Files
palemoon27/gfx/layers/client/TextureClientSharedSurface.cpp
T
roytam1 ca19b65a80 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1250873 - Rename HasInternalBuffer into HasIntermediateBuffer in layers. r=sotaro (578235105f)
- Bug 1256045 - Add a null-check in BufferTextureHost::EnsureWrappingTextureSource. r=jnicol (943c73559d)
- Bug 1251726 - Check if Compositor is set r=nical (550d5b0164)
- Bug 1251427 - Require a full update when a TextureHost switches from a TextureSource to another. r=sotaro (bc59ac4cd7)
- Bug 1256693 - ISurfaceAllocator cleanup. r=sotaro (098e824d4d)
- Bug 1257939 - initialize BGRX alpha channel to opaque when clearing and ignore uninitialized alpha in texture clients. r=mchang (73d778496f)
- more of reapply Bug 1200595 - Consolidate the TextureClient's destruction logic (74517415ed)
- Bug 1256693 - Refer to ClientIPCAllocator instead of ISurfaceAllocator where it makes sense. r=sotaro (e81f2dd923)
- Bug 1236112 - Block on d3d9 video frames to complete before returning them from the decoder. r=cpearce (25114bb3c4)
- Bug 1196409 - Disable D3D11-DXVA for resolutions not supported in hardware. r=jya (3007b1ebff)
- Bug 1196411 - Disable DXVA on 60fps 1080p videos for AMD cards that can't decode quick enough. r=jya (9f8f67e12b)
- Bug 1200775 - Check intel specific h264 decoder when checking for DXVA support. r=cpearce (e7bcbb10be)
- Bug 1257013 - Part 1: Use readback to synchronize d3d9 video. r=cpearce,Bas (d247a9bed6)
- Bug 1257013 - Part 2: Use readback to synchronize d3d11 video. r=cpearce,Bas (43883c1607)
- missing bit of Bug 1206568: P2 (58de11b22f)
- Bug 1239093 - Add pref to allow overriding of hardcoded DXVA blacklist. r=jrmuizel (dfd5e57c2f)
- Bug 1217185: To allow for sandboxing, use null HWNDs when creating the D3D device for video decoding. r=mattwoodrow (0c96e66a47)
- Bug 1200775 - Followup to fix typo and indent issues (b1d1c76788)
- bits of  Bug 1207245 - part 3 (52a1939b74)
- Bug 1224199 - Don't make the TextureClient wait for compositor recycle if the GLContext is shutting down - r=nical (9a0081f217)
- more of Bug 1200595 (047201fd60)
- Bug 1253094, part 2 - Stop using DebugOnly for class/struct members in gfx/. r=Bas (bab6569366)
2024-02-01 10:25:42 +08:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureClientSharedSurface.h"
#include "GLContext.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Logging.h" // for gfxDebug
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/unused.h"
#include "nsThreadUtils.h"
#include "SharedSurface.h"
#ifdef MOZ_WIDGET_GONK
#include "mozilla/layers/GrallocTextureClient.h"
#include "SharedSurfaceGralloc.h"
#endif
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
SharedSurfaceTextureData::SharedSurfaceTextureData(UniquePtr<gl::SharedSurface> surf)
: mSurf(Move(surf))
{}
SharedSurfaceTextureData::~SharedSurfaceTextureData()
{}
void
SharedSurfaceTextureData::Deallocate(ClientIPCAllocator*)
{}
gfx::IntSize
SharedSurfaceTextureData::GetSize() const
{
return mSurf->mSize;
}
bool
SharedSurfaceTextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
{
return mSurf->ToSurfaceDescriptor(&aOutDescriptor);
}
SharedSurfaceTextureClient::SharedSurfaceTextureClient(SharedSurfaceTextureData* aData,
TextureFlags aFlags,
