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kiwistation/code/modules/vending/_vending.dm
T
Qustinnus a394ccdc2b Material datum chairs & tables and applies materials to all items (Now with less pain for mining & RnD) (#46525)
removes materials list from items, uses custom_materials instead. This might introduce some bugs so we should testmerge this for a while (and Ill test stuff locally as much as I can)

this also adds material crafting to sheets. Test case being chairs. In the future we can add stuff like tables, walls, doors etc.

also applies materials to everything, with fixes, which can close #46299
2019-10-08 11:06:02 -04:00

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/*
* Vending machine types - Can be found under /code/modules/vending/
*/
/*
/obj/machinery/vending/[vendors name here] // --vending machine template :)
name = ""
desc = ""
icon = ''
icon_state = ""
products = list()
contraband = list()
premium = list()
IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY CANISTER CHARGES in vending_items.dm
*/
#define MAX_VENDING_INPUT_AMOUNT 30
/**
* # vending record datum
*
* A datum that represents a product that is vendable
*/
/datum/data/vending_product
name = "generic"
///Typepath of the product that is created when this record "sells"
var/product_path = null
///How many of this product we currently have
var/amount = 0
///How many we can store at maximum
var/max_amount = 0
///Does the item have a custom price override
var/custom_price
///Does the item have a custom premium price override
var/custom_premium_price
/**
* # vending machines
*
* Captalism in the year 2525, everything in a vending machine, even love
*/
/obj/machinery/vending
name = "\improper Vendomat"
desc = "A generic vending machine."
icon = 'icons/obj/vending.dmi'
icon_state = "generic"
layer = BELOW_OBJ_LAYER
density = TRUE
verb_say = "beeps"
verb_ask = "beeps"
verb_exclaim = "beeps"
max_integrity = 300
integrity_failure = 0.33
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
circuit = /obj/item/circuitboard/machine/vendor
payment_department = ACCOUNT_SRV
/// Is the machine active (No sales pitches if off)!
var/active = 1
///Are we ready to vend?? Is it time??
var/vend_ready = 1
///Next world time to send a purchase message
var/purchase_message_cooldown
///Last mob to shop with us
var/last_shopper
/**
* List of products this machine sells
*
* form should be list(/type/path = amount, /type/path2 = amount2)
*/
var/list/products = list()
/**
* List of products this machine sells when you hack it
*
* form should be list(/type/path = amount, /type/path2 = amount2)
*/
var/list/contraband = list()
/**
* List of premium products this machine sells
*
* form should be list(/type/path, /type/path2) as there is only ever one in stock
*/
var/list/premium = list()
///String of slogans separated by semicolons, optional
var/product_slogans = ""
///String of small ad messages in the vending screen - random chance
var/product_ads = ""
var/list/product_records = list()
var/list/hidden_records = list()
var/list/coin_records = list()
var/list/slogan_list = list()
///Small ad messages in the vending screen - random chance of popping up whenever you open it
var/list/small_ads = list()
///Message sent post vend (Thank you for shopping!)
var/vend_reply
///Last world tick we sent a vent reply
var/last_reply = 0
///Last world tick we sent a slogan message out
var/last_slogan = 0
///How many ticks until we can send another
var/slogan_delay = 6000
///Icon when vending an item to the user
var/icon_vend
///Icon to flash when user is denied a vend
var/icon_deny
///World ticks the machine is electified for
var/seconds_electrified = MACHINE_NOT_ELECTRIFIED
///When this is TRUE, we fire items at customers! We're broken!
var/shoot_inventory = 0
///How likely this is to happen (prob 100)
var/shoot_inventory_chance = 2
//Stop spouting those godawful pitches!
var/shut_up = 0
///can we access the hidden inventory?
var/extended_inventory = 0
///Are we checking the users ID
var/scan_id = 1
///Coins that we accept?
var/obj/item/coin/coin
///Bills we accept?
var/obj/item/stack/spacecash/bill
///Default price of items if not overridden
var/default_price = 25
///Default price of premium items if not overridden
var/extra_price = 50
/**
* Is this item on station or not
*
* if it doesn't originate from off-station during mapload, everything is free
*/
var/onstation = TRUE //if it doesn't originate from off-station during mapload, everything is free
///A variable to change on a per instance basis on the map that allows the instance to force cost and ID requirements
var/onstation_override = FALSE //change this on the object on the map to override the onstation check. DO NOT APPLY THIS GLOBALLY.
