mirror of
https://github.com/roytam1/palemoon27.git
synced 2026-05-26 14:18:48 +00:00
import changes from wicknix/Arctic-Fox:
- backport of Bug 1188696 - Remove the XPCOM dependencies in nsRefPtr.h (6c2860799) - backport of Bug 1188696 - Hoist nsRefPtr.h into MFBT (e892acb58) - Backport of Bug 1138967 - Part 3: Add D3D11 YCbCr texture clients and upload on the client side (2e4218167) - Bug 1038536 - Flatten image/src/ directory (3adb2d635) - Bug 1038536 - Flatten image/public/ directory (22329f3b4) - Bug 1038536 - Flatten image/decoders/icon/qt/public/ directory. (7b5b8b2af) - Bug 1038536 - Update header guard after flatten image/build (20e1614ac) - Bug 1116905 - part 2 - add MakeAndAddRef helper function to facilitate constructing TemporaryRef (9c85f45a0) - update (ab2c6eccf) - Bug 1139781 - Implement VideoPlaybackQuality for MediaCodecReader. (1a7c6c0a7) - Bug 1138825 - Fix the crash at mAudioPromise: call decode audio data when the audio queue is empty and check the mAudioPromise is empty or not. (3f5d3a1c5) - Bug 875247 - Add support for DXVA2 via D3D11 (2ca491206) - Bug 1145513 - Upload YCbCr image data on the client side when using d3d9 layers. (50f7a69fa) - Bug 1053563 - Use a static create function to replace InitWith for TextureClient. (dd1c8fc89) - Bug 1145764 - Add some default-disabled logging to TextureClientPool (1cfc0d1b9) - Bug 1120780 - Fallback on lock_ycbcr when ColorConvertor fails (3a9b893f0) - Bug 1161815: Use a single ID2D1SolidColorBrush per DrawTarget. (a70b72ef6) - Bug 1160485 - remove implicit conversion from RefPtr<T> to TemporaryR…ef<T>; (e6e6224c5) - Bug 1116905 - part 3 - remove dependence on implicit conversion from T* to TemporaryRef<T>, gfx changes; (f71d3ffa8) - Bug 1116905 - part 1 - remove dependence on implicit conversion from T* to TemporaryRef<T>, non-gfx changes; (f66714955) - implement Event.srcElement as alias (6c1ee1c6d) - 1116905 - part 4 - remove implicit conversion from non-nullptr T* to TemporaryRef<T> (f94c680f9) - Bug 1031152 - Define a JS public API for working with SavedFrame instances (2aa41721a) - Update TLD's from ESR 60 (b9dbe0ca3) with some changes to fix building, reported to upstream: - https://github.com/wicknix/Arctic-Fox/commit/2e421816773b6a57502907ab22c285d994d8b024#r31893045 - https://github.com/wicknix/Arctic-Fox/commit/50f7a69fa9a36634aef1ae5a221415ca98284435#r31892913 - https://github.com/wicknix/Arctic-Fox/commit/f667149556ae0e64c9dbce08836bb5d957db2464#r31892928
This commit is contained in:
@@ -0,0 +1,714 @@
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Decoder.h"
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#include "mozilla/gfx/2D.h"
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#include "DecodePool.h"
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#include "GoannaProfiler.h"
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#include "imgIContainer.h"
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#include "nsIConsoleService.h"
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#include "nsIScriptError.h"
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#include "nsProxyRelease.h"
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#include "nsServiceManagerUtils.h"
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#include "nsComponentManagerUtils.h"
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#include "mozilla/Telemetry.h"
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using mozilla::gfx::IntSize;
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using mozilla::gfx::SurfaceFormat;
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namespace mozilla {
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namespace image {
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Decoder::Decoder(RasterImage* aImage)
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: mImage(aImage)
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, mProgress(NoProgress)
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, mImageData(nullptr)
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, mColormap(nullptr)
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, mChunkCount(0)
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, mFlags(0)
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, mBytesDecoded(0)
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, mSendPartialInvalidations(false)
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, mDataDone(false)
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, mDecodeDone(false)
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, mDataError(false)
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, mDecodeAborted(false)
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, mShouldReportError(false)
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, mImageIsTransient(false)
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, mImageIsLocked(false)
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, mFrameCount(0)
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, mFailCode(NS_OK)
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, mNeedsNewFrame(false)
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, mNeedsToFlushData(false)
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, mInitialized(false)
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, mSizeDecode(false)
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, mInFrame(false)
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, mIsAnimated(false)
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{ }
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Decoder::~Decoder()
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{
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MOZ_ASSERT(mProgress == NoProgress,
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"Destroying Decoder without taking all its progress changes");
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MOZ_ASSERT(mInvalidRect.IsEmpty(),
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"Destroying Decoder without taking all its invalidations");
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mInitialized = false;
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if (!NS_IsMainThread()) {
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// Dispatch mImage to main thread to prevent it from being destructed by the
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// decode thread.
