* Thin EventTile render state wiring
* Move EventTile E2E verification into a view model
* Derive EventTile E2E padlock slots in view model
* Derive EventTile timestamp slots in render state
* Derive EventTile footer slots in render state
* Fix SonarCloud issues
* feat: display empty custom sections in the space where they were created
* test: update tests
* fix: room can't be drag in to a section if a section is created before
* fix: re-render issue when section is created
* Remove border from roomlist container
The separator will act as the border so we no longer need the roomlist
border.
* Use pointer events to detect click event
Otherwise the onClick handler would run when you resize the panel.
* Support showing the border in separator
* Update tests
* Disable double click behaviour on separator
* Fix screenshot tests failing
* Clean up unused app/web styling for ReactionsRow
* Align shared Storybook theme root with app/web
* Move PlayPauseButton styling into shared component
* Use closest compound icon color for all crypto events in both app/web and Storybook
* Updated snapshot
* Experimental strict color matching threshold for playwright
* Experimental color matching threshold for playwright
* Revert color matching threshold for playwright to the default value
* Updated screenshots after matching icon size in audio player with other media body components
* Changed icon color for crypto events accroding to recommendation from the design team
* Use --cpd-color-icon-primary for all crypto events
* Updated snapshots and screenshots after icon color changes
* Updated app/web snapshots and screenshots
* Move E2ePadlock to shared components
* Add storybook images
* Move translation to shared components
* Fix E2ePadlock story accessibility
* Update E2eMessageSharedIcon test for padlock role
* Tweak new user menu design
* Update screenshots
* More screenshots
* Add story with no avatar
* add story to test
* Expand the menu so it actually shows what it's supposed to show
* Use the open parameter
which is the param to open the menu
* snapshot
* Add test for normal open menu version
* Move menu to the right of the avatar
and make it appear on top of the display name
* Fix user menu layout
* screenshots
* snapshot
* screenshots
* more screenshots
* Shift toasts to the left slightly
So they completely cover the display name of the user menu when
it's expanded. Also down slightly so they're level with the user menu.
* Tweak toast border radius & position
to match & sit on top of the user menu
* Close toasts in cider tests
* Only close the toast if it's actually there
* Fix some toasts to be dismissed & update screenshots
more to come though
* Make closeKeyStorageToast actually optional
* Fix some more toasts & races
* Screenshots again again (again)
* More screenshots
* Convert to rejectToast
* Fix toast rejectors to not wait and update screenshots
* Apparently 1ms is not long enough
* Initial reword of upload to MVVM.
* Update tests
* More incremental improvements
* Refactor tests to use helper method for composer uploads.
* Add drag and drop tests
* lint
* Add commentary
* fixup test
* More precise selector
* Retarget uploads
* lint
* fixup
* one more type
* update snap
* Fixup composerUploadFiles
* fix import
* lint
* Copy and paste fixes too
* Add tests for pasting
* Add tests for pasting files.
* Remove redundant fn
* rm comment
* tidy up
* Test cleanup
* More clean up
* another fix
* Begin fleshing out
* Park changes
* More stuff
* Use condensed version
* Cleanup tests
* more cleaning
* last bity
* Add a test for the composer
* Park up changes
* Rewrite Measured to be a functional component
* Add tests to cover narrow viewports
* lint
* breakpoint is optional
* Cleanup
* Support narrow mode
* fixup
* begone
* Provide default value
* add label
* fixup test
* update copyright
* cleanup
* Be a bit more lazy with FileDropTarget
* remove a debug statement
* Fixup
* fix two snaps
* Update screenshot
* and the other one
* Update snaps
* unfake CIDER
* update screens again
* remove extra test
* Undo accidental snapshots
* Bit of tidyup
* fixup
* even more tidyup
* may drag and drop file
* tidy up again
* snap snap snap
* Use load to make sonarQube happy
* Bunch of refactors
* More cleanup
* cleanup debug code
* tweaks
* remove a test we no longer need
* make it happy
* fix import
* fixup
* Update snaps
* typo
* one off
* Add tests
* lint
* remove only
* Reduce screenshot scope
* fix snapshot usage
* cleanup
* Remove an impossible case in DeviceListener
We only reach this branch if recoveryIsOk is false, which means
recoveryDisabled can't be true.
