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UXP/xpcom/ds/nsMathUtils.h
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athenian200 6de8a0f12d MoonchildProductions#1251 - Part 1: Restore initial Solaris support, fixed up.
Compared with what Pale Moon had for Solaris originally, this is mostly the same zero point I started patching from, but I've made the following changes here after reviewing all this initial code I never looked at closely before.

1. In package-manifest.in for both Basilisk and Pale Moon, I've made the SPARC code for libfreebl not interefere with the x86 code, use the proper build flags, and also updated it to allow a SPARC64 build which is more likely to be used than the 32-bit SPARC code we had there.

2. See Mozilla bug #832272 and the old rules.mk patch from around Firefox 30 in oracle/solaris-userland. I believe they screwed up NSINSTALL on Solaris when they were trying to streamline the NSS buildsystem, because they started having unexplained issues with it around that time after Firefox 22 that they never properly resolved until Mozilla began building NSS with gyp files. I'm actually not even sure how relevant the thing they broke actually is to Solaris at this point, bug 665509 is so old it predates Firefox itself and goes back to the Mozilla suite days. I believe $(INSTALL) -t was wrong, and they meant $(NSINSTALL) -t because that makes more sense and is closer to what was there originally. It's what they have for WINNT, and it's possible a fix more like that could serve for Solaris as well. Alternatively, we could get rid of all these half-broken Makefiles and start building NSS with gyp files like Mozilla did.

3. I've completely cut out support for the Sun compiler and taken into account the reality that everyone builds Firefox (and therefore its forks) with GCC now on Solaris. This alone helped clean up a lot of the uglier parts of the code.

4. I've updated all remaining SOLARIS build flags to the newer XP_SOLARIS, because the SOLARIS flag is no longer set when building Solaris.

5. I've confirmed the workaround in gtxFontconfigFonts.cpp is no longer necessary. The Solaris people got impatient about implementing a half-baked patch for a fontconfig feature that wasn't ready yet back in 2009, and somehow convinced Mozilla to patch their software to work around it when really they should have just fixed or removed their broken fontconfig patch. The feature they wanted has since been implemented properly, and no version of Solaris still uses the broken patch that required this fix. If anyone had ever properly audited this code, it would have been removed a long time ago.
2019-11-04 11:52:13 +08:00

128 lines
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsMathUtils_h__
#define nsMathUtils_h__
#include "nscore.h"
#include <cmath>
#include <float.h>
#ifdef XP_SOLARIS
#include <ieeefp.h>
#endif
/*
* round
*/
inline double
NS_round(double aNum)
{
return aNum >= 0.0 ? floor(aNum + 0.5) : ceil(aNum - 0.5);
}
inline float
NS_roundf(float aNum)
{
return aNum >= 0.0f ? floorf(aNum + 0.5f) : ceilf(aNum - 0.5f);
}
inline int32_t
NS_lround(double aNum)
{
return aNum >= 0.0 ? int32_t(aNum + 0.5) : int32_t(aNum - 0.5);
}
/* NS_roundup30 rounds towards infinity for positive and */
/* negative numbers. */
#if defined(XP_WIN32) && defined(_M_IX86) && !defined(__GNUC__) && !defined(__clang__)
inline int32_t NS_lroundup30(float x)
{
/* Code derived from Laurent de Soras' paper at */
/* http://ldesoras.free.fr/doc/articles/rounding_en.pdf */
/* Rounding up on Windows is expensive using the float to */
/* int conversion and the floor function. A faster */
/* approach is to use f87 rounding while assuming the */
/* default rounding mode of rounding to the nearest */
/* integer. This rounding mode, however, actually rounds */
/* to the nearest integer so we add the floating point */
/* number to itself and add our rounding factor before */
/* doing the conversion to an integer. We then do a right */
/* shift of one bit on the integer to divide by two. */
/* This routine doesn't handle numbers larger in magnitude */
/* than 2^30 but this is fine for NSToCoordRound because */
/* Coords are limited to 2^30 in magnitude. */
static const double round_to_nearest = 0.5f;
int i;
__asm {
fld x ; load fp argument
fadd st, st(0) ; double it
fadd round_to_nearest ; add the rounding factor
fistp dword ptr i ; convert the result to int
}
return i >> 1; /* divide by 2 */
}
#endif /* XP_WIN32 && _M_IX86 && !__GNUC__ */
inline int32_t
NS_lroundf(float aNum)
{
return aNum >= 0.0f ? int32_t(aNum + 0.5f) : int32_t(aNum - 0.5f);
}
/*
* hypot. We don't need a super accurate version of this, if a platform
* turns up with none of the possibilities below it would be okay to fall
* back to sqrt(x*x + y*y).
*/
inline double
NS_hypot(double aNum1, double aNum2)
{
#ifdef __GNUC__
return __builtin_hypot(aNum1, aNum2);
#elif defined _WIN32
return _hypot(aNum1, aNum2);
#else
return hypot(aNum1, aNum2);
#endif
}
/**
* Check whether a floating point number is finite (not +/-infinity and not a
* NaN value).
*/
inline bool
NS_finite(double aNum)
{
#ifdef WIN32
// NOTE: '!!' casts an int to bool without spamming MSVC warning C4800.
return !!_finite(aNum);
#elif defined(XP_DARWIN)
// Darwin has deprecated |finite| and recommends |isfinite|. The former is
// not present in the iOS SDK.
return std::isfinite(aNum);
#else
return finite(aNum);
#endif
}
/**
* Returns the result of the modulo of x by y using a floored division.
* fmod(x, y) is using a truncated division.
* The main difference is that the result of this method will have the sign of
* y while the result of fmod(x, y) will have the sign of x.
*/
inline double
NS_floorModulo(double aNum1, double aNum2)
{
return (aNum1 - aNum2 * floor(aNum1 / aNum2));
}
#endif