9e1ef0ffe2
* Add the system for managed global variables * Travis ban old globals * So you CAN inline proccall, that's neat * Fix that * master.dm * Remove the hack procs * Move InitGlobals to the proper spot * configuration.dm * Fix the missing pre-slash * clockcult.dm * This is probably for the best * Doy * Fix shit * Rest of the DEFINES tree * Fix * Use global. for access * Update find_references_in_globals Always hated that proc Whoever made it must've bee a r e a l idiot... * __HELPERS tree * Move global initialization to master. Fix the declaration * database.dm * Dat newline * I said DECLARATIVE order! * Here's something you can chew on @Iamgoofball * game_modes.dm * Fix this * genetics.dm * flavor_misc.dm * More stuff * Do it mso's way. Keep the controllers as global * Make master actually see it * Fix * Finish _globalvars/lists * Finish the rest of the _globalvars tree * This is weird * Migrate the controllers * SLOTH -> GLOB * Lighting globals * round_start_time -> ticker * PAI card list -> pai SS * record_id_num -> static * Diseases list -> SSdisease * More disease globals to the SS * More disease stuff * Emote list * Better and better * Bluh * So much stuff * Ahh * Wires * dview * station_areas * Teleportlocs * blood_splatter_icons * Stuff and such * More stuff * RAD IO * More stuff and such * Blob shit * Changeling stuff * Add "Balance" to changelogs * Balance for changelog compiler + Auto Tagging * Update the PR template * hivemind_bank * Bip * sacrificed * Good shit * Better define * More cult shit * Devil shit * Gang shit * > borers Fix shit * Rename the define * Nuke * Objectives * Sandbox * Multiverse sword * Announce systems * Stuff and such * TC con * Airlock * doppllllerrrrrr * holopads * Shut up byond you inconsistent fuck * Sneaky fuck * Burp * Bip * Fixnshit * Port without regard * askdlfjs; * asdfjasoidojfi * Protected globals and more * SO MANY * ajsimkvahsaoisd * akfdsiaopwimfeoiwafaw * gsdfigjosidjfgiosdg * AHHHHHHHHHHHHHHHHHHHHHHH!!!!! * facerolll * ASDFASDFASDF * Removes the unused parts of dmm_suite * WIP * Fix quote * asdfjauwfnkjs * afwlunhskjfda * asfjlaiwuefhaf * SO CLOSE * wwwweeeeeewwwww * agdgmoewranwg * HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!? * Fix syntax errors * 100 errors * Another 100 * So many... * Ugh * More shit * kilme * Stuuuuuufffff * ajrgmrlshio;djfa;sdkl * jkbhkhjbmjvjmh * soi soi soi * butt * TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING * lllllllllllllllllllllllllllllllllllllllllll * afsdijfiawhnflnjhnwsdfs * yugykihlugk,kj * time to go * STUFFF!!! * AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! * ngoaijdjlfkamsdlkf * Break time * aufjsdklfalsjfi * CONTROL KAY AND PRAY * IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * Goteem * Fix testing mode * This does not belong in this PR * Convert it to a controller * Eh, fuck this option * Revert controllerization Ill do it some other time * Fix * Working controllerization * FOR THE LOVE OF CHRIST PROTECT THE LOGS * Protect admins and deadmins * Use the inbuilt proc
269 lines
7.0 KiB
Plaintext
269 lines
7.0 KiB
Plaintext
|
|
/obj/structure/transit_tube
|
|
name = "transit tube"
|
|
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
|
|
icon_state = "straight"
|
|
density = 1
|
|
layer = LOW_ITEM_LAYER
|
|
anchored = 1
|
|
climbable = 1
|
|
var/tube_construction = /obj/structure/c_transit_tube
|
|
var/list/tube_dirs //list of directions this tube section can connect to.
