>
<li class="rscadd">In addition, the Gravity Generator has been relocated from its prior position in engineering to the location of the old AI Upload, increasing its defence and logical positioning.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 April 2014</h2>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wood planks can be used to make wood walls and airlocks; flammability not included</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 April 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Centcom officials have announced a new initiative to combat misuse of their Emergency Shuttle Service. After the shuttle has been recalled several times over the course of a simple work shift, Centcom will attempt to trace the signal origin and pinpoint its source for station authorities.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Thanks to Nanotrasen's Construction division, the brig has recieved a overhaul in its design, to increase ease of movement, including an addition of a "prisioner release room" and a insanity ward.
<li class="tweak">Furthing concerns among commentators, Nanotrasen has shipped out additional security equipment to station armories, including Riot Shotguns, tear gas grenades, additional securitron units and military grade Ion Guns.</li>
<li class="rscadd">JaniCo have released a new unique product called the JaniBelt. Capable of holding most standard issue janitorial equipment, designed to help relive inventory management among station janitors. In addition the Jani Water Tank has had its reserve of space clenaer increased to 500 units, up from 250.
</li></li>
</ul>
<h3 class="author">Validsalad updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">After concerns raised by security personel, new armor has been shipped that covers the lower waist and readjusts the helmet for comfort.
<li class="tweak">In addition, the aging riot shield has been replaced with a newer, more modern, apperance.
</li></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 April 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NT AI Firmware version 2554.03.03 includes a function to notify the master AI when a new cyborg is slaved to it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 April 2014</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The syndicate suit is now black and red, because black and red is the new red.</li>
<li class="rscadd">The Ruskie DJ Station now has a classy orange syndicate suit.</li>
<li class="rscadd">Security officers have been equipped with the latest in flashlight technology. You can find a SecLite&trade; inside your security belt or you can dispense one from the security vending machine.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="wip"><b>Nanotrasen Construction division is pleased to announce the unveiling of our brand now state-of-the-art Space Station 13 v2.1.3!</b></li>
<li class="rscadd">-Scaffolding used during construction has been repurposed as an expanded maintenance around the station.</li>
<li class="tweak">-Our new Emergency Transport Shuttle Mk III will be making its debut in times of crisis. Includes a new cargo area and extra security features.</li>
<li class="tweak">-A redesigned brig will give security staff more peace of mind with added security features</li>
<li class="rscadd">-The armory is now protected by a motion alarm.</li>
<li class="rscadd">-The armory is now equipped with security hardsuits.</li>
<li class="rscadd">-A new command EVA wing has been added to EVA Storage. Station heads of staff will be able to make use of suits stored here.</li>
<li class="rscadd">-A new garden area will be made publicly available for everyone to enjoy some R&amp;R; during their company-endorsed break periods</li>
<li class="rscadd">-A new Testing Lab has been added to the Science department for any field experiments that need to be run.</li>
<li class="tweak">-The mining ore redemption machine has been relocated to the Cargo Delivery Office.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 April 2014</h2>
<h3 class="author">Aranclanos updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made combat more hardcore for hardcore players like myself. This won't be reverted.</li>
</ul>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="experiment"><b>Sacrifice Cult - Cult has received a massive overhaul to how it works, focusing more on cult magics and sacrificing unbelievers. The most important changes are:</b></li>
<li class="tweak">Cult starts off with alot more cultists, 6 cultists below 30 players and 9 above. The HoP can no longer be a round start cultist but is still convertible.</li>
<li class="tweak">Cultists start off with join, blood, self, and hell. These give the runes for the sacrifice and convert.</li>
<li class="tweak">Conversions now require three cultists and converts no longer reward words, words must be obtained via sacrifice</li>
<li class="tweak">Sacrificing players traps their soul in a soul stone, which can then be used on construct shells to implant the souls in them</li>
<li class="tweak">Constructs shells can be summoned via a new rune (travel, hell, technology)</li>
<li class="bugfix">You can no longer convert the sacrifice target, you dozzy sods</li>
<li class="experiment">Summoning Narsie when she is not an objective leads to !!FUN!!</li>
<li class="wip">Wrote a system to allow all mob types to be sacrificable - currently only corgis are in the new system</li>
<li class="experiment">Holy Water will DECONVERT cultists, takes around 35 units and two minutes to succeed</li>
<li class="experiment">Hitting a mob that contains holy water with a tome will convert that water to unholy water, conversely hitting any container that contains unholy water with a bible as chaplain will 'cleanse' the taint.</li>
<li class="experiment">Unholy water works like a combination synaptazine and hyperzine, with a twist of branes dimarge and highly toxic to non-cultists</li>
<li class="rscadd">Cargo can order a religious supplies crate - it contains flasks of holy water, candles, bibles, and robes</li>
<li class="experiment">Cultists have an innate ability to communicate to the cult hive mind (BE AWARE - THIS DOES A LOT OF DAMAGE), cultists can also communicate via the new Commune option on their tomes (the Read Tome option has been shifted under the Notes option)</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cyborgs can now use AI click shortcuts. (shift click on doors opens them, etc) (including ones added below)</li>
<li class="rscadd">New silicon click shortcut: Control+Shift click on doors toggles access override</li>
<li class="rscadd">New silicon click shortcut: Control click turret controls toggles them on or off</li>
<li class="rscadd">New silicon click shortcut: Alt click turret controls toggles lethal on or off</li>
<li class="tweak">Cyborg hotkey mode was massively improved. 1-3 selects module slot, q unloads the active module. use hotkeys-help as cyborg for more details</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 March 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Fabricator blueprints for cyborg parts have been updated to allow the debugging of cyborg units prior to boot. To access the debug functions, assemble a cyborg following standard procedure. Before inserting the MMI, use a multitool on the cyborg body. Note that this update also moves designation data into the system files, so pens can no longer be used to name cyborgs.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Toggling the "Play admin midis" preference will pause any playing songs. Turning midis back on will resume the current song where it was.</li>
<li class="rscadd">If there's a song playing while you have midis off and you then turn midis on, the current song will begin playing for you.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 March 2014</h2>
<h3 class="author">Aranclanos updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Workaround with the click cooldowns. They should feel faster. If you think that anything needs a click cooldown (like grilles, mobs, etc.), report it to me.</li>
<li class="experiment">Here's the fun part, this is a test for the community and players, I hope I won't be forced to revert this and hear "this is why we can't have nice things". Again, if anything needs a cooldown, report it to me. Have fun with your fast clicks spessmans.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 March 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">A security review committee has approved an update to all Nanotrasen airlocks to better resist cryptographic attacks by the enemy.
<br><br>*New internal wiring will be able to withstand attacks, and panel wires will no longer be left unusable after an attack.
<br>*Welding tools will now be able to cut through welded doors that have been damaged.
<br>*Damaged electronics are now removable and replaceable following standard procedure.