///ID's that can load this vending machine wtih refills
var/list/canload_access_list
var/list/vending_machine_input = list()
///Display header on the input view
var/input_display_header = "Custom Vendor"
//The type of refill canisters used by this machine.
var/obj/item/vending_refill/refill_canister = null
/// how many items have been inserted in a vendor
var/loaded_items = 0
/obj/item/circuitboard
///determines if the circuit board originated from a vendor off station or not.
var/onstation = TRUE
/**
* Initialize the vending machine
*
* Builds the vending machine inventory, sets up slogans and other such misc work
*
* This also sets the onstation var to:
* * FALSE - if the machine was maploaded on a zlevel that doesn't pass the is_station_level check
* * TRUE - all other cases
*/
/obj/machinery/vending/Initialize(mapload)
var/build_inv = FALSE
if(!refill_canister)
circuit = null
build_inv = TRUE
. = ..()
wires = new /datum/wires/vending(src)
if(build_inv) //non-constructable vending machine
build_inventory(products, product_records)
build_inventory(contraband, hidden_records)
build_inventory(premium, coin_records)
slogan_list = splittext(product_slogans, ";")
// So not all machines speak at the exact same time.
// The first time this machine says something will be at slogantime + this random value,
// so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
last_slogan = world.time + rand(0, slogan_delay)
power_change()
if(onstation_override) //overrides the checks if true.
onstation = TRUE
return
if(mapload) //check if it was initially created off station during mapload.
if(!is_station_level(z))
onstation = FALSE
if(circuit)
circuit.onstation = onstation //sync up the circuit so the pricing schema is carried over if it's reconstructed.
else if(circuit && (circuit.onstation != onstation)) //check if they're not the same to minimize the amount of edited values.
onstation = circuit.onstation //if it was constructed outside mapload, sync the vendor up with the circuit's var so you can't bypass price requirements by moving / reconstructing it off station.
/obj/machinery/vending/Destroy()
QDEL_NULL(wires)
QDEL_NULL(coin)
QDEL_NULL(bill)
return ..()
/obj/machinery/vending/can_speak()
return !shut_up
/obj/machinery/vending/RefreshParts() //Better would be to make constructable child
if(!component_parts)
return
product_records = list()
hidden_records = list()
coin_records = list()
build_inventory(products, product_records, start_empty = TRUE)
build_inventory(contraband, hidden_records, start_empty = TRUE)
build_inventory(premium, coin_records, start_empty = TRUE)
for(var/obj/item/vending_refill/VR in component_parts)
restock(VR)
/obj/machinery/vending/deconstruct(disassembled = TRUE)
if(!refill_canister) //the non constructable vendors drop metal instead of a machine frame.
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/metal(loc, 3)
qdel(src)
else
..()
/obj/machinery/vending/update_icon()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
else
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
/obj/machinery/vending/obj_break(damage_flag)
. = ..()
if(!.)
