mirror of
https://github.com/roytam1/palemoon27.git
synced 2026-05-26 14:18:48 +00:00
147c5fa2eb
- Bug 1150437 - Make gmp-clearkey consistently Apache2 licensed. r=edwin,jwwang,kentuckyfriedtakahe (3c954c73dd) - Bug 1223486 - Ensure WrapTexCoord returns 0.0 instead of 1.0 when given a negative whole number. r=Bas (b4af8eb524) - Bug 1160914 - Make gmp-clearkey's decoders threadsafe refcounted, to handle DecodingComplete while GMPVideoHost::CreateFrame() is waiting. r=edwin (03359c7730) - Bug 1206763 - Enable SkiaGL canvas on gonk r=mattwoodrow (1588079b23) - Decouple CairoImage from ImageContainer. (bug 1222910, r=roc) (a93a4dad82) - Decouple D3D11ShareHandleImage from ImageContainer. (bug 1222910, r=mattwoodrow) (9642ef1c53) - Bug 1194753 - Wait longer when decoding the first frame of D3D9 DXVA video before deciding it is invalid. r=cpearce (865fe1d2f3) - Decouple D3D9SurfaceImage from ImageContainer. (bug 1222910, r=mattwoodrow) (55bc5abffc) - Bug 1191534 - Implement BlitImageToFramebuffer for IOSurface. r=jgilbert (0da6aff77f) - Decouple EGLImageImage from ImageContainer. (bug 1222910, r=snorp) (cffb7aadcb) - Decouple SurfaceTextureImage from ImageContainer. (bug 1222910, r=snorp) (5b920014d0) - Decouple MacIOSurfaceImage from ImageContainer. (bug 1222910, r=mstange) (ffab69155c) - Decouple SharedRGBImage and PlanarYCbCrImage from ImageContainer. (bug 1222910, r=mattwoodrow) (a9f6e23788) - Remove Gonk usage of ImageContainer::CreateImage. (bug 1222910, r=sotaro) (3f460b901d) - Remove CreateImage() from ImageContainer, ImageFactory, and ImageClient. (bug 1222910, r=roc) (873d5d5e47) - Bug 1212795: P1. Ensure the check if HW acceleration is allowed is performed on the main thread. r=jwwang (7cac257e5a) - Bug 1137529: Prefer Apple's VDA hardware acceleration for Hi-Def videos. r=rillian (a3ffc48e5e) - Bug 1212795: P2. Ensure all frameworks required for video decoding on mac are loaded. r=jwwang (b903b94c60) - Bug 1212795: P3. Make AppleDecoderModule detects if the required modules are loaded. r=jwwang (fb132e36b0) - Bug 1221991 - [1.3] Make SupportsMimeType a const function. r=jya (2450030808) - Bug 1221991 - [2.3] Split DecoderLoop into functions, simplify decoding state and clean up style. r=snorp (7c0e665cf7) - Bug 1221991 - [3.1] Manage module state via accessor functions. r=snorp (491b00f74b) - Bug 1221991 - [4.2] Add AndroidDecoderModule logging. r=snorp (7213505016) - Bug 1153110: Don't prefer VDA for 720p and above. r=rillian (50d5fbfa7c) - remove PR_LOGGING (44f4efbaa2) - Bug 1169653 - Limit use of the speech recognition API in JS to certified apps or apps with the proper flags set. r=smaug (c93a8949b8) - Bug 1133633: Part2. Enable async decoding on mac. r=mattmoodrow (c9740168bd) - Bug 1154896: Report decoding errors back to MP4Reader. r=rillian (26291f72e1) - Bug 1154896: Part2. Ignore kVTDecodeInfo_FrameDropped flag. r=rillian (bfca4c264e) - Bug 1198094: P1. Limit rate at which InputExhausted could be called by mac decoder. r=rillian (e5819c1666) - Bug 1214678 - Allow Apple media decoders to work on iOS r=jya (c475eff0be) - Bug 1219140 - Remove AskMediaCodecAndWait() r=bwu (dbe8d364ec) - fix includes (432c3419b0) - adapted Bug 1159509 - Support audio AMR-NB for Gonk in MP4Reader. r=jya (adaddc5c21) - Bug 1154512 - Remove MediaTaskQueue::SyncDispatch() from PDM. r=cpearce (5bddd082bd) - Bug 1204622 - release codec listener at reader task queue. r=jya (72b062b5d7) - Bug 1097498 - Wait fence for the graphic buffer. r=sotaro (c72f301939) - Bug 1198664 - Refactor: move common behaviors to base class. r=bwu,jya (a754813c5b) - Bug 1198664 - Use looper to process decoder tasks. r=bwu (768315de13) - Bug 1174721 - Use AudioCompactor for GonkAudioDecoderManager. r=sotaro (768e68c946) - Bug 1199809 - Refactor: use RAII to help manage output buffer lifecycle. r=sotaro (9a6e0dceb7) - Bug 1133955 - Record the last seek time to decide the direction to seek. r=sotaro (d0bcdbe68b) - Bug 1210045 - Fix GonkVideoDecoderManager shutdown during initialization r=bwu (b379248ff1) - Bug 1214997 - Use MozPromise in MediaCodecProxy and OMXCodecProxy r=bwu (ab9a92d640) - Bug 1199809 - Make a copy of output buffer after flush(). r=sotaro (17465ecaea) - Bug 1216895 - assert that decoder methods are run on correct thread. r=jya (b8c106c2ca) - Bug 1185018 - Part 1 of 1 - Made speech recognition services language dependent and removed assumption of a single service. r=smaug (f83acf82b4) - Bug 1207416: Add Telemetry for time spent in different Load states in WebRTC r=gcp (e3959b6760) - Bug 1219480 - Replace PRLogModuleInfo with LazyLogModule in the media directory. r=rillian (a9b13ef334) - Bug 1196558: Don't assert should output task not be dispatched. r=edwin (a2569bca73) - Bug 1199193: Ensure DrainComplete() is called once all decoded frames have been output. r=rillian (760fb42753) - Bug 1079621 - Change non-fatal errors to warnings. r=rillian (20c85e7e56) - Bug 1185234 - Implement SpeechRecognition::interimResults. r=smaug (b3d635d8c0) - Bug 1171850 - Remove 'models' dir from MODELSPS_DEST as the dir 'models' now comes from MODELSPS_FILES. r=gps (5515511e3a) - Bug 1183503 - Rename model and dictionary files for recognition in preparation for localization. r=smaug (32c78610af) - Bug 1185235 - Implement SpeechRecognition::maxAlternatives. r=smaug (91eac7f30f) - Bug 1177514 - Remove final text of 'ERROR' on recognition error, should be signaled by SpeechRecognitionError. r=smaug (c8d7b198e0) - Bug 1187791 - Part 1 of 1 - SpeechRecognition::maxAlternatives can't throw; so, rm webidl throws specifier. r=smaug (e295b2bde5) - Bug 1213131: [vpx] Configure libvpx decoder to use multi-threads decoding. r=kentuckyfriedtakahe (f38ba0ef82) - Bug 1206845: Prevent overflows in MediaCache. r=roc (e8a228dcd3) - Bug 1205825 - part 1 - don't reacquire the media cache's monitor in MediaCacheStream::FlushPartialBlockInternal; r=roc (6342592be3) - Bug 1205825 - part 2 - call Get*CachedData*Internal variants from MediaCacheStream::GetCachedRanges; r=roc (f229c8f757)
534 lines
14 KiB
C++
534 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioStream.h"
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#include "MediaQueue.h"
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#include "DecodedAudioDataSink.h"
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#include "VideoUtils.h"
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#include "mozilla/CheckedInt.h"
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#include "mozilla/DebugOnly.h"
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namespace mozilla {
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extern LazyLogModule gMediaDecoderLog;
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#define SINK_LOG(msg, ...) \
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MOZ_LOG(gMediaDecoderLog, LogLevel::Debug, \
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("DecodedAudioDataSink=%p " msg, this, ##__VA_ARGS__))
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#define SINK_LOG_V(msg, ...) \
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MOZ_LOG(gMediaDecoderLog, LogLevel::Verbose, \
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("DecodedAudioDataSink=%p " msg, this, ##__VA_ARGS__))
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namespace media {
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// The amount of audio frames that is used to fuzz rounding errors.