<br>*Airlocks will not be able to operate autonomously until the electronics are replaced.</br></br></br></br></br></li>
<li class="imageadd">Hair sprites have been given a visual lift. For best results, set your hair color to be slightly lighter than how you want it to look. For dark hair, do not use a color darker than 80% black.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">22 March 2014</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gravity is no longer beamed from CentCom! Instead, there is a new gravity generator stored near Engineering that will provide all the gravity for the station and the z level. Please remember that it gives off a lot of radiation when charging or discharging, so wear protection.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new, somewhat experimental system to delete things. This is basically a port from /vg/, so big thanks to N3X15.</li>
<li class="rscadd">As a result, bombs and the singularity should be much less laggy.</li>
<li class="experiment">There may be issues with "phantom objects" or other problems with stuff that's suppoed to be deleted or objects interacting with deleted objects. Please report any issues right away!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 March 2014</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NT R&amp;D; releases AI Patch version 2553.03.18, allowing all Nanotrasen AIs to override the access restrictions on any airlock in case of emergency. Nanotrasen airlocks have been outfitted with new amber warning lights that will flash while the override is active. Should maintenance teams need to restore an airlock's restrictions without using the AI, pulsing the airlock's ID Scanner wire will reset the override.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 March 2014</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Machines that had their programming overriden by a Malf AI will no longer attack loyal cyborgs; they will still attack cyborgs that aren't loyal, to the Malf AI that hacked them, though.</li>
<li class="tweak">You only require a single unit of blood to mutate viruses now, instead of 5.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">15 March 2014</h2>
<h3 class="author">Steelpoint/Validsalad updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">After a review with CentCom, all Security Officers will now begin their shifts with a Stun Baton in their backpack. To avoid inflating costs however all Stun Batons have been removed from Security lockers except from the brig.</li>
<li class="imageadd">After decades of usage CentCom has replaced the Security Uniform, Armor, Belt and Helmet with a newer, more modern design.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 March 2014</h2>
<h3 class="author">Ikarrus and Nienhaus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Nanotrasen Corporate announced a revised dress codes primarily affecting senior station officers. A new uniform for Heads of Personnel will be shipped out to all NT Research stations.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12 March 2014</h2>
<h3 class="author">Yota updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cameras finally capture the direction you are facing.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 March 2014</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added two new plasma-level disease symptoms, both are very !FUN! and mess with your genetics.</li>
<li class="tweak">Virologists now only need to use a single unit of virus food, mutagen or plasma to generate symptoms. You can take a single unit by using a dropper, if you change its unit transfer amount in the object tab..</li>
<li class="tweak">Changed the map to make it harder to escape from the Labor Camp. Please continue using it.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added changeling space suits. These allow changelings to survive in space, internals are not needed. They do not provide any sort of armor and slow your chemical regeneration.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 March 2014</h2>
<h3 class="author">Various Coders updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ling rounds are LINGIER, with more lings at a given population.</li>
<li class="rscadd">Many simple animals can ventcrawl, including bats. All ventcrawlers must alt-click to ventcrawl.</li>
<li class="rscadd">An automatic tool to store and replace machine parts has been added to R&amp;D.;</li>
<li class="rscadd">Most stuns have been reduced in from 10+ to 5 ticks in duration.</li>
<li class="rscadd">Shoes no longer speed you up.</li>
<li class="rscadd">Added fancy suits, which can be orderd from cargo.</li>
<li class="rscadd">Added sombrerors and ponches.</li>
<li class="rscadd">Cuff application time reduced 25%.</li>
<li class="rscadd">Fire will cause fuel tanks to explode.</li>
<li class="rscadd">Mutagen has been reduced in lethality. Notably, 15 units are not guaranteed to crit the recipient.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 March 2014</h2>
<h3 class="author">ChuckTheSheep updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Round-end report now shows what items were bought with a traitor's or nuke-op's uplink and how many TCs they used.</li>
</ul>
<h3 class="author">Drovidi Corv updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Facehuggers no longer die to zero-force weapons or projectiles like lasertag beams.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Improved blob spores to zombify people adjacent to their tile.</li>
<li class="bugfix">If a hand-teleporter is activated while you're stuck inside a wall, you'll automatically go through it.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Decreased the lethality of Mutagen in small doses.</li>
</ul>
<h3 class="author">TZK13 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Incendiary Shotgun Shells made at a hacked autolathe; Xenos be wary.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 February 2014</h2>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Color blending Kitty Ears have returned.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 February 2014</h2>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Colored burgers! Include a crayon in your microwave when cooking a burger and it'll come out just like a Pretty Pattie.</li>
<li class="bugfix">Fixed AI's being able to interact with syndicate bombs.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 February 2014</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Advanced Mesons and Night Vision Goggles to the protolathe.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Silicons no longer stop statues from moving when in sight.</li>
<li class="wip">Increased the health of statues.</li>
<li class="wip">Increased the range of statues's blinding spell.</li>
</ul>
<h3 class="author">HornyGranny updated:</h3>
<ul class="changes bgimages16">
<li class="sounddel">Reduced the range of Violin notes.</li>
<li class="soundadd">Low quality violin midi-notes replaced with better .ogg-notes.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Improved the Syndicate Implant bundle to contain freedom, uplink, EMP, adrenalin and explosive implanters.</li>
<li class="tweak">Added Mineral Storeroom to R&amp;D; containing the Ore Redemption Machine; no more assistants stealing your ore in the open hallway.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">No more removing cursed horseheads.</li>
</ul>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed infinite telecrystal exploit.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">19 February 2014</h2>
<h3 class="author">Aranclanos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed the chance of your hat falling off when slipping.</li>
</ul>
<h3 class="author">Perakp updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added Iatot's cyborg module selection transformation animations.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 February 2014</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mining has been significantly overhauled. Hostile alien life has infested the western asteroid! Miners are given an equipment voucher to obtain equipment to protect themselves. There is a spare voucher in the HoP's office, should someone want to switch to mining mid-shift.</li>
<li class="rscadd">The Ore Redemption Machine has been added just outside of the Science wing. Ore goes in, Sheets go out, and points are tallied on the machine. Insert your ID to claim points, then spend them on goods at Mining Equipment Lockers. You require specific accesses to tell the Ore Redemption Machine to unload its sheets.</li>
<li class="rscadd">Should you not care for being eaten alive by horrible alien life, it is suggested you stick to the eastern asteroid, where there is no hostile alien life... though the yield on ore is not as good.</li>
<li class="rscadd">Most ore is no longer visible to the naked eye. You must ping it with a Mining Scanner (Available in all mining lockers) to locate nearby ore. Make sure to equip your mesons first, or it won't be visible.</li>
<li class="tweak">Mesons no longer remove the darkness overlay, you must properly light your environment. Hull breaches to space can still be clearly seen, and it will still protect you from the singulo.</li>
<li class="tweak">Mineral spawn rates have been significantly tweaked to cut down on unnecessary inflation of mineral economy.</li>
<li class="tweak">The asteroid no longer has ambient power on the entire asteroid. AI's who go onto asteroid turf will slowly die of power loss. Mining outposts are unaffected.</li>
<li class="bugfix">Fixed an issue where projectiles shot by simple mobs or thrown would hit multiple times.</li>
</ul>
<h3 class="author">Fleure updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reduced chicken crates to contain 1-3 chicks, down from 3-6</li>