|
|
var/exit_delay = 1
|
|
var/enter_delay = 0
|
|
|
|
/obj/structure/transit_tube/CanPass(atom/movable/mover, turf/target)
|
|
if(istype(mover) && mover.checkpass(PASSGLASS))
|
|
return 1
|
|
return !density
|
|
|
|
/obj/structure/transit_tube/New(loc, newdirection)
|
|
..(loc)
|
|
if(newdirection)
|
|
setDir(newdirection)
|
|
init_tube_dirs()
|
|
generate_tube_overlays()
|
|
|
|
/obj/structure/transit_tube/Destroy()
|
|
for(var/obj/structure/transit_tube_pod/P in loc)
|
|
P.deconstruct(FALSE)
|
|
return ..()
|
|
|
|
/obj/structure/transit_tube/singularity_pull(S, current_size)
|
|
if(current_size >= STAGE_FIVE)
|
|
deconstruct(FALSE)
|
|
|
|
/obj/structure/transit_tube/attackby(obj/item/W, mob/user, params)
|
|
if(istype(W, /obj/item/weapon/wrench))
|
|
if(tube_construction)
|
|
for(var/obj/structure/transit_tube_pod/pod in src.loc)
|
|
to_chat(user, "<span class='warning'>Remove the pod first!</span>")
|
|
return
|
|
user.visible_message("[user] starts to deattach \the [src].", "<span class='notice'>You start to deattach the [name]...</span>")
|
|
playsound(src.loc, W.usesound, 50, 1)
|
|
if(do_after(user, 35*W.toolspeed, target = src))
|
|
to_chat(user, "<span class='notice'>You deattach the [name].</span>")
|
|
var/obj/structure/c_transit_tube/R = new tube_construction(loc)
|
|
R.setDir(dir)
|
|
transfer_fingerprints_to(R)
|
|
R.add_fingerprint(user)
|
|
qdel(src)
|
|
else if(istype(W, /obj/item/weapon/crowbar))
|
|
for(var/obj/structure/transit_tube_pod/pod in src.loc)
|
|
pod.attackby(W, user)
|
|
else
|
|
return ..()
|
|
|
|
// Called to check if a pod should stop upon entering this tube.
|
|
/obj/structure/transit_tube/proc/should_stop_pod(pod, from_dir)
|
|
return 0
|
|
|
|
// Called when a pod stops in this tube section.
|
|
/obj/structure/transit_tube/proc/pod_stopped(pod, from_dir)
|
|
return
|
|
|
|
|
|
/obj/structure/transit_tube/proc/has_entrance(from_dir)
|
|
from_dir = turn(from_dir, 180)
|
|
|
|
for(var/direction in tube_dirs)
|
|
if(direction == from_dir)
|
|
return 1
|
|
|
|
return 0
|
|
|
|
|
|
|
|
/obj/structure/transit_tube/proc/has_exit(in_dir)
|
|
for(var/direction in tube_dirs)
|
|
if(direction == in_dir)
|
|
return 1
|
|
|
|
return 0
|
|
|
|
|
|
|
|
// Searches for an exit direction within 45 degrees of the
|
|
// specified dir. Returns that direction, or 0 if none match.
|
|
/obj/structure/transit_tube/proc/get_exit(in_dir)
|
|
var/near_dir = 0
|
|
var/in_dir_cw = turn(in_dir, -45)
|
|
var/in_dir_ccw = turn(in_dir, 45)
|
|
|
|
for(var/direction in tube_dirs)
|
|
if(direction == in_dir)
|
|
return direction
|
|
|
|
else if(direction == in_dir_cw)
|
|
near_dir = direction
|
|
|
|
else if(direction == in_dir_ccw)
|
|
near_dir = direction
|
|
|
|
return near_dir
|
|
|
|
|
|
// Return how many BYOND ticks to wait before entering/exiting
|
|
// the tube section. Default action is to return the value of
|
|
// a var, which wouldn't need a proc, but it makes it possible
|
|
// for later tube types to interact in more interesting ways
|
|
// such as being very fast in one direction, but slow in others
|
|
/obj/structure/transit_tube/proc/exit_delay(pod, to_dir)
|
|
return exit_delay
|
|
|
|
/obj/structure/transit_tube/proc/enter_delay(pod, to_dir)
|
|
return enter_delay
|
|
|
|
|
|
/obj/structure/transit_tube/proc/init_tube_dirs()
|
|
switch(dir)
|
|
if(NORTH)
|
|
tube_dirs = list(NORTH, SOUTH)
|
|
if(SOUTH)
|
|
tube_dirs = list(NORTH, SOUTH)
|
|
if(EAST)
|
|
tube_dirs = list(EAST, WEST)
|
|
if(WEST)
|
|
tube_dirs = list(EAST, WEST)
|
|
|
|
|
|
/obj/structure/transit_tube/proc/generate_tube_overlays()
|
|
for(var/direction in tube_dirs)
|
|
if(direction in GLOB.diagonals)
|
|
if(direction & NORTH)
|
|
create_tube_overlay(direction ^ 3, NORTH)