return
var/dump_amount = 0
var/found_anything = TRUE
while (found_anything)
found_anything = FALSE
for(var/record in shuffle(product_records))
var/datum/data/vending_product/R = record
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if(!dump_path)
continue
R.amount--
// busting open a vendor will destroy some of the contents
if(found_anything && prob(80))
continue
var/obj/O = new dump_path(loc)
step(O, pick(GLOB.alldirs))
found_anything = TRUE
dump_amount++
if (dump_amount >= 16)
return
GLOBAL_LIST_EMPTY(vending_products)
/**
* Build the inventory of the vending machine from it's product and record lists
*
* This builds up a full set of /datum/data/vending_products from the product list of the vending machine type
* Arguments:
* * productlist - the list of products that need to be converted
* * recordlist - the list containing /datum/data/vending_product datums
* * startempty - should we set vending_product record amount from the product list (so it's prefilled at roundstart)
*/
/obj/machinery/vending/proc/build_inventory(list/productlist, list/recordlist, start_empty = FALSE)
for(var/typepath in productlist)
var/amount = productlist[typepath]
if(isnull(amount))
amount = 0
var/atom/temp = typepath
var/datum/data/vending_product/R = new /datum/data/vending_product()
GLOB.vending_products[typepath] = 1
R.name = initial(temp.name)
R.product_path = typepath
if(!start_empty)
R.amount = amount
R.max_amount = amount
R.custom_price = initial(temp.custom_price)
R.custom_premium_price = initial(temp.custom_premium_price)
recordlist += R
/**
* Refill a vending machine from a refill canister
*
* This takes the products from the refill canister and then fills the products,contraband and premium product categories
*
* Arguments:
* * canister - the vending canister we are refilling from
*/
/obj/machinery/vending/proc/restock(obj/item/vending_refill/canister)
if (!canister.products)
canister.products = products.Copy()
if (!canister.contraband)
canister.contraband = contraband.Copy()
if (!canister.premium)
canister.premium = premium.Copy()
. = 0
. += refill_inventory(canister.products, product_records)
. += refill_inventory(canister.contraband, hidden_records)
. += refill_inventory(canister.premium, coin_records)
/**
* Refill our inventory from the passed in product list into the record list
*
* Arguments:
* * productlist - list of types -> amount
* * recordlist - existing record datums
*/
/obj/machinery/vending/proc/refill_inventory(list/productlist, list/recordlist)
. = 0
for(var/R in recordlist)
var/datum/data/vending_product/record = R
var/diff = min(record.max_amount - record.amount, productlist[record.product_path])
if (diff)
productlist[record.product_path] -= diff
record.amount += diff
. += diff
/**
* Set up a refill canister that matches this machines products
*
* This is used when the machine is deconstructed, so the items aren't "lost"
*/
/obj/machinery/vending/proc/update_canister()
if (!component_parts)
return
var/obj/item/vending_refill/R = locate() in component_parts
if (!R)
CRASH("Constructible vending machine did not have a refill canister")
return
R.products = unbuild_inventory(product_records)
R.contraband = unbuild_inventory(hidden_records)
R.premium = unbuild_inventory(coin_records)
/**
* Given a record list, go through and and return a list of type -> amount
*/
/obj/machinery/vending/proc/unbuild_inventory(list/recordlist)
. = list()
for(var/R in recordlist)
var/datum/data/vending_product/record = R
.[record.product_path] += record.amount
/obj/machinery/vending/crowbar_act(mob/living/user, obj/item/I)
if(!component_parts)
return FALSE
default_deconstruction_crowbar(I)
return TRUE
/obj/machinery/vending/wrench_act(mob/living/user, obj/item/I)
..()
if(panel_open)