<li class="tweak">Increased fertile chicken egg chance from 10% to 25%</li>
</ul>
<h3 class="author">Yota updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Photograph now rendered crisp and clean, so that we may enjoy them in their 0.009 megapixel goodness.</li>
<li class="bugfix">Cameras should now capture more of what they should, and less of what they shouldn't.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 February 2014</h2>
<h3 class="author">ADamDirtyApe updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The lawyer now spawns with a Sec Headset.</li>
</ul>
<h3 class="author">Demas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Banana peel size is based on banana size.</li>
<li class="rscadd">Bigger peels slip for longer than smaller ones. Remember that produce size is based on potency.</li>
<li class="tweak">The clown now spawns with a decent sized banana.</li>
<li class="tweak">The banana mortar now shoots 65 potency peels.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new hostile statue mob, can only move when not being observed, tends to break lights and cause blindness.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blob Zombies! When a Blob Spore moves over a dead human body it will infect the body and revive it as a more powerful varient of the spore. Has double the health and deals more damage.</li>
</ul>
<h3 class="author">Neerti updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sec Belts can now hold Stun Batons.</li>
<li class="tweak">Stun Batons now only take 10 seconds to fully recharge.</li>
</ul>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tables can now be used as an alternative way to craft makeshift items. Simply click-drag table to yourself bring up a list.</li>
</ul>
<h3 class="author">adrix89 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Spray Bottles can no longer wet up to three tiles with water.</li>
<li class="tweak">Spray Bottles have a third higher release volume that wets a single tile.</li>
<li class="tweak">Water slip times are reduced to the same stun times as soap.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08 February 2014</h2>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a NanoUI for the SMES</li>
</ul>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds more constructible and deconstructable machines!</li>
<li class="rscadd">Added constructible miniature chemical dispensers, upgradable</li>
<li class="rscadd">Sleepers are now constructible and upgradable, open and close like DNA scanners, and don't require a console</li>
<li class="rscadd">Cryogenic tubes are now constructible and upgradable, open and close like DNA scanners, and you can set the cryogenic tube's pipe's direction by opening its panel and wrenching it to connect it to piping</li>
<li class="rscadd">Telescience pads are now constructible and upgradable</li>
<li class="rscadd">Telescience consoles are now constructible</li>
<li class="rscadd">Telescience tweaked (you can save data on GPS units now)</li>
<li class="rscadd">Teleporters are now constructible and upgradable, the console has a new interface and you can lock onto places saved to GPS units in telescience</li>
<li class="tweak">Teleporters start unconnected. You need to manually reconnect the console, station and hub by opening the panel of the station and applying wire cutters to it.</li>
<li class="rscadd">Biogenerators are now constructible and upgradable</li>
<li class="rscadd">Atmospherics heaters and freezers are now constructible and upgradable and can be rotated with a wrench when their panel is open to connect them to pipes. Screw the board to switch between heater and freezer.</li>
<li class="rscadd">Mech chargers are now constructible and upgradable</li>
<li class="rscadd">Microwaves are now constructible and upgradable</li>
<li class="rscadd">All kitchen machinery can now be wrenched free</li>
<li class="rscadd">SMES are now constructible</li>
<li class="rscadd">Dragging a human's sprite to a cryogenic tube or sleeper will put them inside and activate it if it's cryo</li>
<li class="rscadd">Constructible newscasters, their frames are made with autolathes</li>
<li class="rscadd">Constructible pandemics</li>
<li class="rscadd">Constructible power turbines and their computers</li>
<li class="rscadd">Constructible power compressors</li>
<li class="rscadd">Constructible vending machines. Screw the board to switch vendor type.</li>
<li class="rscadd">Constructible hydroponics trays</li>
<li class="imageadd">Sprites for all this</li>
<li class="wip">This update will have unforeseen bugs, please report those you find at https://github.com/tgstation/-tg-station/issues/new if you want them fixed.</li>
<li class="rscadd">As usual, machines are deconstructed by screwing open their panels and crowbarring them. While constructing machines, examining them will tell you what parts you're missing.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 February 2014</h2>
<h3 class="author">Yota updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Handling a couple flashlights will no longer transform you into the sun. Each light source will have deminishing returns.</li>
<li class="bugfix">Inserting lights into containers should no longer dim other lights.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 February 2014</h2>
<h3 class="author">Demas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changes windoor and newscaster attack messages to be consistent with windows and grilles. This removes the distracting boldness from windoor attack messages, which is reserved for userdanger, and names the attacker.</li>
<li class="rscadd">Thrown items now play a sound effect on impact. The volume of the sound is based on the item's throwforce and/or weight class.</li>
<li class="tweak">The fireaxe now has 15 throwforce, when previously it had only 1. But why would you throw it away, anyway?</li>
<li class="rscadd">Projectiles now play a sound upon impact. The volume of the sound depends on the damage done by the projectile. Damageless projectiles such as electrodes have static volumes. Practise laser and laser tag beams have no impact sound.</li>
<li class="soundadd">Added sear.ogg for the impacts of damaging beams such as lasers. It may be replaced if player feedback proves negative.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 February 2014</h2>
<h3 class="author">Demas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Attack sounds for all melee weapons! No more silent attacks.</li>
<li class="tweak">The volume of an object's attack sound is based on the weapon's force and/or weight class.</li>
<li class="rscadd">Welders, lighters, matches, cigarettes, energy swords and energy axes have different attack sounds based on whether they're on or off.</li>
<li class="rscadd">Weapons that do no damage play a tap sound. The exceptions are the bike horn, which still honks, and the banhammer, which plays adminhelp.ogg. Surely nothing can go wrong with that last one.</li>
<li class="tweak">When you tap someone with an object, the message now uses "tapped" or "patted" instead of attacked. The horn still uses HONKED, and the banhammer still uses BANNED.</li>
<li class="bugfix">You won't get the "armour has blocked an attack" message for harmless attacks anymore.</li>
<li class="rscadd">Adds 5 force to the lighter when it's lit. Same as when you accidentally burn yourself lighting it.</li>
<li class="rscadd">Removes boldness from item attack messages on non-human mobs. The attack is bolded for a player controlling a non-human mob. Now your eyes won't jump to the chat when it's Pun Pun who's being brutalised.</li>
<li class="bugfix">Blood will no longer come out of non-human mobs if the attack is harmless.</li>
<li class="tweak">Adds a period at the end of the catatonic human examine message. That's been bugging me for years.</li>
<li class="tweak">The activation and deactivation sounds of toy swords, energy swords and energy shields are slightly quieter. Energy swords and shields are now slightly louder than toys.</li>
<li class="bugfix">You can no longer light things with burnt matches.</li>
<li class="tweak">Match, cigarette and lighter attack verbs, forces and damage types change based on whether the object is lit or not.</li>
<li class="bugfix">Fixes a bug with the energy blade that kept it at weight class 5 after it was deactivated. Who cares, it disappears upon deactivation.</li>
<li class="tweak">Changes the welder out of fuel message slightly to be less fragmented.</li>
<li class="tweak">Removes dead air from a lot of weapon sound effects to make them more responsive. In other words, the fire extinguisher attack sound will play a lot sooner after you attack than before.</li>
<li class="tweak">Equalised the peak volumes of most weapon sounds to be -0.1dB in an attempt to make volumes based on force more consistent across different sounds.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 February 2014</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Walking Mushrooms will now attack and eat each other! They're all a little unique from each other, no two shrooms are exactly alike, and a better quality harvest means stronger Walking Shrooms. Pit them against each other for your entertainment.</li>
<li class="rscadd">Each mushroom will have a different colored cap to identify them. When mushrooms eat each other, they get stronger. The resulting mushroom will drop more slices when cut down to harvest, and will have better quality slices.</li>
<li class="rscadd">Don't hurt them yourself, though, or you'll bruise them, and mushrooms won't get stronger from eating a bruised mushroom. If your mushroom faints, feed it a mushroom such as a plump helmet to get it back on its feet. It will slowly regenerate to full health eventually.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 January 2014</h2>