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nsCOMPtr<nsIThread> mainThread = do_GetMainThread();
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NS_WARN_IF_FALSE(mainThread, "Couldn't get the main thread!");
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if (mainThread) {
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// Handle ambiguous nsISupports inheritance.
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RasterImage* rawImg = nullptr;
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mImage.swap(rawImg);
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DebugOnly<nsresult> rv =
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NS_ProxyRelease(mainThread, NS_ISUPPORTS_CAST(ImageResource*, rawImg));
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MOZ_ASSERT(NS_SUCCEEDED(rv), "Failed to proxy release to main thread");
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}
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}
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}
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/*
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* Common implementation of the decoder interface.
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*/
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void
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Decoder::Init()
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{
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// No re-initializing
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MOZ_ASSERT(!mInitialized, "Can't re-initialize a decoder!");
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// Fire OnStartDecode at init time to support bug 512435.
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if (!IsSizeDecode()) {
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mProgress |= FLAG_DECODE_STARTED | FLAG_ONLOAD_BLOCKED;
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}
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// Implementation-specific initialization
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InitInternal();
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mInitialized = true;
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}
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// Initializes a decoder whose image and observer is already being used by a
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// parent decoder
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void
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Decoder::InitSharedDecoder(uint8_t* aImageData, uint32_t aImageDataLength,
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uint32_t* aColormap, uint32_t aColormapSize,
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RawAccessFrameRef&& aFrameRef)
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{
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// No re-initializing
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MOZ_ASSERT(!mInitialized, "Can't re-initialize a decoder!");
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mImageData = aImageData;
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mImageDataLength = aImageDataLength;
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mColormap = aColormap;
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mColormapSize = aColormapSize;
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mCurrentFrame = Move(aFrameRef);
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// We have all the frame data, so we've started the frame.
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if (!IsSizeDecode()) {
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mFrameCount++;
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PostFrameStart();
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}
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// Implementation-specific initialization
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InitInternal();
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mInitialized = true;
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}
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nsresult
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Decoder::Decode()
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{
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MOZ_ASSERT(mInitialized, "Should be initialized here");
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MOZ_ASSERT(mIterator, "Should have a SourceBufferIterator");
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// We keep decoding chunks until the decode completes or there are no more
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// chunks available.
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while (!GetDecodeDone() && !HasError()) {
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auto newState = mIterator->AdvanceOrScheduleResume(this);
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if (newState == SourceBufferIterator::WAITING) {
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// We can't continue because the rest of the data hasn't arrived from the
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// network yet. We don't have to do anything special; the
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// SourceBufferIterator will ensure that Decode() gets called again on a
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// DecodePool thread when more data is available.
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return NS_OK;
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}
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if (newState == SourceBufferIterator::COMPLETE) {
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mDataDone = true;
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nsresult finalStatus = mIterator->CompletionStatus();
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if (NS_FAILED(finalStatus)) {
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PostDataError();
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}
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CompleteDecode();
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return finalStatus;
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}
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MOZ_ASSERT(newState == SourceBufferIterator::READY);
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Write(mIterator->Data(), mIterator->Length());
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}
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CompleteDecode();
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return HasError() ? NS_ERROR_FAILURE : NS_OK;
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}
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void
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Decoder::Resume()
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{
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DecodePool* decodePool = DecodePool::Singleton();
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MOZ_ASSERT(decodePool);
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nsCOMPtr<nsIEventTarget> target = decodePool->GetEventTarget();
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if (MOZ_UNLIKELY(!target)) {
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// We're shutting down and the DecodePool's thread pool has been destroyed.