default_unfasten_wrench(user, I, time = 60)
return TRUE
/obj/machinery/vending/screwdriver_act(mob/living/user, obj/item/I)
if(..())
return TRUE
if(anchored)
default_deconstruction_screwdriver(user, icon_state, icon_state, I)
cut_overlays()
if(panel_open)
add_overlay("[initial(icon_state)]-panel")
updateUsrDialog()
else
to_chat(user, "<span class='warning'>You must first secure [src].</span>")
return TRUE
/obj/machinery/vending/attackby(obj/item/I, mob/user, params)
if(panel_open && is_wire_tool(I))
wires.interact(user)
return
if(refill_canister && istype(I, refill_canister))
if (!panel_open)
to_chat(user, "<span class='warning'>You should probably unscrew the service panel first!</span>")
else if (stat & (BROKEN|NOPOWER))
to_chat(user, "<span class='notice'>[src] does not respond.</span>")
else
//if the panel is open we attempt to refill the machine
var/obj/item/vending_refill/canister = I
if(canister.get_part_rating() == 0)
to_chat(user, "<span class='warning'>[canister] is empty!</span>")
else
// instantiate canister if needed
var/transferred = restock(canister)
if(transferred)
to_chat(user, "<span class='notice'>You loaded [transferred] items in [src].</span>")
else
to_chat(user, "<span class='warning'>There's nothing to restock!</span>")
return
if(compartmentLoadAccessCheck(user))
if(canLoadItem(I))
loadingAttempt(I,user)
updateUsrDialog() //can't put this on the proc above because we spam it below
if(istype(I, /obj/item/storage/bag)) //trays USUALLY
var/obj/item/storage/T = I
var/loaded = 0
var/denied_items = 0
for(var/obj/item/the_item in T.contents)
if(contents.len >= MAX_VENDING_INPUT_AMOUNT) // no more than 30 item can fit inside, legacy from snack vending although not sure why it exists
to_chat(user, "<span class='warning'>[src]'s compartment is full.</span>")
break
if(canLoadItem(the_item) && loadingAttempt(the_item,user))
SEND_SIGNAL(T, COMSIG_TRY_STORAGE_TAKE, the_item, src, TRUE)
loaded++
else
denied_items++
if(denied_items)
to_chat(user, "<span class='warning'>[src] refuses some items!</span>")
if(loaded)
to_chat(user, "<span class='notice'>You insert [loaded] dishes into [src]'s compartment.</span>")
updateUsrDialog()
else
..()
/obj/machinery/vending/proc/loadingAttempt(obj/item/I,mob/user)
. = TRUE
if(!user.transferItemToLoc(I, src))
return FALSE
if(vending_machine_input[I.name])
vending_machine_input[I.name]++
else
vending_machine_input[I.name] = 1
to_chat(user, "<span class='notice'>You insert [I] into [src]'s input compartment.</span>")
loaded_items++
/**
* Is the passed in user allowed to load this vending machines compartments
*
* Arguments:
* * user - mob that is doing the loading of the vending machine
*/
/obj/machinery/vending/proc/compartmentLoadAccessCheck(mob/user)
if(!canload_access_list)
return TRUE
else
var/do_you_have_access = FALSE
var/req_access_txt_holder = req_access_txt
for(var/i in canload_access_list)
req_access_txt = i
if(!allowed(user) && !(obj_flags & EMAGGED) && scan_id)
continue
else
do_you_have_access = TRUE
break //you passed don't bother looping anymore
req_access_txt = req_access_txt_holder // revert to normal (before the proc ran)
if(do_you_have_access)
return TRUE
else
to_chat(user, "<span class='warning'>[src]'s input compartment blinks red: Access denied.</span>")
return FALSE
/obj/machinery/vending/exchange_parts(mob/user, obj/item/storage/part_replacer/W)
if(!istype(W))
return FALSE
if((flags_1 & NODECONSTRUCT_1) && !W.works_from_distance)
return FALSE
if(!component_parts || !refill_canister)
return FALSE
var/moved = 0
if(panel_open || W.works_from_distance)
if(W.works_from_distance)
display_parts(user)
for(var/I in W)
if(istype(I, refill_canister))
moved += restock(I)
else
display_parts(user)
if(moved)
to_chat(user, "[moved] items restocked.")