* Add a test for when recovery is bad but backup is disabled
* Extract shared types and css
* Add CallDeclinedTileView
* Add storybook and view tests
* Support declined event in view model
* Render declined view from tile factory
* Update snapshots
* Add 10px padding to top and bottom
* Distinguish between call declined by us and other users
* Support `isCallDeclinedByUs` in view model
* Update tests
* Add better comments
* Rename getInitial to generateSnapshot
* refactor: move all access to custom sections settings into `section.ts`
* fix: add robustness when getting the order list of custom sections
* fix: add robustness when getting the custom section data
* fix: ignore malformed section but don't erase them
* fix: remove useless await operator
* test: add more tests
* chore: add dnd kit deps
* chore: patch dnd kit to fix ts error
* feat(sc): add drag-and-drop to room list item and wrapper
* feat(sc): make the room list header a droppable element
* feat(sc): add dnd to room list view
* feat(tags): can tag room as CHAT
* feat(vm): implement `changeRoomSection`
* feat(sc): disable dragging in flat list
* fix: disable keyboard navigation when dragging element
* test(sc): update snapshots
* test(sc): add dnd test
* test(e2e): add e2e tests for room drag and drop
* test(vm): add tests for changeRoomSection
* fix: remove focus visible when dropping with the mouse
* test(playwright): update existing screenshots
* chore(sc): move numbers out of main build
The Ew RecorderWorklet imports shared component bundle. However if the
bundle uses some deps using document/window which, the worklet will not
work.
The solution is to put the used functions into a separate bundle.
* doc(sc): add subpath import into README
* doc: typo barrel/bundle
* test: improve test expect
* refactor: add utils to section tag
* fix: incorrect check in tagRoom
* fix: add doc about dndkit tunning
* Make sure action bar is not visible when using up/down arrows during editing
* Add a temporary mouse move listener to handle tooltips stealing onMouseLeave events
* Better naming, add comments and test
* Fix test that performs its own hover/pointer movement before clicking.
* Fix playwright test that actually displayed a message time stamp when hover state was stale
* Fixes after merge
* Initial reword of upload to MVVM.
* Update tests
* More incremental improvements
* Refactor tests to use helper method for composer uploads.
* Add drag and drop tests
* lint
* Add commentary
* fixup test
* More precise selector
* Retarget uploads
* lint
* fixup
* one more type
* update snap
* Fixup composerUploadFiles
* fix import
* lint
* Copy and paste fixes too
* Add tests for pasting
* Add tests for pasting files.
* Remove redundant fn
* rm comment
* tidy up
* Test cleanup
* More clean up
* another fix
* Use condensed version
* Cleanup tests
* more cleaning
* last bity
* s/throw Error/throw new Error/
* Ignore specific directories
Otherwise newly generated screenshots will be ignored.
* Create a CallStartedTileView
This view will render a tile that shows when an EC call was started in
the timeline.
* Add storybook tests
* Add vite tests
* Export the view from shared-components package
* Add a viewmodel for driving the view
* Support rendering the tile in the tile factory
* Fix tile rendering
* Add comment to explain css height
* Use semantic token for gap
* Update snapshot
* Use min-height over height
This will scale the element if the user sets a custom font size.
* Don't show timestamp for call started tile
Timestamp is already shown as a part of the tile content.
* Fix broken tile on bubble layout
The tile should be full-width and not shown within a bubble.
* Fix tests
* Update storybook title
* Fix msgtype changes from edits not rerendering timeline tiles
* Change approach to view model listeners instead
* Repaint the mounted tile on MatrixEventEvent.Replaced