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return;
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}
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nsCOMPtr<nsIRunnable> worker = decodePool->CreateDecodeWorker(this);
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target->Dispatch(worker, nsIEventTarget::DISPATCH_NORMAL);
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}
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bool
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Decoder::ShouldSyncDecode(size_t aByteLimit)
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{
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MOZ_ASSERT(aByteLimit > 0);
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MOZ_ASSERT(mIterator, "Should have a SourceBufferIterator");
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return mIterator->RemainingBytesIsNoMoreThan(aByteLimit);
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}
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void
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Decoder::Write(const char* aBuffer, uint32_t aCount)
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{
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PROFILER_LABEL("ImageDecoder", "Write",
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js::ProfileEntry::Category::GRAPHICS);
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// We're strict about decoder errors
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MOZ_ASSERT(!HasDecoderError(),
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"Not allowed to make more decoder calls after error!");
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// Begin recording telemetry data.
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TimeStamp start = TimeStamp::Now();
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mChunkCount++;
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// Keep track of the total number of bytes written.
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mBytesDecoded += aCount;
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// If we're flushing data, clear the flag.
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if (aBuffer == nullptr && aCount == 0) {
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MOZ_ASSERT(mNeedsToFlushData, "Flushing when we don't need to");
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mNeedsToFlushData = false;
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}
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// If a data error occured, just ignore future data.
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if (HasDataError())
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return;
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if (IsSizeDecode() && HasSize()) {
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// More data came in since we found the size. We have nothing to do here.
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return;
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}
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MOZ_ASSERT(!NeedsNewFrame() || HasDataError(),
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"Should not need a new frame before writing anything");
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MOZ_ASSERT(!NeedsToFlushData() || HasDataError(),
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"Should not need to flush data before writing anything");
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// Pass the data along to the implementation.
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WriteInternal(aBuffer, aCount);
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// If we need a new frame to proceed, let's create one and call it again.
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while (NeedsNewFrame() && !HasDataError()) {
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MOZ_ASSERT(!IsSizeDecode(), "Shouldn't need new frame for size decode");
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nsresult rv = AllocateFrame();
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if (NS_SUCCEEDED(rv)) {
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// Use the data we saved when we asked for a new frame.
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WriteInternal(nullptr, 0);
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}
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mNeedsToFlushData = false;
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}
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// Finish telemetry.
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mDecodeTime += (TimeStamp::Now() - start);
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}
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void
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Decoder::CompleteDecode()
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{
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// Implementation-specific finalization
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if (!HasError())
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FinishInternal();
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// If the implementation left us mid-frame, finish that up.
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if (mInFrame && !HasError())
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PostFrameStop();
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// If PostDecodeDone() has not been called, and this decoder wasn't aborted
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// early because of low-memory conditions or losing a race with another
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// decoder, we need to send teardown notifications (and report an error to the
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// console later).
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if (!IsSizeDecode() && !mDecodeDone && !WasAborted()) {
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mShouldReportError = true;
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// If we only have a data error, we're usable if we have at least one
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// complete frame.
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if (!HasDecoderError() && GetCompleteFrameCount() > 0) {
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// We're usable, so do exactly what we should have when the decoder
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// completed.
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// Not writing to the entire frame may have left us transparent.
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PostHasTransparency();
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if (mInFrame) {
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PostFrameStop();
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}
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PostDecodeDone();
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} else {
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// We're not usable. Record some final progress indicating the error.
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if (!IsSizeDecode()) {
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mProgress |= FLAG_DECODE_COMPLETE | FLAG_ONLOAD_UNBLOCKED;
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}
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mProgress |= FLAG_HAS_ERROR;
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}
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}
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}
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void
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Decoder::Finish()
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(HasError() || !mInFrame, "Finishing while we're still in a frame");
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// If we detected an error in CompleteDecode(), log it to the error console.
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if (mShouldReportError && !WasAborted()) {
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nsCOMPtr<nsIConsoleService> consoleService =
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do_GetService(NS_CONSOLESERVICE_CONTRACTID);
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nsCOMPtr<nsIScriptError> errorObject =
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do_CreateInstance(NS_SCRIPTERROR_CONTRACTID);
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if (consoleService && errorObject && !HasDecoderError()) {
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nsAutoString msg(NS_LITERAL_STRING("Image corrupt or truncated: ") +
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NS_ConvertUTF8toUTF16(mImage->GetURIString()));
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if (NS_SUCCEEDED(errorObject->InitWithWindowID(
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msg,
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NS_ConvertUTF8toUTF16(mImage->GetURIString()),
|
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EmptyString(), 0, 0, nsIScriptError::errorFlag,
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"Image", mImage->InnerWindowID()
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))) {
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consoleService->LogMessage(errorObject);
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}
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}
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}
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||||
// Set image metadata before calling DecodingComplete, because
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// DecodingComplete calls Optimize().