W.play_rped_sound()
return TRUE
/obj/machinery/vending/on_deconstruction()
update_canister()
. = ..()
/obj/machinery/vending/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You short out the product lock on [src].</span>")
/obj/machinery/vending/_try_interact(mob/user)
if(seconds_electrified && !(stat & NOPOWER))
if(shock(user, 100))
return
return ..()
/obj/machinery/vending/ui_interact(mob/user)
var/list/dat = list()
var/datum/bank_account/account
var/mob/living/carbon/human/H
var/obj/item/card/id/C
if(ishuman(user))
H = user
C = H.get_idcard(TRUE)
if(!C)
dat += "<font color = 'red'><h3>No ID Card detected!</h3></font>"
else if (!C.registered_account)
dat += "<font color = 'red'><h3>No account on registered ID card!</h3></font>"
if(onstation && C && C.registered_account)
account = C.registered_account
if(vending_machine_input.len)
dat += "<h3>[input_display_header]</h3>"
dat += "<div class='statusDisplay'>"
for (var/O in vending_machine_input)
if(vending_machine_input[O] > 0)
var/N = vending_machine_input[O]
dat += "<a href='byond://?src=[REF(src)];dispense=[sanitize(O)]'>Dispense</A> "
dat += "<B>[O] ($[default_price]): [N]</B><br>"
dat += "</div>"
dat += {"<h3>Select an item</h3>
<div class='statusDisplay'>"}
if(!product_records.len)
dat += "<font color = 'red'>No product loaded!</font>"
else
var/list/display_records = product_records + coin_records
if(extended_inventory)
display_records = product_records + coin_records + hidden_records
dat += "<table>"
for (var/datum/data/vending_product/R in display_records)
var/price_listed = "$[default_price]"
var/is_hidden = hidden_records.Find(R)
if(is_hidden && !extended_inventory)
continue
if(R.custom_price)
price_listed = "$[R.custom_price]"
if(!onstation || account && account.account_job && account.account_job.paycheck_department == payment_department)
price_listed = "FREE"
if(coin_records.Find(R) || is_hidden)
price_listed = "$[R.custom_premium_price ? R.custom_premium_price : extra_price]"
dat += {"<tr><td><span class="vending32x32 [replacetext(replacetext("[R.product_path]", "/obj/item/", ""), "/", "-")]"></td>
<td style=\"width: 100%\"><b>[sanitize(R.name)] ([price_listed])</b></td>"}
if(R.amount > 0 && ((C && C.registered_account && onstation) || (!onstation && isliving(user))))
dat += "<td align='right'><b>[R.amount]&nbsp;</b><a href='byond://?src=[REF(src)];vend=[REF(R)]'>Vend</a></td>"
else
dat += "<td align='right'><span class='linkOff'>Not&nbsp;Available</span></td>"
dat += "</tr>"
dat += "</table>"
dat += "</div>"
if(onstation && C && C.registered_account)
dat += "<b>Balance: $[account.account_balance]</b>"
var/datum/browser/popup = new(user, "vending", (name))
popup.add_stylesheet(get_asset_datum(/datum/asset/spritesheet/vending))
popup.set_content(dat.Join(""))
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
/obj/machinery/vending/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
if((href_list["dispense"]) && (vend_ready))
var/N = href_list["dispense"]
if(vending_machine_input[N] <= 0) // Sanity check, there are probably ways to press the button when it shouldn't be possible.
return
vend_ready = 0
if(ishuman(usr) && onstation)
var/mob/living/carbon/human/H = usr
var/obj/item/card/id/C = H.get_idcard(TRUE)
if(!C)
say("No card found.")
flick(icon_deny,src)
vend_ready = 1
return
else if (!C.registered_account)
say("No account found.")
flick(icon_deny,src)
vend_ready = 1
return
var/datum/bank_account/account = C.registered_account
if(!account.has_money(default_price))
say("You do not possess the funds to purchase this.")
else
account.adjust_money(-default_price)
var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_SRV)
if(D)
D.adjust_money(default_price)
use_power(5)
vending_machine_input[N] = max(vending_machine_input[N] - 1, 0)
for(var/obj/O in contents)
if(O.name == N)
if(last_shopper != usr || purchase_message_cooldown < world.time)
say("Thank you for buying local and purchasing [O]!")
