Files
palemoon27/widget/InputData.h
T
roytam1 c975675694 import changes from `dev' branch of rmottola/Arctic-Fox:
- Bug 1198459 - Update telemetry data based on the use of the forced enable pref. r=felipe (f33f0efc9a)
- Bug 1234210 - Restrict updates for accessibility.lastLoadDate to shutdown. r=trevor (5e484eb7ba)
- Bug 1231517 - part 3, Add ZoomToRect function to nsIWidget classes r=kats (57496a18cd)
- Bug 1229393 - Ensure that all the touch points from the original touch go to APZCCallbackHelper::SendSetTargetAPZCNotification. r=botond (45ce1737ac)
- Bug 1174323 part 1 - Add nsDOMWindowUtils::SendNativeMouseMove and EventUtils.sendNativeMouseMove. r=smaug (527439f71b)
- Bug 1180351 - Enable pointerlock tests on Windows and Linux. r=smaug (833fac9ba9)
- Bug 1180351 - Followup: Disable pointerlock tests on Windows for frequently failing tests. r=turning off tests (02525d24f4)
- Bug 1174323 part 2 - Use native mouse move to improve robustness of screenClientXYConst subtest. r=smaug (7e3fb884d3)
- Bug 1231517 - part 4, Add ZoomToFocusedInput function to nsDOMWindowUtils r=kats (a1f3e3b4fd)
- Bug 1153156 part.1 Move nsBaseWidget::OverrideSystemMouseScrollSpeed() to WidgetWheelEvent r=smaug, sr=smaug (8a95d65d55)
- bug 726265 don't activate ELAN swipe hack unless ScanCode is zero r=heycam (477a5ce06a)
- Bug 1235686 part.1 MouseScrollHandler should refresh the cache of system settings at handling wheel messages if the pref doesn't allow to cache system settings r=jimm (6cae8d2b07)
- Bug 1235686 part.2 Don't refresh the cache of system settings at handling wheel messages if the scroll amout values are initialized with prefs r=jimm (ead872b6bf)
- Bug 1235686 part.3 Don't trust system settings cache if SynTP of Synaptics is installed r=jimm (d56a034a42)
- Bug 1235686 part.4 Don't trust system settings cache if Apoint of Alps is installed r=jimm (85cb23e185)
- Bug 1153156 part.2 Make WidgetWheelEvent store if overriding system scroll speed is allowed and it shouldn't be allowed if scroll speed isn't system default settings on Windows r=smaug+jimm (3d5fc255db)
- Bug 1153156 part.3 Don't allow to override system scroll speed if the wheel event causes too fast scroll r=smaug+jimm (21e10640ac)
- Bug 1236750 - Rename ViewTransform to AsyncTransform. r=kats (1ccd8af262)
- Bug 1226826 - Record if painted displayport updates were due to repaints from the relevant layer tree or not. r=botond (e28315ec88)
- Bug 1228641. Add a initializer_list constructor to nsTArray. r=froydnj (448f69f610)
- Bug 962243 - Gtest for being able to pan after lifting a finger from a pinch. r=botond (a1687f190c)
- Bug 1031443 - Allow panning in the pinching state even if zooming is disabled;r=botond (aacb1a28bd)
- Bug 1231504 - Move some prefs from b2g.js to all.js. r=botond (c9801602ba)
- Bug 1092128 - Ensure the tests for touch action disabled actually disable touch action. r=botond (ec3fae4568)
- Bug 1014691 - Get TestAsyncPanZoomController to compile in its new location. r=kats (9dd104c6fd)
- Bug 1240244 - Split APZ gtests into several files. r=kats (0ce8bd4f80)
- Bug 1235994 - Add a flag to wheel events to track if they may have momentum following them. r=mstange (d5b2099244)
- Bug 1153156 part.4 Make APZC system scroll speed overriding aware r=mstange (f9d49eb79c)
- Bug 1233118 - implement IAccessible2_3::selectionRanges, r=yzen (d85fe6cf64)
- bug 1235965 - null check mDoc in AccessibleWrap::Shutdown() r=davidb (cb775e5c00)