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mImageMetadata.SetOnImage(mImage);
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if (HasSize()) {
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SetSizeOnImage();
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||||
}
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||||
|
||||
if (mDecodeDone && !IsSizeDecode()) {
|
||||
MOZ_ASSERT(HasError() || mCurrentFrame, "Should have an error or a frame");
|
||||
|
||||
// If this image wasn't animated and isn't a transient image, mark its frame
|
||||
// as optimizable. We don't support optimizing animated images and
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// optimizing transient images isn't worth it.
|
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if (!mIsAnimated && !mImageIsTransient && mCurrentFrame) {
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mCurrentFrame->SetOptimizable();
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}
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mImage->OnDecodingComplete();
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}
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}
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|
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void
|
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Decoder::FinishSharedDecoder()
|
||||
{
|
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if (!HasError()) {
|
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FinishInternal();
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||||
}
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||||
}
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||||
|
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nsresult
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Decoder::AllocateFrame(const nsIntSize& aTargetSize /* = nsIntSize() */)
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{
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MOZ_ASSERT(mNeedsNewFrame);
|
||||
|
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nsIntSize targetSize = aTargetSize;
|
||||
if (targetSize == nsIntSize()) {
|
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MOZ_ASSERT(HasSize());
|
||||
targetSize = mImageMetadata.GetSize();
|
||||
}
|
||||
|
||||
mCurrentFrame = EnsureFrame(mNewFrameData.mFrameNum,
|
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targetSize,
|
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mNewFrameData.mFrameRect,
|
||||
GetDecodeFlags(),
|
||||
mNewFrameData.mFormat,
|
||||
mNewFrameData.mPaletteDepth,
|
||||
mCurrentFrame.get());
|
||||
|
||||
if (mCurrentFrame) {
|
||||
// Gather the raw pointers the decoders will use.
|
||||
mCurrentFrame->GetImageData(&mImageData, &mImageDataLength);
|
||||
mCurrentFrame->GetPaletteData(&mColormap, &mColormapSize);
|
||||
|
||||
if (mNewFrameData.mFrameNum + 1 == mFrameCount) {
|
||||
PostFrameStart();
|
||||
}
|
||||
} else {
|
||||
PostDataError();
|
||||
}
|
||||
|
||||
// Mark ourselves as not needing another frame before talking to anyone else
|
||||
// so they can tell us if they need yet another.
|
||||
mNeedsNewFrame = false;
|
||||
|
||||
// If we've received any data at all, we may have pending data that needs to
|
||||
// be flushed now that we have a frame to decode into.
|
||||
if (mBytesDecoded > 0) {
|
||||
mNeedsToFlushData = true;
|
||||
}
|
||||
|
||||
return mCurrentFrame ? NS_OK : NS_ERROR_FAILURE;
|
||||
}
|
||||
|
||||
RawAccessFrameRef
|
||||
Decoder::EnsureFrame(uint32_t aFrameNum,
|
||||
const nsIntSize& aTargetSize,
|
||||
const nsIntRect& aFrameRect,
|
||||
uint32_t aDecodeFlags,
|
||||
SurfaceFormat aFormat,
|
||||
uint8_t aPaletteDepth,
|
||||
imgFrame* aPreviousFrame)
|
||||
{
|
||||
if (mDataError || NS_FAILED(mFailCode)) {
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
MOZ_ASSERT(aFrameNum <= mFrameCount, "Invalid frame index!");
|
||||
if (aFrameNum > mFrameCount) {
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
// Adding a frame that doesn't already exist. This is the normal case.
|
||||
if (aFrameNum == mFrameCount) {
|
||||
return InternalAddFrame(aFrameNum, aTargetSize, aFrameRect, aDecodeFlags,
|
||||
aFormat, aPaletteDepth, aPreviousFrame);
|
||||
}
|
||||
|
||||
// We're replacing a frame. It must be the first frame; there's no reason to
|
||||
// ever replace any other frame, since the first frame is the only one we
|
||||
// speculatively allocate without knowing what the decoder really needs.
|
||||
// XXX(seth): I'm not convinced there's any reason to support this at all. We
|
||||
// should figure out how to avoid triggering this and rip it out.
