Files
palemoon27/gfx/layers/client/TextureClientPool.h
T
roytam1 6a4edbe796 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1221716 - Part 1: Make the simpler parts of BytecodeEmitter::emitTree() use the `ok` boolean consistently. r=Waldo. (8b2eae4dcf)
- Bug 1221716 - Part 2: Factor out all remaining complex cases from the switch statement in emitTree(). r=Waldo. (805c9a96da)
- Bug 1221737 - Drop some BytecodeEmitter checks for cases that the Parser rules out. r=jonco. (9726a6527b)
- Bug 1224460 - Use pwd -W to fill _topsrcdir in configure. r=gps (cc7bf71652)
- Bug 1221737 followup - Bump XDR_BYTECODE_VERSION_SUBTRAHEND to fix build errors on a CLOSED TREE. r=bustage (d2d2f41a14)
- Bug 1170913, full-update target in tools/update-packaging/ always runs automation-partial-patch, r=glandium DONTBUILD (12e5e212d8)
- Bug 1137756 - Use absolute paths in complete-patch.patch. r=gps (62fc37688b)
- Bug 1173998 - use localized package for previous mar; r=nthomas (fb6c95955c)
- Bug 1173459 - Stop generating partial MAR files and publishing complete MARs to balrog as a part of nightly automation. r=mshal (4c427b9f7f)
- Bug 1164580 - Preprocess ua-update.json via slashslash filter. r=fabrice (d934f84f15)
- Bug 1200021 - Part 2: more diagnostics. r=bas (e1cfecbbd4)
- Bug 1200021 - crash in mozilla::layers::ContentClientDoubleBuffered::FinalizeFrame(nsIntRegion const&): Diagnostics to get more data. r=bas (d782b24501)
- Bug 1222569 - fix initialization order in DataTextureSourceD3D9; r=Bas (028939600b)
- Bug 1209801 - Part 1: Add TextureFlags parameter to TextureClientPool. r=mattwoodrow (c5b73613f9)
- Bug 1209801 - Part 2: Do not allow big image textures to be used with TiledLayerBuffers. r=mattwoodrow (cb553ccdea)
- Bug 1211615: Upload the full texture on the first upload for component alpha textures. r=nical (3bd6688679)
- minor (928a95b259)
- Bug 1222569 - remove unused variable in TextureD3D9.cpp; r=Bas (ac5a86be1c)
- Bug 1223928 - Make the horizontal scrollbar on the root scrollable shift correctly with the dynamic toolbar. r=botond (6c6c0b8c24)
- Bug 1216349: Upload the old valid region as well if our texture host changed. r=nical (7d4d041bd2)
- Bug 1236227, don't OOM in TextDecoder, r=baku (9bef90eada)
- Bug 1218594 - r=smaug (de39570c72)
- remove include (62e582fe3d)
- Bug 1226176 - Compute retained sizes in dominator trees and expose them to JavaScript; r=bz,sfink (92bb08a674)
2023-01-27 10:51:45 +08:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURECLIENTPOOL_H
#define MOZILLA_GFX_TEXTURECLIENTPOOL_H
#include "mozilla/gfx/Types.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/RefPtr.h"
#include "TextureClient.h"
#include "nsITimer.h"
#include <stack>
namespace mozilla {
namespace layers {
class ISurfaceAllocator;
class CompositableForwarder;
class TextureClientAllocator
{
protected:
virtual ~TextureClientAllocator() {}
public:
NS_INLINE_DECL_REFCOUNTING(TextureClientAllocator)
virtual already_AddRefed<TextureClient> GetTextureClient() = 0;
/**
* Return a TextureClient that is not yet ready to be reused, but will be
* imminently.
*/
virtual void ReturnTextureClientDeferred(TextureClient *aClient) = 0;
virtual void ReportClientLost() = 0;
};
class TextureClientPool final : public TextureClientAllocator
{
~TextureClientPool();
public:
TextureClientPool(gfx::SurfaceFormat aFormat,
TextureFlags aFlags,
gfx::IntSize aSize,
uint32_t aMaxTextureClients,
uint32_t aShrinkTimeoutMsec,
CompositableForwarder* aAllocator);
/**
* Gets an allocated TextureClient of size and format that are determined
* by the initialisation parameters given to the pool. This will either be
* a cached client that was returned to the pool, or a newly allocated
* client if one isn't available.
*
* All clients retrieved by this method should be returned using the return
* functions, or reported lost so that the pool can manage its size correctly.
*/
already_AddRefed<TextureClient> GetTextureClient() override;
/**
* Return a TextureClient that is no longer being used and is ready for
* immediate re-use or destruction.
*/
void ReturnTextureClient(TextureClient *aClient);
/**
* Return a TextureClient that is not yet ready to be reused, but will be
* imminently.
*/
void ReturnTextureClientDeferred(TextureClient *aClient) override;
/**
* Attempt to shrink the pool so that there are no more than
* mMaxTextureClients clients outstanding.
*/
void ShrinkToMaximumSize();
/**
* Attempt to shrink the pool so that there are no more than sMinCacheSize
* unused clients.
*/
void ShrinkToMinimumSize();
/**
* Return any clients to the pool that were previously returned in
* ReturnTextureClientDeferred.
*/
void ReturnDeferredClients();
/**
* Report that a client retrieved via GetTextureClient() has become
* unusable, so that it will no longer be tracked.
*/
virtual void ReportClientLost() override;
/**
* Calling this will cause the pool to attempt to relinquish any unused
* clients.
*/
void Clear();
gfx::SurfaceFormat GetFormat() { return mFormat; }
TextureFlags GetFlags() const { return mFlags; }
private:
// The minimum size of the pool (the number of tiles that will be kept after
// shrinking).
static const uint32_t sMinCacheSize = 0;
/// Format is passed to the TextureClient for buffer creation.
gfx::SurfaceFormat mFormat;
/// Flags passed to the TextureClient for buffer creation.
const TextureFlags mFlags;
/// The width and height of the tiles to be used.
gfx::IntSize mSize;
// The maximum number of texture clients managed by this pool that we want
// to remain active.
uint32_t mMaxTextureClients;
// The time in milliseconds before the pool will be shrunk to the minimum
// size after returning a client.
uint32_t mShrinkTimeoutMsec;
/// This is a total number of clients in the wild and in the stack of
/// deferred clients (see below). So, the total number of clients in
/// existence is always mOutstandingClients + the size of mTextureClients.
uint32_t mOutstandingClients;
// On b2g gonk, std::queue might be a better choice.
// On ICS, fence wait happens implicitly before drawing.
// Since JB, fence wait happens explicitly when fetching a client from the pool.
std::stack<RefPtr<TextureClient> > mTextureClients;
std::stack<RefPtr<TextureClient> > mTextureClientsDeferred;
RefPtr<nsITimer> mTimer;
RefPtr<CompositableForwarder> mSurfaceAllocator;
};
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_GFX_TEXTURECLIENTPOOL_H */