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static const int64_t AUDIO_FUZZ_FRAMES = 1;
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DecodedAudioDataSink::DecodedAudioDataSink(MediaQueue<MediaData>& aAudioQueue,
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int64_t aStartTime,
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const AudioInfo& aInfo,
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dom::AudioChannel aChannel)
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: AudioSink(aAudioQueue)
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, mMonitor("DecodedAudioDataSink::mMonitor")
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, mState(AUDIOSINK_STATE_INIT)
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, mAudioLoopScheduled(false)
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, mStartTime(aStartTime)
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, mWritten(0)
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, mLastGoodPosition(0)
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, mInfo(aInfo)
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, mChannel(aChannel)
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, mStopAudioThread(false)
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, mPlaying(true)
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{
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}
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DecodedAudioDataSink::~DecodedAudioDataSink()
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{
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}
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void
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DecodedAudioDataSink::SetState(State aState)
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{
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AssertOnAudioThread();
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mPendingState = Some(aState);
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}
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void
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DecodedAudioDataSink::DispatchTask(already_AddRefed<nsIRunnable>&& event)
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{
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DebugOnly<nsresult> rv = mThread->Dispatch(Move(event), NS_DISPATCH_NORMAL);
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// There isn't much we can do if Dispatch() fails.
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// Just assert it to keep things simple.
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MOZ_ASSERT(NS_SUCCEEDED(rv));
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}
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void
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DecodedAudioDataSink::OnAudioQueueEvent()
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{
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AssertOnAudioThread();
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if (!mAudioLoopScheduled) {
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AudioLoop();
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}
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}
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void
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DecodedAudioDataSink::ConnectListener()
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{
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AssertOnAudioThread();
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mPushListener = AudioQueue().PushEvent().Connect(
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mThread, this, &DecodedAudioDataSink::OnAudioQueueEvent);
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mFinishListener = AudioQueue().FinishEvent().Connect(
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mThread, this, &DecodedAudioDataSink::OnAudioQueueEvent);
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}
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void
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DecodedAudioDataSink::DisconnectListener()
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{
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AssertOnAudioThread();
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mPushListener.Disconnect();
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mFinishListener.Disconnect();
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}
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void
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DecodedAudioDataSink::ScheduleNextLoop()
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{
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AssertOnAudioThread();
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if (mAudioLoopScheduled) {
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return;
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}
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mAudioLoopScheduled = true;
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nsCOMPtr<nsIRunnable> r = NS_NewRunnableMethod(this, &DecodedAudioDataSink::AudioLoop);
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DispatchTask(r.forget());
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}
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void
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DecodedAudioDataSink::ScheduleNextLoopCrossThread()
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{
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AssertNotOnAudioThread();
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RefPtr<DecodedAudioDataSink> self = this;
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nsCOMPtr<nsIRunnable> r = NS_NewRunnableFunction([self] () {
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// Do nothing if there is already a pending task waiting for its turn.
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if (!self->mAudioLoopScheduled) {
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self->AudioLoop();
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}
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});
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DispatchTask(r.forget());
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}
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RefPtr<GenericPromise>
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DecodedAudioDataSink::Init()
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{
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RefPtr<GenericPromise> p = mEndPromise.Ensure(__func__);
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nsresult rv = NS_NewNamedThread("Media Audio",
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getter_AddRefs(mThread),
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nullptr,
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SharedThreadPool::kStackSize);
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if (NS_FAILED(rv)) {
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mEndPromise.Reject(rv, __func__);
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return p;
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}
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ScheduleNextLoopCrossThread();
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return p;
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}
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int64_t
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DecodedAudioDataSink::GetPosition()
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{
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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int64_t pos;
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if (mAudioStream &&
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(pos = mAudioStream->GetPosition()) >= 0) {
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// Update the last good position when we got a good one.
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mLastGoodPosition = pos;
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}
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return mStartTime + mLastGoodPosition;
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}
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bool
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DecodedAudioDataSink::HasUnplayedFrames()
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{
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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// Experimentation suggests that GetPositionInFrames() is zero-indexed,
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// so we need to add 1 here before comparing it to mWritten.
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return mAudioStream && mAudioStream->GetPositionInFrames() + 1 < mWritten;
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}
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void
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DecodedAudioDataSink::Shutdown()
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{
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{
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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if (mAudioStream) {
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mAudioStream->Cancel();
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}
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}
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RefPtr<DecodedAudioDataSink> self = this;
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nsCOMPtr<nsIRunnable> r = NS_NewRunnableFunction([=] () {
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self->mStopAudioThread = true;
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if (!self->mAudioLoopScheduled) {
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self->AudioLoop();
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}
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});
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DispatchTask(r.forget());
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mThread->Shutdown();
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mThread = nullptr;
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if (mAudioStream) {
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mAudioStream->Shutdown();
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mAudioStream = nullptr;
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}
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// Should've reached the final state after shutdown.