|
||||
MOZ_ASSERT(aFrameNum == 0, "Replacing a frame other than the first?");
|
||||
MOZ_ASSERT(mFrameCount == 1, "Should have only one frame");
|
||||
MOZ_ASSERT(aPreviousFrame, "Need the previous frame to replace");
|
||||
if (aFrameNum != 0 || !aPreviousFrame || mFrameCount != 1) {
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
MOZ_ASSERT(!aPreviousFrame->GetRect().IsEqualEdges(aFrameRect) ||
|
||||
aPreviousFrame->GetFormat() != aFormat ||
|
||||
aPreviousFrame->GetPaletteDepth() != aPaletteDepth,
|
||||
"Replacing first frame with the same kind of frame?");
|
||||
|
||||
// Reset our state.
|
||||
mInFrame = false;
|
||||
RawAccessFrameRef ref = Move(mCurrentFrame);
|
||||
|
||||
MOZ_ASSERT(ref, "No ref to current frame?");
|
||||
|
||||
// Reinitialize the old frame.
|
||||
nsIntSize oldSize = ThebesIntSize(aPreviousFrame->GetImageSize());
|
||||
bool nonPremult =
|
||||
aDecodeFlags & imgIContainer::FLAG_DECODE_NO_PREMULTIPLY_ALPHA;
|
||||
if (NS_FAILED(aPreviousFrame->ReinitForDecoder(oldSize, aFrameRect, aFormat,
|
||||
aPaletteDepth, nonPremult))) {
|
||||
NS_WARNING("imgFrame::ReinitForDecoder should succeed");
|
||||
mFrameCount = 0;
|
||||
aPreviousFrame->Abort();
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
return ref;
|
||||
}
|
||||
|
||||
RawAccessFrameRef
|
||||
Decoder::InternalAddFrame(uint32_t aFrameNum,
|
||||
const nsIntSize& aTargetSize,
|
||||
const nsIntRect& aFrameRect,
|
||||
uint32_t aDecodeFlags,
|
||||
SurfaceFormat aFormat,
|
||||
uint8_t aPaletteDepth,
|
||||
imgFrame* aPreviousFrame)
|
||||
{
|
||||
MOZ_ASSERT(aFrameNum <= mFrameCount, "Invalid frame index!");
|
||||
if (aFrameNum > mFrameCount) {
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
if (aTargetSize.width <= 0 || aTargetSize.height <= 0 ||
|
||||
aFrameRect.width <= 0 || aFrameRect.height <= 0) {
|
||||
NS_WARNING("Trying to add frame with zero or negative size");
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
const uint32_t bytesPerPixel = aPaletteDepth == 0 ? 4 : 1;
|
||||
if (!SurfaceCache::CanHold(aFrameRect.Size().ToIntSize(), bytesPerPixel)) {
|
||||
NS_WARNING("Trying to add frame that's too large for the SurfaceCache");
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
nsRefPtr<imgFrame> frame = new imgFrame();
|
||||
bool nonPremult =
|
||||
aDecodeFlags & imgIContainer::FLAG_DECODE_NO_PREMULTIPLY_ALPHA;
|
||||
if (NS_FAILED(frame->InitForDecoder(aTargetSize, aFrameRect, aFormat,
|
||||
aPaletteDepth, nonPremult))) {
|
||||
NS_WARNING("imgFrame::Init should succeed");
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
RawAccessFrameRef ref = frame->RawAccessRef();
|
||||
if (!ref) {
|
||||
frame->Abort();
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
InsertOutcome outcome =
|
||||
SurfaceCache::Insert(frame, ImageKey(mImage.get()),
|
||||
RasterSurfaceKey(aTargetSize.ToIntSize(),
|
||||
aDecodeFlags,
|
||||
aFrameNum),
|
||||
Lifetime::Persistent);
|
||||
if (outcome != InsertOutcome::SUCCESS) {
|
||||
// We either hit InsertOutcome::FAILURE, which is a temporary failure due to
|
||||
// low memory (we know it's not permanent because we checked CanHold()
|
||||
// above), or InsertOutcome::FAILURE_ALREADY_PRESENT, which means that
|
||||
// another decoder beat us to decoding this frame. Either way, we should
|
||||
// abort this decoder rather than treat this as a real error.
