Files
kiwistation/code/game/objects/structures/reflector.dm
T
Tad Hardesty c1794bb402 Fix many instances of "the the"
All uses of "the [src]" have been fixed, as well as other bad string
interpolation directly adjacent to such uses.

In addition to its message, the circumstances under which the tracking
implant locator fails have been updated to use the correct define,
malfunctioning on CentCom rather than on the station.
2017-10-11 21:55:44 -07:00

231 lines
7.2 KiB
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/obj/structure/reflector
name = "reflector frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "box_0"
desc = "An angled mirror for reflecting lasers. This one does so at a 90 degree angle."
anchored = FALSE
density = TRUE
layer = BELOW_OBJ_LAYER
var/finished = 0
var/admin = 0 //Can't be rotated or deconstructed
var/framebuildstacktype = /obj/item/stack/sheet/metal
var/framebuildstackamount = 5
var/buildstacktype = /obj/item/stack/sheet/metal
var/buildstackamount = 0
/obj/structure/reflector/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to adjust its direction.</span>")
/obj/structure/reflector/bullet_act(obj/item/projectile/P)
var/turf/reflector_turf = get_turf(src)
var/turf/reflect_turf
var/new_dir = get_reflection(src.dir,P.dir)
if(!istype(P, /obj/item/projectile/beam))
return..()
if(new_dir)
reflect_turf = get_step(reflect_turf, new_dir)
else
visible_message("<span class='notice'>[src] is hit by the [P]!</span>")
new_dir = 0
return ..() //Hits as normal, explodes or emps or whatever
reflect_turf = get_step(loc,new_dir)
P.original = reflect_turf
P.starting = reflector_turf
P.current = reflector_turf
P.yo = reflect_turf.y - reflector_turf.y
P.xo = reflect_turf.x - reflector_turf.x
P.range = initial(P.range) //Keep the projectile healthy as long as its bouncing off things
new_dir = 0
return - 1
/obj/structure/reflector/attackby(obj/item/W, mob/user, params)
if(admin)
return
if(istype(W, /obj/item/wrench))
if(anchored)
to_chat(user, "Unweld [src] first!")
if(do_after(user, 80*W.toolspeed, target = src))
playsound(src.loc, W.usesound, 50, 1)
to_chat(user, "You dismantle [src].")
new framebuildstacktype(loc, framebuildstackamount)
new buildstacktype(loc, buildstackamount)
qdel(src)
else if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
switch(anchored)
if(0)
if (WT.remove_fuel(0,user))
playsound(src.loc, 'sound/items/welder2.ogg', 50, 1)
user.visible_message("[user.name] starts to weld [src] to the floor.", \
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if (do_after(user,20*W.toolspeed, target = src))
if(!src || !WT.isOn())
return
anchored = TRUE
to_chat(user, "<span class='notice'>You weld \the [src] to the floor.</span>")
if(1)
if (WT.remove_fuel(0,user))
playsound(src.loc, 'sound/items/welder2.ogg', 50, 1)
user.visible_message("[user.name] starts to cut [src] free from the floor.", \
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
"<span class='italics'>You hear welding.</span>")
if (do_after(user,20*W.toolspeed, target = src))
if(!src || !WT.isOn())
return
anchored = 0
to_chat(user, "<span class='notice'>You cut \the [src] free from the floor.</span>")
//Finishing the frame
else if(istype(W, /obj/item/stack/sheet))
if(finished)
return
var/obj/item/stack/sheet/S = W
if(istype(W, /obj/item/stack/sheet/glass))
if(S.get_amount() < 5)
to_chat(user, "<span class='warning'>You need five sheets of glass to create a reflector!</span>")
return
else
S.use(5)
new /obj/structure/reflector/single (src.loc)
qdel (src)
if(istype(W, /obj/item/stack/sheet/rglass))
if(S.get_amount() < 10)
to_chat(user, "<span class='warning'>You need ten sheets of reinforced glass to create a double reflector!</span>")
