diff --git a/gfx/layers/opengl/CompositingRenderTargetOGL.cpp b/gfx/layers/opengl/CompositingRenderTargetOGL.cpp index c05b8edfd3..a1521c56da 100644 --- a/gfx/layers/opengl/CompositingRenderTargetOGL.cpp +++ b/gfx/layers/opengl/CompositingRenderTargetOGL.cpp @@ -60,7 +60,7 @@ CompositingRenderTargetOGL::BindRenderTarget() msg.AppendPrintf("Framebuffer not complete -- CheckFramebufferStatus returned 0x%x, " "GLContext=%p, IsOffscreen()=%d, mFBO=%d, aFBOTextureTarget=0x%x, " "aRect.width=%d, aRect.height=%d", - result, mGL, mGL->IsOffscreen(), mFBO, mInitParams.mFBOTextureTarget, + result, mGL.get(), mGL->IsOffscreen(), mFBO, mInitParams.mFBOTextureTarget, mInitParams.mSize.width, mInitParams.mSize.height); NS_WARNING(msg.get()); } diff --git a/gfx/layers/opengl/CompositingRenderTargetOGL.h b/gfx/layers/opengl/CompositingRenderTargetOGL.h index 501701d6f1..071dc5cac1 100644 --- a/gfx/layers/opengl/CompositingRenderTargetOGL.h +++ b/gfx/layers/opengl/CompositingRenderTargetOGL.h @@ -184,7 +184,7 @@ private: * the target is always cleared at the end of a frame. */ RefPtr mCompositor; - GLContext* mGL; + RefPtr mGL; GLuint mTextureHandle; GLuint mFBO; };