/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 'use strict'; const { Cc, Ci, Cu, ChromeWorker } = require("chrome"); Cu.import("resource://gre/modules/Services.jsm"); const Environment = require("sdk/system/environment").env; const Runtime = require("sdk/system/runtime"); const Subprocess = require("sdk/system/child_process/subprocess"); const { Promise: promise } = Cu.import("resource://gre/modules/Promise.jsm", {}); const { EventEmitter } = Cu.import("resource://gre/modules/devtools/event-emitter.js", {}); // Log subprocess error and debug messages to the console. This logs messages // for all consumers of the API. We trim the messages because they sometimes // have trailing newlines. And note that registerLogHandler actually registers // an error handler, despite its name. Subprocess.registerLogHandler( function(s) console.error("subprocess: " + s.trim()) ); Subprocess.registerDebugHandler( function(s) console.debug("subprocess: " + s.trim()) ); function SimulatorProcess(options) { this.options = options; EventEmitter.decorate(this); this.on("stdout", (e, data) => { console.log(data.trim()) }); this.on("stderr", (e, data) => { console.error(data.trim()) }); } SimulatorProcess.prototype = { // check if b2g is running get isRunning() !!this.process, /** * Start the process and connect the debugger client. */ run: function() { // kill before start if already running if (this.process != null) { this.process .kill() .then(this.run.bind(this)); return; } // resolve b2g binaries path (raise exception if not found) let b2gExecutable = this.b2gExecutable; this.once("stdout", function () { if (Runtime.OS == "Darwin") { console.debug("WORKAROUND run osascript to show b2g-desktop window"+ " on Runtime.OS=='Darwin'"); // Escape double quotes and escape characters for use in AppleScript. let path = b2gExecutable.path .replace(/\\/g, "\\\\").replace(/\"/g, '\\"'); Subprocess.call({ command: "/usr/bin/osascript", arguments: ["-e", 'tell application "' + path + '" to activate'], }); } }); let environment; if (Runtime.OS == "Linux") { environment = ["TMPDIR=" + Services.dirsvc.get("TmpD", Ci.nsIFile).path]; if ("DISPLAY" in Environment) { environment.push("DISPLAY=" + Environment.DISPLAY); } } // spawn a b2g instance this.process = Subprocess.call({ command: b2gExecutable, arguments: this.b2gArguments, environment: environment, // emit stdout event stdout: data => { this.emit("stdout", data); }, // emit stderr event stderr: data => { this.emit("stderr", data); }, // on b2g instance exit, reset tracked process, remote debugger port and // shuttingDown flag, then finally emit an exit event done: (function(result) { console.log("B2G terminated with " + result.exitCode); this.process = null; this.emit("exit", result.exitCode); }).bind(this) }); }, // request a b2g instance kill kill: function() { let deferred = promise.defer(); if (this.process) { this.once("exit", (e, exitCode) => { this.shuttingDown = false; deferred.resolve(exitCode); }); if (!this.shuttingDown) { this.shuttingDown = true; this.emit("kill", null); this.process.kill(); } return deferred.promise; } else { return promise.resolve(undefined); } }, // compute current b2g file handle get b2gExecutable() { if (this._executable) { return this._executable; } let executable = Cc["@mozilla.org/file/local;1"].createInstance(Ci.nsIFile); executable.initWithPath(this.options.runtimePath); if (!executable.exists()) { // B2G binaries not found throw Error("b2g-desktop Executable not found."); } this._executable = executable; return executable; }, // compute b2g CLI arguments get b2gArguments() { let args = []; let profile = this.options.profilePath; args.push("-profile", profile); console.log("profile", profile); // NOTE: push dbgport option on the b2g-desktop commandline args.push("-start-debugger-server", "" + this.options.port); // Ignore eventual zombie instances of b2g that are left over args.push("-no-remote"); return args; }, }; exports.SimulatorProcess = SimulatorProcess;