|
||||
mDecodeAborted = true;
|
||||
ref->Abort();
|
||||
return RawAccessFrameRef();
|
||||
}
|
||||
|
||||
nsIntRect refreshArea;
|
||||
|
||||
if (aFrameNum == 1) {
|
||||
MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated");
|
||||
aPreviousFrame->SetRawAccessOnly();
|
||||
|
||||
// If we dispose of the first frame by clearing it, then the first frame's
|
||||
// refresh area is all of itself.
|
||||
// RESTORE_PREVIOUS is invalid (assumed to be DISPOSE_CLEAR).
|
||||
AnimationData previousFrameData = aPreviousFrame->GetAnimationData();
|
||||
if (previousFrameData.mDisposalMethod == DisposalMethod::CLEAR ||
|
||||
previousFrameData.mDisposalMethod == DisposalMethod::CLEAR_ALL ||
|
||||
previousFrameData.mDisposalMethod == DisposalMethod::RESTORE_PREVIOUS) {
|
||||
refreshArea = previousFrameData.mRect;
|
||||
}
|
||||
}
|
||||
|
||||
if (aFrameNum > 0) {
|
||||
ref->SetRawAccessOnly();
|
||||
|
||||
// Some GIFs are huge but only have a small area that they animate. We only
|
||||
// need to refresh that small area when frame 0 comes around again.
|
||||
refreshArea.UnionRect(refreshArea, frame->GetRect());
|
||||
}
|
||||
|
||||
mFrameCount++;
|
||||
mImage->OnAddedFrame(mFrameCount, refreshArea);
|
||||
|
||||
return ref;
|
||||
}
|
||||
|
||||
void
|
||||
Decoder::SetSizeOnImage()
|
||||
{
|
||||
MOZ_ASSERT(mImageMetadata.HasSize(), "Should have size");
|
||||
MOZ_ASSERT(mImageMetadata.HasOrientation(), "Should have orientation");
|
||||
|
||||
nsresult rv = mImage->SetSize(mImageMetadata.GetWidth(),
|
||||
mImageMetadata.GetHeight(),
|
||||
mImageMetadata.GetOrientation());
|
||||
if (NS_FAILED(rv)) {
|
||||
PostResizeError();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Hook stubs. Override these as necessary in decoder implementations.
|
||||
*/
|
||||
|
||||
void Decoder::InitInternal() { }
|
||||
void Decoder::WriteInternal(const char* aBuffer, uint32_t aCount) { }
|
||||
void Decoder::FinishInternal() { }
|
||||
|
||||
/*
|
||||
* Progress Notifications
|
||||
*/
|
||||
|
||||
void
|
||||
Decoder::PostSize(int32_t aWidth,
|
||||
int32_t aHeight,
|
||||
Orientation aOrientation /* = Orientation()*/)
|
||||
{
|
||||
// Validate
|
||||
MOZ_ASSERT(aWidth >= 0, "Width can't be negative!");
|
||||
MOZ_ASSERT(aHeight >= 0, "Height can't be negative!");
|
||||
|
||||
// Tell the image
|
||||
mImageMetadata.SetSize(aWidth, aHeight, aOrientation);
|
||||
|
||||
// Record this notification.
|
||||
mProgress |= FLAG_SIZE_AVAILABLE;
|
||||
}
|
||||
|
||||
void
|
||||
Decoder::PostHasTransparency()
|
||||
{
|
||||
mProgress |= FLAG_HAS_TRANSPARENCY;
|
||||
}
|
||||
|
||||
void
|
||||
Decoder::PostFrameStart()
|
||||
{
|
||||
// We shouldn't already be mid-frame
|
||||
MOZ_ASSERT(!mInFrame, "Starting new frame but not done with old one!");
|
||||
|
||||
// Update our state to reflect the new frame
|
||||
mInFrame = true;
|
||||
|
||||
// If we just became animated, record that fact.
|
||||
if (mFrameCount > 1) {
|
||||
mIsAnimated = true;
|
||||
mProgress |= FLAG_IS_ANIMATED;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Decoder::PostFrameStop(Opacity aFrameOpacity /* = Opacity::TRANSPARENT */,
|
||||
DisposalMethod aDisposalMethod /* = DisposalMethod::KEEP */,
|
||||
int32_t aTimeout /* = 0 */,
|
||||
BlendMethod aBlendMethod /* = BlendMethod::OVER */)
|
||||
{
|
||||
// We should be mid-frame
|
||||
MOZ_ASSERT(!IsSizeDecode(), "Stopping frame during a size decode");
|
||||
MOZ_ASSERT(mInFrame, "Stopping frame when we didn't start one");
|
||||
MOZ_ASSERT(mCurrentFrame, "Stopping frame when we don't have one");
|
||||
|
||||
// Update our state
|
||||
mInFrame = false;
|
||||
|
||||
mCurrentFrame->Finish(aFrameOpacity, aDisposalMethod, aTimeout, aBlendMethod);
|
||||
|
||||
mProgress |= FLAG_FRAME_COMPLETE | FLAG_ONLOAD_UNBLOCKED;
|
||||
|
||||
// If we're not sending partial invalidations, then we send an invalidation
|
||||
// here when the first frame is complete.