- Bug 1130096 - Convert embedding/components/find/ to Gecko style. r=mccr8 (83d043e841)
- Bug 1164473 - Resolve issue when touches stop working after pen was activated. r=jimm (16ce68b032)
- Bug 1171712 - Implement separated InkColletor and InkCollectorEvent classes. r=smaug, r=jimm (8000e742b8)
- bug 1198656 interpret null ConvolverNode mBuffer as a buffer of zerosr=padenot (339e1f9904)
- bug 930257 finish Oscillator on processing last non-null block r=padenot (2719eee12b)
- Bug 1240411: P1. Clean up webaudio headers. r=cpearce (f169dc2789)
- Bug 1219711 - Don't rely on timer interval in fake audio track. r=jesup (f140fd848a)
- Bug 1223655 - Only check for track end if track exists in MediaEngineDefaultAudioSource. r=jesup (3055b4529f)
- Bug 1223655 - Also don't check time of data end if track has ended. r=jesup (bbdf7c5be5)
- Bug 1223655 - Fix opt build bustage on a CLOSED TREE. r=bustage (d546f4ba0b)
- Bug 1164463 followup: Add missing 'override' keyword to MediaEngineDefault::Shutdown(). rs=ehsan (33bf959d84)
- Bug 1240411: P2. Clean up webrtc headers. r=jesup (73c2bdf22d)
- Bug 1240411: P4. Clean up readers headers. r=cpearce (748d2bf9e8)
- Bug 1232527 - Remove GMPVideoDecoderTrialCreator and friends. r=jwwang (e0decf270f)
- Bug 1240411: P5. Clean up GMP headers. r=cpearce (0336b7fd9c)
- Bug 1240252: Add missing "mozilla::" namespace prefix before usage of type LayoutDeviceIntRegion, to fix local build bustage. r=njn (54d5a4a553)
- Bug 1245241 - part 1 - Close Shmem file handles after mapping them when possible to reduce exhaustion issues. r=billm (631c2b6da5)
2023-08-16 17:20:15 +08:00

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef InputData_h__
#define InputData_h__
#include "nsIDOMWheelEvent.h"
#include "nsDebug.h"
#include "nsPoint.h"
#include "nsTArray.h"
#include "Units.h"
#include "mozilla/EventForwards.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/gfx/MatrixFwd.h"
template<class E> struct already_AddRefed;
class nsIWidget;
namespace mozilla {
namespace dom {
class Touch;
} // namespace dom
enum InputType
{
MULTITOUCH_INPUT,
MOUSE_INPUT,
PANGESTURE_INPUT,
PINCHGESTURE_INPUT,
TAPGESTURE_INPUT,
SCROLLWHEEL_INPUT
};
class MultiTouchInput;
class MouseInput;
class PanGestureInput;
class PinchGestureInput;
class TapGestureInput;
class ScrollWheelInput;
// This looks unnecessary now, but as we add more and more classes that derive
// from InputType (eventually probably almost as many as *Events.h has), it
// will be more and more clear what's going on with a macro that shortens the
// definition of the RTTI functions.
#define INPUTDATA_AS_CHILD_TYPE(type, enumID) \
const type& As##type() const \
{ \
MOZ_ASSERT(mInputType == enumID, "Invalid cast of InputData."); \
return (const type&) *this; \
} \
type& As##type() \
{ \
MOZ_ASSERT(mInputType == enumID, "Invalid cast of InputData."); \
return (type&) *this; \
}
/** Base input data class. Should never be instantiated. */
class InputData
{
public:
InputType mInputType;
// Time in milliseconds that this data is relevant to. This only really
// matters when this data is used as an event. We use uint32_t instead of
// TimeStamp because it is easier to convert from WidgetInputEvent. The time
// is platform-specific but it in the case of B2G and Fennec it is since
// startup.
uint32_t mTime;
// Set in parallel to mTime until we determine it is safe to drop
// platform-specific event times (see bug 77992).