purchase_message_cooldown = world.time + 5 SECONDS
last_shopper = usr
O.forceMove(drop_location())
loaded_items--
break
vend_ready = 1
updateUsrDialog()
return
if((href_list["vend"]) && (vend_ready))
if(panel_open)
to_chat(usr, "<span class='warning'>The vending machine cannot dispense products while its service panel is open!</span>")
return
vend_ready = 0 //One thing at a time!!
var/datum/data/vending_product/R = locate(href_list["vend"])
var/list/record_to_check = product_records + coin_records
if(extended_inventory)
record_to_check = product_records + coin_records + hidden_records
if(!R || !istype(R) || !R.product_path)
vend_ready = 1
return
var/price_to_use = default_price
if(R.custom_price)
price_to_use = R.custom_price
if(R in hidden_records)
if(!extended_inventory)
vend_ready = 1
return
else if (!(R in record_to_check))
vend_ready = 1
message_admins("Vending machine exploit attempted by [ADMIN_LOOKUPFLW(usr)]!")
return
if (R.amount <= 0)
say("Sold out of [R.name].")
flick(icon_deny,src)
vend_ready = 1
return
if(onstation && ishuman(usr))
var/mob/living/carbon/human/H = usr
var/obj/item/card/id/C = H.get_idcard(TRUE)
if(!C)
say("No card found.")
flick(icon_deny,src)
vend_ready = 1
return
else if (!C.registered_account)
say("No account found.")
flick(icon_deny,src)
vend_ready = 1
return
var/datum/bank_account/account = C.registered_account
if(account.account_job && account.account_job.paycheck_department == payment_department)
price_to_use = 0
if(coin_records.Find(R) || hidden_records.Find(R))
price_to_use = R.custom_premium_price ? R.custom_premium_price : extra_price
if(price_to_use && !account.adjust_money(-price_to_use))
say("You do not possess the funds to purchase [R.name].")
flick(icon_deny,src)
vend_ready = 1
return
var/datum/bank_account/D = SSeconomy.get_dep_account(payment_department)
if(D)
D.adjust_money(price_to_use)
if(last_shopper != usr || purchase_message_cooldown < world.time)
say("Thank you for shopping with [src]!")
purchase_message_cooldown = world.time + 5 SECONDS
last_shopper = usr
use_power(5)
if(icon_vend) //Show the vending animation if needed
flick(icon_vend,src)
playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
new R.product_path(get_turf(src))
R.amount--
SSblackbox.record_feedback("nested tally", "vending_machine_usage", 1, list("[type]", "[R.product_path]"))
vend_ready = 1
else if(href_list["togglevoice"] && panel_open)
shut_up = !shut_up
updateUsrDialog()
/obj/machinery/vending/process()
if(stat & (BROKEN|NOPOWER))
return PROCESS_KILL
if(!active)
return
if(seconds_electrified > MACHINE_NOT_ELECTRIFIED)
seconds_electrified--
//Pitch to the people! Really sell it!
if(last_slogan + slogan_delay <= world.time && slogan_list.len > 0 && !shut_up && prob(5))
var/slogan = pick(slogan_list)
speak(slogan)
last_slogan = world.time
if(shoot_inventory && prob(shoot_inventory_chance))
throw_item()
/**
* Speak the given message verbally
*
* Checks if the machine is powered and the message exists
*
* Arguments:
* * message - the message to speak
*/
/obj/machinery/vending/proc/speak(message)
if(stat & (BROKEN|NOPOWER))
return
if(!message)
return
say(message)
/obj/machinery/vending/power_change()
. = ..()
if(powered())
START_PROCESSING(SSmachines, src)
//Somebody cut an important wire and now we're following a new definition of "pitch."