ClientIPCAllocator* aAllocator)
: TextureClient(aData, aFlags, aAllocator)
{
mWorkaroundAnnoyingSharedSurfaceLifetimeIssues = true;
}
already_AddRefed<SharedSurfaceTextureClient>
SharedSurfaceTextureClient::Create(UniquePtr<gl::SharedSurface> surf, gl::SurfaceFactory* factory,
ClientIPCAllocator* aAllocator, TextureFlags aFlags)
{
if (!surf) {
return nullptr;
}
TextureFlags flags = aFlags | TextureFlags::RECYCLE | surf->GetTextureFlags();
SharedSurfaceTextureData* data = new SharedSurfaceTextureData(Move(surf));
return MakeAndAddRef<SharedSurfaceTextureClient>(data, flags, aAllocator);
}
void
SharedSurfaceTextureClient::SetReleaseFenceHandle(const FenceHandle& aReleaseFenceHandle)
{
#ifdef MOZ_WIDGET_GONK
gl::SharedSurface_Gralloc* surf = nullptr;
if (Surf()->mType == gl::SharedSurfaceType::Gralloc) {
surf = gl::SharedSurface_Gralloc::Cast(Surf());
}
if (surf && surf->GetTextureClient()) {
surf->GetTextureClient()->SetReleaseFenceHandle(aReleaseFenceHandle);
return;
}
#endif
TextureClient::SetReleaseFenceHandle(aReleaseFenceHandle);
}
FenceHandle
SharedSurfaceTextureClient::GetAndResetReleaseFenceHandle()
{
#ifdef MOZ_WIDGET_GONK
gl::SharedSurface_Gralloc* surf = nullptr;
if (Surf()->mType == gl::SharedSurfaceType::Gralloc) {
surf = gl::SharedSurface_Gralloc::Cast(Surf());
}
if (surf && surf->GetTextureClient()) {
return surf->GetTextureClient()->GetAndResetReleaseFenceHandle();
}
#endif
return TextureClient::GetAndResetReleaseFenceHandle();
}
void
SharedSurfaceTextureClient::SetAcquireFenceHandle(const FenceHandle& aAcquireFenceHandle)
{
#ifdef MOZ_WIDGET_GONK
gl::SharedSurface_Gralloc* surf = nullptr;
if (Surf()->mType == gl::SharedSurfaceType::Gralloc) {
surf = gl::SharedSurface_Gralloc::Cast(Surf());
}
if (surf && surf->GetTextureClient()) {
return surf->GetTextureClient()->SetAcquireFenceHandle(aAcquireFenceHandle);
}
#endif
TextureClient::SetAcquireFenceHandle(aAcquireFenceHandle);
}
const FenceHandle&
SharedSurfaceTextureClient::GetAcquireFenceHandle() const
{
#ifdef MOZ_WIDGET_GONK
gl::SharedSurface_Gralloc* surf = nullptr;
if (Surf()->mType == gl::SharedSurfaceType::Gralloc) {
surf = gl::SharedSurface_Gralloc::Cast(Surf());
}
if (surf && surf->GetTextureClient()) {
return surf->GetTextureClient()->GetAcquireFenceHandle();
}
#endif
return TextureClient::GetAcquireFenceHandle();
}
SharedSurfaceTextureClient::~SharedSurfaceTextureClient()
{
// XXX - Things break when using the proper destruction handshake with
// SharedSurfaceTextureData because the TextureData outlives its gl
// context. Having a strong reference to the gl context creates a cycle.
// This needs to be fixed in a better way, though, because deleting
// the TextureData here can race with the compositor and cause flashing.
TextureData* data = mData;
mData = nullptr;
Destroy();
if (data) {
// Destroy mData right away without doing the proper deallocation handshake,
// because SharedSurface depends on things that may not outlive the texture's
// destructor so we can't wait until we know the compositor isn't using the
// texture anymore.
// It goes without saying that this is really bad and we should fix the bugs
// that block doing the right thing such as bug 1224199 sooner rather than
// later.
delete data;
}
}
} // namespace layers
} // namespace mozilla