TimeStamp mTimeStamp;
Modifiers modifiers;
INPUTDATA_AS_CHILD_TYPE(MultiTouchInput, MULTITOUCH_INPUT)
INPUTDATA_AS_CHILD_TYPE(MouseInput, MOUSE_INPUT)
INPUTDATA_AS_CHILD_TYPE(PanGestureInput, PANGESTURE_INPUT)
INPUTDATA_AS_CHILD_TYPE(PinchGestureInput, PINCHGESTURE_INPUT)
INPUTDATA_AS_CHILD_TYPE(TapGestureInput, TAPGESTURE_INPUT)
INPUTDATA_AS_CHILD_TYPE(ScrollWheelInput, SCROLLWHEEL_INPUT)
explicit InputData(InputType aInputType)
: mInputType(aInputType),
mTime(0),
modifiers(0)
{
}
protected:
InputData(InputType aInputType, uint32_t aTime, TimeStamp aTimeStamp,
Modifiers aModifiers)
: mInputType(aInputType),
mTime(aTime),
mTimeStamp(aTimeStamp),
modifiers(aModifiers)
{
}
};
/**
* Data container for a single touch input. Similar to dom::Touch, but used in
* off-main-thread situations. This is more for just storing touch data, whereas
* dom::Touch is more useful for dispatching through the DOM (which can only
* happen on the main thread). dom::Touch also bears the problem of storing
* pointers to nsIWidget instances which can only be used on the main thread,
* so if instead we used dom::Touch and ever set these pointers
* off-main-thread, Bad Things Can Happen(tm).
*
* Note that this doesn't inherit from InputData because this itself is not an
* event. It is only a container/struct that should have any number of instances
* within a MultiTouchInput.
*
* fixme/bug 775746: Make dom::Touch inherit from this class.
*/
class SingleTouchData
{
public:
// Construct a SingleTouchData from a Screen point.
// mLocalScreenPoint remains (0,0) unless it's set later.
SingleTouchData(int32_t aIdentifier,
ScreenIntPoint aScreenPoint,
ScreenSize aRadius,
float aRotationAngle,
float aForce)
: mIdentifier(aIdentifier),
mScreenPoint(aScreenPoint),
mRadius(aRadius),
mRotationAngle(aRotationAngle),
mForce(aForce)
{
}
// Construct a SingleTouchData from a ParentLayer point.
// mScreenPoint remains (0,0) unless it's set later.
// Note: if APZ starts using the radius for anything, we should add a local
// version of that too, and have this constructor take it as a ParentLayerSize.
SingleTouchData(int32_t aIdentifier,
ParentLayerPoint aLocalScreenPoint,
ScreenSize aRadius,
float aRotationAngle,
float aForce)
: mIdentifier(aIdentifier),
mLocalScreenPoint(aLocalScreenPoint),
mRadius(aRadius),
mRotationAngle(aRotationAngle),
mForce(aForce)
{
}
SingleTouchData()
{
}
already_AddRefed<dom::Touch> ToNewDOMTouch() const;
// A unique number assigned to each SingleTouchData within a MultiTouchInput so
// that they can be easily distinguished when handling a touch start/move/end.
int32_t mIdentifier;
// Point on the screen that the touch hit, in device pixels. They are
// coordinates on the screen.
ScreenIntPoint mScreenPoint;
// |mScreenPoint| transformed to the local coordinates of the APZC targeted
// by the hit. This is set and used by APZ.
ParentLayerPoint mLocalScreenPoint;
// Radius that the touch covers, i.e. if you're using your thumb it will
// probably be larger than using your pinky, even with the same force.
// Radius can be different along x and y. For example, if you press down with
// your entire finger vertically, the y radius will be much larger than the x
// radius.