<h3 class="author">Balrog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Syndicate Playing Cards can now be found on the Syndicate Mothership and purchased from uplinks for 1 telecrystal.</li>
<li class="rscadd">Syndicate Playing Cards are lethal weapons both in melee and when thrown, but make the user's true allegiance to the Syndicate obvious.</li>
<li class="imageadd">Sprites are courtesy of Nienhaus.</li>
</ul>
<h3 class="author">Demas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds thud sounds to falling over</li>
<li class="wip">Known bug: Thuds play when cloning initialises or someone is put into cryo. This will be fixed.</li>
</ul>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gibtonite, the explosive ore, can now be found on the asteroid. It's very hard to tell between it and diamonds, at first glance.</li>
<li class="rscadd">Gibtonite deposits will blow up after a countdown when you attempt to mine it, but you can stop it with an analyzer at any time. It makes for a good mining explosive.</li>
<li class="rscadd">The closer you were to the explosion when you analyze the Gibtonite deposit, the better the Gibtonite you can get from it.</li>
<li class="rscadd">Once extracted, it must be struck with a pickaxe or drill to activate it, where it will go through its countdown again to explode!</li>
<li class="tweak">Explosives will no longer destroy the ore inside of asteroid walls or lying on the floor.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds changeling arm blades that cost 20 chems and do 25 brute damage.</li>
<li class="rscadd">Arm blades can pry open unpowered doors, replace surgical saws in brain removal, slice tables and smash computers.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mobs now lie down via turning icons rather than preturned sprites.</li>
<li class="rscadd">You can lie down facing up or down and the turn can be 90 degrees clockwise or counterclockwise.</li>
<li class="tweak">Resting will always make you lie to the right so you look good on beds.</li>
<li class="wip">Please report any bugs you find with this system.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Increased the walk speed. Legcuffed speed is unaffected, and is still suffering.</li>
<li class="tweak">Sped up alien drones, they are now the same speed as sentinels.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 January 2014</h2>
<h3 class="author">Demas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds thud sounds to falling over</li>
<li class="wip">Known bug: Thuds play when cloning initialises or someone is put into cryo. This will be fixed.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 January 2014</h2>
<h3 class="author">Balrog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Syndicate Playing Cards can now be found on the Syndicate Mothership and purchased from uplinks for 1 telecrystal.</li>
<li class="rscadd">Syndicate Playing Cards are lethal weapons both in melee and when thrown, but make the user's true allegiance to the Syndicate obvious.</li>
<li class="imageadd">Sprites are courtesy of Nienhaus.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 January 2014</h2>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds changeling arm blades that cost 20 chems and do 25 brute damage.</li>
<li class="rscadd">Arm blades can pry open unpowered doors, replace surgical saws in brain removal, slice tables and smash computers.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 January 2014</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gibtonite, the explosive ore, can now be found on the asteroid. It's very hard to tell between it and diamonds, at first glance.</li>
<li class="rscadd">Gibtonite deposits will blow up after a countdown when you attempt to mine it, but you can stop it with an analyzer at any time. It makes for a good mining explosive.</li>
<li class="rscadd">The closer you were to the explosion when you analyze the Gibtonite deposit, the better the Gibtonite you can get from it.</li>
<li class="rscadd">Once extracted, it must be struck with a pickaxe or drill to activate it, where it will go through its countdown again to explode!</li>
<li class="tweak">Explosives will no longer destroy the ore inside of asteroid walls or lying on the floor.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 January 2014</h2>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mobs now lie down via turning icons rather than preturned sprites.</li>
<li class="rscadd">You can lie down facing up or down and the turn can be 90 degrees clockwise or counterclockwise.</li>
<li class="tweak">Resting will always make you lie to the right so you look good on beds.</li>
<li class="wip">Please report any bugs you find with this system.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">19 January 2014</h2>
<h3 class="author">KazeEspada updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The water cooler is now stocked with paper cups. You can refill the cups by putting paper in it.</li>
</ul>
<h3 class="author">Rolan7 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now sell mutant seeds, from hydroponics, to Centcom via the supply shuttle.</li>
<li class="bugfix">Fixes powersinks causing APCs to stop automatically recharging.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 January 2014</h2>
<h3 class="author">ManeaterMildred updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the way the Gygax worked. It now has less defense and shot deflection, but is faster and have less battery drain per step.</li>
<li class="tweak">Nerfed the Carbine's brute damage and renamed it to FNX-99 "Hades" Carbine.</li>
<li class="tweak">Nerfed the Gygax defense from 300 to 250.<br>
Nerfed the Gygax projectile deflection chance from 15 to 5.<br>
Buffed the Gygax speed from 3 to 2, making it faster.<br>
Reduced the battery use when moving from 5 to 3.<br>
<br>
The Mech Ion Rifle now has a faster cooldown, from 40 to 20.<br>
Nerfed the carbine's Brute Damage from 20 to 5.<br>
<br>
Please post feedback to these changes on the forums.
</br></br></br></br></br></br></br></br></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">15 January 2014</h2>
<h3 class="author">Dumpdavidson updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">EMPs affect the equipment of a human again.</li>
<li class="tweak">EMP flashlight now recharges over time and its description no longer reveals the illegal nature of the device.</li>
<li class="tweak">EMP implant now has two uses. <br> EMP kit now contains two grenades.</br></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 January 2014</h2>
<h3 class="author">Fleure updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added spider butchery.</li>
<li class="rscadd">Added spider meat, legs, and edible eggs.</li>
<li class="rscadd">Added new spider related meals.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Because of an emagged cyborg's explosion, the MMI will die with it.</li>
<li class="bugfix">The self-respiration symptom will now properly keep you from dying of oxygen loss.</li>
<li class="bugfix">The Stimulant symptom's activation chance was increased so you had a constant flow of hyperzine.</li>
</ul>
<h3 class="author">Incoming updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new training bomb has been added to the armoury, which will allow you to train your wire cutting skills to disarm real syndicate bombs.</li>
</ul>
<h3 class="author">ManeaterMildred updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Updated research designs.</li>
<li class="rscadd">The Protolathe can now build a Ion Rifle.</li>
<li class="rscadd">The Exosuit Fabricator can now build a Mech Ion Rifle, a Mech Carbine and a Mech-Mounted Missile Rack.</li>
</ul>
<h3 class="author">SirBayer updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Armor now reduces damage by the protection percentage, instead of randomly deciding to half or full block damage by those percentages.</li>
<li class="rscadd">Shotguns, with buckshot shells, will fire a spread of pellets at your target, like a real shotgun blast.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12 January 2014</h2>
<h3 class="author">VistaPOWA updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Syndicate Cyborgs.</li>
<li class="rscadd">They can be ordered for 25 telecrystals by Nuclear Operatives. A ghost / observer with "Be Operative" ticked in their game options will be chosen to control it.</li>
<li class="rscadd">Their loadout is: Crowbar, Flash, Emag, Esword, Ebow, Laser Rifle. Each weapon costs 100 charge to fire, except the Esword, which has a 500 charge hitcost. Each borg is equipped with a 25k cell by default.</li>
<li class="rscadd">Syndicate borgs can hear the binary channel, but they won't show up on the Robotics Control computer or be visible to the AI. Their lawset is the standard emag one.</li>
<li class="rscadd">Added two cyborg recharging stations to the Syndicate Shuttle.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 January 2014</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now upgrade laser pointers with micro laser parts. It will increase the chance of blinding people.</li>
</ul>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cyborg modules now use a new UI, which is much quicker than a menu.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">The game will now have all background operations disabled, this will result in smoother gameplay but may result in some spike lags, before being set back to normal. The gradually increasing lag should now be gone.</li>
<li class="rscadd">You can now emag the crusher, in disposals, to remove the safety. You can use a screwdriver to reset it to the default factory settings.</li>
<li class="bugfix">The toxin compensation symptom will stop giving you toxin damage while at full health.</li>
</ul>