|
|
|
|
if(direction & EAST)
|
|
create_tube_overlay(direction ^ 12, EAST)
|
|
|
|
else
|
|
create_tube_overlay(direction ^ 12, WEST)
|
|
else
|
|
create_tube_overlay(direction)
|
|
|
|
|
|
/obj/structure/transit_tube/proc/create_tube_overlay(direction, shift_dir)
|
|
var/image/I
|
|
if(shift_dir)
|
|
I = image(loc = src, icon_state = "decorative_diag", dir = direction)
|
|
switch(shift_dir)
|
|
if(NORTH)
|
|
I.pixel_y = 32
|
|
if(SOUTH)
|
|
I.pixel_y = -32
|
|
if(EAST)
|
|
I.pixel_x = 32
|
|
if(WEST)
|
|
I.pixel_x = -32
|
|
else
|
|
I = image(loc = src, icon_state = "decorative", dir = direction)
|
|
add_overlay(I)
|
|
|
|
|
|
|
|
|
|
//Some of these are mostly for mapping use
|
|
/obj/structure/transit_tube/horizontal
|
|
dir = WEST
|
|
|
|
|
|
/obj/structure/transit_tube/diagonal
|
|
icon_state = "diagonal"
|
|
tube_construction = /obj/structure/c_transit_tube/diagonal
|
|
|
|
/obj/structure/transit_tube/diagonal/init_tube_dirs()
|
|
switch(dir)
|
|
if(NORTH)
|
|
tube_dirs = list(NORTHEAST, SOUTHWEST)
|
|
if(SOUTH)
|
|
tube_dirs = list(NORTHEAST, SOUTHWEST)
|
|
if(EAST)
|
|
tube_dirs = list(NORTHWEST, SOUTHEAST)
|
|
if(WEST)
|
|
tube_dirs = list(NORTHWEST, SOUTHEAST)
|
|
|
|
//mostly for mapping use
|
|
/obj/structure/transit_tube/diagonal/topleft
|
|
dir = WEST
|
|
|
|
/obj/structure/transit_tube/diagonal/crossing
|
|
density = 0
|
|
icon_state = "diagonal_crossing"
|
|
tube_construction = /obj/structure/c_transit_tube/diagonal/crossing
|
|
|
|
//mostly for mapping use
|
|
/obj/structure/transit_tube/diagonal/crossing/topleft
|
|
dir = WEST
|
|
|
|
|
|
/obj/structure/transit_tube/curved
|
|
icon_state = "curved0"
|
|
tube_construction = /obj/structure/c_transit_tube/curved
|
|
|
|
/obj/structure/transit_tube/curved/init_tube_dirs()
|
|
switch(dir)
|
|
if(NORTH)
|
|
tube_dirs = list(NORTH, SOUTHWEST)
|
|
if(SOUTH)
|
|
tube_dirs = list(SOUTH, NORTHEAST)
|
|
if(EAST)
|
|
tube_dirs = list(EAST, NORTHWEST)
|
|
if(WEST)
|
|
tube_dirs = list(SOUTHEAST, WEST)
|
|
|
|
/obj/structure/transit_tube/curved/flipped
|
|
icon_state = "curved1"
|
|
tube_construction = /obj/structure/c_transit_tube/curved/flipped
|
|
|
|
/obj/structure/transit_tube/curved/flipped/init_tube_dirs()
|
|
switch(dir)
|
|
if(NORTH)
|
|
tube_dirs = list(NORTH, SOUTHEAST)
|
|
if(SOUTH)
|
|
tube_dirs = list(SOUTH, NORTHWEST)
|
|
if(EAST)
|
|
tube_dirs = list(EAST, SOUTHWEST)
|
|
if(WEST)
|
|
tube_dirs = list(NORTHEAST, WEST)
|
|
|
|
|
|
/obj/structure/transit_tube/junction
|
|
icon_state = "junction0"
|
|
tube_construction = /obj/structure/c_transit_tube/junction
|
|
|
|
/obj/structure/transit_tube/junction/init_tube_dirs()
|
|
switch(dir)
|
|
if(NORTH)
|
|
tube_dirs = list(NORTH, SOUTHEAST, SOUTHWEST)//ending with the prefered direction
|
|
if(SOUTH)
|
|
tube_dirs = list(SOUTH, NORTHWEST, NORTHEAST)
|
|
if(EAST)
|
|
tube_dirs = list(EAST, SOUTHWEST, NORTHWEST)
|
|
if(WEST)
|
|
tube_dirs = list(WEST, NORTHEAST, SOUTHEAST)
|
|
|
|
/obj/structure/transit_tube/junction/flipped
|
|
icon_state = "junction1"
|
|
tube_construction = /obj/structure/c_transit_tube/junction/flipped
|
|
|
|
/obj/structure/transit_tube/junction/flipped/init_tube_dirs()
|
|
switch(dir)
|
|
if(NORTH)
|
|
tube_dirs = list(NORTH, SOUTHWEST, SOUTHEAST)//ending with the prefered direction
|
|
if(SOUTH)
|
|
tube_dirs = list(SOUTH, NORTHEAST, NORTHWEST)
|
|
if(EAST)
|
|
tube_dirs = list(EAST, NORTHWEST, SOUTHWEST)
|
|
if(WEST)
|
|
tube_dirs = list(WEST, SOUTHEAST, NORTHEAST)
|
|
|
|
|
|
/obj/structure/transit_tube/crossing
|
|
icon_state = "crossing"
|
|
tube_construction = /obj/structure/c_transit_tube/crossing
|
|
density = 0
|
|
|
|
//mostly for mapping use
|
|
/obj/structure/transit_tube/crossing/horizontal
|
|
dir = WEST
|