8023d94b20
experimental: Tesla damage has been reworked to structures and objects have been worked with a linear scaling. experimental: All tesla weapons now no longer need to hit a mob to arc lightning; however, they will no longer stun, and only hit each target once. tesla_zap vars are now a single bitfield.
30 lines
804 B
Plaintext
30 lines
804 B
Plaintext
/obj/item/projectile/energy/tesla
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name = "tesla bolt"
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icon_state = "tesla_projectile"
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impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
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var/chain
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var/tesla_flags = TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE
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var/zap_range = 3
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var/power = 10000
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/obj/item/projectile/energy/tesla/fire(setAngle)
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if(firer)
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chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY)
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..()
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/obj/item/projectile/energy/tesla/on_hit(atom/target)
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. = ..()
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tesla_zap(target, zap_range, power, tesla_flags)
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qdel(src)
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/obj/item/projectile/energy/tesla/Destroy()
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qdel(chain)
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return ..()
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/obj/item/projectile/energy/tesla/revolver
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name = "energy orb"
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/obj/item/projectile/energy/tesla/cannon
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name = "tesla orb"
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power = 20000
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