|
||||
if (!mSendPartialInvalidations && !mIsAnimated) {
|
||||
mInvalidRect.UnionRect(mInvalidRect,
|
||||
nsIntRect(nsIntPoint(0, 0), GetSize()));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Decoder::PostInvalidation(const nsIntRect& aRect,
|
||||
const Maybe<nsIntRect>& aRectAtTargetSize
|
||||
/* = Nothing() */)
|
||||
{
|
||||
// We should be mid-frame
|
||||
MOZ_ASSERT(mInFrame, "Can't invalidate when not mid-frame!");
|
||||
MOZ_ASSERT(mCurrentFrame, "Can't invalidate when not mid-frame!");
|
||||
|
||||
// Record this invalidation, unless we're not sending partial invalidations
|
||||
// or we're past the first frame.
|
||||
if (mSendPartialInvalidations && !mIsAnimated) {
|
||||
mInvalidRect.UnionRect(mInvalidRect, aRect);
|
||||
mCurrentFrame->ImageUpdated(aRectAtTargetSize.valueOr(aRect));
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Decoder::PostDecodeDone(int32_t aLoopCount /* = 0 */)
|
||||
{
|
||||
MOZ_ASSERT(!IsSizeDecode(), "Can't be done with decoding with size decode!");
|
||||
MOZ_ASSERT(!mInFrame, "Can't be done decoding if we're mid-frame!");
|
||||
MOZ_ASSERT(!mDecodeDone, "Decode already done!");
|
||||
mDecodeDone = true;
|
||||
|
||||
mImageMetadata.SetLoopCount(aLoopCount);
|
||||
|
||||
mProgress |= FLAG_DECODE_COMPLETE;
|
||||
}
|
||||
|
||||
void
|
||||
Decoder::PostDataError()
|
||||
{
|
||||
mDataError = true;
|
||||
|
||||
if (mInFrame && mCurrentFrame) {
|
||||
mCurrentFrame->Abort();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Decoder::PostDecoderError(nsresult aFailureCode)
|
||||
{
|
||||
MOZ_ASSERT(NS_FAILED(aFailureCode), "Not a failure code!");
|
||||
|
||||
mFailCode = aFailureCode;
|
||||
|
||||
// XXXbholley - we should report the image URI here, but imgContainer
|
||||
// needs to know its URI first
|
||||
NS_WARNING("Image decoding error - This is probably a bug!");
|
||||
|
||||
if (mInFrame && mCurrentFrame) {
|
||||
mCurrentFrame->Abort();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Decoder::NeedNewFrame(uint32_t framenum, uint32_t x_offset, uint32_t y_offset,
|
||||
uint32_t width, uint32_t height,
|
||||
gfx::SurfaceFormat format,
|
||||
uint8_t palette_depth /* = 0 */)
|
||||
{
|
||||
// Decoders should never call NeedNewFrame without yielding back to Write().
|
||||
MOZ_ASSERT(!mNeedsNewFrame);
|
||||
|
||||
// We don't want images going back in time or skipping frames.
|
||||
MOZ_ASSERT(framenum == mFrameCount || framenum == (mFrameCount - 1));
|
||||
|
||||
mNewFrameData = NewFrameData(framenum,
|
||||
nsIntRect(x_offset, y_offset, width, height),
|
||||
format, palette_depth);
|
||||
mNeedsNewFrame = true;
|
||||
}
|
||||
|
||||
Telemetry::ID
|
||||
Decoder::SpeedHistogram()
|
||||
{
|
||||
// Use HistogramCount as an invalid Histogram ID.
|
||||
return Telemetry::HistogramCount;
|
||||
}
|
||||
|
||||
} // namespace image
|
||||
} // namespace mozilla
|
||||
Reference in New Issue
Block a user