ScreenSize mRadius;
float mRotationAngle;
// How hard the screen is being pressed.
float mForce;
};
/**
* Similar to WidgetTouchEvent, but for use off-main-thread. Also only stores a
* screen touch point instead of the many different coordinate spaces
* WidgetTouchEvent stores its touch point in. This includes a way to initialize
* itself from a WidgetTouchEvent by copying all relevant data over. Note that
* this copying from WidgetTouchEvent functionality can only be used on the main
* thread.
*
* Stores an array of SingleTouchData.
*/
class MultiTouchInput : public InputData
{
public:
enum MultiTouchType
{
MULTITOUCH_START,
MULTITOUCH_MOVE,
MULTITOUCH_END,
MULTITOUCH_CANCEL
};
MultiTouchInput(MultiTouchType aType, uint32_t aTime, TimeStamp aTimeStamp,
Modifiers aModifiers)
: InputData(MULTITOUCH_INPUT, aTime, aTimeStamp, aModifiers)
, mType(aType)
, mHandledByAPZ(false)
{
}
MultiTouchInput()
: InputData(MULTITOUCH_INPUT)
, mHandledByAPZ(false)
{
}
MultiTouchInput(const MultiTouchInput& aOther)
: InputData(MULTITOUCH_INPUT, aOther.mTime,
aOther.mTimeStamp, aOther.modifiers)
, mType(aOther.mType)
, mHandledByAPZ(aOther.mHandledByAPZ)
{
mTouches.AppendElements(aOther.mTouches);
}
explicit MultiTouchInput(const WidgetTouchEvent& aTouchEvent);
WidgetTouchEvent ToWidgetTouchEvent(nsIWidget* aWidget) const;
WidgetMouseEvent ToWidgetMouseEvent(nsIWidget* aWidget) const;
// Return the index into mTouches of the SingleTouchData with the given
// identifier, or -1 if there is no such SingleTouchData.
int32_t IndexOfTouch(int32_t aTouchIdentifier);
// This conversion from WidgetMouseEvent to MultiTouchInput is needed because
// on the B2G emulator we can only receive mouse events, but we need to be
// able to pan correctly. To do this, we convert the events into a format that
// the panning code can handle. This code is very limited and only supports
// SingleTouchData. It also sends garbage for the identifier, radius, force
// and rotation angle.
explicit MultiTouchInput(const WidgetMouseEvent& aMouseEvent);
bool TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform);
MultiTouchType mType;
nsTArray<SingleTouchData> mTouches;
bool mHandledByAPZ;
};
class MouseInput : public InputData
{
public:
enum MouseType
{
MOUSE_MOVE,
MOUSE_DOWN,
MOUSE_UP,
MOUSE_DRAG_START,
MOUSE_DRAG_END,
};
enum ButtonType
{
LEFT_BUTTON,
MIDDLE_BUTTON,
RIGHT_BUTTON,
NONE
};
MouseInput(MouseType aType, ButtonType aButtonType, uint32_t aTime,
TimeStamp aTimeStamp, Modifiers aModifiers)
: InputData(MOUSE_INPUT, aTime, aTimeStamp, aModifiers)
, mType(aType)
, mButtonType(aButtonType)
{}
MouseInput()
: InputData(MOUSE_INPUT)
{}
explicit MouseInput(const WidgetMouseEventBase& aMouseEvent);
bool IsLeftButton() const { return mButtonType == LEFT_BUTTON; }
bool TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform);
MouseType mType;
ButtonType mButtonType;
ScreenPoint mOrigin;
ParentLayerPoint mLocalOrigin;
};
/**
* Encapsulation class for pan events, can be used off-main-thread.
* These events are currently only used for scrolling on desktop.
*/
class PanGestureInput : public InputData
{
public:
enum PanGestureType
{
// MayStart: Dispatched before any actual panning has occurred but when a
// pan gesture is probably about to start, for example when the user
// starts touching the touchpad. Should interrupt any ongoing APZ
// animation and can be used to trigger scrollability indicators (e.g.
