mirror of
https://github.com/roytam1/UXP.git
synced 2026-05-26 13:58:49 +00:00
9c783146b2
Part 1: Remove current table item, as it's never set. Part 2: Get rid of generic table painting code, and handle each class separately. Part 4: Hoist outline skipping into col(group) frame code. Part 5: Skip box-shadow for table column and column groups. Part 6: Store column and column group backgrounds separately, and then append them before the rest of the table contents. Part 7: Pass rects in display list coordinates to AppendBackgroundItemsToTop. Part 8: Create column and column group background display items as part of the cell's BuildDisplayList. Part 9: Used cached values instead of calling nsDisplayListBuilder::ToReferenceFrame when possible, since it can be expensive when the requested frame isn't the builder's current frame. Part 10: Make sure we build display items for table parts where only the normal position is visible, since we may need to create background items for ancestors at that position. Part 11: Create an AutoBuildingDisplayList when we create background items for table columns and column groups, so that we initialize the invalidation state correctly.
311 lines
9.6 KiB
C++
311 lines
9.6 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// YY need to pass isMultiple before create called
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#include "nsBoxFrame.h"
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#include "mozilla/gfx/2D.h"
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#include "nsCSSRendering.h"
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#include "nsLayoutUtils.h"
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#include "nsRenderingContext.h"
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#include "nsStyleContext.h"
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#include "nsDisplayList.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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using namespace mozilla::image;
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class nsGroupBoxFrame : public nsBoxFrame {
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public:
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NS_DECL_FRAMEARENA_HELPERS
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explicit nsGroupBoxFrame(nsStyleContext* aContext):
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nsBoxFrame(aContext) {}
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virtual nsresult GetXULBorderAndPadding(nsMargin& aBorderAndPadding) override;
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virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsDisplayListSet& aLists) override;
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#ifdef DEBUG_FRAME_DUMP
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virtual nsresult GetFrameName(nsAString& aResult) const override {
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return MakeFrameName(NS_LITERAL_STRING("GroupBoxFrame"), aResult);
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}
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#endif
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virtual bool HonorPrintBackgroundSettings() override { return false; }
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DrawResult PaintBorder(nsRenderingContext& aRenderingContext,
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nsPoint aPt,
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const nsRect& aDirtyRect);
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nsRect GetBackgroundRectRelativeToSelf(nscoord* aOutYOffset = nullptr, nsRect* aOutGroupRect = nullptr);
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// make sure we our kids get our orient and align instead of us.
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// our child box has no content node so it will search for a parent with one.
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// that will be us.
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virtual void GetInitialOrientation(bool& aHorizontal) override { aHorizontal = false; }
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virtual bool GetInitialHAlignment(Halignment& aHalign) override { aHalign = hAlign_Left; return true; }
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virtual bool GetInitialVAlignment(Valignment& aValign) override { aValign = vAlign_Top; return true; }
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virtual bool GetInitialAutoStretch(bool& aStretch) override { aStretch = true; return true; }
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nsIFrame* GetCaptionBox(nsRect& aCaptionRect);
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};
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/*
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class nsGroupBoxInnerFrame : public nsBoxFrame {
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public:
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nsGroupBoxInnerFrame(nsIPresShell* aShell, nsStyleContext* aContext):
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nsBoxFrame(aShell, aContext) {}
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#ifdef DEBUG_FRAME_DUMP
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NS_IMETHOD GetFrameName(nsString& aResult) const {
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return MakeFrameName("GroupBoxFrameInner", aResult);
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}
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#endif
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// we are always flexible
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virtual bool GetDefaultFlex(int32_t& aFlex) { aFlex = 1; return true; }
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};
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*/
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nsIFrame*
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NS_NewGroupBoxFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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return new (aPresShell) nsGroupBoxFrame(aContext);
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsGroupBoxFrame)
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class nsDisplayXULGroupBorder : public nsDisplayItem {
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public:
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nsDisplayXULGroupBorder(nsDisplayListBuilder* aBuilder,
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nsGroupBoxFrame* aFrame) :
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nsDisplayItem(aBuilder, aFrame) {
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MOZ_COUNT_CTOR(nsDisplayXULGroupBorder);
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplayXULGroupBorder() {
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MOZ_COUNT_DTOR(nsDisplayXULGroupBorder);
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}
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#endif
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nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;
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void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion *aInvalidRegion) override;
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virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) override {
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aOutFrames->AppendElement(mFrame);
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}
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virtual void Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx) override;
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NS_DISPLAY_DECL_NAME("XULGroupBackground", TYPE_XUL_GROUP_BACKGROUND)
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};
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nsDisplayItemGeometry*
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nsDisplayXULGroupBorder::AllocateGeometry(nsDisplayListBuilder* aBuilder)
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{
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return new nsDisplayItemGenericImageGeometry(this, aBuilder);
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}
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void
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nsDisplayXULGroupBorder::ComputeInvalidationRegion(
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nsDisplayListBuilder* aBuilder,
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const nsDisplayItemGeometry* aGeometry,
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nsRegion* aInvalidRegion)
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{
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auto geometry =
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static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
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if (aBuilder->ShouldSyncDecodeImages() &&
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geometry->ShouldInvalidateToSyncDecodeImages()) {
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bool snap;
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aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
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}
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nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
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}
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void
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nsDisplayXULGroupBorder::Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx)
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{
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DrawResult result = static_cast<nsGroupBoxFrame*>(mFrame)
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->PaintBorder(*aCtx, ToReferenceFrame(), mVisibleRect);
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nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
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}
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void
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nsGroupBoxFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsDisplayListSet& aLists)
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{
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// Paint our background and border
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if (IsVisibleForPainting(aBuilder)) {
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nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
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aBuilder, this,
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GetBackgroundRectRelativeToSelf() + aBuilder->ToReferenceFrame(this),
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aLists.BorderBackground());
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aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
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nsDisplayXULGroupBorder(aBuilder, this));
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DisplayOutline(aBuilder, aLists);
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}
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BuildDisplayListForChildren(aBuilder, aLists);
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}
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nsRect
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nsGroupBoxFrame::GetBackgroundRectRelativeToSelf(nscoord* aOutYOffset, nsRect* aOutGroupRect)
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{
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const nsMargin& border = StyleBorder()->GetComputedBorder();
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nsRect groupRect;
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nsIFrame* groupBox = GetCaptionBox(groupRect);
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nscoord yoff = 0;
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if (groupBox) {
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// If the border is smaller than the legend, move the border down
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// to be centered on the legend.