<h3 class="author">JJRCop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The new nuke toy can now be found in your local arcade machine.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 January 2014</h2>
<h3 class="author">ChuckTheSheep updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Morgue Trays can detect players in their bodies and will now change colour depending on a few things. Red = Dead body with no player inside. Orange = No body but items. Green = A dead body with a player inside.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can whisper while in critical, but you will immediately die afterwards DRAMATICALLY. The closer you are to death, the less you can say.</li>
<li class="tweak">The wizard won't spawn so much smoke after they blink.</li>
<li class="tweak">The detective's forensic scanner was upgraded so that it can now scan from afar.</li>
<li class="bugfix">Made the ghost's follow button less buggy. Please make an issue report if it still bugs out.</li>
</ul>
<h3 class="author">Rumia29, Nienhaus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">A new alt RD uniform spawns in his locker.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07 January 2014</h2>
<h3 class="author">Fleure updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Janitor now spawns with a service headset.</li>
<li class="tweak">Backpack watertank slowdown decreased.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">04 January 2014</h2>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Constructable machines now depend on R&amp;D; parts!</li>
<li class="rscadd">DNA scanner: Laser quality lessens irradiation. Manipulator quality drastically improves precision (9x for best part) and scanner quality allows you to scan suicides/ling husks, with the best part enabling the cloner's autoprocess button, making it scan people in the scanner automatically.</li>
<li class="rscadd">Clone pod: Manipulator quality improves the speed of cloning. Scanning module quality affects with how much health people will be ejected, will they get negative mutation/no mutations/clean of all mutations/random good mutation, at best quality will enable clone console's autoprocess button and will try to clone all the dead people in records automatically, together with best DNA scanner parts cloning console will be able to work in full automatic regime autoscanning people and autocloning them.</li>
<li class="rscadd">Borg recharger: Capacitors' quality and powercell max charge affect the speed at which borgs recharge. Manipulator quality allows borg to be slowly repaired while inside the recharges, best manipulator allows even fire damage to be slowly repaired.</li>
<li class="rscadd">Portable power generators: Capacitors' quality produce more power. Better lasers consume less fuel and reduce heat production PACMAN with best parts can keep whole station powered with about sheet of plamsa per minute (approximately, wasn't potent enough to test).</li>
<li class="rscadd">Autolathe: Better manipulator reduces the production time and lowers the cost of things(they will also have less m_amt and g_amt to prevent production of infinity metal), stacks' cant be reduced in cost, because thatll make production of infinity metal/glass easy</li>
<li class="rscadd">Protolathe: Manipulators quality affects the cost of things(they will also have less m_amt and g_amt to prevent production of infinity metal), best manipulators reduces the cost 5 times (!)</li>
<li class="rscadd">Circuit imprinter: Manipulator quality affects the cost, best manipulator reduce cost(acid insluded) 4 times, i.e. 20 boards per 100 units of acid</li>
<li class="rscadd">Destructive analyzer: Better parts allow items with less reliability in. Redone how reliability is handled, you now see item reliability in the deconstruction menu and deconstructing items that has same or one point less research type level will rise the reliability of all known designs that has one or more research type requirements as the deconstructed item. Designs of the same type raise in reliability more. Critically broken things rise reliability of the design drastically. Whole reliability system is not used a lot but now at least on the R&amp;D; part it finally matters.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 January 2014</h2>
<h3 class="author">Demas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added different colours to departmental radio frequencies. Now you'll be able to filter out or pay attention to each frequency a lot easier.</li>
</ul>
<h3 class="author">Fleure updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed bruisepacks and ointments not working.</li>
<li class="bugfix">Fixed injecting/stabbing mouth or eyes when only thick suit worn.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 January 2014</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The damage overlay for humans starts a little later than before. It used to start at 10 points of fire + brute damage, it now starts at 35.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 December 2013</h2>
<h3 class="author">Fleure updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Paper no longer appears with words on it when blank input written or photocopied</li>
<li class="bugfix">Vending machine speaker toggle button now works</li>
<li class="bugfix">Building arcade machines works again</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 December 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Light explosions will no longer gib dead bodies anymore. C4 will function the same and gib anything attached.</li>
<li class="tweak">Syringe gun projectiles will now display a message when shots are deflected by space suits, biosuits and etc...</li>
<li class="tweak">You can now move out of sleepers by moving, again.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Monkeys now have a resist button on their HUD.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 December 2013</h2>
<h3 class="author">Bobylein updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Labcoats can now store bottles, beakers, pills, pill bottles and paper.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Labor Camp has been changed based on feedback. Ore boxes added, internals added, safety pickaxes/shovels (might revert if unliked).</li>
<li class="tweak">Labor Camp prisoners, who have earned enough points for freedom, will now have to be alone in the shuttle to move it and to open the middle door; this is in order to prevent free'd prisoners from releasing their comrades.</li>
<li class="tweak">Monkeys no longer walk away when being pulled or grabbed.</li>
<li class="tweak">Anti-breach shield generators have a greater range, and will cover more exposed space tiles.</li>
</ul>
<h3 class="author">Jordie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Blowing up borgs from the Robotics Console will now actually make them explode. Emagged Cyborgs will explode even more.</li>
</ul>
<h3 class="author">Nienhaus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added more poster.</li>
</ul>
<h3 class="author">Perakp updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can no longer slip while laying down.</li>
</ul>
<h3 class="author">RobRichards, Validsalad updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new sprites for the sec-hailer, SWAT gear and riot armour.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 December 2013</h2>
<h3 class="author">Adrinus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Playing cards, just like the real thing! Play poker, blackjack, go fish, the limits are limitless! Recommended to use space cash as the poker chips for now</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">THE REALISM: Injectors such as syringes, parapens and hypos will not penetrate coveralls with thick material, this includes space suits, biosuits, bombsuits, and their head slot equivalent. Injectors now also consider where you aim, if you aim for the head it will try to use it through the head slot, otherwise it will aim for the body. To clarify, if you are wearing a space helmet and a doctor tries to inject you while aiming at your head, it will protect you until they aim for the unprotected body; same story for wearing a space suit and not a helmet.</li>
<li class="tweak">The syndicate shuttle has been heavily upgraded with a brand new technology which allows the blast doors to the entrance of the shuttle to AUTOMATICALLY close. Whoa. This brand new technology will help keep out those snoopy crew members.</li>
<li class="tweak">Lowered the cooldown of creating virus cultures to 5 seconds. You now only need to mix one unit of synaptizine, in a blood full of an advance virus, to get it to remove a random symptom.</li>
</ul>
<h3 class="author">Incoming updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Rounds will no longer end when the wizard dies and there are still apprentices or traitors/survivors..</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Transit tube tweaks. You can now put someone into a transit tube pod using grabs and you can empty a transit tube pod by clicking on it.</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replaced the digital valves in atmospherics with pumps.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 December 2013</h2>
<h3 class="author">Incoming updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Magic Mania! Powerful new magical tools and skills for wizard and crew alike!</li>
<li class="rscadd">Beware the new Summon Magic spell, which will grant the crew access to magical tools and spells and cause some to misuse it!</li>
<li class="rscadd">One Time Spellbooks that can be spawned during summon magic that can teach a low level magic skill to <i>anyone</i>! Beware the effects of reading pre-owned books, the magical rights management is potent!