// flashing overlay scrollbars).
PANGESTURE_MAYSTART,
// Cancelled: Dispatched after MayStart when no pan gesture is going to
// happen after all, for example when the user lifts their fingers from a
// touchpad without having done any scrolling.
PANGESTURE_CANCELLED,
// Start: A pan gesture is starting.
// For devices that do not support the MayStart event type, this event can
// be used to interrupt ongoing APZ animations.
PANGESTURE_START,
// Pan: The actual pan motion by mPanDisplacement.
PANGESTURE_PAN,
// End: The pan gesture has ended, for example because the user has lifted
// their fingers from a touchpad after scrolling.
// Any potential momentum events fire after this event.
PANGESTURE_END,
// The following momentum event types are used in order to control the pan
// momentum animation. Using these instead of our own animation ensures
// that the animation curve is OS native and that the animation stops
// reliably if it is cancelled by the user.
// MomentumStart: Dispatched between the End event of the actual
// user-controlled pan, and the first MomentumPan event of the momentum
// animation.
PANGESTURE_MOMENTUMSTART,
// MomentumPan: The actual momentum motion by mPanDisplacement.
PANGESTURE_MOMENTUMPAN,
// MomentumEnd: The momentum animation has ended, for example because the
// momentum velocity has gone below the stopping threshold, or because the
// user has stopped the animation by putting their fingers on a touchpad.
PANGESTURE_MOMENTUMEND
};
PanGestureInput(PanGestureType aType,
uint32_t aTime,
TimeStamp aTimeStamp,
const ScreenPoint& aPanStartPoint,
const ScreenPoint& aPanDisplacement,
Modifiers aModifiers)
: InputData(PANGESTURE_INPUT, aTime, aTimeStamp, aModifiers),
mType(aType),
mPanStartPoint(aPanStartPoint),
mPanDisplacement(aPanDisplacement),
mLineOrPageDeltaX(0),
mLineOrPageDeltaY(0),
mHandledByAPZ(false),
mRequiresContentResponseIfCannotScrollHorizontallyInStartDirection(false)
{
}
bool IsMomentum() const;
WidgetWheelEvent ToWidgetWheelEvent(nsIWidget* aWidget) const;
bool TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform);
PanGestureType mType;
ScreenPoint mPanStartPoint;
// The delta. This can be non-zero on any type of event.
ScreenPoint mPanDisplacement;
// Versions of |mPanStartPoint| and |mPanDisplacement| in the local
// coordinates of the APZC receiving the pan. These are set and used by APZ.
ParentLayerPoint mLocalPanStartPoint;
ParentLayerPoint mLocalPanDisplacement;
// See lineOrPageDeltaX/Y on WidgetWheelEvent.
int32_t mLineOrPageDeltaX;
int32_t mLineOrPageDeltaY;
bool mHandledByAPZ;
// If this is true, and this event started a new input block that couldn't
// find a scrollable target which is scrollable in the horizontal component
// of the scroll start direction, then this input block needs to be put on
// hold until a content response has arrived, even if the block has a
// confirmed target.
// This is used by events that can result in a swipe instead of a scroll.
bool mRequiresContentResponseIfCannotScrollHorizontallyInStartDirection;
};
/**
* Encapsulation class for pinch events. In general, these will be generated by
* a gesture listener by looking at SingleTouchData/MultiTouchInput instances and
* determining whether or not the user was trying to do a gesture.
*/
class PinchGestureInput : public InputData
{
public:
enum PinchGestureType
{
PINCHGESTURE_START,
PINCHGESTURE_SCALE,
PINCHGESTURE_END
};
// Construct a tap gesture from a Screen point.
// mLocalFocusPoint remains (0,0) unless it's set later.