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MOZ_ASSERT(mState == AUDIOSINK_STATE_SHUTDOWN ||
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mState == AUDIOSINK_STATE_ERROR);
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// Should have no pending state change.
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MOZ_ASSERT(mPendingState.isNothing());
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}
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void
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DecodedAudioDataSink::SetVolume(double aVolume)
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{
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AssertNotOnAudioThread();
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RefPtr<DecodedAudioDataSink> self = this;
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nsCOMPtr<nsIRunnable> r = NS_NewRunnableFunction([=] () {
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if (self->mState == AUDIOSINK_STATE_PLAYING) {
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self->mAudioStream->SetVolume(aVolume);
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}
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});
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DispatchTask(r.forget());
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}
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void
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DecodedAudioDataSink::SetPlaybackRate(double aPlaybackRate)
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{
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AssertNotOnAudioThread();
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MOZ_ASSERT(aPlaybackRate != 0, "Don't set the playbackRate to 0 on AudioStream");
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RefPtr<DecodedAudioDataSink> self = this;
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nsCOMPtr<nsIRunnable> r = NS_NewRunnableFunction([=] () {
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if (self->mState == AUDIOSINK_STATE_PLAYING) {
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self->mAudioStream->SetPlaybackRate(aPlaybackRate);
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}
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});
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DispatchTask(r.forget());
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}
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void
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DecodedAudioDataSink::SetPreservesPitch(bool aPreservesPitch)
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{
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AssertNotOnAudioThread();
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RefPtr<DecodedAudioDataSink> self = this;
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nsCOMPtr<nsIRunnable> r = NS_NewRunnableFunction([=] () {
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if (self->mState == AUDIOSINK_STATE_PLAYING) {
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self->mAudioStream->SetPreservesPitch(aPreservesPitch);
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}
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});
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DispatchTask(r.forget());
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}
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void
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DecodedAudioDataSink::SetPlaying(bool aPlaying)
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{
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AssertNotOnAudioThread();
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RefPtr<DecodedAudioDataSink> self = this;
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nsCOMPtr<nsIRunnable> r = NS_NewRunnableFunction([=] () {
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if (self->mState != AUDIOSINK_STATE_PLAYING ||
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self->mPlaying == aPlaying) {
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return;
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}
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self->mPlaying = aPlaying;
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// pause/resume AudioStream as necessary.
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if (!aPlaying && !self->mAudioStream->IsPaused()) {
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self->mAudioStream->Pause();
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} else if (aPlaying && self->mAudioStream->IsPaused()) {
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self->mAudioStream->Resume();
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}
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// Wake up the audio loop to play next sample.
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if (aPlaying && !self->mAudioLoopScheduled) {
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self->AudioLoop();
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}
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});
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DispatchTask(r.forget());
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}
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nsresult
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DecodedAudioDataSink::InitializeAudioStream()
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{
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// AudioStream initialization can block for extended periods in unusual
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// circumstances, so we take care to drop the decoder monitor while
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// initializing.
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RefPtr<AudioStream> audioStream(new AudioStream());
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nsresult rv = audioStream->Init(mInfo.mChannels, mInfo.mRate, mChannel);
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if (NS_FAILED(rv)) {
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audioStream->Shutdown();
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return rv;
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}
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ReentrantMonitorAutoEnter mon(GetReentrantMonitor());
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mAudioStream = audioStream;
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return NS_OK;
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}
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void
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DecodedAudioDataSink::Drain()
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{
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AssertOnAudioThread();
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MOZ_ASSERT(mPlaying && !mAudioStream->IsPaused());
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// If the media was too short to trigger the start of the audio stream,
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// start it now.
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mAudioStream->Start();
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mAudioStream->Drain();
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}
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void
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DecodedAudioDataSink::Cleanup()
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{
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AssertOnAudioThread();
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mEndPromise.Resolve(true, __func__);
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// Since the promise if resolved asynchronously, we don't shutdown
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// AudioStream here so MDSM::ResyncAudioClock can get the correct
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// audio position.
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}
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bool
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DecodedAudioDataSink::ExpectMoreAudioData()
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{
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return AudioQueue().GetSize() == 0 && !AudioQueue().IsFinished();
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}
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bool
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DecodedAudioDataSink::WaitingForAudioToPlay()
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{
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AssertOnAudioThread();
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// Return true if we're not playing, and we're not shutting down, or we're
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// playing and we've got no audio to play.