<li class="rscadd">Magical Wands that can be spawned during Summon Magic! They come in a variety of effects that mimic both classical wizard spells and all new ones. They come precharged but lack the means to refill them once their magical energy is depleted... Fire efficently!</li>
<li class="rscadd">Be aware of the new Charge spell, which can take normally useless spent wands and give them new life! This mysterious effect has been found to wear down the overall magical potency of wands over time however. Beyond wands the clever magical user can find ways to use this spell on other things that may benefit from a magical charge...</li>
<li class="rscadd">The Staff of Resurrection, which holds intense healing magics able to defeat death itself! Look out for this invaluable magical tool during castings of Summon Magic.</li>
<li class="rscadd">Be on the lookout for a new apprentice! This noble mage is a different beast from most wizards, trained in the arts of defending and healing. Too bad he still works for the wizard!</li></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 December 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New colourful ghost sprites for BYOND members. Sprites by anonus.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08 December 2013</h2>
<h3 class="author">Rolan7 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Leather gloves can be used to removes lights.</li>
<li class="rscadd">Plant, ore, and trash bags have a new option to pick up all items of single type</li>
<li class="tweak">Creating astroturf now works like sandstone, converting all the grass at once.</li>
<li class="tweak">Uranium and radium can be used instead of mutagen. 10 can mutate species, 5 or 2 mutate traits. Highly toxic.</li>
<li class="experiment">Plants require a little light to live. Mushroom require even less (2 units vs 4) and take less damage.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 December 2013</h2>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reworked how ling stings are done, now when you click a sting in the changeling tab it becomes current active sting, the icon of that sting appears under the chem counter, alt+clicking anyone will sting them with current sting, clicking the icon of the sting will unset it.</li>
<li class="tweak">Monkeys have ling chem counter and active sting icons in their UI.</li>
<li class="tweak">Going monkey -&gt; human will try to equip the human with everything on the ground below it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 December 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A less annoying virology system! From now on, you can only get low level virus symptoms from virus food, medium level virus symptoms from unstable mutagen and high level virus symptoms from liquid plasma. You can find a list of symptoms, and which chemicals are required to get them, here: http://wiki.ss13.eu/index.php/Infections#Symptoms_Table</li>
<li class="tweak">The virologist starts with a bottle of plasma in his smart fridge.</li>
<li class="tweak">Made it so you cannot accidentally click in the gaps between chem masters.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 December 2013</h2>
<h3 class="author">cookingboy3 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added three new buttons to the sandbox panel.</li>
<li class="tweak">Removed canister menu, replaced it with buttons.</li>
<li class="tweak">Players can no longer spawn "dangerous" canisters in sandbox, such as Plasma, N20, CO2, and Nitrogen.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 November 2013</h2>
<h3 class="author">Yota updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The identification console will now require that ID and job names follow the same restrictions as player names.</li>
<li class="bugfix">NTSL scripts and parrots should now handle apostrophes and such properly. It&amp;#39;s about time.</li>
<li class="bugfix">NTSL scripts now have a better sense of time.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 November 2013</h2>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made the suit storage on the Captain's Tunic more useful than just a place to store your e-o2 tank. You can now store the nuke disk, stamps, medal box, flashes and melee weapons (mainly intended for the Chain of Command), and of course - smoking paraphernalia</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 November 2013</h2>
<h3 class="author">RobRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen surgeons are now certified to perform Limb replacements, The robotic parts used in construction of Nanotrasen Cyborgs are the only parts authorized for crew augmentation, these replacement limbs can be repaired with standard welding tools and cables.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 November 2013</h2>
<h3 class="author">Laharl Montgommery updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AI can now anchor and unanchor itself. In short, it means the AI can be dragged, if it wants to.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 November 2013</h2>
<h3 class="author">Kyrahabattoir updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added restocking units for the snack, softdrinks, cigarettes, booze and hot drinks vending machines, can be ordered in cargo.</li>
<li class="tweak">Vending machines need their service screwed on in order to dispense products.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">15 November 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added bluespace crystals, mysterious crystals which have strange properties when you crush them in your hand or throw them at someone. You can make bluespace crystals via slimes or research.</li>
<li class="rscadd">Telescience Update! The telescience doesn't start 100% effecient anymore and you need to create bluespace crystals and put them into the telescience computer.</li>
<li class="rscadd">The telepad is now more random, along with power, bearing and angle will be randomly offset a bit.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 November 2013</h2>
<h3 class="author">Fleure updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Players can now escape from containers of various kinds, such as sleepers, mechs, gibbers, spider cocoons etc with the resist verb. In some cases this is the only way to escape and overrides movement or older eject verbs.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 November 2013</h2>
<h3 class="author">Yota updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Along with a NanoUI upgrade, the human interface lock of APCs can now be toggled by the AI.</li>
<li class="tweak">NanoUI dialogs will no longer steal keyboard focus when opened.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">06 November 2013</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="wip">Nuke Ops will now get an amount of telecrystals that scales with the round populaton. Their staging area has been equipped with telecrystal management consoles, which allow to transfer their TC among themselves. Try out the new items available in your uplink!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 November 2013</h2>
<h3 class="author">Drovidi Corv updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a forced labor camp to mining. A quota can be assigned to a prisoner's ID at a prisoner management console before he is sent to serve his sentence in the secure area of the labor camp shuttle. Laborers are advised that breaching space from the asteroid may be unwise.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 October 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Female VOX AI Announcement System; a vocal announcement system for the AI to announce things on!</li>
<li class="soundadd">Thanks to /vg/ for the sounds and to JJRCop for trimming down the silence to make them sound natural(er).</li>
<li class="experiment">The VOX Announcement system isn't to be abused, admins should warn AIs who misuse it and ban AIs who misuse it after being warned.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 October 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Service Cyborgs now have a violin module.</li>
<li class="rscadd">You can now examine Cyborgs to see their active module.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 October 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AIs can now use alt click to get a list of items on the tile, allowing the AI to interact with objects under it. They can also use this to bookmark tiles with valuable equipment, such as APCs, allowing them easy access to the tile, to interact with or to jump to.</li>
<li class="rscadd">New Malf Power: Malf AIs can override a single machine's programming to cause it to rise up and attack everyone in sight.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08 October 2013</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Terbs Fun Week Day 6: Centcomm will ask borrow the cargo shuttle for top secret shenanigans. They'll always return it though, and sometimes they'll even clean it too (new random event).</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">06 October 2013</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Entering a Hotspot will cause you to ignite, but hot air was slightly reduced in deadliness. For every hotspot you enter, you get a little bit harder to be put out, so be wary.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New blob features!</li>
<li class="rscadd">The blob will glow when it is being pulsed from a core/node. Resource/factories have depended on being pulsed to work, but you couldn't see; well now you can.</li>
<li class="rscadd">Overminds can talk! But only to other overminds, but ghosts can hear their conversations.</li>
<li class="rscadd">As a blob overmind you can now use shortcuts to help robust that assistant with the welding tank dangerously close to your core.</li>
<li class="rscadd">Expand = CTRL Click - Rally = Middle Mouse Click - Create Shield = Alt Click</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">29 September 2013</h2>
<h3 class="author">RobRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd"><b>Nanotrasen Cyborg Upgrades:</b><br>
Standard issue Engineering cyborgs now come equipped with replacement floor tiles which they can replenish at recharge stations.</br></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 September 2013</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mobs can now be lit on fire. Wearing a full firesuit (or similar) will protect you. Extinguishers, Showers, Space, Cryo, Resisting, being splashed with water can all extinguish you. Being splashed with fuel/ethanol/plasma makes you more flammable. Water makes you less flammable.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 September 2013</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd"><b>Nanotrasen Anomaly Primer:</b><br>
Unstable anomalies have been spotted in your region of space. These anomalies can be hazardous and destructive, though our initial encounters with these space oddities has discovered a method of neutralization. Method follows.<br>
<p>Step 1. Upon confirmation of an anomaly sighting, report its location. Early detection is key.<br>
Step 2. Using an atmospheric analyzer at short range, determine the frequency that the anomaly's core is fluctuating at.</br>
Step 3. Send a signal through the frequency using a radio signaller. Note that non-specialized signaller devices may possibly lack the frequency range needed.<br/></p>
With the anomaly neutralized and the station brought out of danger, inspect the area for any remnants of the anomaly. Properly researched, we believe these events could provide vast amounts of valuable data.<br>
<i>Did you find this report helpful?</i> <select><option value="yes">Yes</option><option value="no">No</option></select></br></br></br></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 September 2013</h2>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Due to complaints about Security not announcing themselves before making arrests NT has now issued it's Sec team with loud hailer integrated gas masks, found in their standard equipment lockers. Users can adjust the mask's level of aggression with a screwdriver.</li>
<li class="wip">The sprites could be shaded better. Think you can do better? <a href="http://www.ss13.eu/phpbb/viewtopic.php?f=11&amp;t=17&amp;sid=24a5a7a670cc6308e9e306591c8132d1&amp;start=80#p36310">Post your submissions here. </a></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">19 September 2013</h2>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Juggernaut's ablative armor has been adjusted. They have a greater chance to reflect lasers however on reflection they take half damage instead of no damage, basically this adjustment means you should be able to kill a Juggernaut with two laser guns instead of four! Also their reflection spread has been greatly widened, enjoy the lightshow</li>
<li class="rscadd">Cargo can now order exile implants.</li>
<li class="tweak">Checking a collector's last power output via analyzers has been moved to multitools, because that actually made sense (betcha didn't know this existed, I know I didn't)</li>