PinchGestureInput(PinchGestureType aType,
uint32_t aTime,
TimeStamp aTimeStamp,
const ScreenPoint& aFocusPoint,
float aCurrentSpan,
float aPreviousSpan,
Modifiers aModifiers)
: InputData(PINCHGESTURE_INPUT, aTime, aTimeStamp, aModifiers),
mType(aType),
mFocusPoint(aFocusPoint),
mCurrentSpan(aCurrentSpan),
mPreviousSpan(aPreviousSpan)
{
}
// Construct a tap gesture from a ParentLayer point.
// mFocusPoint remains (0,0) unless it's set later.
PinchGestureInput(PinchGestureType aType,
uint32_t aTime,
TimeStamp aTimeStamp,
const ParentLayerPoint& aLocalFocusPoint,
float aCurrentSpan,
float aPreviousSpan,
Modifiers aModifiers)
: InputData(PINCHGESTURE_INPUT, aTime, aTimeStamp, aModifiers),
mType(aType),
mLocalFocusPoint(aLocalFocusPoint),
mCurrentSpan(aCurrentSpan),
mPreviousSpan(aPreviousSpan)
{
}
bool TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform);
PinchGestureType mType;
// Center point of the pinch gesture. That is, if there are two fingers on the
// screen, it is their midpoint. In the case of more than two fingers, the
// point is implementation-specific, but can for example be the midpoint
// between the very first and very last touch. This is in device pixels and
// are the coordinates on the screen of this midpoint.
// For PINCHGESTURE_END events, this instead will hold the coordinates of
// the remaining finger, if there is one. If there isn't one then it will
// store -1, -1.
ScreenPoint mFocusPoint;
// |mFocusPoint| transformed to the local coordinates of the APZC targeted
// by the hit. This is set and used by APZ.
ParentLayerPoint mLocalFocusPoint;
// The distance in device pixels (though as a float for increased precision
// and because it is the distance along both the x and y axis) between the
// touches responsible for the pinch gesture.
float mCurrentSpan;
// The previous |mCurrentSpan| in the PinchGestureInput preceding this one.
// This is only really relevant during a PINCHGESTURE_SCALE because when it is
// of this type then there must have been a history of spans.
float mPreviousSpan;
};
/**
* Encapsulation class for tap events. In general, these will be generated by
* a gesture listener by looking at SingleTouchData/MultiTouchInput instances and
* determining whether or not the user was trying to do a gesture.
*/
class TapGestureInput : public InputData
{
public:
enum TapGestureType
{
TAPGESTURE_LONG,
TAPGESTURE_LONG_UP,
TAPGESTURE_UP,
TAPGESTURE_CONFIRMED,
TAPGESTURE_DOUBLE,
TAPGESTURE_CANCEL
};
// Construct a tap gesture from a Screen point.
// mLocalPoint remains (0,0) unless it's set later.
TapGestureInput(TapGestureType aType,
uint32_t aTime,
TimeStamp aTimeStamp,
const ScreenIntPoint& aPoint,
Modifiers aModifiers)
: InputData(TAPGESTURE_INPUT, aTime, aTimeStamp, aModifiers),
mType(aType),
mPoint(aPoint)
{
}
// Construct a tap gesture from a ParentLayer point.
// mPoint remains (0,0) unless it's set later.
TapGestureInput(TapGestureType aType,
uint32_t aTime,
TimeStamp aTimeStamp,
const ParentLayerPoint& aLocalPoint,
Modifiers aModifiers)
: InputData(TAPGESTURE_INPUT, aTime, aTimeStamp, aModifiers),
mType(aType),
mLocalPoint(aLocalPoint)
{
}
bool TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform);
TapGestureType mType;
// The location of the tap in screen pixels.
ScreenIntPoint mPoint;
// The location of the tap in the local coordinates of the APZC receiving it.
// This is set and used by APZ.