return
else
S.use(10)
new /obj/structure/reflector/double (src.loc)
qdel(src)
if(istype(W, /obj/item/stack/sheet/mineral/diamond))
if(S.get_amount() >= 1)
S.use(1)
new /obj/structure/reflector/box (src.loc)
qdel(src)
else
return ..()
/obj/structure/reflector/proc/get_reflection(srcdir,pdir)
return 0
/obj/structure/reflector/verb/rotate()
set name = "Rotate"
set category = "Object"
set src in oview(1)
if(usr.stat || !usr.canmove || usr.restrained())
return
if (src.anchored)
to_chat(usr, "<span class='warning'>It is fastened to the floor!</span>")
return 0
src.setDir(turn(src.dir, 270))
return 1
/obj/structure/reflector/AltClick(mob/user)
..()
if(!user.canUseTopic(src, be_close=TRUE))
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
return
else
rotate()
//TYPES OF REFLECTORS, SINGLE, DOUBLE, BOX
//SINGLE
/obj/structure/reflector/single
name = "reflector"
icon = 'icons/obj/structures.dmi'
icon_state = "reflector"
desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
finished = 1
var/static/list/rotations = list("[NORTH]" = list("[SOUTH]" = WEST, "[EAST]" = NORTH),
"[EAST]" = list("[SOUTH]" = EAST, "[WEST]" = NORTH),
"[SOUTH]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH),
"[WEST]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH) )
buildstacktype = /obj/item/stack/sheet/glass
buildstackamount = 5
/obj/structure/reflector/single/anchored
anchored = TRUE
/obj/structure/reflector/single/get_reflection(srcdir,pdir)
var/new_dir = rotations["[srcdir]"]["[pdir]"]
return new_dir
/obj/structure/reflector/single/mapping
admin = 1
anchored = TRUE
//DOUBLE
/obj/structure/reflector/double
name = "double sided reflector"
icon = 'icons/obj/structures.dmi'
icon_state = "reflector_double"
desc = "A double sided angled mirror for reflecting lasers. This one does so at a 90 degree angle."
finished = 1
var/static/list/double_rotations = list("[NORTH]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH, "[SOUTH]" = EAST, "[WEST]" = NORTH),
"[EAST]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH, "[SOUTH]" = WEST, "[EAST]" = NORTH),
"[SOUTH]" = list("[NORTH]" = EAST, "[WEST]" = SOUTH, "[SOUTH]" = WEST, "[EAST]" = NORTH),
"[WEST]" = list("[NORTH]" = WEST, "[EAST]" = SOUTH, "[SOUTH]" = EAST, "[WEST]" = NORTH) )
buildstacktype = /obj/item/stack/sheet/rglass
buildstackamount = 10
/obj/structure/reflector/double/anchored
anchored = TRUE
/obj/structure/reflector/double/get_reflection(srcdir,pdir)
var/new_dir = double_rotations["[srcdir]"]["[pdir]"]
return new_dir
/obj/structure/reflector/double/mapping
admin = 1
anchored = TRUE
//BOX
/obj/structure/reflector/box
name = "reflector box"
icon = 'icons/obj/structures.dmi'
icon_state = "reflector_box"
desc = "A box with an internal set of mirrors that reflects all laser fire in a single direction."
finished = 1
var/static/list/box_rotations = list("[NORTH]" = list("[SOUTH]" = NORTH, "[EAST]" = NORTH, "[WEST]" = NORTH, "[NORTH]" = NORTH),
"[EAST]" = list("[SOUTH]" = EAST, "[EAST]" = EAST, "[WEST]" = EAST, "[NORTH]" = EAST),
"[SOUTH]" = list("[SOUTH]" = SOUTH, "[EAST]" = SOUTH, "[WEST]" = SOUTH, "[NORTH]" = SOUTH),
"[WEST]" = list("[SOUTH]" = WEST, "[EAST]" = WEST, "[WEST]" = WEST, "[NORTH]" = WEST) )
buildstacktype = /obj/item/stack/sheet/mineral/diamond
buildstackamount = 1
/obj/structure/reflector/box/anchored
anchored = TRUE
/obj/structure/reflector/box/get_reflection(srcdir,pdir)
var/new_dir = box_rotations["[srcdir]"]["[pdir]"]
return new_dir
/obj/structure/reflector/box/mapping
admin = 1
anchored = TRUE
/obj/structure/reflector/ex_act()
if(admin)
return
else
..()
/obj/structure/reflector/singularity_act()
if(admin)
return
else
..()