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nsMargin groupMargin;
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groupBox->StyleMargin()->GetMargin(groupMargin);
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groupRect.Inflate(groupMargin);
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if (border.top < groupRect.height) {
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yoff = (groupRect.height - border.top) / 2 + groupRect.y;
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}
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}
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if (aOutYOffset) {
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*aOutYOffset = yoff;
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}
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if (aOutGroupRect) {
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*aOutGroupRect = groupRect;
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}
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return nsRect(0, yoff, mRect.width, mRect.height - yoff);
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}
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DrawResult
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nsGroupBoxFrame::PaintBorder(nsRenderingContext& aRenderingContext,
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nsPoint aPt, const nsRect& aDirtyRect) {
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DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
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gfxContext* gfx = aRenderingContext.ThebesContext();
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Sides skipSides;
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const nsStyleBorder* borderStyleData = StyleBorder();
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const nsMargin& border = borderStyleData->GetComputedBorder();
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nsPresContext* presContext = PresContext();
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nsRect groupRect;
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nsIFrame* groupBox = GetCaptionBox(groupRect);
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nscoord yoff = 0;
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nsRect rect = GetBackgroundRectRelativeToSelf(&yoff, &groupRect) + aPt;
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groupRect += aPt;
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DrawResult result = DrawResult::SUCCESS;
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if (groupBox) {
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int32_t appUnitsPerDevPixel = PresContext()->AppUnitsPerDevPixel();
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// we should probably use PaintBorderEdges to do this but for now just use clipping
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// to achieve the same effect.
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// draw left side
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nsRect clipRect(rect);
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clipRect.width = groupRect.x - rect.x;
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clipRect.height = border.top;
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gfx->Save();
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gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
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result &=
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, mStyleContext,
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PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
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gfx->Restore();
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// draw right side
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clipRect = rect;
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clipRect.x = groupRect.XMost();
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clipRect.width = rect.XMost() - groupRect.XMost();
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clipRect.height = border.top;
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gfx->Save();
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gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
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result &=
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, mStyleContext,
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PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
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gfx->Restore();
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// draw bottom
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clipRect = rect;
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clipRect.y += border.top;
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clipRect.height = mRect.height - (yoff + border.top);
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gfx->Save();
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gfx->Clip(NSRectToSnappedRect(clipRect, appUnitsPerDevPixel, *drawTarget));
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result &=
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, rect, mStyleContext,
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PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
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gfx->Restore();
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} else {
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result &=
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nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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aDirtyRect, nsRect(aPt, GetSize()),
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mStyleContext,
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PaintBorderFlags::SYNC_DECODE_IMAGES, skipSides);
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}
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return result;
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}
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nsIFrame*
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nsGroupBoxFrame::GetCaptionBox(nsRect& aCaptionRect)
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{
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// first child is our grouped area
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nsIFrame* box = nsBox::GetChildXULBox(this);
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// no area fail.
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if (!box)
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return nullptr;
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// get the first child in the grouped area, that is the caption
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box = nsBox::GetChildXULBox(box);
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// nothing in the area? fail
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if (!box)
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return nullptr;
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// now get the caption itself. It is in the caption frame.
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nsIFrame* child = nsBox::GetChildXULBox(box);
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if (child) {
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// convert to our coordinates.
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nsRect parentRect(box->GetRect());
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aCaptionRect = child->GetRect();
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aCaptionRect.x += parentRect.x;
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aCaptionRect.y += parentRect.y;
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}
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return child;
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}
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nsresult
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nsGroupBoxFrame::GetXULBorderAndPadding(nsMargin& aBorderAndPadding)
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{
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aBorderAndPadding.SizeTo(0,0,0,0);
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return NS_OK;
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}
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