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if (!mStopAudioThread && (!mPlaying || ExpectMoreAudioData())) {
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return true;
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}
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return false;
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}
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bool
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DecodedAudioDataSink::IsPlaybackContinuing()
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{
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AssertOnAudioThread();
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// If we're shutting down, captured, or at EOS, break out and exit the audio
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// thread.
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if (mStopAudioThread || AudioQueue().AtEndOfStream()) {
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return false;
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}
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return true;
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}
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void
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DecodedAudioDataSink::AudioLoop()
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{
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AssertOnAudioThread();
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mAudioLoopScheduled = false;
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switch (mState) {
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case AUDIOSINK_STATE_INIT: {
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SINK_LOG("AudioLoop started");
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nsresult rv = InitializeAudioStream();
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if (NS_FAILED(rv)) {
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NS_WARNING("Initializing AudioStream failed.");
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mEndPromise.Reject(rv, __func__);
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SetState(AUDIOSINK_STATE_ERROR);
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break;
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}
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SetState(AUDIOSINK_STATE_PLAYING);
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ConnectListener();
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break;
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}
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case AUDIOSINK_STATE_PLAYING: {
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if (WaitingForAudioToPlay()) {
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// OnAudioQueueEvent() will schedule next loop.
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break;
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}
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if (!IsPlaybackContinuing()) {
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SetState(AUDIOSINK_STATE_COMPLETE);
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break;
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}
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if (!PlayAudio()) {
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SetState(AUDIOSINK_STATE_COMPLETE);
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break;
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}
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// Schedule next loop to play next sample.
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ScheduleNextLoop();
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break;
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}
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case AUDIOSINK_STATE_COMPLETE: {
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DisconnectListener();
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FinishAudioLoop();
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SetState(AUDIOSINK_STATE_SHUTDOWN);
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break;
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}
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case AUDIOSINK_STATE_SHUTDOWN:
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break;
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case AUDIOSINK_STATE_ERROR:
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break;
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} // end of switch
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// We want mState to stay stable during AudioLoop to keep things simple.
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// Therefore, we only do state transition at the end of AudioLoop.
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if (mPendingState.isSome()) {
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MOZ_ASSERT(mState != mPendingState.ref());
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SINK_LOG("change mState, %d -> %d", mState, mPendingState.ref());
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mState = mPendingState.ref();
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mPendingState.reset();
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// Schedule next loop when state changes.
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ScheduleNextLoop();
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}
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}
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bool
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DecodedAudioDataSink::PlayAudio()
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{
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// See if there's a gap in the audio. If there is, push silence into the
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// audio hardware, so we can play across the gap.
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// Calculate the timestamp of the next chunk of audio in numbers of
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// samples.
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NS_ASSERTION(AudioQueue().GetSize() > 0, "Should have data to play");
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CheckedInt64 sampleTime = UsecsToFrames(AudioQueue().PeekFront()->mTime, mInfo.mRate);
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// Calculate the number of frames that have been pushed onto the audio hardware.
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CheckedInt64 playedFrames = UsecsToFrames(mStartTime, mInfo.mRate) +
|
|
static_cast<int64_t>(mWritten);
|
|
|
|
CheckedInt64 missingFrames = sampleTime - playedFrames;
|
|
if (!missingFrames.isValid() || !sampleTime.isValid()) {
|
|
NS_WARNING("Int overflow adding in AudioLoop");
|
|
return false;
|
|
}
|
|
|
|
if (missingFrames.value() > AUDIO_FUZZ_FRAMES) {
|
|
// The next audio chunk begins some time after the end of the last chunk
|
|
// we pushed to the audio hardware. We must push silence into the audio
|
|
// hardware so that the next audio chunk begins playback at the correct
|
|
// time.
|
|
missingFrames = std::min<int64_t>(UINT32_MAX, missingFrames.value());
|
|
mWritten += PlaySilence(static_cast<uint32_t>(missingFrames.value()));
|
|
} else {
|
|
mWritten += PlayFromAudioQueue();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
DecodedAudioDataSink::FinishAudioLoop()
|
|
{
|
|
AssertOnAudioThread();
|
|
MOZ_ASSERT(mStopAudioThread || AudioQueue().AtEndOfStream());
|
|
if (!mStopAudioThread && mPlaying) {
|
|
Drain();
|
|
}
|
|
SINK_LOG("AudioLoop complete");
|
|
Cleanup();
|
|
SINK_LOG("AudioLoop exit");
|
|
}
|
|
|
|
uint32_t
|
|
DecodedAudioDataSink::PlaySilence(uint32_t aFrames)
|
|
{
|
|
// Maximum number of bytes we'll allocate and write at once to the audio
|
|
// hardware when the audio stream contains missing frames and we're
|
|
// writing silence in order to fill the gap. We limit our silence-writes
|
|
// to 32KB in order to avoid allocating an impossibly large chunk of
|
|
// memory if we encounter a large chunk of silence.