<li class="rscadd">Analyzers can now be used to check the gas level of the tank in a loaded radiation collector (yay no more crowbars), you can also use them on pipes to check gas levels (yay no more pipe meters)</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 September 2013</h2>
<h3 class="author">SuperSayu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer strip people through windows and windoors</li>
<li class="bugfix">You can open doors by hand even if there is a firedoor in the way, making firedoor+airlock no longer an unbeatable combination</li>
<li class="rscadd">Ghosts can now click on anything to examine it, or double click to jump to a turf. Double clicking a mob, bot, or (heaven forbid) singularity/Nar-Sie will let you follow it. Double clicking your own corpse re-enters it.</li>
<li class="rscadd">AI can double click a mob to follow it, as well as double clicking turfs to jump.</li>
<li class="rscadd">Ventcrawling mobs can alt-click a vent to start ventcrawling.</li>
<li class="wip">Telekinesis is now part of the click system. You can click on buttons, items, etc, without having a telekinetic throw in hand; the throw will appear when you click on something you can move (with your mind).</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 September 2013</h2>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">We at Nanotrasen would like to assure you that we know the pain of waiting five minutes for the emergency shuttle to be dispatched in a high-alert situation due to our confirmation-of-distress policy. Therefore, we have amended our confirmation-of-distress policy so that, in the event of a red alert, the distress confirmation period is shortened to three minutes and we will hurry in preparing the shuttle for transit. This totals to 6 minutes, in hope that it will give our <b>very expensive equipment</b> a better chance of recovery.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12 September 2013</h2>
<h3 class="author">AndroidSFV updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AI Photography: AIs now have two new verbs, Take Picture and View Picture. The pictures the AI takes are centered on the AI's eyeobj. You can use these pictures on a newscaster, and print them at a photocopier.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 September 2013</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Terbs Fun Week Day 5: Chef gets a Nanotrasen-issued icecream machine with four pre-approved icecream flavours and two official cone types.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 September 2013</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Terbs Fun Week Day 4: Humans, aliens and cyborgs now show speech bubbles when they talk.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 September 2013</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Terbs Fun Week Day 3: Detective can reskin his gun to one of five variants: Leopard Spots, Gold Trim, Black Panther, Peacemaker and the Original.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 August 2013</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Terbs Fun Week Day 2: RD, lawyers and librarians now spawn with a laser pointer. Don't point them in anyone's eyes!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 August 2013</h2>
<h3 class="author">Cael_Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Terbs Fun Week Day 1: Added ghost chilis as a mutation of chili plants. Be careful, they're one of the hottest foods in the galaxy!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 August 2013</h2>
<h3 class="author">Dumpdavidson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Replaced the EMP grenades from the uplink with an EMP kit. The kit contains a grenade, an implant and a flashlight with 5 uses that can EMP any object or mob in melee range.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 August 2013</h2>
<h3 class="author">Delicious updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made time and date consistent across medical and security records, mecha logs and detective scanner reports</li>
<li class="rscadd">Added date to PDA</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 August 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Malf AIs now have a new power which will spawn a "borging machine". This machine will turn living humans into loyal cyborgs which the AI can use to take over the station with. The AI will limit themselves by using this ability, such as no shunting, and the machine will have a long cooldown usage.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12 August 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the blob balance to make the blob start strong but grow slower, resulting in rounds where the blob doesn't instantly get killed off if found out and doesn't immediately dominate after being left alone long enough. AIs no longer have to quarantine the station.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 August 2013</h2>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="wip">Cargo Overhaul: Phase 1</li>
<li class="rscadd">Ported Bay's cargo computer categoy system</li>
<li class="tweak">Crates have been tweaked significantly. Crates have been reduced to single item types where possible, namely with expensive crates such as weapons and armor. A total of 28 new crates have been added, including chemical and tracking implants, and raw materials can also be bought from cargo for a significant number of points (subject to change)</li>
<li class="bugfix">This was a pretty large edit of repetitive data, so no doubt I've made a mistake or two. Please report any bugs to the usual place</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">06 August 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">NTSL no longer allows you to use a function within another function parameter. This was changed to help prevent server crashes; if your working script no longer compiles this is why.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 August 2013</h2>
<h3 class="author">Kaze Espada updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has recentely had to change its provider of alcoholic beverages to a provider of lower quality. Cases of the old ailment known as alcohol poisoning have returned. Bar goers are to be weary of this new condition.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">04 August 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has re-arranged the station blueprint designs to have non-essential APCs moved to the maintenance hallways. Non-essential rooms that aren't connected to a maintenance hallway will have their APC remain. Station Engineers will now have easy access to a room's APC without needing access themselves. Nanotrasen also wishes to remind you that you should not sabotage these easy to access APCs to cause distractions or to lockdown someone in a location. Thank you for reading.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 July 2013</h2>
<h3 class="author">Ricotez updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Atmospherics now has its own hardsuit. Instead of radiation protection it offers fire protection.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 July 2013</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Instead of a level-up system where it is possible to acquire all the skills, each skill now costs 1 point, and you can pick up to 5.Husking people, instead of giving you more XP to buy skills, now gives you a skill reset, allowing you to pick new ones.</li>
<li class="rscadd">DNA Extract Sting is now free, and is your main mode of acquiring DNA. You can hold up to 5 DNAs, and as you acquire more, the oldest one is removed. If you're currently using the oldest DNA strand, you will be required to transform before gaining more.</li>
<li class="rscadd">New abilities! An UI indicator for chemical storage! Fun!</li>
</ul>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cultists now start with two words each, and the starting talisman no longer damages you when you use it</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 July 2013</h2>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Summary of my recent changes: Added a muzzle and a box of Prisoner ID cards to the perma wing, RnD can make a new combined gas mask with welding visor, added some atmos analyzers to atmospherics, air alarm circuit boards have their own sprites, package wrapped objects will now loop back round to the mail chute instead of auto-rerouting to disposals, and the detective and captain have access to securitrons through their PDA cartridges.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">15 July 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new item has been added to the syndicate catalog. The AI detector is a device disguised as a multitool; it is not only able to be used as a real multitool but when it detects an AI looking at it, or it's holder, it will turn red to indicate to the holder that he should cease supiscious activities. A great and cheap, to produce, tool for undercover operations involving an AI as the security system.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07 July 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Revamped blob mode and the blob random event to spawn a player controlled overmind that can expand the blob and upgrade pieces that perform particular functions. This will use resources which the core can slowly generate or you can place blob pieces that will give you more resources.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 June 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen R&amp;D; released a new firmware patch for their station AIs. Included among the changes is the new ability for AIs to interact with fire doors. R&amp;D; officials state they feel giving station AIs more influence could only lead to good things.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 June 2013</h2>
<h3 class="author">Khub updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Job preferences menu now not only allows you to left-click the level (i.e. [Medium]) to raise it, but also to right-click it to lower it. That means you don't have to cycle through all the levels to get rid of a [Low].</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">15 June 2013</h2>
<h3 class="author">Carnie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">DNA-scanner pods (DNA-modifier + cloning), now open and close in a similar fashion to closets. This means you click on them to open/close them. This change was to fix a number of issues, like items being lost in the scanner-pods.</li>
<li class="rscadd">As a side-effect, borgs can now clone humans. No harm can become a dead human, so they are not necessarily lawbound to clone them, and such tasks are probably best left to qualified genetics staff.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updated chemical grenades. The build process is much the same, except they require an igniter-X assembly instead of a single assembly item. You can also just use a cable coil to get regular grenade behaviour.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 June 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Server operators may now allow latejoiners to become antagonists. Check game_options.txt for more information.</li>
<li class="rscadd">Server operators may now set how traitors and changelings scale to population. Check game_options.txt for more information.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">06 June 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Emptying someone's pockets won't display a message. In theory you can now pickpocket!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">04 June 2013</h2>
<h3 class="author">Dumpdavidson updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Headsets can no longer broadcast into a channel that is disabled.<br>Headsets now have a button to turn off the power instead of the speaker. This button disables all communication functions.<br>EMPs now force affected radios off for about 20 seconds.</br></br></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 June 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">To reduce costs of security equipment, mounted flashers have been adjusted to use common handheld flashes as their flashbulbs. Although these flashbulbs are more prone to burnout, they can easily be replaced with wirecutters.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 May 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">CentCom announced some minor restructuring within Space Station 13's command structure. Most notable of these changes is the removal of the Head of Personnel's access to the security radio channel. CentCom officials have stated the intention was to make the HoP's role more specialized and less partial towards security.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 May 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanotrasen seeks to further cut operating costs on experimental cyborg units.
