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https://github.com/roytam1/palemoon27.git
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6a4edbe796
- Bug 1221716 - Part 1: Make the simpler parts of BytecodeEmitter::emitTree() use the `ok` boolean consistently. r=Waldo. (8b2eae4dcf) - Bug 1221716 - Part 2: Factor out all remaining complex cases from the switch statement in emitTree(). r=Waldo. (805c9a96da) - Bug 1221737 - Drop some BytecodeEmitter checks for cases that the Parser rules out. r=jonco. (9726a6527b) - Bug 1224460 - Use pwd -W to fill _topsrcdir in configure. r=gps (cc7bf71652) - Bug 1221737 followup - Bump XDR_BYTECODE_VERSION_SUBTRAHEND to fix build errors on a CLOSED TREE. r=bustage (d2d2f41a14) - Bug 1170913, full-update target in tools/update-packaging/ always runs automation-partial-patch, r=glandium DONTBUILD (12e5e212d8) - Bug 1137756 - Use absolute paths in complete-patch.patch. r=gps (62fc37688b) - Bug 1173998 - use localized package for previous mar; r=nthomas (fb6c95955c) - Bug 1173459 - Stop generating partial MAR files and publishing complete MARs to balrog as a part of nightly automation. r=mshal (4c427b9f7f) - Bug 1164580 - Preprocess ua-update.json via slashslash filter. r=fabrice (d934f84f15) - Bug 1200021 - Part 2: more diagnostics. r=bas (e1cfecbbd4) - Bug 1200021 - crash in mozilla::layers::ContentClientDoubleBuffered::FinalizeFrame(nsIntRegion const&): Diagnostics to get more data. r=bas (d782b24501) - Bug 1222569 - fix initialization order in DataTextureSourceD3D9; r=Bas (028939600b) - Bug 1209801 - Part 1: Add TextureFlags parameter to TextureClientPool. r=mattwoodrow (c5b73613f9) - Bug 1209801 - Part 2: Do not allow big image textures to be used with TiledLayerBuffers. r=mattwoodrow (cb553ccdea) - Bug 1211615: Upload the full texture on the first upload for component alpha textures. r=nical (3bd6688679) - minor (928a95b259) - Bug 1222569 - remove unused variable in TextureD3D9.cpp; r=Bas (ac5a86be1c) - Bug 1223928 - Make the horizontal scrollbar on the root scrollable shift correctly with the dynamic toolbar. r=botond (6c6c0b8c24) - Bug 1216349: Upload the old valid region as well if our texture host changed. r=nical (7d4d041bd2) - Bug 1236227, don't OOM in TextDecoder, r=baku (9bef90eada) - Bug 1218594 - r=smaug (de39570c72) - remove include (62e582fe3d) - Bug 1226176 - Compute retained sizes in dominator trees and expose them to JavaScript; r=bz,sfink (92bb08a674)
148 lines
4.4 KiB
C++
148 lines
4.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_TEXTURECLIENTPOOL_H
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#define MOZILLA_GFX_TEXTURECLIENTPOOL_H
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#include "mozilla/gfx/Types.h"
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#include "mozilla/gfx/Point.h"
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#include "mozilla/RefPtr.h"
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#include "TextureClient.h"
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#include "nsITimer.h"
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#include <stack>
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namespace mozilla {
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namespace layers {
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class ISurfaceAllocator;
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class CompositableForwarder;
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class TextureClientAllocator
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{
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protected:
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virtual ~TextureClientAllocator() {}
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public:
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NS_INLINE_DECL_REFCOUNTING(TextureClientAllocator)
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virtual already_AddRefed<TextureClient> GetTextureClient() = 0;
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/**
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* Return a TextureClient that is not yet ready to be reused, but will be
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* imminently.
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*/
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virtual void ReturnTextureClientDeferred(TextureClient *aClient) = 0;
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virtual void ReportClientLost() = 0;
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};
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class TextureClientPool final : public TextureClientAllocator
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{
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~TextureClientPool();
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public:
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TextureClientPool(gfx::SurfaceFormat aFormat,
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TextureFlags aFlags,
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gfx::IntSize aSize,
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uint32_t aMaxTextureClients,
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uint32_t aShrinkTimeoutMsec,
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CompositableForwarder* aAllocator);
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/**
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* Gets an allocated TextureClient of size and format that are determined
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* by the initialisation parameters given to the pool. This will either be
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* a cached client that was returned to the pool, or a newly allocated
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* client if one isn't available.
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*
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* All clients retrieved by this method should be returned using the return
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* functions, or reported lost so that the pool can manage its size correctly.
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*/
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already_AddRefed<TextureClient> GetTextureClient() override;
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/**
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* Return a TextureClient that is no longer being used and is ready for
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* immediate re-use or destruction.
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*/
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void ReturnTextureClient(TextureClient *aClient);
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/**
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* Return a TextureClient that is not yet ready to be reused, but will be
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* imminently.
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*/
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void ReturnTextureClientDeferred(TextureClient *aClient) override;
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/**
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* Attempt to shrink the pool so that there are no more than
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* mMaxTextureClients clients outstanding.
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*/
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void ShrinkToMaximumSize();
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/**
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* Attempt to shrink the pool so that there are no more than sMinCacheSize
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* unused clients.
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*/
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void ShrinkToMinimumSize();
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/**
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* Return any clients to the pool that were previously returned in
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* ReturnTextureClientDeferred.
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*/
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void ReturnDeferredClients();
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/**
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* Report that a client retrieved via GetTextureClient() has become
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* unusable, so that it will no longer be tracked.
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*/
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virtual void ReportClientLost() override;
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/**
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* Calling this will cause the pool to attempt to relinquish any unused
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* clients.
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*/
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void Clear();
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gfx::SurfaceFormat GetFormat() { return mFormat; }
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TextureFlags GetFlags() const { return mFlags; }
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private:
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// The minimum size of the pool (the number of tiles that will be kept after
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// shrinking).
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static const uint32_t sMinCacheSize = 0;
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/// Format is passed to the TextureClient for buffer creation.
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gfx::SurfaceFormat mFormat;
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/// Flags passed to the TextureClient for buffer creation.
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const TextureFlags mFlags;
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/// The width and height of the tiles to be used.
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gfx::IntSize mSize;
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// The maximum number of texture clients managed by this pool that we want
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// to remain active.
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uint32_t mMaxTextureClients;
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// The time in milliseconds before the pool will be shrunk to the minimum
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// size after returning a client.
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uint32_t mShrinkTimeoutMsec;
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/// This is a total number of clients in the wild and in the stack of
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/// deferred clients (see below). So, the total number of clients in
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/// existence is always mOutstandingClients + the size of mTextureClients.
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uint32_t mOutstandingClients;
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// On b2g gonk, std::queue might be a better choice.
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// On ICS, fence wait happens implicitly before drawing.
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// Since JB, fence wait happens explicitly when fetching a client from the pool.
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std::stack<RefPtr<TextureClient> > mTextureClients;
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std::stack<RefPtr<TextureClient> > mTextureClientsDeferred;
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RefPtr<nsITimer> mTimer;
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RefPtr<CompositableForwarder> mSurfaceAllocator;
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* MOZILLA_GFX_TEXTURECLIENTPOOL_H */
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