ParentLayerPoint mLocalPoint;
};
// Encapsulation class for scroll-wheel events. These are generated by mice
// with physical scroll wheels, and on Windows by most touchpads when using
// scroll gestures.
class ScrollWheelInput : public InputData
{
public:
enum ScrollDeltaType
{
// There are three kinds of scroll delta modes in Gecko: "page", "line" and
// "pixel". For apz, we currently only support the "line" and "pixel" modes.
SCROLLDELTA_LINE,
SCROLLDELTA_PAGE,
SCROLLDELTA_PIXEL
};
static ScrollDeltaType
DeltaTypeForDeltaMode(uint32_t aDeltaMode)
{
switch (aDeltaMode) {
case nsIDOMWheelEvent::DOM_DELTA_LINE:
return SCROLLDELTA_LINE;
case nsIDOMWheelEvent::DOM_DELTA_PAGE:
return SCROLLDELTA_PAGE;
case nsIDOMWheelEvent::DOM_DELTA_PIXEL:
return SCROLLDELTA_PIXEL;
default:
MOZ_CRASH();
}
return SCROLLDELTA_LINE;
}
enum ScrollMode
{
SCROLLMODE_INSTANT,
SCROLLMODE_SMOOTH
};
ScrollWheelInput(uint32_t aTime,
TimeStamp aTimeStamp,
Modifiers aModifiers,
ScrollMode aScrollMode,
ScrollDeltaType aDeltaType,
const ScreenPoint& aOrigin,
double aDeltaX,
double aDeltaY,
bool aAllowToOverrideSystemScrollSpeed)
: InputData(SCROLLWHEEL_INPUT, aTime, aTimeStamp, aModifiers)
, mDeltaType(aDeltaType)
, mScrollMode(aScrollMode)
, mOrigin(aOrigin)
, mHandledByAPZ(false)
, mDeltaX(aDeltaX)
, mDeltaY(aDeltaY)
, mLineOrPageDeltaX(0)
, mLineOrPageDeltaY(0)
, mScrollSeriesNumber(0)
, mUserDeltaMultiplierX(1.0)
, mUserDeltaMultiplierY(1.0)
, mMayHaveMomentum(false)
, mIsMomentum(false)
, mAllowToOverrideSystemScrollSpeed(aAllowToOverrideSystemScrollSpeed)
{}
explicit ScrollWheelInput(const WidgetWheelEvent& aEvent);
WidgetWheelEvent ToWidgetWheelEvent(nsIWidget* aWidget) const;
bool TransformToLocal(const ScreenToParentLayerMatrix4x4& aTransform);
bool IsCustomizedByUserPrefs() const;
ScrollDeltaType mDeltaType;
ScrollMode mScrollMode;
ScreenPoint mOrigin;
bool mHandledByAPZ;
// Deltas are in units corresponding to the delta type. For line deltas, they
// are the number of line units to scroll. The number of device pixels for a
// horizontal and vertical line unit are in FrameMetrics::mLineScrollAmount.
// For pixel deltas, these values are in ScreenCoords.
//
// The horizontal (X) delta is > 0 for scrolling right and < 0 for scrolling
// left. The vertical (Y) delta is < 0 for scrolling up and > 0 for
// scrolling down.
double mDeltaX;
double mDeltaY;
// The location of the scroll in local coordinates. This is set and used by
// APZ.
ParentLayerPoint mLocalOrigin;
// See lineOrPageDeltaX/Y on WidgetWheelEvent.
int32_t mLineOrPageDeltaX;
int32_t mLineOrPageDeltaY;
// Indicates the order in which this event was added to a transaction. The
// first event is 1; if not a member of a transaction, this is 0.
uint32_t mScrollSeriesNumber;
// User-set delta multipliers.
double mUserDeltaMultiplierX;
double mUserDeltaMultiplierY;
bool mMayHaveMomentum;
bool mIsMomentum;
bool mAllowToOverrideSystemScrollSpeed;
};
} // namespace mozilla
#endif // InputData_h__