<br>-Cyborg chassis will now be made from a cheaper but less durable design.
<br>-RCDs found on engineering models have been replaced with a smaller model to make room for a metal rods module.
<br>-Cyborg arms will no longer be long enough to allow for self-repairs.
<br>NOTE: A cyborg's individual modules have been found to become non-operational should the unit sustain too much structural damage.</br></br></br></br></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 May 2013</h2>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">SecHuds now check for valid clearance before allowing you to change someone's arrest status. There is only one way to bypass the ID check, and its not the usual way.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07 May 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">As a part of the most recent round of budget cuts, toolboxes will now be made with a cheaper but heavier alloy. HR reminds employees to avoid being struck with toolboxes, as toolbox-related injuries are not covered under the company's standard health plan.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 May 2013</h2>
<h3 class="author">Rolan7 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cargo manifests from CentComm may contain errors. Stamp them DENIED for refunds. Doesn't apply to secure or large crates. Check the orders console for CentComm feedback.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 May 2013</h2>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now weld four floor tiles together to make a metal sheet</li>
<li class="rscadd">The All-In-One Grinder can now grind Metal, Plasteel, Glass, Reinforced Glass, and Wood sheets</li>
<li class="tweak">Made grey backpacks slightly less ugly</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 April 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Researchers have discovered that glass shards are, in fact, dangerous due to their typically sharp nature. Our internal Safety Committee advises that glass shards only be handled while using Nanotrasen-approved hand-protective equipment.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 April 2013</h2>
<h3 class="author">Aranclanos updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Exosuit fabricators will now need to be manually updated</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Commanding Officers of Nanotrasen Stations have been issued a box of medals to be awarded to crew members who display exemplary conduct.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 April 2013</h2>
<h3 class="author">Carnie updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">DNA reworked: All SE blocks are randomised. DNA-modifier emitter strength affects the size of the change in the hex-character hit. Emitter duration makes it more likely to hit the character you click on. Almost all DNA-modifier functions are on one screen.<br>Balancing -will- be off a bit. Is getting halk to hard/easy? Please report bugs/balancing issues/concerns here: http://forums.nanotrasen.com/viewtopic.php?f=15&amp;t;=13083 &lt;3</br></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">23 April 2013</h2>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Replaced the captain's run of the mill armored vest with his very own unique vest. Offers slightly better bullet protection.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">22 April 2013</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Stungloves removed 5eva.</li>
<li class="rscadd">Don't rage yet. Makeshift stunprods(similar in function to stungloves) and spears are now craftable. Make them by using a rod on cable restraits, then adding something.</li>
<li class="rscadd">Stun batons/prods now work off power cells, which can be removed and replaced! Use a screwdriver to remove the battery.</li>
</ul>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Overhauled the thermal insulation system</li>
<li class="rscadd">All clothing that protected from one side of the thermal spectrum now protects from the other.</li>
<li class="wip">Armor (although most don't have full coverage) protects between 160 to 600 kelvin</li>
<li class="wip">Firesuits protect between 60 to 30,000 kelvin (Note: Hotspot damage still exists)</li>
<li class="rscadd">CE's hardsuit got its firesuit level protection back</li>
<li class="tweak">Bomb suits function as ghetto riot gear</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 April 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">If the configuration option is enabled, AIs and or Cyborgs will not be able to communicate vocally. This means they cannot talk normally and need to use alternative methods to do so</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 April 2013</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now condense capsaicin into pepper spray with chemistry.</li>
<li class="tweak">Pepper spray made slightly more effective.</li>
<li class="tweak">Teargas grenades can be obtained in Weapons and Riot crates.</li>
<li class="tweak">Riot crate comes with 2 sets of gear instead of 3, made cheaper. Beanbag crate removed entirely. Just make more at the autolathe instead. Bureaucracy crate cheaper, now has film roll.</li>
<li class="tweak">NT bluespace engineers have ironed-out that little issue with the teleporter occasionally malfunctioning and dropping users into deep space. Please note, however, that bluespace teleporters are still sensitive experimental technology, and should be Test Fired before use to ensure proper function.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 April 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Liquid Plasma have been found to have strange and unexpected results on virion cultures. The executive chief science officer urges virologists to explore the possibilities this new discovery could bring.</li>
<li class="rscadd">After years or research, our scientists have engineered this cutting-edge technology born from the science of shaving. The Electric Space-Razor 5000! It uses moisturizers to refuel your face while you shave with not three, not four, but FIVE lazer-precise inner blades for maximum comfort.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">04 April 2013</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">When an AI shunts into an APC, the pinpointer will begin tracking it. When the AI returns to its core, the pinpointer will go back to locating the nuke disc.</li>
<li class="tweak">New sechud icons for sec officers/HoS, medical doctors, and loyalty implants.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 March 2013</h2>
<h3 class="author">Carnie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Empty character slots in your preferences screen will now randomize. So they won't initialise as bald, diaper-clad, white-guys.</li>
<li class="tweak">Reworked the savefile versioning/updating code. Your preferences data is less likely to be lost.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 March 2013</h2>
<h3 class="author">Major_sephiroth updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now light cigarettes with other cigarettes, and candles. And cigars. Light a cigar with a candle! It's possible now!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 March 2013</h2>
<h3 class="author">Elo001 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now open and close job slots for some jobs at any IDcomputer. There is a cooldown when opening or closing a position.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08 March 2013</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now construct/destroy bookcases. This is super exciting and game changing.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">06 March 2013</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Petethegoat says, "Added a new feature involvi-GLORF"</li>
<li class="tweak">Overhauled how grabs work. There aren't any interesting mechanical differences yet, but they should be a lot more effective already. You don't have to double click them anymore. Report any bugs with grabbing directly to me, or on the issue tracker.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 February 2013</h2>
<h3 class="author">Faerdan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Competely new UI overhaul! Most user interface have been converted.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AI has been moved back to the center of the station. Telecoms has been moved to engineering.</li>
</ul>
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<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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