|
|
const uint32_t SILENCE_BYTES_CHUNK = 32 * 1024;
|
|
|
|
AssertOnAudioThread();
|
|
NS_ASSERTION(!mAudioStream->IsPaused(), "Don't play when paused");
|
|
uint32_t maxFrames = SILENCE_BYTES_CHUNK / mInfo.mChannels / sizeof(AudioDataValue);
|
|
uint32_t frames = std::min(aFrames, maxFrames);
|
|
SINK_LOG_V("playing %u frames of silence", aFrames);
|
|
WriteSilence(frames);
|
|
return frames;
|
|
}
|
|
|
|
uint32_t
|
|
DecodedAudioDataSink::PlayFromAudioQueue()
|
|
{
|
|
AssertOnAudioThread();
|
|
NS_ASSERTION(!mAudioStream->IsPaused(), "Don't play when paused");
|
|
RefPtr<AudioData> audio =
|
|
dont_AddRef(AudioQueue().PopFront().take()->As<AudioData>());
|
|
|
|
SINK_LOG_V("playing %u frames of audio at time %lld",
|
|
audio->mFrames, audio->mTime);
|
|
if (audio->mRate == mInfo.mRate && audio->mChannels == mInfo.mChannels) {
|
|
mAudioStream->Write(audio->mAudioData.get(), audio->mFrames);
|
|
} else {
|
|
SINK_LOG_V("mismatched sample format mInfo=[%uHz/%u channels] audio=[%uHz/%u channels]",
|
|
mInfo.mRate, mInfo.mChannels, audio->mRate, audio->mChannels);
|
|
PlaySilence(audio->mFrames);
|
|
}
|
|
|
|
StartAudioStreamPlaybackIfNeeded();
|
|
|
|
return audio->mFrames;
|
|
}
|
|
|
|
void
|
|
DecodedAudioDataSink::StartAudioStreamPlaybackIfNeeded()
|
|
{
|
|
// This value has been chosen empirically.
|
|
const uint32_t MIN_WRITE_BEFORE_START_USECS = 200000;
|
|
|
|
// We want to have enough data in the buffer to start the stream.
|
|
if (static_cast<double>(mAudioStream->GetWritten()) / mAudioStream->GetRate() >=
|
|
static_cast<double>(MIN_WRITE_BEFORE_START_USECS) / USECS_PER_S) {
|
|
mAudioStream->Start();
|
|
}
|
|
}
|
|
|
|
void
|
|
DecodedAudioDataSink::WriteSilence(uint32_t aFrames)
|
|
{
|
|
uint32_t numSamples = aFrames * mInfo.mChannels;
|
|
nsAutoTArray<AudioDataValue, 1000> buf;
|
|
buf.SetLength(numSamples);
|
|
memset(buf.Elements(), 0, numSamples * sizeof(AudioDataValue));
|
|
mAudioStream->Write(buf.Elements(), aFrames);
|
|
|
|
StartAudioStreamPlaybackIfNeeded();
|
|
}
|
|
|
|
int64_t
|
|
DecodedAudioDataSink::GetEndTime() const
|
|
{
|
|
CheckedInt64 playedUsecs = FramesToUsecs(mWritten, mInfo.mRate) + mStartTime;
|
|
if (!playedUsecs.isValid()) {
|
|
NS_WARNING("Int overflow calculating audio end time");
|
|
return -1;
|
|
}
|
|
return playedUsecs.value();
|
|
}
|
|
|
|
void
|
|
DecodedAudioDataSink::AssertOnAudioThread()
|
|
{
|
|
MOZ_ASSERT(NS_GetCurrentThread() == mThread);
|
|
}
|
|
|
|
void
|
|
DecodedAudioDataSink::AssertNotOnAudioThread()
|
|
{
|
|
MOZ_ASSERT(NS_GetCurrentThread() != mThread);
|
|
}
|
|
|
|
} // namespace media
|
|
} // namespace mozilla
|