/**
* Throw an item from our internal inventory out in front of us
*
* This is called when we are hacked, it selects a random product from the records that has an amount > 0
* This item is then created and tossed out in front of us with a visible message
*/
/obj/machinery/vending/proc/throw_item()
var/obj/throw_item = null
var/mob/living/target = locate() in view(7,src)
if(!target)
return 0
for(var/datum/data/vending_product/R in shuffle(product_records))
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if(!dump_path)
continue
R.amount--
throw_item = new dump_path(loc)
break
if(!throw_item)
return 0
pre_throw(throw_item)
throw_item.throw_at(target, 16, 3)
visible_message("<span class='danger'>[src] launches [throw_item] at [target]!</span>")
return 1
/**
* A callback called before an item is tossed out
*
* Override this if you need to do any special case handling
*
* Arguments:
* * I - obj/item being thrown
*/
/obj/machinery/vending/proc/pre_throw(obj/item/I)
return
/**
* Shock the passed in user
*
* This checks we have power and that the passed in prob is passed, then generates some sparks
* and calls electrocute_mob on the user
*
* Arguments:
* * user - the user to shock
* * prb - probability the shock happens
*/
/obj/machinery/vending/proc/shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
return FALSE
if(!prob(prb))
return FALSE
do_sparks(5, TRUE, src)
var/check_range = TRUE
if(electrocute_mob(user, get_area(src), src, 0.7, check_range))
return TRUE
else
return FALSE
/**
* Are we able to load the item passed in
*
* Arguments:
* * I - the item being loaded
* * user - the user doing the loading
*/
/obj/machinery/vending/proc/canLoadItem(obj/item/I, mob/user)
return FALSE
/obj/machinery/vending/onTransitZ()
return
/obj/machinery/vending/custom
name = "Custom Vendor"
icon_state = "robotics"
icon_deny = "robotics-deny"
max_integrity = 400
payment_department = NO_FREEBIES
refill_canister = /obj/item/vending_refill/custom
/// where the money is sent
var/datum/bank_account/private_a
/// max number of items that the custom vendor can hold
var/max_loaded_items = 20
/obj/machinery/vending/custom/compartmentLoadAccessCheck(mob/user)
. = FALSE
var/mob/living/carbon/human/H
var/obj/item/card/id/C
if(ishuman(user))
H = user
C = H.get_idcard(FALSE)
if(C?.registered_account && C.registered_account == private_a)
return TRUE
/obj/machinery/vending/custom/canLoadItem(obj/item/I, mob/user)
. = FALSE
if(loaded_items >= max_loaded_items)
say("There are too many items in stock.")
return
if(istype(I, /obj/item/stack))
say("Loose items may cause problems, try use it inside wrapping paper.")
return
if(I.custom_price)
return TRUE
/obj/machinery/vending/custom/Topic(href, href_list)
usr.set_machine(src)
///what we are selling
var/obj/S
if(href_list["dispense"] && vend_ready)
var/N = href_list["dispense"]
vend_ready = 0
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
var/obj/item/card/id/C = H.get_idcard(TRUE)
if(!C)
say("No card found.")
flick(icon_deny,src)
vend_ready = 1
return
else if (!C.registered_account)
say("No account found.")
flick(icon_deny,src)
vend_ready = 1
return
var/datum/bank_account/account = C.registered_account
for(var/obj/O in contents)
if(O.name == N)
S = O
break
if(S)
if(compartmentLoadAccessCheck(usr))
vending_machine_input[N] = max(vending_machine_input[N] - 1, 0)
S.forceMove(drop_location())
loaded_items--
use_power(5)
vend_ready = 1
updateUsrDialog()
return
if(account.has_money(S.custom_price))
account.adjust_money(-S.custom_price)
var/datum/bank_account/owner = private_a
if(owner)
owner.adjust_money(S.custom_price)
vending_machine_input[N] = max(vending_machine_input[N] - 1, 0)
S.forceMove(drop_location())
loaded_items--
use_power(5)
if(last_shopper != usr || purchase_message_cooldown < world.time)
say("Thank you for buying local and purchasing [S]!")
purchase_message_cooldown = world.time + 5 SECONDS
last_shopper = usr
vend_ready = 1
updateUsrDialog()
return
else
say("You do not possess the funds to purchase this.")
vend_ready = 1
/obj/machinery/vending/custom/ui_interact(mob/user)
var/list/dat = list()
var/datum/bank_account/account
var/mob/living/carbon/human/H
var/obj/item/card/id/C
if(ishuman(user))
H = user
C = H.get_idcard(TRUE)
///temp var to set the shown price
var/price = 1
if(!C)
dat += "<font color = 'red'><h3>No ID Card detected!</h3></font>"
else if (!C.registered_account)
dat += "<font color = 'red'><h3>No account on registered ID card!</h3></font>"
else
account = C.registered_account
if(vending_machine_input.len)
dat += "<h3>[input_display_header]</h3>"
dat += "<div class='statusDisplay'>"
for (var/O in vending_machine_input)
if(vending_machine_input[O] > 0)
var/N = vending_machine_input[O]
dat += "<a href='byond://?src=[REF(src)];dispense=[sanitize(O)]'>Dispense</A> "
if(compartmentLoadAccessCheck(user))
price = "FREE"
else
for(var/obj/T in contents)
if(T.name == O)
price = "$[T.custom_price]"
break
dat += "<B>[O] ([price]): [N]</B><br>"
dat += "</div>"
if(account && account.account_balance)
dat += "<b>Balance: $[account.account_balance]</b>"
var/datum/browser/popup = new(user, "vending", (name))
popup.add_stylesheet(get_asset_datum(/datum/asset/spritesheet/vending))
popup.set_content(dat.Join(""))
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
/obj/machinery/vending/custom/attackby(obj/item/I, mob/user, params)
if(!private_a)
var/mob/living/carbon/human/H
var/obj/item/card/id/C
if(ishuman(user))
H = user
C = H.get_idcard(TRUE)
if(C?.registered_account)
private_a = C.registered_account
say("\The [src] has been linked to [C].")
if(compartmentLoadAccessCheck(user))
if(istype(I, /obj/item/pen))
name = stripped_input(user,"Set name","Name", name, 20)
desc = stripped_input(user,"Set description","Description", desc, 60)
slogan_list += stripped_input(user,"Set slogan","Slogan","Epic", 60)
last_slogan = world.time + rand(0, slogan_delay)
return
if(canLoadItem(I))
loadingAttempt(I,user)
updateUsrDialog()
return
if(panel_open && is_wire_tool(I))
wires.interact(user)
return
return ..()
/obj/machinery/vending/custom/crowbar_act(mob/living/user, obj/item/I)
return FALSE
/obj/machinery/vending/custom/Destroy()
var/turf/T = get_turf(src)
if(T)
for(var/obj/item/I in contents)
I.forceMove(T)
explosion(T, -1, 0, 3)
return ..()
/obj/machinery/vending/custom/unbreakable
name = "Indestructible Vendor"
resistance_flags = INDESTRUCTIBLE
/obj/item/vending_refill/custom
machine_name = "Custom Vendor"
icon_state = "refill_custom"
custom_premium_price = 30
/obj/item/price_tagger
name = "price tagger"
desc = "This tool is used to set a price for items used in custom vendors."
icon = 'icons/obj/device.dmi'
icon_state = "pricetagger"
custom_premium_price = 25
///the price of the item
var/price = 1
/obj/item/price_tagger/attack_self(mob/user)
price = max(1, round(input(user,"set price","price") as num|null, 1))
to_chat(user, "<span class='notice'> The [src] will now give things an $[price] tag.</span>")
/obj/item/price_tagger/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
if(isitem(target))
var/obj/item/I = target
I.custom_price = price
to_chat(user, "<span class='notice'>You set the price of [I] to $[price].</span>")